Sweden-Number/dlls/ddraw/d3dvertexbuffer.c

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/* Direct3D Viewport
* Copyright (c) 2002 Lionel ULMER
*
* This file contains the implementation of Direct3DVertexBuffer COM object
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include "windef.h"
#include "winerror.h"
#include "objbase.h"
#include "ddraw.h"
#include "d3d.h"
#include "wine/debug.h"
#include "d3d_private.h"
#include "mesa_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
HRESULT WINAPI
Main_IDirect3DVertexBufferImpl_7_1T_QueryInterface(LPDIRECT3DVERTEXBUFFER7 iface,
REFIID riid,
LPVOID* obp)
{
ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
TRACE("(%p/%p)->(%s,%p)\n", This, iface, debugstr_guid(riid), obp);
/* By default, set the object pointer to NULL */
*obp = NULL;
if ( IsEqualGUID( &IID_IUnknown, riid ) ) {
IDirect3DVertexBuffer7_AddRef(ICOM_INTERFACE(This,IDirect3DVertexBuffer7));
*obp = iface;
TRACE(" Creating IUnknown interface at %p.\n", *obp);
return S_OK;
}
if ( IsEqualGUID( &IID_IDirect3DVertexBuffer, riid ) ) {
IDirect3DVertexBuffer7_AddRef(ICOM_INTERFACE(This,IDirect3DVertexBuffer7));
*obp = ICOM_INTERFACE(This, IDirect3DVertexBuffer);
TRACE(" Creating IDirect3DVertexBuffer interface %p\n", *obp);
return S_OK;
}
if ( IsEqualGUID( &IID_IDirect3DVertexBuffer7, riid ) ) {
IDirect3DVertexBuffer7_AddRef(ICOM_INTERFACE(This,IDirect3DVertexBuffer7));
*obp = ICOM_INTERFACE(This, IDirect3DVertexBuffer7);
TRACE(" Creating IDirect3DVertexBuffer7 interface %p\n", *obp);
return S_OK;
}
FIXME("(%p): interface for IID %s NOT found!\n", This, debugstr_guid(riid));
return OLE_E_ENUM_NOMORE;
}
ULONG WINAPI
Main_IDirect3DVertexBufferImpl_7_1T_AddRef(LPDIRECT3DVERTEXBUFFER7 iface)
{
ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
TRACE("(%p/%p)->() incrementing from %lu.\n", This, iface, This->ref);
return ++(This->ref);
}
ULONG WINAPI
Main_IDirect3DVertexBufferImpl_7_1T_Release(LPDIRECT3DVERTEXBUFFER7 iface)
{
ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
TRACE("(%p/%p)->() decrementing from %lu.\n", This, iface, This->ref);
if (--(This->ref) == 0) {
HeapFree(GetProcessHeap(), 0, This->vertices);
HeapFree(GetProcessHeap(), 0, This);
return 0;
}
return This->ref;
}
HRESULT WINAPI
Main_IDirect3DVertexBufferImpl_7_1T_Lock(LPDIRECT3DVERTEXBUFFER7 iface,
DWORD dwFlags,
LPVOID* lplpData,
LPDWORD lpdwSize)
{
ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
TRACE("(%p/%p)->(%08lx,%p,%p)\n", This, iface, dwFlags, lplpData, lpdwSize);
if (TRACE_ON(ddraw)) {
TRACE(" lock flags : ");
DDRAW_dump_lockflag(dwFlags);
}
if (lpdwSize != NULL) *lpdwSize = This->vertex_buffer_size;
*lplpData = This->vertices;
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DVertexBufferImpl_7_1T_Unlock(LPDIRECT3DVERTEXBUFFER7 iface)
{
ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
TRACE("(%p/%p)->()\n", This, iface);
/* Nothing to do here for now. Maybe some optimizations if ever we want to do some :-) */
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DVertexBufferImpl_7_ProcessVertices(LPDIRECT3DVERTEXBUFFER7 iface,
DWORD dwVertexOp,
DWORD dwDestIndex,
DWORD dwCount,
LPDIRECT3DVERTEXBUFFER7 lpSrcBuffer,
DWORD dwSrcIndex,
LPDIRECT3DDEVICE7 lpD3DDevice,
DWORD dwFlags)
{
ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
FIXME("(%p/%p)->(%08lx,%08lx,%08lx,%p,%08lx,%p,%08lx): stub!\n", This, iface, dwVertexOp, dwDestIndex, dwCount, lpSrcBuffer, dwSrcIndex, lpD3DDevice, dwFlags);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DVertexBufferImpl_7_1T_GetVertexBufferDesc(LPDIRECT3DVERTEXBUFFER7 iface,
LPD3DVERTEXBUFFERDESC lpD3DVertexBufferDesc)
{
DWORD size;
ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
TRACE("(%p/%p)->(%p)\n", This, iface, lpD3DVertexBufferDesc);
size = (lpD3DVertexBufferDesc->dwSize < This->desc.dwSize) ? lpD3DVertexBufferDesc->dwSize : This->desc.dwSize;
memcpy(lpD3DVertexBufferDesc,&This->desc,size);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DVertexBufferImpl_7_Optimize(LPDIRECT3DVERTEXBUFFER7 iface,
LPDIRECT3DDEVICE7 lpD3DDevice,
DWORD dwFlags)
{
ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
FIXME("(%p/%p)->(%p,%08lx): stub!\n", This, iface, lpD3DDevice, dwFlags);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DVertexBufferImpl_7_ProcessVerticesStrided(LPDIRECT3DVERTEXBUFFER7 iface,
DWORD dwVertexOp,
DWORD dwDestIndex,
DWORD dwCount,
LPD3DDRAWPRIMITIVESTRIDEDDATA lpStrideData,
DWORD dwVertexTypeDesc,
LPDIRECT3DDEVICE7 lpD3DDevice,
DWORD dwFlags)
{
ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
FIXME("(%p/%p)->(%08lx,%08lx,%08lx,%p,%08lx,%p,%08lx): stub!\n", This, iface, dwVertexOp, dwDestIndex, dwCount, lpStrideData, dwVertexTypeDesc, lpD3DDevice, dwFlags);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DVertexBufferImpl_1_ProcessVertices(LPDIRECT3DVERTEXBUFFER iface,
DWORD dwVertexOp,
DWORD dwDestIndex,
DWORD dwCount,
LPDIRECT3DVERTEXBUFFER lpSrcBuffer,
DWORD dwSrcIndex,
LPDIRECT3DDEVICE3 lpD3DDevice,
DWORD dwFlags)
{
ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, iface);
FIXME("(%p/%p)->(%08lx,%08lx,%08lx,%p,%08lx,%p,%08lx): stub!\n", This, iface, dwVertexOp, dwDestIndex, dwCount, lpSrcBuffer, dwSrcIndex, lpD3DDevice, dwFlags);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DVertexBufferImpl_1_Optimize(LPDIRECT3DVERTEXBUFFER iface,
LPDIRECT3DDEVICE3 lpD3DDevice,
DWORD dwFlags)
{
ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, iface);
FIXME("(%p/%p)->(%p,%08lx): stub!\n", This, iface, lpD3DDevice, dwFlags);
return DD_OK;
}
HRESULT WINAPI
Thunk_IDirect3DVertexBufferImpl_1_QueryInterface(LPDIRECT3DVERTEXBUFFER iface,
REFIID riid,
LPVOID* obp)
{
TRACE("(%p)->(%s,%p) thunking to IDirect3DVertexBuffer7 interface.\n", iface, debugstr_guid(riid), obp);
return IDirect3DVertexBuffer7_QueryInterface(COM_INTERFACE_CAST(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, IDirect3DVertexBuffer7, iface),
riid,
obp);
}
ULONG WINAPI
Thunk_IDirect3DVertexBufferImpl_1_AddRef(LPDIRECT3DVERTEXBUFFER iface)
{
TRACE("(%p)->() thunking to IDirect3DVertexBuffer7 interface.\n", iface);
return IDirect3DVertexBuffer7_AddRef(COM_INTERFACE_CAST(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, IDirect3DVertexBuffer7, iface));
}
ULONG WINAPI
Thunk_IDirect3DVertexBufferImpl_1_Release(LPDIRECT3DVERTEXBUFFER iface)
{
TRACE("(%p)->() thunking to IDirect3DVertexBuffer7 interface.\n", iface);
return IDirect3DVertexBuffer7_Release(COM_INTERFACE_CAST(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, IDirect3DVertexBuffer7, iface));
}
HRESULT WINAPI
Thunk_IDirect3DVertexBufferImpl_1_Lock(LPDIRECT3DVERTEXBUFFER iface,
DWORD dwFlags,
LPVOID* lplpData,
LPDWORD lpdwSize)
{
TRACE("(%p)->(%08lx,%p,%p) thunking to IDirect3DVertexBuffer7 interface.\n", iface, dwFlags, lplpData, lpdwSize);
return IDirect3DVertexBuffer7_Lock(COM_INTERFACE_CAST(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, IDirect3DVertexBuffer7, iface),
dwFlags,
lplpData,
lpdwSize);
}
HRESULT WINAPI
Thunk_IDirect3DVertexBufferImpl_1_Unlock(LPDIRECT3DVERTEXBUFFER iface)
{
TRACE("(%p)->() thunking to IDirect3DVertexBuffer7 interface.\n", iface);
return IDirect3DVertexBuffer7_Unlock(COM_INTERFACE_CAST(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, IDirect3DVertexBuffer7, iface));
}
HRESULT WINAPI
Thunk_IDirect3DVertexBufferImpl_1_GetVertexBufferDesc(LPDIRECT3DVERTEXBUFFER iface,
LPD3DVERTEXBUFFERDESC lpD3DVertexBufferDesc)
{
TRACE("(%p)->(%p) thunking to IDirect3DVertexBuffer7 interface.\n", iface, lpD3DVertexBufferDesc);
return IDirect3DVertexBuffer7_GetVertexBufferDesc(COM_INTERFACE_CAST(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, IDirect3DVertexBuffer7, iface),
lpD3DVertexBufferDesc);
}
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
# define XCAST(fun) (typeof(VTABLE_IDirect3DVertexBuffer7.fun))
#else
# define XCAST(fun) (void*)
#endif
ICOM_VTABLE(IDirect3DVertexBuffer7) VTABLE_IDirect3DVertexBuffer7 =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
XCAST(QueryInterface) Main_IDirect3DVertexBufferImpl_7_1T_QueryInterface,
XCAST(AddRef) Main_IDirect3DVertexBufferImpl_7_1T_AddRef,
XCAST(Release) Main_IDirect3DVertexBufferImpl_7_1T_Release,
XCAST(Lock) Main_IDirect3DVertexBufferImpl_7_1T_Lock,
XCAST(Unlock) Main_IDirect3DVertexBufferImpl_7_1T_Unlock,
XCAST(ProcessVertices) Main_IDirect3DVertexBufferImpl_7_ProcessVertices,
XCAST(GetVertexBufferDesc) Main_IDirect3DVertexBufferImpl_7_1T_GetVertexBufferDesc,
XCAST(Optimize) Main_IDirect3DVertexBufferImpl_7_Optimize,
XCAST(ProcessVerticesStrided) Main_IDirect3DVertexBufferImpl_7_ProcessVerticesStrided
};
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
#undef XCAST
#endif
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
# define XCAST(fun) (typeof(VTABLE_IDirect3DVertexBuffer.fun))
#else
# define XCAST(fun) (void*)
#endif
ICOM_VTABLE(IDirect3DVertexBuffer) VTABLE_IDirect3DVertexBuffer =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
XCAST(QueryInterface) Thunk_IDirect3DVertexBufferImpl_1_QueryInterface,
XCAST(AddRef) Thunk_IDirect3DVertexBufferImpl_1_AddRef,
XCAST(Release) Thunk_IDirect3DVertexBufferImpl_1_Release,
XCAST(Lock) Thunk_IDirect3DVertexBufferImpl_1_Lock,
XCAST(Unlock) Thunk_IDirect3DVertexBufferImpl_1_Unlock,
XCAST(ProcessVertices) Main_IDirect3DVertexBufferImpl_1_ProcessVertices,
XCAST(GetVertexBufferDesc) Thunk_IDirect3DVertexBufferImpl_1_GetVertexBufferDesc,
XCAST(Optimize) Main_IDirect3DVertexBufferImpl_1_Optimize
};
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
#undef XCAST
#endif
HRESULT d3dvertexbuffer_create(IDirect3DVertexBufferImpl **obj, IDirect3DImpl *d3d, LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc, DWORD dwFlags)
{
IDirect3DVertexBufferImpl *object;
static const flag_info flags[] = {
FE(D3DVBCAPS_OPTIMIZED),
FE(D3DVBCAPS_SYSTEMMEMORY),
FE(D3DVBCAPS_WRITEONLY)
};
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBufferImpl));
if (object == NULL) return DDERR_OUTOFMEMORY;
object->ref = 1;
object->d3d = d3d;
object->desc = *lpD3DVertBufDesc;
object->vertex_buffer_size = get_flexible_vertex_size(lpD3DVertBufDesc->dwFVF, NULL) * lpD3DVertBufDesc->dwNumVertices;
object->vertices = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, object->vertex_buffer_size);
ICOM_INIT_INTERFACE(object, IDirect3DVertexBuffer, VTABLE_IDirect3DVertexBuffer);
ICOM_INIT_INTERFACE(object, IDirect3DVertexBuffer7, VTABLE_IDirect3DVertexBuffer7);
*obj = object;
if (TRACE_ON(ddraw)) {
TRACE(" creating implementation at %p with description : \n", *obj);
TRACE(" flags : "); DDRAW_dump_flags_(lpD3DVertBufDesc->dwCaps, flags, sizeof(flags)/sizeof(flags[0]), TRUE);
TRACE(" vertex type : "); dump_flexible_vertex(lpD3DVertBufDesc->dwFVF);
TRACE(" num vertices : %ld\n", lpD3DVertBufDesc->dwNumVertices);
}
return D3D_OK;
}