/* * Copyright 2016-2019 Józef Kucia for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ import "d3d12.idl"; [ uuid(344488b7-6846-474b-b989-f027448245e0), object, local, pointer_default(unique) ] interface ID3D12Debug : IUnknown { void EnableDebugLayer(); } [ uuid(affaa4ca-63fe-4d8e-b8ad-159000af4304), object, local, pointer_default(unique) ] interface ID3D12Debug1 : IUnknown { void EnableDebugLayer(); void SetEnableGPUBasedValidation(BOOL enable); void SetEnableSynchronizedCommandQueueValidation(BOOL enable); }