Sweden-Number/dlls/wineandroid.drv/opengl.c

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/*
* Android OpenGL functions
*
* Copyright 2000 Lionel Ulmer
* Copyright 2005 Alex Woods
* Copyright 2005 Raphael Junqueira
* Copyright 2006-2009 Roderick Colenbrander
* Copyright 2006 Tomas Carnecky
* Copyright 2013 Matteo Bruni
* Copyright 2012, 2013, 2014, 2017 Alexandre Julliard
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include <assert.h>
#include <stdarg.h>
#include <stdlib.h>
#include <string.h>
#include <dlfcn.h>
#ifdef HAVE_EGL_EGL_H
#include <EGL/egl.h>
#endif
#include "android.h"
#include "winternl.h"
#define GLAPIENTRY /* nothing */
#include "wine/wgl.h"
#undef GLAPIENTRY
#include "wine/wgl_driver.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(android);
#define DECL_FUNCPTR(f) typeof(f) * p_##f = NULL
DECL_FUNCPTR( eglCreateContext );
DECL_FUNCPTR( eglCreateWindowSurface );
DECL_FUNCPTR( eglCreatePbufferSurface );
DECL_FUNCPTR( eglDestroyContext );
DECL_FUNCPTR( eglDestroySurface );
DECL_FUNCPTR( eglGetConfigAttrib );
DECL_FUNCPTR( eglGetConfigs );
DECL_FUNCPTR( eglGetDisplay );
DECL_FUNCPTR( eglGetProcAddress );
DECL_FUNCPTR( eglInitialize );
DECL_FUNCPTR( eglMakeCurrent );
DECL_FUNCPTR( eglSwapBuffers );
DECL_FUNCPTR( eglSwapInterval );
#undef DECL_FUNCPTR
static const int egl_client_version = 2;
struct wgl_pixel_format
{
EGLConfig config;
};
struct wgl_context
{
struct list entry;
EGLConfig config;
EGLContext context;
EGLSurface surface;
HWND hwnd;
BOOL refresh;
};
struct gl_drawable
{
struct list entry;
HWND hwnd;
HDC hdc;
int format;
ANativeWindow *window;
EGLSurface surface;
EGLSurface pbuffer;
};
static void *egl_handle;
static void *opengl_handle;
static struct wgl_pixel_format *pixel_formats;
static int nb_pixel_formats, nb_onscreen_formats;
static EGLDisplay display;
static int swap_interval;
static char wgl_extensions[4096];
static struct opengl_funcs egl_funcs;
static struct list gl_contexts = LIST_INIT( gl_contexts );
static struct list gl_drawables = LIST_INIT( gl_drawables );
static void (*pglFinish)(void);
static void (*pglFlush)(void);
static CRITICAL_SECTION drawable_section;
static CRITICAL_SECTION_DEBUG critsect_debug =
{
0, 0, &drawable_section,
{ &critsect_debug.ProcessLocksList, &critsect_debug.ProcessLocksList },
0, 0, { (DWORD_PTR)(__FILE__ ": drawable_section") }
};
static CRITICAL_SECTION drawable_section = { &critsect_debug, -1, 0, 0, 0, 0 };
static inline BOOL is_onscreen_pixel_format( int format )
{
return format > 0 && format <= nb_onscreen_formats;
}
static struct gl_drawable *create_gl_drawable( HWND hwnd, HDC hdc, int format )
{
static const int attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE };
struct gl_drawable *gl = HeapAlloc( GetProcessHeap(), 0, sizeof(*gl) );
gl->hwnd = hwnd;
gl->hdc = hdc;
gl->format = format;
gl->window = create_ioctl_window( hwnd, TRUE, 1.0f );
gl->surface = 0;
gl->pbuffer = p_eglCreatePbufferSurface( display, pixel_formats[gl->format - 1].config, attribs );
EnterCriticalSection( &drawable_section );
list_add_head( &gl_drawables, &gl->entry );
return gl;
}
static struct gl_drawable *get_gl_drawable( HWND hwnd, HDC hdc )
{
struct gl_drawable *gl;
EnterCriticalSection( &drawable_section );
LIST_FOR_EACH_ENTRY( gl, &gl_drawables, struct gl_drawable, entry )
{
if (hwnd && gl->hwnd == hwnd) return gl;
if (hdc && gl->hdc == hdc) return gl;
}
LeaveCriticalSection( &drawable_section );
return NULL;
}
static void release_gl_drawable( struct gl_drawable *gl )
{
if (gl) LeaveCriticalSection( &drawable_section );
}
void destroy_gl_drawable( HWND hwnd )
{
struct gl_drawable *gl;
EnterCriticalSection( &drawable_section );
LIST_FOR_EACH_ENTRY( gl, &gl_drawables, struct gl_drawable, entry )
{
if (gl->hwnd != hwnd) continue;
list_remove( &gl->entry );
if (gl->surface) p_eglDestroySurface( display, gl->surface );
if (gl->pbuffer) p_eglDestroySurface( display, gl->pbuffer );
release_ioctl_window( gl->window );
HeapFree( GetProcessHeap(), 0, gl );
break;
}
LeaveCriticalSection( &drawable_section );
}
static BOOL refresh_context( struct wgl_context *ctx )
{
BOOL ret = InterlockedExchange( &ctx->refresh, FALSE );
if (ret)
{
TRACE( "refreshing hwnd %p context %p surface %p\n", ctx->hwnd, ctx->context, ctx->surface );
p_eglMakeCurrent( display, ctx->surface, ctx->surface, ctx->context );
RedrawWindow( ctx->hwnd, NULL, 0, RDW_INVALIDATE | RDW_ERASE );
}
return ret;
}
void update_gl_drawable( HWND hwnd )
{
struct gl_drawable *gl;
struct wgl_context *ctx;
if ((gl = get_gl_drawable( hwnd, 0 )))
{
if (!gl->surface &&
(gl->surface = p_eglCreateWindowSurface( display, pixel_formats[gl->format - 1].config, gl->window, NULL )))
{
LIST_FOR_EACH_ENTRY( ctx, &gl_contexts, struct wgl_context, entry )
{
if (ctx->hwnd != hwnd) continue;
TRACE( "hwnd %p refreshing %p %scurrent\n", hwnd, ctx, NtCurrentTeb()->glContext == ctx ? "" : "not " );
ctx->surface = gl->surface;
if (NtCurrentTeb()->glContext == ctx)
p_eglMakeCurrent( display, ctx->surface, ctx->surface, ctx->context );
else
InterlockedExchange( &ctx->refresh, TRUE );
}
}
release_gl_drawable( gl );
RedrawWindow( hwnd, NULL, 0, RDW_INVALIDATE | RDW_ERASE );
}
}
static BOOL set_pixel_format( HDC hdc, int format, BOOL allow_change )
{
struct gl_drawable *gl;
HWND hwnd = WindowFromDC( hdc );
int prev = 0;
if (!hwnd || hwnd == GetDesktopWindow())
{
WARN( "not a proper window DC %p/%p\n", hdc, hwnd );
return FALSE;
}
if (!is_onscreen_pixel_format( format ))
{
WARN( "Invalid format %d\n", format );
return FALSE;
}
TRACE( "%p/%p format %d\n", hdc, hwnd, format );
if ((gl = get_gl_drawable( hwnd, 0 )))
{
prev = gl->format;
if (allow_change)
{
EGLint pf;
p_eglGetConfigAttrib( display, pixel_formats[format - 1].config, EGL_NATIVE_VISUAL_ID, &pf );
gl->window->perform( gl->window, NATIVE_WINDOW_SET_BUFFERS_FORMAT, pf );
gl->format = format;
}
}
else gl = create_gl_drawable( hwnd, 0, format );
release_gl_drawable( gl );
if (prev && prev != format && !allow_change) return FALSE;
if (__wine_set_pixel_format( hwnd, format )) return TRUE;
destroy_gl_drawable( hwnd );
return FALSE;
}
static struct wgl_context *create_context( HDC hdc, struct wgl_context *share, const int *attribs )
{
struct gl_drawable *gl;
struct wgl_context *ctx;
if (!(gl = get_gl_drawable( WindowFromDC( hdc ), hdc ))) return NULL;
ctx = HeapAlloc( GetProcessHeap(), 0, sizeof(*ctx) );
ctx->config = pixel_formats[gl->format - 1].config;
ctx->surface = 0;
ctx->refresh = FALSE;
ctx->context = p_eglCreateContext( display, ctx->config,
share ? share->context : EGL_NO_CONTEXT, attribs );
TRACE( "%p fmt %d ctx %p\n", hdc, gl->format, ctx->context );
list_add_head( &gl_contexts, &ctx->entry );
release_gl_drawable( gl );
return ctx;
}
/***********************************************************************
* android_wglGetExtensionsStringARB
*/
static const char *android_wglGetExtensionsStringARB( HDC hdc )
{
TRACE( "() returning \"%s\"\n", wgl_extensions );
return wgl_extensions;
}
/***********************************************************************
* android_wglGetExtensionsStringEXT
*/
static const char *android_wglGetExtensionsStringEXT(void)
{
TRACE( "() returning \"%s\"\n", wgl_extensions );
return wgl_extensions;
}
/***********************************************************************
* android_wglCreateContextAttribsARB
*/
static struct wgl_context *android_wglCreateContextAttribsARB( HDC hdc, struct wgl_context *share,
const int *attribs )
{
int count = 0, egl_attribs[3];
BOOL opengl_es = FALSE;
while (attribs && *attribs && count < 2)
{
switch (*attribs)
{
case WGL_CONTEXT_PROFILE_MASK_ARB:
if (attribs[1] == WGL_CONTEXT_ES2_PROFILE_BIT_EXT)
opengl_es = TRUE;
break;
case WGL_CONTEXT_MAJOR_VERSION_ARB:
egl_attribs[count++] = EGL_CONTEXT_CLIENT_VERSION;
egl_attribs[count++] = attribs[1];
break;
default:
FIXME("Unhandled attributes: %#x %#x\n", attribs[0], attribs[1]);
}
attribs += 2;
}
if (!opengl_es)
{
WARN("Requested creation of an OpenGL (non ES) context, that's not supported.\n");
return NULL;
}
if (!count) /* FIXME: force version if not specified */
{
egl_attribs[count++] = EGL_CONTEXT_CLIENT_VERSION;
egl_attribs[count++] = egl_client_version;
}
egl_attribs[count] = EGL_NONE;
return create_context( hdc, share, egl_attribs );
}
/***********************************************************************
* android_wglMakeContextCurrentARB
*/
static BOOL android_wglMakeContextCurrentARB( HDC draw_hdc, HDC read_hdc, struct wgl_context *ctx )
{
BOOL ret = FALSE;
struct gl_drawable *draw_gl, *read_gl = NULL;
EGLSurface draw_surface, read_surface;
HWND draw_hwnd;
TRACE( "%p %p %p\n", draw_hdc, read_hdc, ctx );
if (!ctx)
{
p_eglMakeCurrent( display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT );
NtCurrentTeb()->glContext = NULL;
return TRUE;
}
draw_hwnd = WindowFromDC( draw_hdc );
if ((draw_gl = get_gl_drawable( draw_hwnd, draw_hdc )))
{
read_gl = get_gl_drawable( WindowFromDC( read_hdc ), read_hdc );
draw_surface = draw_gl->surface ? draw_gl->surface : draw_gl->pbuffer;
read_surface = read_gl->surface ? read_gl->surface : read_gl->pbuffer;
TRACE( "%p/%p context %p surface %p/%p\n",
draw_hdc, read_hdc, ctx->context, draw_surface, read_surface );
ret = p_eglMakeCurrent( display, draw_surface, read_surface, ctx->context );
if (ret)
{
ctx->surface = draw_gl->surface;
ctx->hwnd = draw_hwnd;
ctx->refresh = FALSE;
NtCurrentTeb()->glContext = ctx;
goto done;
}
}
SetLastError( ERROR_INVALID_HANDLE );
done:
release_gl_drawable( read_gl );
release_gl_drawable( draw_gl );
return ret;
}
/***********************************************************************
* android_wglSwapIntervalEXT
*/
static BOOL android_wglSwapIntervalEXT( int interval )
{
BOOL ret = TRUE;
TRACE("(%d)\n", interval);
if (interval < 0)
{
SetLastError(ERROR_INVALID_DATA);
return FALSE;
}
ret = p_eglSwapInterval( display, interval );
if (ret)
swap_interval = interval;
else
SetLastError( ERROR_DC_NOT_FOUND );
return ret;
}
/***********************************************************************
* android_wglGetSwapIntervalEXT
*/
static int android_wglGetSwapIntervalEXT(void)
{
return swap_interval;
}
/***********************************************************************
* android_wglSetPixelFormatWINE
*/
static BOOL android_wglSetPixelFormatWINE( HDC hdc, int format )
{
return set_pixel_format( hdc, format, TRUE );
}
/***********************************************************************
* android_wglCopyContext
*/
static BOOL WINAPI android_wglCopyContext( struct wgl_context *src, struct wgl_context *dst, UINT mask )
{
FIXME( "%p -> %p mask %#x unsupported\n", src, dst, mask );
return FALSE;
}
/***********************************************************************
* android_wglCreateContext
*/
static struct wgl_context * WINAPI android_wglCreateContext( HDC hdc )
{
int egl_attribs[3] = { EGL_CONTEXT_CLIENT_VERSION, egl_client_version, EGL_NONE };
return create_context( hdc, NULL, egl_attribs );
}
/***********************************************************************
* android_wglDeleteContext
*/
static BOOL WINAPI android_wglDeleteContext( struct wgl_context *ctx )
{
EnterCriticalSection( &drawable_section );
list_remove( &ctx->entry );
LeaveCriticalSection( &drawable_section );
p_eglDestroyContext( display, ctx->context );
return HeapFree( GetProcessHeap(), 0, ctx );
}
/***********************************************************************
* android_wglDescribePixelFormat
*/
static int WINAPI android_wglDescribePixelFormat( HDC hdc, int fmt, UINT size, PIXELFORMATDESCRIPTOR *pfd )
{
EGLint val;
EGLConfig config;
if (!pfd) return nb_onscreen_formats;
if (!is_onscreen_pixel_format( fmt )) return 0;
if (size < sizeof(*pfd)) return 0;
config = pixel_formats[fmt - 1].config;
memset( pfd, 0, sizeof(*pfd) );
pfd->nSize = sizeof(*pfd);
pfd->nVersion = 1;
pfd->dwFlags = PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW | PFD_DOUBLEBUFFER;
pfd->iPixelType = PFD_TYPE_RGBA;
pfd->iLayerType = PFD_MAIN_PLANE;
p_eglGetConfigAttrib( display, config, EGL_BUFFER_SIZE, &val );
pfd->cColorBits = val;
p_eglGetConfigAttrib( display, config, EGL_RED_SIZE, &val );
pfd->cRedBits = val;
p_eglGetConfigAttrib( display, config, EGL_GREEN_SIZE, &val );
pfd->cGreenBits = val;
p_eglGetConfigAttrib( display, config, EGL_BLUE_SIZE, &val );
pfd->cBlueBits = val;
p_eglGetConfigAttrib( display, config, EGL_ALPHA_SIZE, &val );
pfd->cAlphaBits = val;
p_eglGetConfigAttrib( display, config, EGL_DEPTH_SIZE, &val );
pfd->cDepthBits = val;
p_eglGetConfigAttrib( display, config, EGL_STENCIL_SIZE, &val );
pfd->cStencilBits = val;
pfd->cAlphaShift = 0;
pfd->cBlueShift = pfd->cAlphaShift + pfd->cAlphaBits;
pfd->cGreenShift = pfd->cBlueShift + pfd->cBlueBits;
pfd->cRedShift = pfd->cGreenShift + pfd->cGreenBits;
TRACE( "fmt %u color %u %u/%u/%u/%u depth %u stencil %u\n",
fmt, pfd->cColorBits, pfd->cRedBits, pfd->cGreenBits, pfd->cBlueBits,
pfd->cAlphaBits, pfd->cDepthBits, pfd->cStencilBits );
return nb_onscreen_formats;
}
/***********************************************************************
* android_wglGetPixelFormat
*/
static int WINAPI android_wglGetPixelFormat( HDC hdc )
{
struct gl_drawable *gl;
int ret = 0;
if ((gl = get_gl_drawable( WindowFromDC( hdc ), hdc )))
{
ret = gl->format;
/* offscreen formats can't be used with traditional WGL calls */
if (!is_onscreen_pixel_format( ret )) ret = 1;
release_gl_drawable( gl );
}
return ret;
}
/***********************************************************************
* android_wglGetProcAddress
*/
static PROC WINAPI android_wglGetProcAddress( LPCSTR name )
{
PROC ret;
if (!strncmp( name, "wgl", 3 )) return NULL;
ret = (PROC)p_eglGetProcAddress( name );
TRACE( "%s -> %p\n", name, ret );
return ret;
}
/***********************************************************************
* android_wglMakeCurrent
*/
static BOOL WINAPI android_wglMakeCurrent( HDC hdc, struct wgl_context *ctx )
{
BOOL ret = FALSE;
struct gl_drawable *gl;
HWND hwnd;
TRACE( "%p %p\n", hdc, ctx );
if (!ctx)
{
p_eglMakeCurrent( display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT );
NtCurrentTeb()->glContext = NULL;
return TRUE;
}
hwnd = WindowFromDC( hdc );
if ((gl = get_gl_drawable( hwnd, hdc )))
{
EGLSurface surface = gl->surface ? gl->surface : gl->pbuffer;
TRACE( "%p hwnd %p context %p surface %p\n", hdc, gl->hwnd, ctx->context, surface );
ret = p_eglMakeCurrent( display, surface, surface, ctx->context );
if (ret)
{
ctx->surface = gl->surface;
ctx->hwnd = hwnd;
ctx->refresh = FALSE;
NtCurrentTeb()->glContext = ctx;
goto done;
}
}
SetLastError( ERROR_INVALID_HANDLE );
done:
release_gl_drawable( gl );
return ret;
}
/***********************************************************************
* android_wglSetPixelFormat
*/
static BOOL WINAPI android_wglSetPixelFormat( HDC hdc, int format, const PIXELFORMATDESCRIPTOR *pfd )
{
return set_pixel_format( hdc, format, FALSE );
}
/***********************************************************************
* android_wglShareLists
*/
static BOOL WINAPI android_wglShareLists( struct wgl_context *org, struct wgl_context *dest )
{
FIXME( "%p %p\n", org, dest );
return FALSE;
}
/***********************************************************************
* android_wglSwapBuffers
*/
static BOOL WINAPI android_wglSwapBuffers( HDC hdc )
{
struct wgl_context *ctx = NtCurrentTeb()->glContext;
if (!ctx) return FALSE;
TRACE( "%p hwnd %p context %p surface %p\n", hdc, ctx->hwnd, ctx->context, ctx->surface );
if (refresh_context( ctx )) return TRUE;
if (ctx->surface) p_eglSwapBuffers( display, ctx->surface );
return TRUE;
}
static void wglFinish(void)
{
struct wgl_context *ctx = NtCurrentTeb()->glContext;
if (!ctx) return;
TRACE( "hwnd %p context %p\n", ctx->hwnd, ctx->context );
refresh_context( ctx );
pglFinish();
}
static void wglFlush(void)
{
struct wgl_context *ctx = NtCurrentTeb()->glContext;
if (!ctx) return;
TRACE( "hwnd %p context %p\n", ctx->hwnd, ctx->context );
refresh_context( ctx );
pglFlush();
}
static void register_extension( const char *ext )
{
if (wgl_extensions[0]) strcat( wgl_extensions, " " );
strcat( wgl_extensions, ext );
TRACE( "%s\n", ext );
}
static void init_extensions(void)
{
void *ptr;
register_extension("WGL_ARB_create_context");
register_extension("WGL_ARB_create_context_profile");
egl_funcs.ext.p_wglCreateContextAttribsARB = android_wglCreateContextAttribsARB;
register_extension("WGL_ARB_extensions_string");
egl_funcs.ext.p_wglGetExtensionsStringARB = android_wglGetExtensionsStringARB;
register_extension("WGL_ARB_make_current_read");
egl_funcs.ext.p_wglGetCurrentReadDCARB = (void *)1; /* never called */
egl_funcs.ext.p_wglMakeContextCurrentARB = android_wglMakeContextCurrentARB;
register_extension("WGL_EXT_extensions_string");
egl_funcs.ext.p_wglGetExtensionsStringEXT = android_wglGetExtensionsStringEXT;
register_extension("WGL_EXT_swap_control");
egl_funcs.ext.p_wglSwapIntervalEXT = android_wglSwapIntervalEXT;
egl_funcs.ext.p_wglGetSwapIntervalEXT = android_wglGetSwapIntervalEXT;
register_extension("WGL_EXT_framebuffer_sRGB");
/* In WineD3D we need the ability to set the pixel format more than once (e.g. after a device reset).
* The default wglSetPixelFormat doesn't allow this, so add our own which allows it.
*/
register_extension("WGL_WINE_pixel_format_passthrough");
egl_funcs.ext.p_wglSetPixelFormatWINE = android_wglSetPixelFormatWINE;
/* load standard functions and extensions exported from the OpenGL library */
#define USE_GL_FUNC(func) if ((ptr = dlsym( opengl_handle, #func ))) egl_funcs.gl.p_##func = ptr;
ALL_WGL_FUNCS
#undef USE_GL_FUNC
#define LOAD_FUNCPTR(func) egl_funcs.ext.p_##func = dlsym( opengl_handle, #func )
LOAD_FUNCPTR( glActiveShaderProgram );
LOAD_FUNCPTR( glActiveTexture );
LOAD_FUNCPTR( glAttachShader );
LOAD_FUNCPTR( glBeginQuery );
LOAD_FUNCPTR( glBeginTransformFeedback );
LOAD_FUNCPTR( glBindAttribLocation );
LOAD_FUNCPTR( glBindBuffer );
LOAD_FUNCPTR( glBindBufferBase );
LOAD_FUNCPTR( glBindBufferRange );
LOAD_FUNCPTR( glBindFramebuffer );
LOAD_FUNCPTR( glBindImageTexture );
LOAD_FUNCPTR( glBindProgramPipeline );
LOAD_FUNCPTR( glBindRenderbuffer );
LOAD_FUNCPTR( glBindSampler );
LOAD_FUNCPTR( glBindTransformFeedback );
LOAD_FUNCPTR( glBindVertexArray );
LOAD_FUNCPTR( glBindVertexBuffer );
LOAD_FUNCPTR( glBlendBarrierKHR );
LOAD_FUNCPTR( glBlendColor );
LOAD_FUNCPTR( glBlendEquation );
LOAD_FUNCPTR( glBlendEquationSeparate );
LOAD_FUNCPTR( glBlendFuncSeparate );
LOAD_FUNCPTR( glBlitFramebuffer );
LOAD_FUNCPTR( glBufferData );
LOAD_FUNCPTR( glBufferSubData );
LOAD_FUNCPTR( glCheckFramebufferStatus );
LOAD_FUNCPTR( glClearBufferfi );
LOAD_FUNCPTR( glClearBufferfv );
LOAD_FUNCPTR( glClearBufferiv );
LOAD_FUNCPTR( glClearBufferuiv );
LOAD_FUNCPTR( glClearDepthf );
LOAD_FUNCPTR( glClientWaitSync );
LOAD_FUNCPTR( glCompileShader );
LOAD_FUNCPTR( glCompressedTexImage2D );
LOAD_FUNCPTR( glCompressedTexImage3D );
LOAD_FUNCPTR( glCompressedTexSubImage2D );
LOAD_FUNCPTR( glCompressedTexSubImage3D );
LOAD_FUNCPTR( glCopyBufferSubData );
LOAD_FUNCPTR( glCopyTexSubImage3D );
LOAD_FUNCPTR( glCreateProgram );
LOAD_FUNCPTR( glCreateShader );
LOAD_FUNCPTR( glCreateShaderProgramv );
LOAD_FUNCPTR( glDeleteBuffers );
LOAD_FUNCPTR( glDeleteFramebuffers );
LOAD_FUNCPTR( glDeleteProgram );
LOAD_FUNCPTR( glDeleteProgramPipelines );
LOAD_FUNCPTR( glDeleteQueries );
LOAD_FUNCPTR( glDeleteRenderbuffers );
LOAD_FUNCPTR( glDeleteSamplers );
LOAD_FUNCPTR( glDeleteShader );
LOAD_FUNCPTR( glDeleteSync );
LOAD_FUNCPTR( glDeleteTransformFeedbacks );
LOAD_FUNCPTR( glDeleteVertexArrays );
LOAD_FUNCPTR( glDepthRangef );
LOAD_FUNCPTR( glDetachShader );
LOAD_FUNCPTR( glDisableVertexAttribArray );
LOAD_FUNCPTR( glDispatchCompute );
LOAD_FUNCPTR( glDispatchComputeIndirect );
LOAD_FUNCPTR( glDrawArraysIndirect );
LOAD_FUNCPTR( glDrawArraysInstanced );
LOAD_FUNCPTR( glDrawBuffers );
LOAD_FUNCPTR( glDrawElementsIndirect );
LOAD_FUNCPTR( glDrawElementsInstanced );
LOAD_FUNCPTR( glDrawRangeElements );
LOAD_FUNCPTR( glEnableVertexAttribArray );
LOAD_FUNCPTR( glEndQuery );
LOAD_FUNCPTR( glEndTransformFeedback );
LOAD_FUNCPTR( glFenceSync );
LOAD_FUNCPTR( glFlushMappedBufferRange );
LOAD_FUNCPTR( glFramebufferParameteri );
LOAD_FUNCPTR( glFramebufferRenderbuffer );
LOAD_FUNCPTR( glFramebufferTexture2D );
LOAD_FUNCPTR( glFramebufferTextureEXT );
LOAD_FUNCPTR( glFramebufferTextureLayer );
LOAD_FUNCPTR( glGenBuffers );
LOAD_FUNCPTR( glGenFramebuffers );
LOAD_FUNCPTR( glGenProgramPipelines );
LOAD_FUNCPTR( glGenQueries );
LOAD_FUNCPTR( glGenRenderbuffers );
LOAD_FUNCPTR( glGenSamplers );
LOAD_FUNCPTR( glGenTransformFeedbacks );
LOAD_FUNCPTR( glGenVertexArrays );
LOAD_FUNCPTR( glGenerateMipmap );
LOAD_FUNCPTR( glGetActiveAttrib );
LOAD_FUNCPTR( glGetActiveUniform );
LOAD_FUNCPTR( glGetActiveUniformBlockName );
LOAD_FUNCPTR( glGetActiveUniformBlockiv );
LOAD_FUNCPTR( glGetActiveUniformsiv );
LOAD_FUNCPTR( glGetAttachedShaders );
LOAD_FUNCPTR( glGetAttribLocation );
LOAD_FUNCPTR( glGetBooleani_v );
LOAD_FUNCPTR( glGetBufferParameteri64v );
LOAD_FUNCPTR( glGetBufferParameteriv );
LOAD_FUNCPTR( glGetBufferPointerv );
LOAD_FUNCPTR( glGetFragDataLocation );
LOAD_FUNCPTR( glGetFramebufferAttachmentParameteriv );
LOAD_FUNCPTR( glGetFramebufferParameteriv );
LOAD_FUNCPTR( glGetInteger64i_v );
LOAD_FUNCPTR( glGetInteger64v );
LOAD_FUNCPTR( glGetIntegeri_v );
LOAD_FUNCPTR( glGetInternalformativ );
LOAD_FUNCPTR( glGetMultisamplefv );
LOAD_FUNCPTR( glGetProgramBinary );
LOAD_FUNCPTR( glGetProgramInfoLog );
LOAD_FUNCPTR( glGetProgramInterfaceiv );
LOAD_FUNCPTR( glGetProgramPipelineInfoLog );
LOAD_FUNCPTR( glGetProgramPipelineiv );
LOAD_FUNCPTR( glGetProgramResourceIndex );
LOAD_FUNCPTR( glGetProgramResourceLocation );
LOAD_FUNCPTR( glGetProgramResourceName );
LOAD_FUNCPTR( glGetProgramResourceiv );
LOAD_FUNCPTR( glGetProgramiv );
LOAD_FUNCPTR( glGetQueryObjectuiv );
LOAD_FUNCPTR( glGetQueryiv );
LOAD_FUNCPTR( glGetRenderbufferParameteriv );
LOAD_FUNCPTR( glGetSamplerParameterfv );
LOAD_FUNCPTR( glGetSamplerParameteriv );
LOAD_FUNCPTR( glGetShaderInfoLog );
LOAD_FUNCPTR( glGetShaderPrecisionFormat );
LOAD_FUNCPTR( glGetShaderSource );
LOAD_FUNCPTR( glGetShaderiv );
LOAD_FUNCPTR( glGetStringi );
LOAD_FUNCPTR( glGetSynciv );
LOAD_FUNCPTR( glGetTexParameterIivEXT );
LOAD_FUNCPTR( glGetTexParameterIuivEXT );
LOAD_FUNCPTR( glGetTransformFeedbackVarying );
LOAD_FUNCPTR( glGetUniformBlockIndex );
LOAD_FUNCPTR( glGetUniformIndices );
LOAD_FUNCPTR( glGetUniformLocation );
LOAD_FUNCPTR( glGetUniformfv );
LOAD_FUNCPTR( glGetUniformiv );
LOAD_FUNCPTR( glGetUniformuiv );
LOAD_FUNCPTR( glGetVertexAttribIiv );
LOAD_FUNCPTR( glGetVertexAttribIuiv );
LOAD_FUNCPTR( glGetVertexAttribPointerv );
LOAD_FUNCPTR( glGetVertexAttribfv );
LOAD_FUNCPTR( glGetVertexAttribiv );
LOAD_FUNCPTR( glInvalidateFramebuffer );
LOAD_FUNCPTR( glInvalidateSubFramebuffer );
LOAD_FUNCPTR( glIsBuffer );
LOAD_FUNCPTR( glIsFramebuffer );
LOAD_FUNCPTR( glIsProgram );
LOAD_FUNCPTR( glIsProgramPipeline );
LOAD_FUNCPTR( glIsQuery );
LOAD_FUNCPTR( glIsRenderbuffer );
LOAD_FUNCPTR( glIsSampler );
LOAD_FUNCPTR( glIsShader );
LOAD_FUNCPTR( glIsSync );
LOAD_FUNCPTR( glIsTransformFeedback );
LOAD_FUNCPTR( glIsVertexArray );
LOAD_FUNCPTR( glLinkProgram );
LOAD_FUNCPTR( glMapBufferRange );
LOAD_FUNCPTR( glMemoryBarrier );
LOAD_FUNCPTR( glMemoryBarrierByRegion );
LOAD_FUNCPTR( glPauseTransformFeedback );
LOAD_FUNCPTR( glProgramBinary );
LOAD_FUNCPTR( glProgramParameteri );
LOAD_FUNCPTR( glProgramUniform1f );
LOAD_FUNCPTR( glProgramUniform1fv );
LOAD_FUNCPTR( glProgramUniform1i );
LOAD_FUNCPTR( glProgramUniform1iv );
LOAD_FUNCPTR( glProgramUniform1ui );
LOAD_FUNCPTR( glProgramUniform1uiv );
LOAD_FUNCPTR( glProgramUniform2f );
LOAD_FUNCPTR( glProgramUniform2fv );
LOAD_FUNCPTR( glProgramUniform2i );
LOAD_FUNCPTR( glProgramUniform2iv );
LOAD_FUNCPTR( glProgramUniform2ui );
LOAD_FUNCPTR( glProgramUniform2uiv );
LOAD_FUNCPTR( glProgramUniform3f );
LOAD_FUNCPTR( glProgramUniform3fv );
LOAD_FUNCPTR( glProgramUniform3i );
LOAD_FUNCPTR( glProgramUniform3iv );
LOAD_FUNCPTR( glProgramUniform3ui );
LOAD_FUNCPTR( glProgramUniform3uiv );
LOAD_FUNCPTR( glProgramUniform4f );
LOAD_FUNCPTR( glProgramUniform4fv );
LOAD_FUNCPTR( glProgramUniform4i );
LOAD_FUNCPTR( glProgramUniform4iv );
LOAD_FUNCPTR( glProgramUniform4ui );
LOAD_FUNCPTR( glProgramUniform4uiv );
LOAD_FUNCPTR( glProgramUniformMatrix2fv );
LOAD_FUNCPTR( glProgramUniformMatrix2x3fv );
LOAD_FUNCPTR( glProgramUniformMatrix2x4fv );
LOAD_FUNCPTR( glProgramUniformMatrix3fv );
LOAD_FUNCPTR( glProgramUniformMatrix3x2fv );
LOAD_FUNCPTR( glProgramUniformMatrix3x4fv );
LOAD_FUNCPTR( glProgramUniformMatrix4fv );
LOAD_FUNCPTR( glProgramUniformMatrix4x2fv );
LOAD_FUNCPTR( glProgramUniformMatrix4x3fv );
LOAD_FUNCPTR( glReleaseShaderCompiler );
LOAD_FUNCPTR( glRenderbufferStorage );
LOAD_FUNCPTR( glRenderbufferStorageMultisample );
LOAD_FUNCPTR( glResumeTransformFeedback );
LOAD_FUNCPTR( glSampleCoverage );
LOAD_FUNCPTR( glSampleMaski );
LOAD_FUNCPTR( glSamplerParameterf );
LOAD_FUNCPTR( glSamplerParameterfv );
LOAD_FUNCPTR( glSamplerParameteri );
LOAD_FUNCPTR( glSamplerParameteriv );
LOAD_FUNCPTR( glShaderBinary );
LOAD_FUNCPTR( glShaderSource );
LOAD_FUNCPTR( glStencilFuncSeparate );
LOAD_FUNCPTR( glStencilMaskSeparate );
LOAD_FUNCPTR( glStencilOpSeparate );
LOAD_FUNCPTR( glTexBufferEXT );
LOAD_FUNCPTR( glTexImage3D );
LOAD_FUNCPTR( glTexParameterIivEXT );
LOAD_FUNCPTR( glTexParameterIuivEXT );
LOAD_FUNCPTR( glTexStorage2D );
LOAD_FUNCPTR( glTexStorage2DMultisample );
LOAD_FUNCPTR( glTexStorage3D );
LOAD_FUNCPTR( glTexSubImage3D );
LOAD_FUNCPTR( glTransformFeedbackVaryings );
LOAD_FUNCPTR( glUniform1f );
LOAD_FUNCPTR( glUniform1fv );
LOAD_FUNCPTR( glUniform1i );
LOAD_FUNCPTR( glUniform1iv );
LOAD_FUNCPTR( glUniform1ui );
LOAD_FUNCPTR( glUniform1uiv );
LOAD_FUNCPTR( glUniform2f );
LOAD_FUNCPTR( glUniform2fv );
LOAD_FUNCPTR( glUniform2i );
LOAD_FUNCPTR( glUniform2iv );
LOAD_FUNCPTR( glUniform2ui );
LOAD_FUNCPTR( glUniform2uiv );
LOAD_FUNCPTR( glUniform3f );
LOAD_FUNCPTR( glUniform3fv );
LOAD_FUNCPTR( glUniform3i );
LOAD_FUNCPTR( glUniform3iv );
LOAD_FUNCPTR( glUniform3ui );
LOAD_FUNCPTR( glUniform3uiv );
LOAD_FUNCPTR( glUniform4f );
LOAD_FUNCPTR( glUniform4fv );
LOAD_FUNCPTR( glUniform4i );
LOAD_FUNCPTR( glUniform4iv );
LOAD_FUNCPTR( glUniform4ui );
LOAD_FUNCPTR( glUniform4uiv );
LOAD_FUNCPTR( glUniformBlockBinding );
LOAD_FUNCPTR( glUniformMatrix2fv );
LOAD_FUNCPTR( glUniformMatrix2x3fv );
LOAD_FUNCPTR( glUniformMatrix2x4fv );
LOAD_FUNCPTR( glUniformMatrix3fv );
LOAD_FUNCPTR( glUniformMatrix3x2fv );
LOAD_FUNCPTR( glUniformMatrix3x4fv );
LOAD_FUNCPTR( glUniformMatrix4fv );
LOAD_FUNCPTR( glUniformMatrix4x2fv );
LOAD_FUNCPTR( glUniformMatrix4x3fv );
LOAD_FUNCPTR( glUnmapBuffer );
LOAD_FUNCPTR( glUseProgram );
LOAD_FUNCPTR( glUseProgramStages );
LOAD_FUNCPTR( glValidateProgram );
LOAD_FUNCPTR( glValidateProgramPipeline );
LOAD_FUNCPTR( glVertexAttrib1f );
LOAD_FUNCPTR( glVertexAttrib1fv );
LOAD_FUNCPTR( glVertexAttrib2f );
LOAD_FUNCPTR( glVertexAttrib2fv );
LOAD_FUNCPTR( glVertexAttrib3f );
LOAD_FUNCPTR( glVertexAttrib3fv );
LOAD_FUNCPTR( glVertexAttrib4f );
LOAD_FUNCPTR( glVertexAttrib4fv );
LOAD_FUNCPTR( glVertexAttribBinding );
LOAD_FUNCPTR( glVertexAttribDivisor );
LOAD_FUNCPTR( glVertexAttribFormat );
LOAD_FUNCPTR( glVertexAttribI4i );
LOAD_FUNCPTR( glVertexAttribI4iv );
LOAD_FUNCPTR( glVertexAttribI4ui );
LOAD_FUNCPTR( glVertexAttribI4uiv );
LOAD_FUNCPTR( glVertexAttribIFormat );
LOAD_FUNCPTR( glVertexAttribIPointer );
LOAD_FUNCPTR( glVertexAttribPointer );
LOAD_FUNCPTR( glVertexBindingDivisor );
LOAD_FUNCPTR( glWaitSync );
#undef LOAD_FUNCPTR
/* redirect some standard OpenGL functions */
#define REDIRECT(func) \
do { p##func = egl_funcs.gl.p_##func; egl_funcs.gl.p_##func = w##func; } while(0)
REDIRECT(glFinish);
REDIRECT(glFlush);
#undef REDIRECT
}
static BOOL egl_init(void)
{
static int retval = -1;
EGLConfig *configs;
EGLint major, minor, count, i, pass;
if (retval != -1) return retval;
retval = 0;
if (!(egl_handle = dlopen( SONAME_LIBEGL, RTLD_NOW|RTLD_GLOBAL )))
{
ERR( "failed to load %s: %s\n", SONAME_LIBEGL, dlerror() );
return FALSE;
}
if (!(opengl_handle = dlopen( SONAME_LIBGLESV2, RTLD_NOW|RTLD_GLOBAL )))
{
ERR( "failed to load %s: %s\n", SONAME_LIBGLESV2, dlerror() );
return FALSE;
}
#define LOAD_FUNCPTR(func) do { \
if (!(p_##func = dlsym( egl_handle, #func ))) \
{ ERR( "can't find symbol %s\n", #func); return FALSE; } \
} while(0)
LOAD_FUNCPTR( eglCreateContext );
LOAD_FUNCPTR( eglCreateWindowSurface );
LOAD_FUNCPTR( eglCreatePbufferSurface );
LOAD_FUNCPTR( eglDestroyContext );
LOAD_FUNCPTR( eglDestroySurface );
LOAD_FUNCPTR( eglGetConfigAttrib );
LOAD_FUNCPTR( eglGetConfigs );
LOAD_FUNCPTR( eglGetDisplay );
LOAD_FUNCPTR( eglGetProcAddress );
LOAD_FUNCPTR( eglInitialize );
LOAD_FUNCPTR( eglMakeCurrent );
LOAD_FUNCPTR( eglSwapBuffers );
LOAD_FUNCPTR( eglSwapInterval );
#undef LOAD_FUNCPTR
display = p_eglGetDisplay( EGL_DEFAULT_DISPLAY );
if (!p_eglInitialize( display, &major, &minor )) return 0;
TRACE( "display %p version %u.%u\n", display, major, minor );
p_eglGetConfigs( display, NULL, 0, &count );
configs = HeapAlloc( GetProcessHeap(), 0, count * sizeof(*configs) );
pixel_formats = HeapAlloc( GetProcessHeap(), 0, count * sizeof(*pixel_formats) );
p_eglGetConfigs( display, configs, count, &count );
if (!count || !configs || !pixel_formats)
{
HeapFree( GetProcessHeap(), 0, configs );
HeapFree( GetProcessHeap(), 0, pixel_formats );
ERR( "eglGetConfigs returned no configs\n" );
return 0;
}
for (pass = 0; pass < 2; pass++)
{
for (i = 0; i < count; i++)
{
EGLint id, type, visual_id, native, render, color, r, g, b, d, s;
p_eglGetConfigAttrib( display, configs[i], EGL_SURFACE_TYPE, &type );
if (!(type & EGL_WINDOW_BIT) == !pass) continue;
p_eglGetConfigAttrib( display, configs[i], EGL_RENDERABLE_TYPE, &render );
if (egl_client_version == 2 && !(render & EGL_OPENGL_ES2_BIT)) continue;
pixel_formats[nb_pixel_formats++].config = configs[i];
p_eglGetConfigAttrib( display, configs[i], EGL_CONFIG_ID, &id );
p_eglGetConfigAttrib( display, configs[i], EGL_NATIVE_VISUAL_ID, &visual_id );
p_eglGetConfigAttrib( display, configs[i], EGL_NATIVE_RENDERABLE, &native );
p_eglGetConfigAttrib( display, configs[i], EGL_COLOR_BUFFER_TYPE, &color );
p_eglGetConfigAttrib( display, configs[i], EGL_RED_SIZE, &r );
p_eglGetConfigAttrib( display, configs[i], EGL_GREEN_SIZE, &g );
p_eglGetConfigAttrib( display, configs[i], EGL_BLUE_SIZE, &b );
p_eglGetConfigAttrib( display, configs[i], EGL_DEPTH_SIZE, &d );
p_eglGetConfigAttrib( display, configs[i], EGL_STENCIL_SIZE, &s );
TRACE( "%u: config %u id %u type %x visual %u native %u render %x colortype %u rgb %u,%u,%u depth %u stencil %u\n",
nb_pixel_formats, i, id, type, visual_id, native, render, color, r, g, b, d, s );
}
if (!pass) nb_onscreen_formats = nb_pixel_formats;
}
init_extensions();
retval = 1;
return TRUE;
}
/* generate stubs for GL functions that are not exported on Android */
#define USE_GL_FUNC(name) \
static void glstub_##name(void) \
{ \
ERR( #name " called\n" ); \
assert( 0 ); \
ExitProcess( 1 ); \
}
ALL_WGL_FUNCS
#undef USE_GL_FUNC
static struct opengl_funcs egl_funcs =
{
{
android_wglCopyContext,
android_wglCreateContext,
android_wglDeleteContext,
android_wglDescribePixelFormat,
android_wglGetPixelFormat,
android_wglGetProcAddress,
android_wglMakeCurrent,
android_wglSetPixelFormat,
android_wglShareLists,
android_wglSwapBuffers,
},
#define USE_GL_FUNC(name) (void *)glstub_##name,
{ ALL_WGL_FUNCS }
#undef USE_GL_FUNC
};
struct opengl_funcs *get_wgl_driver( UINT version )
{
if (version != WINE_WGL_DRIVER_VERSION)
{
ERR( "version mismatch, opengl32 wants %u but driver has %u\n", version, WINE_WGL_DRIVER_VERSION );
return NULL;
}
if (!egl_init()) return NULL;
return &egl_funcs;
}