Sweden-Number/dlls/dxgi/dxgi_main.c

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/*
* Copyright 2008 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#define DXGI_INIT_GUID
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#include "dxgi_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(dxgi);
struct dxgi_main
{
HMODULE d3d10core;
struct dxgi_device_layer *device_layers;
UINT layer_count;
};
static struct dxgi_main dxgi_main;
static void dxgi_main_cleanup(void)
{
heap_free(dxgi_main.device_layers);
FreeLibrary(dxgi_main.d3d10core);
}
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BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
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{
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switch (reason)
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{
case DLL_PROCESS_ATTACH:
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DisableThreadLibraryCalls(inst);
break;
case DLL_PROCESS_DETACH:
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if (!reserved)
dxgi_main_cleanup();
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break;
}
return TRUE;
}
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HRESULT WINAPI CreateDXGIFactory2(UINT flags, REFIID iid, void **factory)
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{
TRACE("flags %#x, iid %s, factory %p.\n", flags, debugstr_guid(iid), factory);
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if (flags)
FIXME("Ignoring flags %#x.\n", flags);
return dxgi_factory_create(iid, factory, TRUE);
}
HRESULT WINAPI CreateDXGIFactory1(REFIID iid, void **factory)
{
TRACE("iid %s, factory %p.\n", debugstr_guid(iid), factory);
return dxgi_factory_create(iid, factory, TRUE);
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}
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HRESULT WINAPI CreateDXGIFactory(REFIID iid, void **factory)
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{
TRACE("iid %s, factory %p.\n", debugstr_guid(iid), factory);
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return dxgi_factory_create(iid, factory, FALSE);
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}
static BOOL get_layer(enum dxgi_device_layer_id id, struct dxgi_device_layer *layer)
{
UINT i;
wined3d_mutex_lock();
for (i = 0; i < dxgi_main.layer_count; ++i)
{
if (dxgi_main.device_layers[i].id == id)
{
*layer = dxgi_main.device_layers[i];
wined3d_mutex_unlock();
return TRUE;
}
}
wined3d_mutex_unlock();
return FALSE;
}
static HRESULT register_d3d10core_layers(HMODULE d3d10core)
{
wined3d_mutex_lock();
if (!dxgi_main.d3d10core)
{
HRESULT hr;
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HRESULT (WINAPI *d3d11core_register_layers)(void);
HMODULE mod;
BOOL ret;
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if (!(ret = GetModuleHandleExA(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, (const char *)d3d10core, &mod)))
{
wined3d_mutex_unlock();
return E_FAIL;
}
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d3d11core_register_layers = (void *)GetProcAddress(mod, "D3D11CoreRegisterLayers");
hr = d3d11core_register_layers();
if (FAILED(hr))
{
ERR("Failed to register d3d11 layers, returning %#lx.\n", hr);
FreeLibrary(mod);
wined3d_mutex_unlock();
return hr;
}
dxgi_main.d3d10core = mod;
}
wined3d_mutex_unlock();
return S_OK;
}
HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
unsigned int flags, const D3D_FEATURE_LEVEL *feature_levels, unsigned int level_count, void **device)
{
struct layer_get_size_args get_size_args;
struct dxgi_device_layer d3d10_layer;
struct dxgi_device *dxgi_device;
UINT device_size;
DWORD count;
HRESULT hr;
TRACE("d3d10core %p, factory %p, adapter %p, flags %#x, feature_levels %p, level_count %u, device %p.\n",
d3d10core, factory, adapter, flags, feature_levels, level_count, device);
if (flags)
FIXME("Ignoring flags %#x.\n", flags);
if (TRACE_ON(dxgi))
dump_feature_levels(feature_levels, level_count);
hr = register_d3d10core_layers(d3d10core);
if (FAILED(hr))
{
ERR("Failed to register d3d10core layers, returning %#lx.\n", hr);
return hr;
}
if (!get_layer(DXGI_DEVICE_LAYER_D3D10_DEVICE, &d3d10_layer))
{
ERR("Failed to get D3D10 device layer.\n");
return E_FAIL;
}
count = 0;
hr = d3d10_layer.init(d3d10_layer.id, &count, NULL);
if (FAILED(hr))
{
WARN("Failed to initialize D3D10 device layer.\n");
return E_FAIL;
}
get_size_args.unknown0 = 0;
get_size_args.unknown1 = 0;
get_size_args.unknown2 = NULL;
get_size_args.unknown3 = NULL;
get_size_args.adapter = adapter;
get_size_args.interface_major = 10;
get_size_args.interface_minor = 1;
get_size_args.version_build = 4;
get_size_args.version_revision = 6000;
device_size = d3d10_layer.get_size(d3d10_layer.id, &get_size_args, 0);
device_size += sizeof(*dxgi_device);
if (!(dxgi_device = heap_alloc_zero(device_size)))
{
ERR("Failed to allocate device memory.\n");
return E_OUTOFMEMORY;
}
hr = dxgi_device_init(dxgi_device, &d3d10_layer, factory, adapter, feature_levels, level_count);
if (FAILED(hr))
{
WARN("Failed to initialize device, hr %#lx.\n", hr);
heap_free(dxgi_device);
*device = NULL;
return hr;
}
TRACE("Created device %p.\n", dxgi_device);
*device = &dxgi_device->IWineDXGIDevice_iface;
return S_OK;
}
HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count)
{
UINT i;
struct dxgi_device_layer *new_layers;
TRACE("layers %p, layer_count %u\n", layers, layer_count);
wined3d_mutex_lock();
if (!dxgi_main.layer_count)
new_layers = heap_alloc(layer_count * sizeof(*new_layers));
else
new_layers = heap_realloc(dxgi_main.device_layers,
(dxgi_main.layer_count + layer_count) * sizeof(*new_layers));
if (!new_layers)
{
wined3d_mutex_unlock();
ERR("Failed to allocate layer memory\n");
return E_OUTOFMEMORY;
}
for (i = 0; i < layer_count; ++i)
{
const struct dxgi_device_layer *layer = &layers[i];
TRACE("layer %d: id %#x, init %p, get_size %p, create %p\n",
i, layer->id, layer->init, layer->get_size, layer->create);
new_layers[dxgi_main.layer_count + i] = *layer;
}
dxgi_main.device_layers = new_layers;
dxgi_main.layer_count += layer_count;
wined3d_mutex_unlock();
return S_OK;
}
HRESULT WINAPI DXGIGetDebugInterface1(UINT flags, REFIID iid, void **debug)
{
TRACE("flags %#x, iid %s, debug %p.\n", flags, debugstr_guid(iid), debug);
WARN("Returning DXGI_ERROR_SDK_COMPONENT_MISSING.\n");
return DXGI_ERROR_SDK_COMPONENT_MISSING;
}