Lionel Ulmer
|
ae10e9c5aa
|
- removed some useless WARNs
- fixed backface culling and material settings
|
2003-01-02 20:05:48 +00:00 |
Christian Costa
|
f78cf542dc
|
Fix IDirect3DVertexBuffer interface.
Implements GetVertexBufferDesc.
Remove some useless FIXME.
|
2003-01-02 20:02:49 +00:00 |
Lionel Ulmer
|
07bcdf40d1
|
Prevent memory leak in freeing of the VertexBuffer.
|
2003-01-02 19:54:09 +00:00 |
Lionel Ulmer
|
ce3d96889f
|
Added 'emulated' VertexBuffer support.
|
2003-01-02 19:46:46 +00:00 |
Lionel Ulmer
|
91c6f817b9
|
- rework how texturing is done in the D3D driver
- added the generic path for DrawPrimitive API in D3D 3 / 7
|
2002-12-15 01:17:59 +00:00 |
Ove Kaaven
|
1f5315c80f
|
Make sure that no files except unknwn.h include wine/obj_base.h
directly.
|
2002-12-05 20:33:07 +00:00 |
Lionel Ulmer
|
c5f38756a2
|
- actually use the VertexBuffer stubs
- implement Lock function to prevent crash when the stubs are used
|
2002-11-30 19:27:19 +00:00 |
Lionel Ulmer
|
43c3dc4d33
|
- Clean up all the D3D COM handling (but the underlaying code is still
as ugly as before).
- Handle properly (ie as on real Windows) negative values in
rectangles during blitting.
|
2002-11-21 21:04:16 +00:00 |