Sweden-Number/dlls/d3dx8/mesh.c

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/*
* Copyright 2008 David Adam
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "windef.h"
#include "wingdi.h"
#include "d3dx8.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
BOOL WINAPI D3DXSphereBoundProbe(CONST D3DXVECTOR3 *pcenter, FLOAT radius, CONST D3DXVECTOR3 *prayposition, CONST D3DXVECTOR3 *praydirection)
{
D3DXVECTOR3 difference;
FLOAT a, b, c, d;
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a = D3DXVec3LengthSq(praydirection);
if (!D3DXVec3Subtract(&difference, prayposition, pcenter)) return FALSE;
b = D3DXVec3Dot(&difference, praydirection);
c = D3DXVec3LengthSq(&difference) - radius * radius;
d = b * b - a * c;
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if ( ( d <= 0.0f ) || ( sqrt(d) <= b ) ) return FALSE;
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return TRUE;
}