Sweden-Number/include/windows.gaming.input.custom...

138 lines
5.5 KiB
Plaintext
Raw Normal View History

/*
* Copyright 2022 Rémi Bernon for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifdef __WIDL__
#pragma winrt ns_prefix
#endif
import "inspectable.idl";
import "asyncinfo.idl";
import "eventtoken.idl";
import "windowscontracts.idl";
import "windows.foundation.idl";
import "windows.gaming.input.idl";
import "windows.storage.streams.idl";
namespace Windows.Gaming.Input.Custom {
typedef enum XusbDeviceSubtype XusbDeviceSubtype;
typedef enum XusbDeviceType XusbDeviceType;
typedef struct GameControllerVersionInfo GameControllerVersionInfo;
interface IGameControllerProvider;
interface ICustomGameControllerFactory;
interface IGameControllerFactoryManagerStatics;
interface IGameControllerFactoryManagerStatics2;
runtimeclass GameControllerFactoryManager;
[contract(Windows.Foundation.UniversalApiContract, 3.0)]
enum XusbDeviceSubtype
{
Unknown = 0,
Gamepad = 1,
ArcadePad = 2,
ArcadeStick = 3,
FlightStick = 4,
Wheel = 5,
Guitar = 6,
GuitarAlternate = 7,
GuitarBass = 8,
DrumKit = 9,
DancePad = 10,
};
[contract(Windows.Foundation.UniversalApiContract, 3.0)]
enum XusbDeviceType
{
Unknown = 0,
Gamepad = 1,
};
[contract(Windows.Foundation.UniversalApiContract, 3.0)]
struct GameControllerVersionInfo
{
UINT16 Major;
UINT16 Minor;
UINT16 Build;
UINT16 Revision;
};
[
contract(Windows.Foundation.UniversalApiContract, 3.0),
uuid(e6d73982-2996-4559-b16c-3e57d46e58d6)
]
interface IGameControllerProvider : IInspectable
{
[propget] HRESULT FirmwareVersionInfo([out, retval] Windows.Gaming.Input.Custom.GameControllerVersionInfo *value);
[propget] HRESULT HardwareProductId([out, retval] UINT16 *value);
[propget] HRESULT HardwareVendorId([out, retval] UINT16 *value);
[propget] HRESULT HardwareVersionInfo([out, retval] Windows.Gaming.Input.Custom.GameControllerVersionInfo *value);
[propget] HRESULT IsConnected([out, retval] boolean *value);
}
[
contract(Windows.Foundation.UniversalApiContract, 3.0),
uuid(69a0ae5e-758e-4cbe-ace6-62155fe9126f)
]
interface ICustomGameControllerFactory : IInspectable
{
HRESULT CreateGameController([in] Windows.Gaming.Input.Custom.IGameControllerProvider *provider,
[out, retval] IInspectable **value);
HRESULT OnGameControllerAdded([in] Windows.Gaming.Input.IGameController *value);
HRESULT OnGameControllerRemoved([in] Windows.Gaming.Input.IGameController *value);
}
[
contract(Windows.Foundation.UniversalApiContract, 3.0),
exclusiveto(Windows.Gaming.Input.Custom.GameControllerFactoryManager),
uuid(36cb66e3-d0a1-4986-a24c-40b137deba9e)
]
interface IGameControllerFactoryManagerStatics : IInspectable
{
HRESULT RegisterCustomFactoryForGipInterface([in] Windows.Gaming.Input.Custom.ICustomGameControllerFactory *factory,
[in] GUID interfaceId);
HRESULT RegisterCustomFactoryForHardwareId([in] Windows.Gaming.Input.Custom.ICustomGameControllerFactory *factory,
[in] UINT16 vendor_id, [in] UINT16 product_id);
HRESULT RegisterCustomFactoryForXusbType([in] Windows.Gaming.Input.Custom.ICustomGameControllerFactory *factory,
[in] Windows.Gaming.Input.Custom.XusbDeviceType type,
[in] Windows.Gaming.Input.Custom.XusbDeviceSubtype subtype);
}
[
contract(Windows.Foundation.UniversalApiContract, 4.0),
exclusiveto(Windows.Gaming.Input.Custom.GameControllerFactoryManager),
uuid(eace5644-19df-4115-b32a-2793e2aea3bb)
]
interface IGameControllerFactoryManagerStatics2 : IInspectable
requires Windows.Gaming.Input.Custom.IGameControllerFactoryManagerStatics
{
HRESULT TryGetFactoryControllerFromGameController([in] Windows.Gaming.Input.Custom.ICustomGameControllerFactory *factory,
[in] Windows.Gaming.Input.IGameController *controller,
[out, retval] Windows.Gaming.Input.IGameController **value);
}
[
contract(Windows.Foundation.UniversalApiContract, 3.0),
marshaling_behavior(agile),
static(Windows.Gaming.Input.Custom.IGameControllerFactoryManagerStatics, Windows.Foundation.UniversalApiContract, 3.0),
static(Windows.Gaming.Input.Custom.IGameControllerFactoryManagerStatics2, Windows.Foundation.UniversalApiContract, 4.0),
threading(both)
]
runtimeclass GameControllerFactoryManager
{
}
}