wineandroid: Initial version of the OpenGL driver.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
ad9fbf8e0a
commit
1f736b5f7c
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@ -5,6 +5,7 @@ C_SRCS = \
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device.c \
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init.c \
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keyboard.c \
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opengl.c \
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window.c
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IN_SRCS = \
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@ -48,6 +48,14 @@ DECL_FUNCPTR( ANativeWindow_release );
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#undef DECL_FUNCPTR
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/**************************************************************************
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* OpenGL driver
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*/
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extern void destroy_gl_drawable( HWND hwnd ) DECLSPEC_HIDDEN;
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extern struct opengl_funcs *get_wgl_driver( UINT version ) DECLSPEC_HIDDEN;
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/**************************************************************************
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* Android pseudo-device
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*/
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@ -307,6 +307,22 @@ BOOL CDECL ANDROID_EnumDisplaySettingsEx( LPCWSTR name, DWORD n, LPDEVMODEW devm
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}
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/**********************************************************************
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* ANDROID_wine_get_wgl_driver
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*/
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static struct opengl_funcs * ANDROID_wine_get_wgl_driver( PHYSDEV dev, UINT version )
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{
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struct opengl_funcs *ret;
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if (!(ret = get_wgl_driver( version )))
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{
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dev = GET_NEXT_PHYSDEV( dev, wine_get_wgl_driver );
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ret = dev->funcs->wine_get_wgl_driver( dev, version );
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}
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return ret;
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}
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static const struct gdi_dc_funcs android_drv_funcs =
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{
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NULL, /* pAbortDoc */
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@ -435,7 +451,7 @@ static const struct gdi_dc_funcs android_drv_funcs =
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NULL, /* pStrokePath */
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NULL, /* pUnrealizePalette */
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NULL, /* pWidenPath */
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NULL, /* wine_get_wgl_driver */
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ANDROID_wine_get_wgl_driver, /* wine_get_wgl_driver */
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GDI_PRIORITY_GRAPHICS_DRV /* priority */
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};
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@ -0,0 +1,865 @@
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/*
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* Android OpenGL functions
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*
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* Copyright 2000 Lionel Ulmer
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* Copyright 2005 Alex Woods
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* Copyright 2005 Raphael Junqueira
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* Copyright 2006-2009 Roderick Colenbrander
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* Copyright 2006 Tomas Carnecky
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* Copyright 2013 Matteo Bruni
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* Copyright 2012, 2013, 2014, 2017 Alexandre Julliard
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#include <assert.h>
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#include <stdarg.h>
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#include <stdlib.h>
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#include <string.h>
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#ifdef HAVE_EGL_EGL_H
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#include <EGL/egl.h>
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#endif
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#include "android.h"
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#include "winternl.h"
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#define GLAPIENTRY /* nothing */
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#include "wine/wgl.h"
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#undef GLAPIENTRY
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#include "wine/wgl_driver.h"
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#include "wine/wglext.h"
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#include "wine/library.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(android);
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#define DECL_FUNCPTR(f) typeof(f) * p_##f = NULL
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DECL_FUNCPTR( eglCreateContext );
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DECL_FUNCPTR( eglCreateWindowSurface );
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DECL_FUNCPTR( eglCreatePbufferSurface );
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DECL_FUNCPTR( eglDestroyContext );
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DECL_FUNCPTR( eglDestroySurface );
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DECL_FUNCPTR( eglGetConfigAttrib );
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DECL_FUNCPTR( eglGetConfigs );
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DECL_FUNCPTR( eglGetDisplay );
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DECL_FUNCPTR( eglGetProcAddress );
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DECL_FUNCPTR( eglInitialize );
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DECL_FUNCPTR( eglMakeCurrent );
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DECL_FUNCPTR( eglSwapBuffers );
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DECL_FUNCPTR( eglSwapInterval );
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#undef DECL_FUNCPTR
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static const int egl_client_version = 2;
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struct wgl_pixel_format
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{
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EGLConfig config;
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};
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struct wgl_context
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{
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struct list entry;
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EGLConfig config;
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EGLContext context;
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HWND hwnd;
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};
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struct gl_drawable
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{
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struct list entry;
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HWND hwnd;
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HDC hdc;
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int format;
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ANativeWindow *window;
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EGLSurface pbuffer;
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};
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static void *egl_handle;
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static void *opengl_handle;
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static struct wgl_pixel_format *pixel_formats;
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static int nb_pixel_formats, nb_onscreen_formats;
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static EGLDisplay display;
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static char wgl_extensions[4096];
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static struct opengl_funcs egl_funcs;
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static struct list gl_contexts = LIST_INIT( gl_contexts );
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static struct list gl_drawables = LIST_INIT( gl_drawables );
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static CRITICAL_SECTION drawable_section;
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static CRITICAL_SECTION_DEBUG critsect_debug =
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{
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0, 0, &drawable_section,
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{ &critsect_debug.ProcessLocksList, &critsect_debug.ProcessLocksList },
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0, 0, { (DWORD_PTR)(__FILE__ ": drawable_section") }
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};
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static CRITICAL_SECTION drawable_section = { &critsect_debug, -1, 0, 0, 0, 0 };
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static inline BOOL is_onscreen_pixel_format( int format )
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{
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return format > 0 && format <= nb_onscreen_formats;
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}
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static struct gl_drawable *create_gl_drawable( HWND hwnd, HDC hdc, int format )
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{
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static const int attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE };
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struct gl_drawable *gl = HeapAlloc( GetProcessHeap(), 0, sizeof(*gl) );
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gl->hwnd = hwnd;
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gl->hdc = hdc;
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gl->format = format;
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gl->window = create_ioctl_window( hwnd, TRUE );
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gl->pbuffer = p_eglCreatePbufferSurface( display, pixel_formats[gl->format - 1].config, attribs );
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EnterCriticalSection( &drawable_section );
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list_add_head( &gl_drawables, &gl->entry );
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return gl;
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}
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static struct gl_drawable *get_gl_drawable( HWND hwnd, HDC hdc )
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{
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struct gl_drawable *gl;
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EnterCriticalSection( &drawable_section );
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LIST_FOR_EACH_ENTRY( gl, &gl_drawables, struct gl_drawable, entry )
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{
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if (hwnd && gl->hwnd == hwnd) return gl;
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if (hdc && gl->hdc == hdc) return gl;
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}
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LeaveCriticalSection( &drawable_section );
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return NULL;
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}
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static void release_gl_drawable( struct gl_drawable *gl )
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{
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if (gl) LeaveCriticalSection( &drawable_section );
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}
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void destroy_gl_drawable( HWND hwnd )
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{
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struct gl_drawable *gl;
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EnterCriticalSection( &drawable_section );
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LIST_FOR_EACH_ENTRY( gl, &gl_drawables, struct gl_drawable, entry )
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{
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if (gl->hwnd != hwnd) continue;
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list_remove( &gl->entry );
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if (gl->pbuffer) p_eglDestroySurface( display, gl->pbuffer );
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release_ioctl_window( gl->window );
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HeapFree( GetProcessHeap(), 0, gl );
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break;
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}
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LeaveCriticalSection( &drawable_section );
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}
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static BOOL set_pixel_format( HDC hdc, int format, BOOL allow_change )
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{
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struct gl_drawable *gl;
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HWND hwnd = WindowFromDC( hdc );
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int prev = 0;
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if (!hwnd || hwnd == GetDesktopWindow())
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{
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WARN( "not a proper window DC %p/%p\n", hdc, hwnd );
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return FALSE;
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}
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if (!is_onscreen_pixel_format( format ))
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{
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WARN( "Invalid format %d\n", format );
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return FALSE;
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}
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TRACE( "%p/%p format %d\n", hdc, hwnd, format );
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if ((gl = get_gl_drawable( hwnd, 0 )))
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{
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prev = gl->format;
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if (allow_change)
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{
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EGLint pf;
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p_eglGetConfigAttrib( display, pixel_formats[format - 1].config, EGL_NATIVE_VISUAL_ID, &pf );
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gl->window->perform( gl->window, NATIVE_WINDOW_SET_BUFFERS_FORMAT, pf );
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gl->format = format;
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}
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}
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else gl = create_gl_drawable( hwnd, 0, format );
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release_gl_drawable( gl );
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if (prev && prev != format && !allow_change) return FALSE;
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if (__wine_set_pixel_format( hwnd, format )) return TRUE;
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destroy_gl_drawable( hwnd );
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return FALSE;
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}
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static struct wgl_context *create_context( HDC hdc, struct wgl_context *share, const int *attribs )
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{
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struct gl_drawable *gl;
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struct wgl_context *ctx;
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if (!(gl = get_gl_drawable( WindowFromDC( hdc ), hdc ))) return NULL;
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ctx = HeapAlloc( GetProcessHeap(), 0, sizeof(*ctx) );
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ctx->config = pixel_formats[gl->format - 1].config;
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ctx->context = p_eglCreateContext( display, ctx->config,
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share ? share->context : EGL_NO_CONTEXT, attribs );
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TRACE( "%p fmt %d ctx %p\n", hdc, gl->format, ctx->context );
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list_add_head( &gl_contexts, &ctx->entry );
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release_gl_drawable( gl );
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return ctx;
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}
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/***********************************************************************
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* android_wglGetExtensionsStringARB
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*/
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static const char *android_wglGetExtensionsStringARB( HDC hdc )
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{
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TRACE( "() returning \"%s\"\n", wgl_extensions );
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return wgl_extensions;
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}
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/***********************************************************************
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* android_wglGetExtensionsStringEXT
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*/
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static const char *android_wglGetExtensionsStringEXT(void)
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{
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TRACE( "() returning \"%s\"\n", wgl_extensions );
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return wgl_extensions;
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}
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/***********************************************************************
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* android_wglSetPixelFormatWINE
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*/
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static BOOL android_wglSetPixelFormatWINE( HDC hdc, int format )
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{
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return set_pixel_format( hdc, format, TRUE );
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}
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/***********************************************************************
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* android_wglCopyContext
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*/
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static BOOL android_wglCopyContext( struct wgl_context *src, struct wgl_context *dst, UINT mask )
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{
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FIXME( "%p -> %p mask %#x unsupported\n", src, dst, mask );
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return FALSE;
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}
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/***********************************************************************
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* android_wglCreateContext
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*/
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static struct wgl_context *android_wglCreateContext( HDC hdc )
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{
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int egl_attribs[3] = { EGL_CONTEXT_CLIENT_VERSION, egl_client_version, EGL_NONE };
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return create_context( hdc, NULL, egl_attribs );
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}
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/***********************************************************************
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* android_wglDeleteContext
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*/
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static void android_wglDeleteContext( struct wgl_context *ctx )
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{
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EnterCriticalSection( &drawable_section );
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list_remove( &ctx->entry );
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LeaveCriticalSection( &drawable_section );
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p_eglDestroyContext( display, ctx->context );
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HeapFree( GetProcessHeap(), 0, ctx );
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}
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/***********************************************************************
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* android_wglDescribePixelFormat
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*/
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static int android_wglDescribePixelFormat( HDC hdc, int fmt, UINT size, PIXELFORMATDESCRIPTOR *pfd )
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{
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EGLint val;
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EGLConfig config;
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if (!pfd) return nb_onscreen_formats;
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if (!is_onscreen_pixel_format( fmt )) return 0;
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if (size < sizeof(*pfd)) return 0;
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config = pixel_formats[fmt - 1].config;
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memset( pfd, 0, sizeof(*pfd) );
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pfd->nSize = sizeof(*pfd);
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pfd->nVersion = 1;
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pfd->dwFlags = PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW | PFD_DOUBLEBUFFER;
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pfd->iPixelType = PFD_TYPE_RGBA;
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pfd->iLayerType = PFD_MAIN_PLANE;
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p_eglGetConfigAttrib( display, config, EGL_BUFFER_SIZE, &val );
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pfd->cColorBits = val;
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p_eglGetConfigAttrib( display, config, EGL_RED_SIZE, &val );
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pfd->cRedBits = val;
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p_eglGetConfigAttrib( display, config, EGL_GREEN_SIZE, &val );
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pfd->cGreenBits = val;
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p_eglGetConfigAttrib( display, config, EGL_BLUE_SIZE, &val );
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pfd->cBlueBits = val;
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p_eglGetConfigAttrib( display, config, EGL_ALPHA_SIZE, &val );
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pfd->cAlphaBits = val;
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p_eglGetConfigAttrib( display, config, EGL_DEPTH_SIZE, &val );
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pfd->cDepthBits = val;
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p_eglGetConfigAttrib( display, config, EGL_STENCIL_SIZE, &val );
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pfd->cStencilBits = val;
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pfd->cAlphaShift = 0;
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pfd->cBlueShift = pfd->cAlphaShift + pfd->cAlphaBits;
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pfd->cGreenShift = pfd->cBlueShift + pfd->cBlueBits;
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pfd->cRedShift = pfd->cGreenShift + pfd->cGreenBits;
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TRACE( "fmt %u color %u %u/%u/%u/%u depth %u stencil %u\n",
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fmt, pfd->cColorBits, pfd->cRedBits, pfd->cGreenBits, pfd->cBlueBits,
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pfd->cAlphaBits, pfd->cDepthBits, pfd->cStencilBits );
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return nb_onscreen_formats;
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}
|
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|
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/***********************************************************************
|
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* android_wglGetPixelFormat
|
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*/
|
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static int android_wglGetPixelFormat( HDC hdc )
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{
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struct gl_drawable *gl;
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int ret = 0;
|
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|
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if ((gl = get_gl_drawable( WindowFromDC( hdc ), hdc )))
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{
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ret = gl->format;
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/* offscreen formats can't be used with traditional WGL calls */
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if (!is_onscreen_pixel_format( ret )) ret = 1;
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release_gl_drawable( gl );
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}
|
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return ret;
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}
|
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|
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/***********************************************************************
|
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* android_wglGetProcAddress
|
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*/
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static PROC android_wglGetProcAddress( LPCSTR name )
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{
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PROC ret;
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if (!strncmp( name, "wgl", 3 )) return NULL;
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ret = (PROC)p_eglGetProcAddress( name );
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TRACE( "%s -> %p\n", name, ret );
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return ret;
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}
|
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|
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/***********************************************************************
|
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* android_wglMakeCurrent
|
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*/
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static BOOL android_wglMakeCurrent( HDC hdc, struct wgl_context *ctx )
|
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{
|
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BOOL ret = FALSE;
|
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struct gl_drawable *gl;
|
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HWND hwnd;
|
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TRACE( "%p %p\n", hdc, ctx );
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|
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if (!ctx)
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{
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p_eglMakeCurrent( display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT );
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NtCurrentTeb()->glContext = NULL;
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return TRUE;
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}
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hwnd = WindowFromDC( hdc );
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if ((gl = get_gl_drawable( hwnd, hdc )))
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{
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EGLSurface surface = gl->pbuffer;
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TRACE( "%p hwnd %p context %p surface %p\n", hdc, gl->hwnd, ctx->context, surface );
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ret = p_eglMakeCurrent( display, surface, surface, ctx->context );
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if (ret)
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{
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ctx->hwnd = hwnd;
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NtCurrentTeb()->glContext = ctx;
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goto done;
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}
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}
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SetLastError( ERROR_INVALID_HANDLE );
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done:
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release_gl_drawable( gl );
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return ret;
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}
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|
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/***********************************************************************
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* android_wglSetPixelFormat
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*/
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static BOOL android_wglSetPixelFormat( HDC hdc, int format, const PIXELFORMATDESCRIPTOR *pfd )
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{
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return set_pixel_format( hdc, format, FALSE );
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}
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/***********************************************************************
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* android_wglShareLists
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*/
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static BOOL android_wglShareLists( struct wgl_context *org, struct wgl_context *dest )
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{
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FIXME( "%p %p\n", org, dest );
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return FALSE;
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}
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|
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/***********************************************************************
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* android_wglSwapBuffers
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*/
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static BOOL android_wglSwapBuffers( HDC hdc )
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{
|
||||
struct wgl_context *ctx = NtCurrentTeb()->glContext;
|
||||
|
||||
if (!ctx) return FALSE;
|
||||
|
||||
TRACE( "%p hwnd %p context %p\n", hdc, ctx->hwnd, ctx->context );
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void register_extension( const char *ext )
|
||||
{
|
||||
if (wgl_extensions[0]) strcat( wgl_extensions, " " );
|
||||
strcat( wgl_extensions, ext );
|
||||
TRACE( "%s\n", ext );
|
||||
}
|
||||
|
||||
static void init_extensions(void)
|
||||
{
|
||||
void *ptr;
|
||||
|
||||
register_extension("WGL_ARB_extensions_string");
|
||||
egl_funcs.ext.p_wglGetExtensionsStringARB = android_wglGetExtensionsStringARB;
|
||||
|
||||
register_extension("WGL_EXT_extensions_string");
|
||||
egl_funcs.ext.p_wglGetExtensionsStringEXT = android_wglGetExtensionsStringEXT;
|
||||
|
||||
register_extension("WGL_EXT_framebuffer_sRGB");
|
||||
|
||||
/* In WineD3D we need the ability to set the pixel format more than once (e.g. after a device reset).
|
||||
* The default wglSetPixelFormat doesn't allow this, so add our own which allows it.
|
||||
*/
|
||||
register_extension("WGL_WINE_pixel_format_passthrough");
|
||||
egl_funcs.ext.p_wglSetPixelFormatWINE = android_wglSetPixelFormatWINE;
|
||||
|
||||
/* load standard functions and extensions exported from the OpenGL library */
|
||||
|
||||
#define USE_GL_FUNC(func) if ((ptr = wine_dlsym( opengl_handle, #func, NULL, 0 ))) egl_funcs.gl.p_##func = ptr;
|
||||
ALL_WGL_FUNCS
|
||||
#undef USE_GL_FUNC
|
||||
|
||||
#define LOAD_FUNCPTR(func) egl_funcs.ext.p_##func = wine_dlsym( opengl_handle, #func, NULL, 0 )
|
||||
LOAD_FUNCPTR( glActiveShaderProgram );
|
||||
LOAD_FUNCPTR( glActiveTexture );
|
||||
LOAD_FUNCPTR( glAttachShader );
|
||||
LOAD_FUNCPTR( glBeginQuery );
|
||||
LOAD_FUNCPTR( glBeginTransformFeedback );
|
||||
LOAD_FUNCPTR( glBindAttribLocation );
|
||||
LOAD_FUNCPTR( glBindBuffer );
|
||||
LOAD_FUNCPTR( glBindBufferBase );
|
||||
LOAD_FUNCPTR( glBindBufferRange );
|
||||
LOAD_FUNCPTR( glBindFramebuffer );
|
||||
LOAD_FUNCPTR( glBindImageTexture );
|
||||
LOAD_FUNCPTR( glBindProgramPipeline );
|
||||
LOAD_FUNCPTR( glBindRenderbuffer );
|
||||
LOAD_FUNCPTR( glBindSampler );
|
||||
LOAD_FUNCPTR( glBindTransformFeedback );
|
||||
LOAD_FUNCPTR( glBindVertexArray );
|
||||
LOAD_FUNCPTR( glBindVertexBuffer );
|
||||
LOAD_FUNCPTR( glBlendBarrierKHR );
|
||||
LOAD_FUNCPTR( glBlendColor );
|
||||
LOAD_FUNCPTR( glBlendEquation );
|
||||
LOAD_FUNCPTR( glBlendEquationSeparate );
|
||||
LOAD_FUNCPTR( glBlendFuncSeparate );
|
||||
LOAD_FUNCPTR( glBlitFramebuffer );
|
||||
LOAD_FUNCPTR( glBufferData );
|
||||
LOAD_FUNCPTR( glBufferSubData );
|
||||
LOAD_FUNCPTR( glCheckFramebufferStatus );
|
||||
LOAD_FUNCPTR( glClearBufferfi );
|
||||
LOAD_FUNCPTR( glClearBufferfv );
|
||||
LOAD_FUNCPTR( glClearBufferiv );
|
||||
LOAD_FUNCPTR( glClearBufferuiv );
|
||||
LOAD_FUNCPTR( glClearDepthf );
|
||||
LOAD_FUNCPTR( glClientWaitSync );
|
||||
LOAD_FUNCPTR( glCompileShader );
|
||||
LOAD_FUNCPTR( glCompressedTexImage2D );
|
||||
LOAD_FUNCPTR( glCompressedTexImage3D );
|
||||
LOAD_FUNCPTR( glCompressedTexSubImage2D );
|
||||
LOAD_FUNCPTR( glCompressedTexSubImage3D );
|
||||
LOAD_FUNCPTR( glCopyBufferSubData );
|
||||
LOAD_FUNCPTR( glCopyTexSubImage3D );
|
||||
LOAD_FUNCPTR( glCreateProgram );
|
||||
LOAD_FUNCPTR( glCreateShader );
|
||||
LOAD_FUNCPTR( glCreateShaderProgramv );
|
||||
LOAD_FUNCPTR( glDeleteBuffers );
|
||||
LOAD_FUNCPTR( glDeleteFramebuffers );
|
||||
LOAD_FUNCPTR( glDeleteProgram );
|
||||
LOAD_FUNCPTR( glDeleteProgramPipelines );
|
||||
LOAD_FUNCPTR( glDeleteQueries );
|
||||
LOAD_FUNCPTR( glDeleteRenderbuffers );
|
||||
LOAD_FUNCPTR( glDeleteSamplers );
|
||||
LOAD_FUNCPTR( glDeleteShader );
|
||||
LOAD_FUNCPTR( glDeleteSync );
|
||||
LOAD_FUNCPTR( glDeleteTransformFeedbacks );
|
||||
LOAD_FUNCPTR( glDeleteVertexArrays );
|
||||
LOAD_FUNCPTR( glDepthRangef );
|
||||
LOAD_FUNCPTR( glDetachShader );
|
||||
LOAD_FUNCPTR( glDisableVertexAttribArray );
|
||||
LOAD_FUNCPTR( glDispatchCompute );
|
||||
LOAD_FUNCPTR( glDispatchComputeIndirect );
|
||||
LOAD_FUNCPTR( glDrawArraysIndirect );
|
||||
LOAD_FUNCPTR( glDrawArraysInstanced );
|
||||
LOAD_FUNCPTR( glDrawBuffers );
|
||||
LOAD_FUNCPTR( glDrawElementsIndirect );
|
||||
LOAD_FUNCPTR( glDrawElementsInstanced );
|
||||
LOAD_FUNCPTR( glDrawRangeElements );
|
||||
LOAD_FUNCPTR( glEnableVertexAttribArray );
|
||||
LOAD_FUNCPTR( glEndQuery );
|
||||
LOAD_FUNCPTR( glEndTransformFeedback );
|
||||
LOAD_FUNCPTR( glFenceSync );
|
||||
LOAD_FUNCPTR( glFlushMappedBufferRange );
|
||||
LOAD_FUNCPTR( glFramebufferParameteri );
|
||||
LOAD_FUNCPTR( glFramebufferRenderbuffer );
|
||||
LOAD_FUNCPTR( glFramebufferTexture2D );
|
||||
LOAD_FUNCPTR( glFramebufferTextureEXT );
|
||||
LOAD_FUNCPTR( glFramebufferTextureLayer );
|
||||
LOAD_FUNCPTR( glGenBuffers );
|
||||
LOAD_FUNCPTR( glGenFramebuffers );
|
||||
LOAD_FUNCPTR( glGenProgramPipelines );
|
||||
LOAD_FUNCPTR( glGenQueries );
|
||||
LOAD_FUNCPTR( glGenRenderbuffers );
|
||||
LOAD_FUNCPTR( glGenSamplers );
|
||||
LOAD_FUNCPTR( glGenTransformFeedbacks );
|
||||
LOAD_FUNCPTR( glGenVertexArrays );
|
||||
LOAD_FUNCPTR( glGenerateMipmap );
|
||||
LOAD_FUNCPTR( glGetActiveAttrib );
|
||||
LOAD_FUNCPTR( glGetActiveUniform );
|
||||
LOAD_FUNCPTR( glGetActiveUniformBlockName );
|
||||
LOAD_FUNCPTR( glGetActiveUniformBlockiv );
|
||||
LOAD_FUNCPTR( glGetActiveUniformsiv );
|
||||
LOAD_FUNCPTR( glGetAttachedShaders );
|
||||
LOAD_FUNCPTR( glGetAttribLocation );
|
||||
LOAD_FUNCPTR( glGetBooleani_v );
|
||||
LOAD_FUNCPTR( glGetBufferParameteri64v );
|
||||
LOAD_FUNCPTR( glGetBufferParameteriv );
|
||||
LOAD_FUNCPTR( glGetBufferPointerv );
|
||||
LOAD_FUNCPTR( glGetFragDataLocation );
|
||||
LOAD_FUNCPTR( glGetFramebufferAttachmentParameteriv );
|
||||
LOAD_FUNCPTR( glGetFramebufferParameteriv );
|
||||
LOAD_FUNCPTR( glGetInteger64i_v );
|
||||
LOAD_FUNCPTR( glGetInteger64v );
|
||||
LOAD_FUNCPTR( glGetIntegeri_v );
|
||||
LOAD_FUNCPTR( glGetInternalformativ );
|
||||
LOAD_FUNCPTR( glGetMultisamplefv );
|
||||
LOAD_FUNCPTR( glGetProgramBinary );
|
||||
LOAD_FUNCPTR( glGetProgramInfoLog );
|
||||
LOAD_FUNCPTR( glGetProgramInterfaceiv );
|
||||
LOAD_FUNCPTR( glGetProgramPipelineInfoLog );
|
||||
LOAD_FUNCPTR( glGetProgramPipelineiv );
|
||||
LOAD_FUNCPTR( glGetProgramResourceIndex );
|
||||
LOAD_FUNCPTR( glGetProgramResourceLocation );
|
||||
LOAD_FUNCPTR( glGetProgramResourceName );
|
||||
LOAD_FUNCPTR( glGetProgramResourceiv );
|
||||
LOAD_FUNCPTR( glGetProgramiv );
|
||||
LOAD_FUNCPTR( glGetQueryObjectuiv );
|
||||
LOAD_FUNCPTR( glGetQueryiv );
|
||||
LOAD_FUNCPTR( glGetRenderbufferParameteriv );
|
||||
LOAD_FUNCPTR( glGetSamplerParameterfv );
|
||||
LOAD_FUNCPTR( glGetSamplerParameteriv );
|
||||
LOAD_FUNCPTR( glGetShaderInfoLog );
|
||||
LOAD_FUNCPTR( glGetShaderPrecisionFormat );
|
||||
LOAD_FUNCPTR( glGetShaderSource );
|
||||
LOAD_FUNCPTR( glGetShaderiv );
|
||||
LOAD_FUNCPTR( glGetStringi );
|
||||
LOAD_FUNCPTR( glGetSynciv );
|
||||
LOAD_FUNCPTR( glGetTexParameterIivEXT );
|
||||
LOAD_FUNCPTR( glGetTexParameterIuivEXT );
|
||||
LOAD_FUNCPTR( glGetTransformFeedbackVarying );
|
||||
LOAD_FUNCPTR( glGetUniformBlockIndex );
|
||||
LOAD_FUNCPTR( glGetUniformIndices );
|
||||
LOAD_FUNCPTR( glGetUniformLocation );
|
||||
LOAD_FUNCPTR( glGetUniformfv );
|
||||
LOAD_FUNCPTR( glGetUniformiv );
|
||||
LOAD_FUNCPTR( glGetUniformuiv );
|
||||
LOAD_FUNCPTR( glGetVertexAttribIiv );
|
||||
LOAD_FUNCPTR( glGetVertexAttribIuiv );
|
||||
LOAD_FUNCPTR( glGetVertexAttribPointerv );
|
||||
LOAD_FUNCPTR( glGetVertexAttribfv );
|
||||
LOAD_FUNCPTR( glGetVertexAttribiv );
|
||||
LOAD_FUNCPTR( glInvalidateFramebuffer );
|
||||
LOAD_FUNCPTR( glInvalidateSubFramebuffer );
|
||||
LOAD_FUNCPTR( glIsBuffer );
|
||||
LOAD_FUNCPTR( glIsFramebuffer );
|
||||
LOAD_FUNCPTR( glIsProgram );
|
||||
LOAD_FUNCPTR( glIsProgramPipeline );
|
||||
LOAD_FUNCPTR( glIsQuery );
|
||||
LOAD_FUNCPTR( glIsRenderbuffer );
|
||||
LOAD_FUNCPTR( glIsSampler );
|
||||
LOAD_FUNCPTR( glIsShader );
|
||||
LOAD_FUNCPTR( glIsSync );
|
||||
LOAD_FUNCPTR( glIsTransformFeedback );
|
||||
LOAD_FUNCPTR( glIsVertexArray );
|
||||
LOAD_FUNCPTR( glLinkProgram );
|
||||
LOAD_FUNCPTR( glMapBufferRange );
|
||||
LOAD_FUNCPTR( glMemoryBarrier );
|
||||
LOAD_FUNCPTR( glMemoryBarrierByRegion );
|
||||
LOAD_FUNCPTR( glPauseTransformFeedback );
|
||||
LOAD_FUNCPTR( glProgramBinary );
|
||||
LOAD_FUNCPTR( glProgramParameteri );
|
||||
LOAD_FUNCPTR( glProgramUniform1f );
|
||||
LOAD_FUNCPTR( glProgramUniform1fv );
|
||||
LOAD_FUNCPTR( glProgramUniform1i );
|
||||
LOAD_FUNCPTR( glProgramUniform1iv );
|
||||
LOAD_FUNCPTR( glProgramUniform1ui );
|
||||
LOAD_FUNCPTR( glProgramUniform1uiv );
|
||||
LOAD_FUNCPTR( glProgramUniform2f );
|
||||
LOAD_FUNCPTR( glProgramUniform2fv );
|
||||
LOAD_FUNCPTR( glProgramUniform2i );
|
||||
LOAD_FUNCPTR( glProgramUniform2iv );
|
||||
LOAD_FUNCPTR( glProgramUniform2ui );
|
||||
LOAD_FUNCPTR( glProgramUniform2uiv );
|
||||
LOAD_FUNCPTR( glProgramUniform3f );
|
||||
LOAD_FUNCPTR( glProgramUniform3fv );
|
||||
LOAD_FUNCPTR( glProgramUniform3i );
|
||||
LOAD_FUNCPTR( glProgramUniform3iv );
|
||||
LOAD_FUNCPTR( glProgramUniform3ui );
|
||||
LOAD_FUNCPTR( glProgramUniform3uiv );
|
||||
LOAD_FUNCPTR( glProgramUniform4f );
|
||||
LOAD_FUNCPTR( glProgramUniform4fv );
|
||||
LOAD_FUNCPTR( glProgramUniform4i );
|
||||
LOAD_FUNCPTR( glProgramUniform4iv );
|
||||
LOAD_FUNCPTR( glProgramUniform4ui );
|
||||
LOAD_FUNCPTR( glProgramUniform4uiv );
|
||||
LOAD_FUNCPTR( glProgramUniformMatrix2fv );
|
||||
LOAD_FUNCPTR( glProgramUniformMatrix2x3fv );
|
||||
LOAD_FUNCPTR( glProgramUniformMatrix2x4fv );
|
||||
LOAD_FUNCPTR( glProgramUniformMatrix3fv );
|
||||
LOAD_FUNCPTR( glProgramUniformMatrix3x2fv );
|
||||
LOAD_FUNCPTR( glProgramUniformMatrix3x4fv );
|
||||
LOAD_FUNCPTR( glProgramUniformMatrix4fv );
|
||||
LOAD_FUNCPTR( glProgramUniformMatrix4x2fv );
|
||||
LOAD_FUNCPTR( glProgramUniformMatrix4x3fv );
|
||||
LOAD_FUNCPTR( glReleaseShaderCompiler );
|
||||
LOAD_FUNCPTR( glRenderbufferStorage );
|
||||
LOAD_FUNCPTR( glRenderbufferStorageMultisample );
|
||||
LOAD_FUNCPTR( glResumeTransformFeedback );
|
||||
LOAD_FUNCPTR( glSampleCoverage );
|
||||
LOAD_FUNCPTR( glSampleMaski );
|
||||
LOAD_FUNCPTR( glSamplerParameterf );
|
||||
LOAD_FUNCPTR( glSamplerParameterfv );
|
||||
LOAD_FUNCPTR( glSamplerParameteri );
|
||||
LOAD_FUNCPTR( glSamplerParameteriv );
|
||||
LOAD_FUNCPTR( glShaderBinary );
|
||||
LOAD_FUNCPTR( glShaderSource );
|
||||
LOAD_FUNCPTR( glStencilFuncSeparate );
|
||||
LOAD_FUNCPTR( glStencilMaskSeparate );
|
||||
LOAD_FUNCPTR( glStencilOpSeparate );
|
||||
LOAD_FUNCPTR( glTexBufferEXT );
|
||||
LOAD_FUNCPTR( glTexImage3D );
|
||||
LOAD_FUNCPTR( glTexParameterIivEXT );
|
||||
LOAD_FUNCPTR( glTexParameterIuivEXT );
|
||||
LOAD_FUNCPTR( glTexStorage2D );
|
||||
LOAD_FUNCPTR( glTexStorage2DMultisample );
|
||||
LOAD_FUNCPTR( glTexStorage3D );
|
||||
LOAD_FUNCPTR( glTexSubImage3D );
|
||||
LOAD_FUNCPTR( glTransformFeedbackVaryings );
|
||||
LOAD_FUNCPTR( glUniform1f );
|
||||
LOAD_FUNCPTR( glUniform1fv );
|
||||
LOAD_FUNCPTR( glUniform1i );
|
||||
LOAD_FUNCPTR( glUniform1iv );
|
||||
LOAD_FUNCPTR( glUniform1ui );
|
||||
LOAD_FUNCPTR( glUniform1uiv );
|
||||
LOAD_FUNCPTR( glUniform2f );
|
||||
LOAD_FUNCPTR( glUniform2fv );
|
||||
LOAD_FUNCPTR( glUniform2i );
|
||||
LOAD_FUNCPTR( glUniform2iv );
|
||||
LOAD_FUNCPTR( glUniform2ui );
|
||||
LOAD_FUNCPTR( glUniform2uiv );
|
||||
LOAD_FUNCPTR( glUniform3f );
|
||||
LOAD_FUNCPTR( glUniform3fv );
|
||||
LOAD_FUNCPTR( glUniform3i );
|
||||
LOAD_FUNCPTR( glUniform3iv );
|
||||
LOAD_FUNCPTR( glUniform3ui );
|
||||
LOAD_FUNCPTR( glUniform3uiv );
|
||||
LOAD_FUNCPTR( glUniform4f );
|
||||
LOAD_FUNCPTR( glUniform4fv );
|
||||
LOAD_FUNCPTR( glUniform4i );
|
||||
LOAD_FUNCPTR( glUniform4iv );
|
||||
LOAD_FUNCPTR( glUniform4ui );
|
||||
LOAD_FUNCPTR( glUniform4uiv );
|
||||
LOAD_FUNCPTR( glUniformBlockBinding );
|
||||
LOAD_FUNCPTR( glUniformMatrix2fv );
|
||||
LOAD_FUNCPTR( glUniformMatrix2x3fv );
|
||||
LOAD_FUNCPTR( glUniformMatrix2x4fv );
|
||||
LOAD_FUNCPTR( glUniformMatrix3fv );
|
||||
LOAD_FUNCPTR( glUniformMatrix3x2fv );
|
||||
LOAD_FUNCPTR( glUniformMatrix3x4fv );
|
||||
LOAD_FUNCPTR( glUniformMatrix4fv );
|
||||
LOAD_FUNCPTR( glUniformMatrix4x2fv );
|
||||
LOAD_FUNCPTR( glUniformMatrix4x3fv );
|
||||
LOAD_FUNCPTR( glUnmapBuffer );
|
||||
LOAD_FUNCPTR( glUseProgram );
|
||||
LOAD_FUNCPTR( glUseProgramStages );
|
||||
LOAD_FUNCPTR( glValidateProgram );
|
||||
LOAD_FUNCPTR( glValidateProgramPipeline );
|
||||
LOAD_FUNCPTR( glVertexAttrib1f );
|
||||
LOAD_FUNCPTR( glVertexAttrib1fv );
|
||||
LOAD_FUNCPTR( glVertexAttrib2f );
|
||||
LOAD_FUNCPTR( glVertexAttrib2fv );
|
||||
LOAD_FUNCPTR( glVertexAttrib3f );
|
||||
LOAD_FUNCPTR( glVertexAttrib3fv );
|
||||
LOAD_FUNCPTR( glVertexAttrib4f );
|
||||
LOAD_FUNCPTR( glVertexAttrib4fv );
|
||||
LOAD_FUNCPTR( glVertexAttribBinding );
|
||||
LOAD_FUNCPTR( glVertexAttribDivisor );
|
||||
LOAD_FUNCPTR( glVertexAttribFormat );
|
||||
LOAD_FUNCPTR( glVertexAttribI4i );
|
||||
LOAD_FUNCPTR( glVertexAttribI4iv );
|
||||
LOAD_FUNCPTR( glVertexAttribI4ui );
|
||||
LOAD_FUNCPTR( glVertexAttribI4uiv );
|
||||
LOAD_FUNCPTR( glVertexAttribIFormat );
|
||||
LOAD_FUNCPTR( glVertexAttribIPointer );
|
||||
LOAD_FUNCPTR( glVertexAttribPointer );
|
||||
LOAD_FUNCPTR( glVertexBindingDivisor );
|
||||
LOAD_FUNCPTR( glWaitSync );
|
||||
#undef LOAD_FUNCPTR
|
||||
}
|
||||
|
||||
static BOOL egl_init(void)
|
||||
{
|
||||
static int retval = -1;
|
||||
EGLConfig *configs;
|
||||
EGLint major, minor, count, i, pass;
|
||||
char buffer[200];
|
||||
|
||||
if (retval != -1) return retval;
|
||||
retval = 0;
|
||||
|
||||
if (!(egl_handle = wine_dlopen( SONAME_LIBEGL, RTLD_NOW|RTLD_GLOBAL, buffer, sizeof(buffer) )))
|
||||
{
|
||||
ERR( "failed to load %s: %s\n", SONAME_LIBEGL, buffer );
|
||||
return FALSE;
|
||||
}
|
||||
if (!(opengl_handle = wine_dlopen( SONAME_LIBGLESV2, RTLD_NOW|RTLD_GLOBAL, buffer, sizeof(buffer) )))
|
||||
{
|
||||
ERR( "failed to load %s: %s\n", SONAME_LIBGLESV2, buffer );
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
#define LOAD_FUNCPTR(func) do { \
|
||||
if (!(p_##func = wine_dlsym( egl_handle, #func, NULL, 0 ))) \
|
||||
{ ERR( "can't find symbol %s\n", #func); return FALSE; } \
|
||||
} while(0)
|
||||
LOAD_FUNCPTR( eglCreateContext );
|
||||
LOAD_FUNCPTR( eglCreateWindowSurface );
|
||||
LOAD_FUNCPTR( eglCreatePbufferSurface );
|
||||
LOAD_FUNCPTR( eglDestroyContext );
|
||||
LOAD_FUNCPTR( eglDestroySurface );
|
||||
LOAD_FUNCPTR( eglGetConfigAttrib );
|
||||
LOAD_FUNCPTR( eglGetConfigs );
|
||||
LOAD_FUNCPTR( eglGetDisplay );
|
||||
LOAD_FUNCPTR( eglGetProcAddress );
|
||||
LOAD_FUNCPTR( eglInitialize );
|
||||
LOAD_FUNCPTR( eglMakeCurrent );
|
||||
LOAD_FUNCPTR( eglSwapBuffers );
|
||||
LOAD_FUNCPTR( eglSwapInterval );
|
||||
#undef LOAD_FUNCPTR
|
||||
|
||||
display = p_eglGetDisplay( EGL_DEFAULT_DISPLAY );
|
||||
if (!p_eglInitialize( display, &major, &minor )) return 0;
|
||||
TRACE( "display %p version %u.%u\n", display, major, minor );
|
||||
|
||||
p_eglGetConfigs( display, NULL, 0, &count );
|
||||
configs = HeapAlloc( GetProcessHeap(), 0, count * sizeof(*configs) );
|
||||
pixel_formats = HeapAlloc( GetProcessHeap(), 0, count * sizeof(*pixel_formats) );
|
||||
p_eglGetConfigs( display, configs, count, &count );
|
||||
if (!count || !configs || !pixel_formats)
|
||||
{
|
||||
HeapFree( GetProcessHeap(), 0, configs );
|
||||
HeapFree( GetProcessHeap(), 0, pixel_formats );
|
||||
ERR( "eglGetConfigs returned no configs\n" );
|
||||
return 0;
|
||||
}
|
||||
|
||||
for (pass = 0; pass < 2; pass++)
|
||||
{
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
EGLint id, type, visual_id, native, render, color, r, g, b, d, s;
|
||||
|
||||
p_eglGetConfigAttrib( display, configs[i], EGL_SURFACE_TYPE, &type );
|
||||
if (!(type & EGL_WINDOW_BIT) == !pass) continue;
|
||||
p_eglGetConfigAttrib( display, configs[i], EGL_RENDERABLE_TYPE, &render );
|
||||
if (egl_client_version == 2 && !(render & EGL_OPENGL_ES2_BIT)) continue;
|
||||
|
||||
pixel_formats[nb_pixel_formats++].config = configs[i];
|
||||
|
||||
p_eglGetConfigAttrib( display, configs[i], EGL_CONFIG_ID, &id );
|
||||
p_eglGetConfigAttrib( display, configs[i], EGL_NATIVE_VISUAL_ID, &visual_id );
|
||||
p_eglGetConfigAttrib( display, configs[i], EGL_NATIVE_RENDERABLE, &native );
|
||||
p_eglGetConfigAttrib( display, configs[i], EGL_COLOR_BUFFER_TYPE, &color );
|
||||
p_eglGetConfigAttrib( display, configs[i], EGL_RED_SIZE, &r );
|
||||
p_eglGetConfigAttrib( display, configs[i], EGL_GREEN_SIZE, &g );
|
||||
p_eglGetConfigAttrib( display, configs[i], EGL_BLUE_SIZE, &b );
|
||||
p_eglGetConfigAttrib( display, configs[i], EGL_DEPTH_SIZE, &d );
|
||||
p_eglGetConfigAttrib( display, configs[i], EGL_STENCIL_SIZE, &s );
|
||||
TRACE( "%u: config %u id %u type %x visual %u native %u render %x colortype %u rgb %u,%u,%u depth %u stencil %u\n",
|
||||
nb_pixel_formats, i, id, type, visual_id, native, render, color, r, g, b, d, s );
|
||||
}
|
||||
if (!pass) nb_onscreen_formats = nb_pixel_formats;
|
||||
}
|
||||
|
||||
init_extensions();
|
||||
retval = 1;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
/* generate stubs for GL functions that are not exported on Android */
|
||||
|
||||
#define USE_GL_FUNC(name) \
|
||||
static void glstub_##name(void) \
|
||||
{ \
|
||||
ERR( #name " called\n" ); \
|
||||
assert( 0 ); \
|
||||
ExitProcess( 1 ); \
|
||||
}
|
||||
|
||||
ALL_WGL_FUNCS
|
||||
#undef USE_GL_FUNC
|
||||
|
||||
static struct opengl_funcs egl_funcs =
|
||||
{
|
||||
{
|
||||
android_wglCopyContext,
|
||||
android_wglCreateContext,
|
||||
android_wglDeleteContext,
|
||||
android_wglDescribePixelFormat,
|
||||
android_wglGetPixelFormat,
|
||||
android_wglGetProcAddress,
|
||||
android_wglMakeCurrent,
|
||||
android_wglSetPixelFormat,
|
||||
android_wglShareLists,
|
||||
android_wglSwapBuffers,
|
||||
},
|
||||
#define USE_GL_FUNC(name) (void *)glstub_##name,
|
||||
{ ALL_WGL_FUNCS }
|
||||
#undef USE_GL_FUNC
|
||||
};
|
||||
|
||||
struct opengl_funcs *get_wgl_driver( UINT version )
|
||||
{
|
||||
if (version != WINE_WGL_DRIVER_VERSION)
|
||||
{
|
||||
ERR( "version mismatch, opengl32 wants %u but driver has %u\n", version, WINE_WGL_DRIVER_VERSION );
|
||||
return NULL;
|
||||
}
|
||||
if (!egl_init()) return NULL;
|
||||
return &egl_funcs;
|
||||
}
|
|
@ -1001,6 +1001,7 @@ void CDECL ANDROID_DestroyWindow( HWND hwnd )
|
|||
|
||||
if (data->surface) window_surface_release( data->surface );
|
||||
data->surface = NULL;
|
||||
destroy_gl_drawable( hwnd );
|
||||
free_win_data( data );
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue