include: Add Windows.Gaming.Input.Custom.ICustomGameControllerFactory declaration.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -31,6 +31,7 @@ import "windows.storage.streams.idl";
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namespace Windows.Gaming.Input.Custom {
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typedef struct GameControllerVersionInfo GameControllerVersionInfo;
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interface IGameControllerProvider;
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interface ICustomGameControllerFactory;
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[contract(Windows.Foundation.UniversalApiContract, 3.0)]
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struct GameControllerVersionInfo
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@ -53,4 +54,16 @@ namespace Windows.Gaming.Input.Custom {
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[propget] HRESULT HardwareVersionInfo([out, retval] Windows.Gaming.Input.Custom.GameControllerVersionInfo *value);
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[propget] HRESULT IsConnected([out, retval] boolean *value);
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 3.0),
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uuid(69a0ae5e-758e-4cbe-ace6-62155fe9126f)
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]
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interface ICustomGameControllerFactory : IInspectable
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{
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HRESULT CreateGameController([in] Windows.Gaming.Input.Custom.IGameControllerProvider *provider,
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[out, retval] IInspectable **value);
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HRESULT OnGameControllerAdded([in] Windows.Gaming.Input.IGameController *value);
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HRESULT OnGameControllerRemoved([in] Windows.Gaming.Input.IGameController *value);
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}
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}
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