Sweden-Number/dlls/win32u/input.c

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/*
* USER Input processing
*
* Copyright 1993 Bob Amstadt
* Copyright 1996 Albrecht Kleine
* Copyright 1997 David Faure
* Copyright 1998 Morten Welinder
* Copyright 1998 Ulrich Weigand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#if 0
#pragma makedep unix
#endif
#include "win32u_private.h"
#include "wine/server.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(win);
/**********************************************************************
* NtUserAttachThreadInput (win32u.@)
*/
BOOL WINAPI NtUserAttachThreadInput( DWORD from, DWORD to, BOOL attach )
{
BOOL ret;
SERVER_START_REQ( attach_thread_input )
{
req->tid_from = from;
req->tid_to = to;
req->attach = attach;
ret = !wine_server_call_err( req );
}
SERVER_END_REQ;
return ret;
}
/**********************************************************************
* NtUserGetKeyState (win32u.@)
*
* An application calls the GetKeyState function in response to a
* keyboard-input message. This function retrieves the state of the key
* at the time the input message was generated.
*/
SHORT WINAPI NtUserGetKeyState( INT vkey )
{
SHORT retval = 0;
SERVER_START_REQ( get_key_state )
{
req->key = vkey;
if (!wine_server_call( req )) retval = (signed char)(reply->state & 0x81);
}
SERVER_END_REQ;
TRACE("key (0x%x) -> %x\n", vkey, retval);
return retval;
}