2022-02-28 09:44:04 +01:00
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/*
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* Copyright 2022 Rémi Bernon for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifdef __WIDL__
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#pragma winrt ns_prefix
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#endif
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import "inspectable.idl";
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import "asyncinfo.idl";
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import "eventtoken.idl";
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import "windowscontracts.idl";
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import "windows.foundation.idl";
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import "windows.gaming.input.idl";
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import "windows.storage.streams.idl";
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namespace Windows.Gaming.Input.Custom {
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typedef enum XusbDeviceSubtype XusbDeviceSubtype;
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typedef enum XusbDeviceType XusbDeviceType;
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2022-02-28 09:44:04 +01:00
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typedef struct GameControllerVersionInfo GameControllerVersionInfo;
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interface IGameControllerProvider;
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interface ICustomGameControllerFactory;
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2022-02-28 09:44:06 +01:00
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interface IGameControllerFactoryManagerStatics;
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interface IGameControllerFactoryManagerStatics2;
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runtimeclass GameControllerFactoryManager;
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[contract(Windows.Foundation.UniversalApiContract, 3.0)]
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enum XusbDeviceSubtype
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{
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Unknown = 0,
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Gamepad = 1,
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ArcadePad = 2,
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ArcadeStick = 3,
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FlightStick = 4,
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Wheel = 5,
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Guitar = 6,
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GuitarAlternate = 7,
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GuitarBass = 8,
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DrumKit = 9,
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DancePad = 10,
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};
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[contract(Windows.Foundation.UniversalApiContract, 3.0)]
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enum XusbDeviceType
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{
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Unknown = 0,
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Gamepad = 1,
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};
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[contract(Windows.Foundation.UniversalApiContract, 3.0)]
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struct GameControllerVersionInfo
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{
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UINT16 Major;
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UINT16 Minor;
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UINT16 Build;
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UINT16 Revision;
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};
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[
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contract(Windows.Foundation.UniversalApiContract, 3.0),
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uuid(e6d73982-2996-4559-b16c-3e57d46e58d6)
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]
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interface IGameControllerProvider : IInspectable
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{
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[propget] HRESULT FirmwareVersionInfo([out, retval] Windows.Gaming.Input.Custom.GameControllerVersionInfo *value);
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[propget] HRESULT HardwareProductId([out, retval] UINT16 *value);
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[propget] HRESULT HardwareVendorId([out, retval] UINT16 *value);
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[propget] HRESULT HardwareVersionInfo([out, retval] Windows.Gaming.Input.Custom.GameControllerVersionInfo *value);
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[propget] HRESULT IsConnected([out, retval] boolean *value);
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 3.0),
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uuid(69a0ae5e-758e-4cbe-ace6-62155fe9126f)
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]
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interface ICustomGameControllerFactory : IInspectable
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{
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HRESULT CreateGameController([in] Windows.Gaming.Input.Custom.IGameControllerProvider *provider,
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[out, retval] IInspectable **value);
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HRESULT OnGameControllerAdded([in] Windows.Gaming.Input.IGameController *value);
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HRESULT OnGameControllerRemoved([in] Windows.Gaming.Input.IGameController *value);
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 3.0),
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exclusiveto(Windows.Gaming.Input.Custom.GameControllerFactoryManager),
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uuid(36cb66e3-d0a1-4986-a24c-40b137deba9e)
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]
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interface IGameControllerFactoryManagerStatics : IInspectable
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{
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HRESULT RegisterCustomFactoryForGipInterface([in] Windows.Gaming.Input.Custom.ICustomGameControllerFactory *factory,
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[in] GUID interfaceId);
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HRESULT RegisterCustomFactoryForHardwareId([in] Windows.Gaming.Input.Custom.ICustomGameControllerFactory *factory,
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[in] UINT16 vendor_id, [in] UINT16 product_id);
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HRESULT RegisterCustomFactoryForXusbType([in] Windows.Gaming.Input.Custom.ICustomGameControllerFactory *factory,
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[in] Windows.Gaming.Input.Custom.XusbDeviceType type,
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[in] Windows.Gaming.Input.Custom.XusbDeviceSubtype subtype);
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 4.0),
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exclusiveto(Windows.Gaming.Input.Custom.GameControllerFactoryManager),
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uuid(eace5644-19df-4115-b32a-2793e2aea3bb)
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]
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interface IGameControllerFactoryManagerStatics2 : IInspectable
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requires Windows.Gaming.Input.Custom.IGameControllerFactoryManagerStatics
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{
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HRESULT TryGetFactoryControllerFromGameController([in] Windows.Gaming.Input.Custom.ICustomGameControllerFactory *factory,
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[in] Windows.Gaming.Input.IGameController *controller,
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[out, retval] Windows.Gaming.Input.IGameController **value);
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 3.0),
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marshaling_behavior(agile),
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static(Windows.Gaming.Input.Custom.IGameControllerFactoryManagerStatics, Windows.Foundation.UniversalApiContract, 3.0),
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static(Windows.Gaming.Input.Custom.IGameControllerFactoryManagerStatics2, Windows.Foundation.UniversalApiContract, 4.0),
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threading(both)
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]
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runtimeclass GameControllerFactoryManager
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{
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}
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2022-02-28 09:44:04 +01:00
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}
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