Sweden-Number/include/d3d12sdklayers.idl

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/*
* Copyright 2016-2019 Józef Kucia for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
import "d3d12.idl";
[
uuid(344488b7-6846-474b-b989-f027448245e0),
object,
local,
pointer_default(unique)
]
interface ID3D12Debug : IUnknown
{
void EnableDebugLayer();
}
[
uuid(affaa4ca-63fe-4d8e-b8ad-159000af4304),
object,
local,
pointer_default(unique)
]
interface ID3D12Debug1 : IUnknown
{
void EnableDebugLayer();
void SetEnableGPUBasedValidation(BOOL enable);
void SetEnableSynchronizedCommandQueueValidation(BOOL enable);
}