Sweden-Number/dlls/ddraw/direct3d/mesa.c

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/*
* Copyright 2000 Marcus Meissner
* Copyright 2000 Peter Hunnisett
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include <assert.h>
#ifdef HAVE_UNISTD_H
# include <unistd.h>
#endif
#include <fcntl.h>
#include <string.h>
#include <stdio.h>
#define NONAMELESSUNION
#define NONAMELESSSTRUCT
#include "d3d.h"
#include "ddraw.h"
#include "winerror.h"
#include "ddraw_private.h"
#include "d3d_private.h"
#include "mesa_private.h"
#include "main.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
HRESULT WINAPI
GL_IDirect3DImpl_1_EnumDevices(LPDIRECT3D iface,
LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback,
LPVOID lpUserArg)
{
ICOM_THIS_FROM(IDirect3DImpl, IDirect3D, iface);
TRACE("(%p/%p)->(%p,%p)\n", This, iface, lpEnumDevicesCallback, lpUserArg);
/* Call functions defined in d3ddevices.c */
if (d3ddevice_enumerate(lpEnumDevicesCallback, lpUserArg, 1) != D3DENUMRET_OK)
return D3D_OK;
return D3D_OK;
}
HRESULT WINAPI
GL_IDirect3DImpl_3_2T_EnumDevices(LPDIRECT3D3 iface,
LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback,
LPVOID lpUserArg)
{
ICOM_THIS_FROM(IDirect3DImpl, IDirect3D3, iface);
TRACE("(%p/%p)->(%p,%p)\n", This, iface, lpEnumDevicesCallback, lpUserArg);
/* Call functions defined in d3ddevices.c */
if (d3ddevice_enumerate(lpEnumDevicesCallback, lpUserArg, 3) != D3DENUMRET_OK)
return D3D_OK;
return D3D_OK;
}
HRESULT WINAPI
GL_IDirect3DImpl_3_2T_1T_CreateLight(LPDIRECT3D3 iface,
LPDIRECT3DLIGHT* lplpDirect3DLight,
IUnknown* pUnkOuter)
{
ICOM_THIS_FROM(IDirect3DImpl, IDirect3D3, iface);
IDirect3DGLImpl *glThis = (IDirect3DGLImpl *) This;
int fl;
IDirect3DLightImpl *d3dlimpl;
HRESULT ret_value;
TRACE("(%p/%p)->(%p,%p)\n", This, iface, lplpDirect3DLight, pUnkOuter);
for (fl = 0; fl < MAX_LIGHTS; fl++) {
if ((glThis->free_lights & (0x01 << fl)) != 0) {
glThis->free_lights &= ~(0x01 << fl);
break;
}
}
if (fl == MAX_LIGHTS) {
return DDERR_INVALIDPARAMS; /* No way to say 'max lights reached' ... */
}
ret_value = d3dlight_create(&d3dlimpl, This, GL_LIGHT0 + fl);
*lplpDirect3DLight = ICOM_INTERFACE(d3dlimpl, IDirect3DLight);
return ret_value;
}
HRESULT WINAPI
GL_IDirect3DImpl_3_2T_1T_CreateMaterial(LPDIRECT3D3 iface,
LPDIRECT3DMATERIAL3* lplpDirect3DMaterial3,
IUnknown* pUnkOuter)
{
IDirect3DMaterialImpl *D3Dmat_impl;
HRESULT ret_value;
ICOM_THIS_FROM(IDirect3DImpl, IDirect3D3, iface);
TRACE("(%p/%p)->(%p,%p)\n", This, iface, lplpDirect3DMaterial3, pUnkOuter);
ret_value = d3dmaterial_create(&D3Dmat_impl, This);
*lplpDirect3DMaterial3 = ICOM_INTERFACE(D3Dmat_impl, IDirect3DMaterial3);
return ret_value;
}
HRESULT WINAPI
GL_IDirect3DImpl_3_2T_1T_CreateViewport(LPDIRECT3D3 iface,
LPDIRECT3DVIEWPORT3* lplpD3DViewport3,
IUnknown* pUnkOuter)
{
IDirect3DViewportImpl *D3Dvp_impl;
HRESULT ret_value;
ICOM_THIS_FROM(IDirect3DImpl, IDirect3D3, iface);
TRACE("(%p/%p)->(%p,%p)\n", This, iface, lplpD3DViewport3, pUnkOuter);
ret_value = d3dviewport_create(&D3Dvp_impl, This);
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*lplpD3DViewport3 = ICOM_INTERFACE(D3Dvp_impl, IDirect3DViewport3);
return ret_value;
}
static HRESULT
create_device_helper(IDirect3DImpl *This,
REFCLSID iid,
IDirectDrawSurfaceImpl *lpDDS,
void **obj,
int version) {
IDirect3DDeviceImpl *lpd3ddev;
HRESULT ret_value;
ret_value = d3ddevice_create(&lpd3ddev, This, lpDDS);
if (FAILED(ret_value)) return ret_value;
if ((iid == NULL) ||
(IsEqualGUID(&IID_D3DDEVICE_OpenGL, iid)) ||
(IsEqualGUID(&IID_IDirect3DHALDevice, iid)) ||
(IsEqualGUID(&IID_IDirect3DTnLHalDevice, iid)) ||
(IsEqualGUID(&IID_IDirect3DRefDevice, iid))) {
switch (version) {
case 1:
*obj = ICOM_INTERFACE(lpd3ddev, IDirect3DDevice);
TRACE(" returning OpenGL D3DDevice %p.\n", *obj);
return D3D_OK;
case 2:
*obj = ICOM_INTERFACE(lpd3ddev, IDirect3DDevice2);
TRACE(" returning OpenGL D3DDevice2 %p.\n", *obj);
return D3D_OK;
case 3:
*obj = ICOM_INTERFACE(lpd3ddev, IDirect3DDevice3);
TRACE(" returning OpenGL D3DDevice3 %p.\n", *obj);
return D3D_OK;
case 7:
*obj = ICOM_INTERFACE(lpd3ddev, IDirect3DDevice7);
TRACE(" returning OpenGL D3DDevice7 %p.\n", *obj);
return D3D_OK;
}
}
*obj = NULL;
ERR(" Interface unknown when creating D3DDevice (%s)\n", debugstr_guid(iid));
IDirect3DDevice7_Release(ICOM_INTERFACE(lpd3ddev, IDirect3DDevice7));
return DDERR_INVALIDPARAMS;
}
HRESULT WINAPI
GL_IDirect3DImpl_2_CreateDevice(LPDIRECT3D2 iface,
REFCLSID rclsid,
LPDIRECTDRAWSURFACE lpDDS,
LPDIRECT3DDEVICE2* lplpD3DDevice2)
{
ICOM_THIS_FROM(IDirect3DImpl, IDirect3D2, iface);
IDirectDrawSurfaceImpl *ddsurfaceimpl = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface3, lpDDS);
TRACE("(%p/%p)->(%s,%p,%p)\n", This, iface, debugstr_guid(rclsid), lpDDS, lplpD3DDevice2);
return create_device_helper(This, rclsid, ddsurfaceimpl, (void **) lplpD3DDevice2, 2);
}
HRESULT WINAPI
GL_IDirect3DImpl_3_CreateDevice(LPDIRECT3D3 iface,
REFCLSID rclsid,
LPDIRECTDRAWSURFACE4 lpDDS,
LPDIRECT3DDEVICE3* lplpD3DDevice3,
LPUNKNOWN lpUnk)
{
ICOM_THIS_FROM(IDirect3DImpl, IDirect3D3, iface);
IDirectDrawSurfaceImpl *ddsurfaceimpl = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, lpDDS);
TRACE("(%p/%p)->(%s,%p,%p)\n", This, iface, debugstr_guid(rclsid), lpDDS, lplpD3DDevice3);
return create_device_helper(This, rclsid, ddsurfaceimpl, (void **) lplpD3DDevice3, 3);
}
HRESULT WINAPI
GL_IDirect3DImpl_3_2T_1T_FindDevice(LPDIRECT3D3 iface,
LPD3DFINDDEVICESEARCH lpD3DDFS,
LPD3DFINDDEVICERESULT lpD3DFDR)
{
ICOM_THIS_FROM(IDirect3DImpl, IDirect3D3, iface);
TRACE("(%p/%p)->(%p,%p)\n", This, iface, lpD3DDFS, lpD3DFDR);
return d3ddevice_find(This, lpD3DDFS, lpD3DFDR);
}
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HRESULT WINAPI
GL_IDirect3DImpl_7_3T_EnumZBufferFormats(LPDIRECT3D7 iface,
REFCLSID riidDevice,
LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback,
LPVOID lpContext)
{
ICOM_THIS_FROM(IDirect3DImpl, IDirect3D7, iface);
DDPIXELFORMAT pformat;
TRACE("(%p/%p)->(%s,%p,%p)\n", This, iface, debugstr_guid(riidDevice), lpEnumCallback, lpContext);
memset(&pformat, 0, sizeof(pformat));
pformat.dwSize = sizeof(DDPIXELFORMAT);
pformat.dwFourCC = 0;
TRACE("Enumerating dummy ZBuffer format (16 bits)\n");
pformat.dwFlags = DDPF_ZBUFFER;
pformat.u1.dwZBufferBitDepth = 16;
pformat.u3.dwZBitMask = 0x0000FFFF;
pformat.u5.dwRGBZBitMask = 0x0000FFFF;
/* Whatever the return value, stop here.. */
lpEnumCallback(&pformat, lpContext);
return D3D_OK;
}
HRESULT WINAPI
GL_IDirect3DImpl_7_EnumDevices(LPDIRECT3D7 iface,
LPD3DENUMDEVICESCALLBACK7 lpEnumDevicesCallback,
LPVOID lpUserArg)
{
ICOM_THIS_FROM(IDirect3DImpl, IDirect3D7, iface);
TRACE("(%p/%p)->(%p,%p)\n", This, iface, lpEnumDevicesCallback, lpUserArg);
if (d3ddevice_enumerate7(lpEnumDevicesCallback, lpUserArg) != D3DENUMRET_OK)
return D3D_OK;
return D3D_OK;
}
HRESULT WINAPI
GL_IDirect3DImpl_7_CreateDevice(LPDIRECT3D7 iface,
REFCLSID rclsid,
LPDIRECTDRAWSURFACE7 lpDDS,
LPDIRECT3DDEVICE7* lplpD3DDevice)
{
ICOM_THIS_FROM(IDirect3DImpl, IDirect3D7, iface);
IDirectDrawSurfaceImpl *ddsurfaceimpl = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, lpDDS);
TRACE("(%p/%p)->(%s,%p,%p)\n", This, iface, debugstr_guid(rclsid), lpDDS, lplpD3DDevice);
return create_device_helper(This, rclsid, ddsurfaceimpl, (void **) lplpD3DDevice, 7);
}
HRESULT WINAPI
GL_IDirect3DImpl_7_3T_CreateVertexBuffer(LPDIRECT3D7 iface,
LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc,
LPDIRECT3DVERTEXBUFFER7* lplpD3DVertBuf,
DWORD dwFlags)
{
ICOM_THIS_FROM(IDirect3DImpl, IDirect3D7, iface);
IDirect3DVertexBufferImpl *vbimpl;
HRESULT res;
TRACE("(%p/%p)->(%p,%p,%08lx)\n", This, iface, lpD3DVertBufDesc, lplpD3DVertBuf, dwFlags);
res = d3dvertexbuffer_create(&vbimpl, This, lpD3DVertBufDesc, dwFlags);
*lplpD3DVertBuf = ICOM_INTERFACE(vbimpl, IDirect3DVertexBuffer7);
return res;
}
static void light_released(IDirect3DImpl *This, GLenum light_num)
{
IDirect3DGLImpl *glThis = (IDirect3DGLImpl *) This;
glThis->free_lights |= (light_num - GL_LIGHT0);
}
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
# define XCAST(fun) (typeof(VTABLE_IDirect3D7.fun))
#else
# define XCAST(fun) (void*)
#endif
ICOM_VTABLE(IDirect3D7) VTABLE_IDirect3D7 =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
XCAST(QueryInterface) Main_IDirect3DImpl_7_3T_2T_1T_QueryInterface,
XCAST(AddRef) Main_IDirect3DImpl_7_3T_2T_1T_AddRef,
XCAST(Release) Main_IDirect3DImpl_7_3T_2T_1T_Release,
XCAST(EnumDevices) GL_IDirect3DImpl_7_EnumDevices,
XCAST(CreateDevice) GL_IDirect3DImpl_7_CreateDevice,
XCAST(CreateVertexBuffer) GL_IDirect3DImpl_7_3T_CreateVertexBuffer,
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XCAST(EnumZBufferFormats) GL_IDirect3DImpl_7_3T_EnumZBufferFormats,
XCAST(EvictManagedTextures) Main_IDirect3DImpl_7_3T_EvictManagedTextures,
};
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
#undef XCAST
#endif
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
# define XCAST(fun) (typeof(VTABLE_IDirect3D3.fun))
#else
# define XCAST(fun) (void*)
#endif
ICOM_VTABLE(IDirect3D3) VTABLE_IDirect3D3 =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
XCAST(QueryInterface) Thunk_IDirect3DImpl_3_QueryInterface,
XCAST(AddRef) Thunk_IDirect3DImpl_3_AddRef,
XCAST(Release) Thunk_IDirect3DImpl_3_Release,
XCAST(EnumDevices) GL_IDirect3DImpl_3_2T_EnumDevices,
XCAST(CreateLight) GL_IDirect3DImpl_3_2T_1T_CreateLight,
XCAST(CreateMaterial) GL_IDirect3DImpl_3_2T_1T_CreateMaterial,
XCAST(CreateViewport) GL_IDirect3DImpl_3_2T_1T_CreateViewport,
XCAST(FindDevice) GL_IDirect3DImpl_3_2T_1T_FindDevice,
XCAST(CreateDevice) GL_IDirect3DImpl_3_CreateDevice,
XCAST(CreateVertexBuffer) Thunk_IDirect3DImpl_3_CreateVertexBuffer,
XCAST(EnumZBufferFormats) Thunk_IDirect3DImpl_3_EnumZBufferFormats,
XCAST(EvictManagedTextures) Thunk_IDirect3DImpl_3_EvictManagedTextures,
};
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
#undef XCAST
#endif
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
# define XCAST(fun) (typeof(VTABLE_IDirect3D2.fun))
#else
# define XCAST(fun) (void*)
#endif
ICOM_VTABLE(IDirect3D2) VTABLE_IDirect3D2 =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
XCAST(QueryInterface) Thunk_IDirect3DImpl_2_QueryInterface,
XCAST(AddRef) Thunk_IDirect3DImpl_2_AddRef,
XCAST(Release) Thunk_IDirect3DImpl_2_Release,
XCAST(EnumDevices) Thunk_IDirect3DImpl_2_EnumDevices,
XCAST(CreateLight) Thunk_IDirect3DImpl_2_CreateLight,
XCAST(CreateMaterial) Thunk_IDirect3DImpl_2_CreateMaterial,
XCAST(CreateViewport) Thunk_IDirect3DImpl_2_CreateViewport,
XCAST(FindDevice) Thunk_IDirect3DImpl_2_FindDevice,
XCAST(CreateDevice) GL_IDirect3DImpl_2_CreateDevice,
};
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
#undef XCAST
#endif
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
# define XCAST(fun) (typeof(VTABLE_IDirect3D.fun))
#else
# define XCAST(fun) (void*)
#endif
ICOM_VTABLE(IDirect3D) VTABLE_IDirect3D =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
XCAST(QueryInterface) Thunk_IDirect3DImpl_1_QueryInterface,
XCAST(AddRef) Thunk_IDirect3DImpl_1_AddRef,
XCAST(Release) Thunk_IDirect3DImpl_1_Release,
XCAST(Initialize) Main_IDirect3DImpl_1_Initialize,
XCAST(EnumDevices) GL_IDirect3DImpl_1_EnumDevices,
XCAST(CreateLight) Thunk_IDirect3DImpl_1_CreateLight,
XCAST(CreateMaterial) Thunk_IDirect3DImpl_1_CreateMaterial,
XCAST(CreateViewport) Thunk_IDirect3DImpl_1_CreateViewport,
XCAST(FindDevice) Thunk_IDirect3DImpl_1_FindDevice,
};
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
#undef XCAST
#endif
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static HRESULT d3d_add_device(IDirect3DImpl *This, IDirect3DDeviceImpl *device)
{
if (This->current_device == NULL) {
/* Create delayed textures now that we have an OpenGL context...
For that, go through all surface attached to our DDraw object and create
OpenGL textures for all textures.. */
IDirectDrawSurfaceImpl *surf = This->ddraw->surfaces;
while (surf != NULL) {
if (surf->surface_desc.ddsCaps.dwCaps & DDSCAPS_TEXTURE) {
/* Found a texture.. Now create the OpenGL part */
d3dtexture_create(This, surf, FALSE, surf->mip_main);
}
surf = surf->next_ddraw;
}
}
/* For the moment, only one device 'supported'... */
This->current_device = device;
return DD_OK;
}
static HRESULT d3d_remove_device(IDirect3DImpl *This, IDirect3DDeviceImpl *device)
{
This->current_device = NULL;
return DD_OK;
}
HRESULT direct3d_create(IDirect3DImpl **obj, IDirectDrawImpl *ddraw)
{
IDirect3DImpl *object;
IDirect3DGLImpl *globject;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DGLImpl));
if (object == NULL) return DDERR_OUTOFMEMORY;
object->ref = 1;
object->ddraw = ddraw;
object->create_texture = d3dtexture_create;
object->added_device = d3d_add_device;
object->removed_device = d3d_remove_device;
ICOM_INIT_INTERFACE(object, IDirect3D, VTABLE_IDirect3D);
ICOM_INIT_INTERFACE(object, IDirect3D2, VTABLE_IDirect3D2);
ICOM_INIT_INTERFACE(object, IDirect3D3, VTABLE_IDirect3D3);
ICOM_INIT_INTERFACE(object, IDirect3D7, VTABLE_IDirect3D7);
globject = (IDirect3DGLImpl *) object;
globject->free_lights = (0x01 << MAX_LIGHTS) - 1; /* There are, in total, 8 lights in OpenGL */
globject->light_released = light_released;
*obj = object;
TRACE(" creating implementation at %p.\n", *obj);
return D3D_OK;
}