2013-07-18 19:57:36 +02:00
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The Wine team is proud to announce that the stable release Wine 1.6
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is now available.
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2010-05-28 19:39:36 +02:00
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2013-07-18 19:57:36 +02:00
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This release represents 16 months of development effort and around
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10,000 individual changes. The main highlights are the new Mac driver,
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the full support for window transparency, and the new Mono package for
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.NET applications support.
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It also contains a lot of improvements across the board, as well as
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support for many new applications and games. See the release notes
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below for a summary of the major changes.
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2005-10-25 14:04:17 +02:00
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2008-06-13 17:15:29 +02:00
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The source is available from the following locations:
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2005-10-25 14:04:17 +02:00
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2013-07-18 19:57:36 +02:00
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http://prdownloads.sourceforge.net/wine/wine-1.6.tar.bz2
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http://mirrors.ibiblio.org/wine/source/1.6/wine-1.6.tar.bz2
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2005-10-25 14:04:17 +02:00
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Binary packages for various distributions will be available from:
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2010-07-16 17:05:45 +02:00
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http://www.winehq.org/download
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2005-10-25 14:04:17 +02:00
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2010-07-16 17:05:45 +02:00
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You will find documentation on http://www.winehq.org/documentation
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1998-10-18 19:19:57 +02:00
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2008-06-13 17:15:29 +02:00
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You can also get the current source directly from the git
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2010-07-16 17:05:45 +02:00
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repository. Check http://www.winehq.org/git for details.
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1994-12-27 15:11:53 +01:00
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1997-07-20 18:23:21 +02:00
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Wine is available thanks to the work of many people. See the file
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AUTHORS in the distribution for the complete list.
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1994-12-27 15:11:53 +01:00
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2006-10-13 16:43:39 +02:00
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----------------------------------------------------------------
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2013-07-18 19:57:36 +02:00
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What's new in Wine 1.6
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======================
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2012-03-07 17:11:48 +01:00
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2008-02-22 17:04:30 +01:00
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2013-07-18 19:57:36 +02:00
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*** User interface
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- Window transparency is supported, including both color keying and
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alpha blending transparency.
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- All window rendering is done on the client-side using the DIB engine
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(except for OpenGL rendering). This means that rendering to windows
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or bitmaps gives identical results.
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- Common dialogs correctly scale with the screen DPI resolution.
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- In virtual desktop mode, shortcuts placed in the Desktop folder are
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displayed on the desktop, and can be used to launch applications.
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- The HTML Help control has better support for non-ASCII characters,
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and for multiple help windows.
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- Custom painting and images are better supported in listview
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controls.
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- Input validation is improved in the date and calendar controls.
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*** Mac driver
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- A native Mac OS X driver is implemented, for better integration with
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the Mac desktop environment. The full range of driver features are
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supported, including OpenGL, window management, clipboard, drag &
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drop, system tray, etc.
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- X11 is no longer needed on Mac OS X, but the X11 driver is still
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supported, e.g. when running remotely.
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Note: the Mac driver requires Mac OS X 10.6 or later, it cannot be
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built or used on 10.5.
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- FontConfig is no longer needed on Mac OS X and is disabled by
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default, system fonts are enumerated using the Core Text API
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instead.
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*** X11 driver
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- X11 server-side font rendering is no longer supported. All fonts are
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rendered client-side using FreeType.
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- The big lock around all X11 calls has been removed, we rely on the X
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libraries internal locking for thread safety.
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- XRandR versions 1.2 and 1.3 are supported.
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*** Graphics
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- There are significant performance improvements in the DIB engine,
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particularly for text rendering, bitmap stretching, alpha blending,
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and gradients.
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- Bounds tracking is supported for all graphics primitives, to enable
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copying only the modified portions of a bitmap.
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- OpenGL rendering is supported in device-independent bitmaps using libOSMesa.
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- Brush dithering is implemented in the DIB engine.
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- Path gradients are implemented in GdiPlus.
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- More image codecs features are implemented, including JPEG encoding,
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palette formats, and meta-data support for various image types.
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*** Text and fonts
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- Sub-pixel font anti-aliasing is supported in the DIB engine, using
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the system anti-aliasing configuration from FontConfig.
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- Dynamic loading of scalable font resources is supported.
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- Text layout in Uniscribe supports character-specific position
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adjustments. Right-to-left text handling is also improved.
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- There is an initial implementation of the DirectWrite text layout
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engine.
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- Built-in fonts are more complete, with the addition of FixedSys and
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Wingdings fonts, more high-resolution pixel fonts, and a wider range
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of glyphs in the existing fonts, notably Arabic glyphs in Tahoma.
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- Bi-directional text support is improved in the RichEdit control.
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*** Input devices
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- The raw input API is supported for keyboard and mouse input.
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- There is a joystick applet in the control panel, to allow
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configuring joysticks and testing their behavior.
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- Force feedback is supported for Mac OS X joysticks.
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*** Kernel
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- DOSBox is tried first when running a DOS application. The Wine DOS
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support is only used as a fallback when DOSBox cannot be found, and
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will be removed in a future release.
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- A monotonic time counter is used on platforms that support it, to
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make timers more robust against system time changes.
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- File times are reported with nanosecond resolution.
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- Wine can be configured to report the Windows version as 'Windows 8'.
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*** .NET support
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- The Mono runtime is packaged as an MSI file, and its installation
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can be managed from the "Add/Remove Programs" control panel. It is
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automatically installed on Wine prefix updates.
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- .NET mixed mode assemblies are supported.
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- The Microsoft .NET 4.0 runtime can be installed for cases where Mono
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is not good enough yet.
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*** OLE / COM
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- The typelib writer is reimplemented for better compatibility.
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- OLE DB supports more data types and conversions.
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- OLE automation manages a cache of string allocations for better
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performance and compatibility.
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*** Internet and networking
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- HTTPS connections use GnuTLS (or Secure Transport on Mac OS X).
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OpenSSL is no longer used.
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- The TLS 1.1 and TLS 1.2 protocols are enabled by default, with
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automatic fallback to TLS 1.0. The SSL2 protocol is disabled by
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default.
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- Security certificate validation errors are handled better.
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- NTLM and Negotiate authentication protocols are supported.
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- ActiveX controls can be downloaded and installed automatically.
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- Internet proxy bypass is supported, and can be enabled either
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through the registry or with the no_proxy environment variable.
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- Broadcast packets can be received on interface-bound sockets, which
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is needed for some networked multi-player games.
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- The Server Name Indication TLS extension is supported.
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- Persistent cookies are supported, and URL cache files are managed
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better. The Internet control panel allows clearing saved cookies and
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cache files.
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- Punycode encoding for Internationalized Domain Names is supported.
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- JavaScript performance is improved. The built-in JavaScript engine
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is preferred over the Gecko one in most cases.
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- Many more built-in functions of VBScript are implemented. Regular
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expressions are also supported.
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- The Gecko engine is updated to the version from Firefox 21.
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- The Gecko and Mono installers are cached upon download, to allow
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installation in multiple Wine prefixes without additional downloads.
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*** Direct3D
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- The Direct3D 9Ex implementation is more complete. In particular:
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- IDirect3DDevice9Ex::PresentEx is implemented.
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- IDirect3DDevice9Ex::ResetEx is implemented.
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- Various Direct3D 9Ex display mode handling functions are implemented.
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- Direct3D 9Ex style video memory accounting is implemented.
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- Like the X11 driver, WineD3D no longer uses the big X11 lock when
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making GL calls.
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- The WineD3D graphics card database is updated to recognize more
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graphics cards.
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- The fallback card detection code for unrecognized graphics cards is
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improved. This results in a more reasonable card being reported when
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the graphics card is not already in the WineD3D database.
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- WineD3D has GLSL based implementations of Direct3D fixed-function
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vertex and fragment processing. In some cases this allows
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functionality that's not present in fixed-function OpenGL to be
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implemented, in other cases it allows functionality to be
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implemented in a more efficient way.
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- On drivers that support it, GL_ARB_debug_output is used to get more
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detailed debugging output from the OpenGL driver.
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- On drivers that support it, GL_ARB_framebuffer_sRGB is used for
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rendering to frame buffers in the sRGB color space.
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- On drivers that support it, GL_ARB_instanced_arrays is used for more
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efficient instanced drawing.
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- On drivers that support it, and return useful information,
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GL_ARB_internalformat_query2 is used for more accurate reporting of
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surface / texture format capabilities.
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- There is an initial implementation of a HLSL compiler.
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- Improvements to various parts of the D3DX9 implementation, including:
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- The surface and texture handling functions. This includes code for
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loading, saving, filling, and rendering to surfaces and textures.
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- The effects framework.
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- The constant table implementation.
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- A number of spherical harmonics functions have been implemented.
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- Support for .x files.
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- Improvements to the Direct3D 10 implementation, including:
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- Support for more shader model 4 opcodes and register types.
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- Support for shader model 4 indirect addressing.
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- Initial geometry shader support.
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- Improved binary effect parsing.
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- Support for Direct3D 10 style instanced draws, using
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GL_ARB_draw_instanced.
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*** DirectDraw
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- Vertex buffers are created with WINED3DUSAGE_DYNAMIC when locked with
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DDLOCK_DISCARDCONTENTS, resulting in improved performance in some cases.
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- The 2D-only fallback in WineD3D for using DirectDraw without a
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working OpenGL implementation is more robust. Note that this still
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isn't a recommended configuration.
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*** Audio and video
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- DirectSound has a better resampler.
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- Audio device enumeration is improved, and multi-channel devices are
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better supported.
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- VMR-9 video rendering is implemented.
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*** Printer support
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- The PPD files of already installed printers are automatically
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refreshed when needed.
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- Printing resolution can be configured from the print dialog.
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- Simulated italic fonts can be printed.
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- On Mac OS X, the default paper size is retrieved from the system
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configuration.
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*** Internationalization
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- Japanese vertical text is correctly supported.
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- Translated font names are used when there is a match for the current
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language.
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- Wine is translated to French, German, Spanish, Italian, Dutch,
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Swedish, Finnish, Portuguese, Catalan, Hungarian, Polish, Danish,
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Russian, Slovenian, Lithuanian, Chinese, Japanese, Korean, and
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Arabic. It has partial translations for another fifteen languages.
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- Various additional Mac OS code pages are supported, namely Japanese,
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Traditional Chinese, Korean, Simplified Chinese, Romanian,
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Ukrainian, Thai, and Croatian code pages. This improves support for
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loading translated font names from Mac OS font files.
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*** Built-in applications
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- The new 'netstat' application displays information about active
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network connections.
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- The 'cabarc' application supports multi-cabinet archives.
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- The 'attrib' application supports recursing in sub-directories.
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- The 'ipconfig' application can display IPv6 addresses.
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- The 'start' application allows setting process priority and affinity.
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- The 'cmd' application support arithmetic variable expansion,
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comparison operators, and various extra features in 'for' loops.
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- All graphical built-in applications have a 256x256 icon for use with
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the Mac driver.
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*** Build environment
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- The configure script uses pkg-config when possible to find library
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dependencies. Compiler and linker flags can be passed explicitly for
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each dependency to override pkg-config where necessary.
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- The IDL compiler supports nameless structs and unions and generates
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portable C code for them.
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- The IDL compiler generates the same header guards as the Microsoft
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one for better header compatibility.
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- Generated assembler files are built by invoking the C compiler when
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possible, for better compatibility with the Clang tool chain.
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- The Winedump tool can display the contents of typelib files.
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- The Fnt2bdf tool has been removed since X11 server-side fonts are no
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longer used.
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*** Platform-specific changes
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- On Linux, dynamic device management supports the UDisks2 service.
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- On Mac OS X, the Recycle Bin is mapped to the Mac OS Trash.
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- Debugging support for ARM platforms is improved, including the
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ability to display ARM assembly in the Wine debugger, and support
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for relay tracing.
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- Building Wine for the ARM64 platform is supported.
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- There is preliminary support for building Wine for Android using the
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Android NDK.
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- The DragonFly FreeBSD variant is supported.
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- The Alpha and Sparc platforms are no longer supported.
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*** Miscellaneous
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- XML namespaces are better supported. XML parsing is also implemented
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in the XMLLite library.
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- Windows Management Instrumentation (WMI) is implemented, with a wide
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range of WBEM system classes.
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- A number of forwarding libraries are added to support the API Sets
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feature added in Windows 8.
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- More of the latest functions of the C runtime are implemented,
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particularly the locale functions. Exception handling and RTTI are
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supported on 64-bit.
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- The standard C++ class libraries are more complete, particularly the
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math functions and the stream classes.
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*** New external dependencies
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- LibOSMesa is used for OpenGL rendering to device-independent bitmaps.
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*** Useful configuration options
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Note: More details about these and other configuration options can be
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found at http://wiki.winehq.org/UsefulRegistryKeys
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- Client-side window rendering can be disabled if necessary by setting
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"ClientSideGraphics" to "N" under HKCU\Software\Wine\X11 Driver.
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- On Mac OS X, in case an application doesn't work properly with the
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Mac driver, it is possible to go back to the X11 driver by setting
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"Graphics" to "x11" under HKCU\Software\Wine\Drivers.
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- Some X11 compositors do not cope properly with transparent windows
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that use non-rectangular shapes. In that case, window shaping can be
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disabled by setting "ShapeLayeredWindows" to "N" under
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HKCU\Software\Wine\X11 Driver.
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- The "VertexShaderMode" and "PixelShaderMode" settings under
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HKCU\Software\Wine\Direct3D have been replaced by the "MaxShaderModelVS",
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"MaxShaderModelGS" and "MaxShaderModelPS" (DWORD) settings. These allow
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limiting the maximum supported shader model version. Setting these to 0
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disables support for the corresponding shader type, like "VertexShaderMode"
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and "PixelShaderMode" did.
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- The default value for the "AlwaysOffscreen" setting under
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HKCU\Software\Wine\Direct3D is "enabled". It can still be disabled
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by setting it to "disabled".
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*** Known issues
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- The addition of DirectWrite causes Steam to be unable to display
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text. This can be fixed either by setting dwrite.dll to disabled for
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steam.exe using Winecfg, or by running Steam with the -no-dwrite
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option.
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- The removal of the big X11 lock can reveal locking bugs in old Xlib
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versions, notably on RHEL 5. The only solution is to upgrade the X
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libraries.
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2006-10-13 16:43:39 +02:00
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1994-12-27 15:11:53 +01:00
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--
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Alexandre Julliard
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2003-11-26 04:55:01 +01:00
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julliard@winehq.org
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