Sweden-Number/include/wine/wgl.h

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/* Automatically generated from http://www.opengl.org/registry files; DO NOT EDIT! */
#ifndef __WINE_WGL_H
#define __WINE_WGL_H
#ifndef GLAPIENTRY
#define GLAPIENTRY __stdcall
#endif
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef void GLvoid;
typedef signed char GLbyte;
typedef unsigned char GLubyte;
typedef short GLshort;
typedef unsigned short GLushort;
typedef int GLint;
typedef unsigned int GLuint;
typedef int GLclampx;
typedef int GLsizei;
typedef float GLfloat;
typedef float GLclampf;
typedef double GLdouble;
typedef double GLclampd;
typedef void *GLeglClientBufferEXT;
typedef void *GLeglImageOES;
typedef char GLchar;
typedef char GLcharARB;
typedef unsigned short GLhalf;
typedef unsigned short GLhalfARB;
typedef int GLfixed;
typedef INT_PTR GLintptr;
typedef INT_PTR GLintptrARB;
typedef INT_PTR GLsizeiptr;
typedef INT_PTR GLsizeiptrARB;
typedef INT64 GLint64;
typedef INT64 GLint64EXT;
typedef UINT64 GLuint64;
typedef UINT64 GLuint64EXT;
typedef struct __GLsync *GLsync;
struct _cl_context;
struct _cl_event;
typedef void *GLDEBUGPROC;
typedef void *GLDEBUGPROCARB;
typedef void *GLDEBUGPROCKHR;
typedef void *GLDEBUGPROCAMD;
typedef unsigned short GLhalfNV;
typedef GLintptr GLvdpauSurfaceNV;
typedef void *GLVULKANPROCNV;
struct _GPU_DEVICE {
DWORD cb;
CHAR DeviceName[32];
CHAR DeviceString[128];
DWORD Flags;
RECT rcVirtualScreen;
};
DECLARE_HANDLE(HPBUFFERARB);
DECLARE_HANDLE(HPBUFFEREXT);
DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);
DECLARE_HANDLE(HPVIDEODEV);
DECLARE_HANDLE(HPGPUNV);
DECLARE_HANDLE(HGPUNV);
DECLARE_HANDLE(HVIDEOINPUTDEVICENV);
typedef struct _GPU_DEVICE GPU_DEVICE;
typedef struct _GPU_DEVICE *PGPU_DEVICE;
typedef unsigned int GLhandleARB;
#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
#define ERROR_INVALID_PROFILE_ARB 0x2096
#define ERROR_INVALID_VERSION_ARB 0x2095
#define GL_1PASS_EXT 0x80A1
#define GL_1PASS_SGIS 0x80A1
#define GL_2D 0x0600
#define GL_2PASS_0_EXT 0x80A2
#define GL_2PASS_0_SGIS 0x80A2
#define GL_2PASS_1_EXT 0x80A3
#define GL_2PASS_1_SGIS 0x80A3
#define GL_2X_BIT_ATI 0x00000001
#define GL_2_BYTES 0x1407
#define GL_2_BYTES_NV 0x1407
#define GL_3D 0x0601
#define GL_3D_COLOR 0x0602
#define GL_3D_COLOR_TEXTURE 0x0603
#define GL_3_BYTES 0x1408
#define GL_3_BYTES_NV 0x1408
#define GL_422_AVERAGE_EXT 0x80CE
#define GL_422_EXT 0x80CC
#define GL_422_REV_AVERAGE_EXT 0x80CF
#define GL_422_REV_EXT 0x80CD
#define GL_4D_COLOR_TEXTURE 0x0604
#define GL_4PASS_0_EXT 0x80A4
#define GL_4PASS_0_SGIS 0x80A4
#define GL_4PASS_1_EXT 0x80A5
#define GL_4PASS_1_SGIS 0x80A5
#define GL_4PASS_2_EXT 0x80A6
#define GL_4PASS_2_SGIS 0x80A6
#define GL_4PASS_3_EXT 0x80A7
#define GL_4PASS_3_SGIS 0x80A7
#define GL_4X_BIT_ATI 0x00000002
#define GL_4_BYTES 0x1409
#define GL_4_BYTES_NV 0x1409
#define GL_8X_BIT_ATI 0x00000004
#define GL_ABGR_EXT 0x8000
#define GL_ACCUM 0x0100
#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
#define GL_ACCUM_ALPHA_BITS 0x0D5B
#define GL_ACCUM_BLUE_BITS 0x0D5A
#define GL_ACCUM_BUFFER_BIT 0x00000200
#define GL_ACCUM_CLEAR_VALUE 0x0B80
#define GL_ACCUM_GREEN_BITS 0x0D59
#define GL_ACCUM_RED_BITS 0x0D58
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
#define GL_ACTIVE_ATTRIBUTES 0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_ACTIVE_PROGRAM 0x8259
#define GL_ACTIVE_PROGRAM_EXT 0x8B8D
#define GL_ACTIVE_RESOURCES 0x92F5
#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
#define GL_ACTIVE_SUBROUTINES 0x8DE5
#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
#define GL_ACTIVE_TEXTURE 0x84E0
#define GL_ACTIVE_TEXTURE_ARB 0x84E0
#define GL_ACTIVE_UNIFORMS 0x8B86
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define GL_ACTIVE_VARIABLES 0x9305
#define GL_ACTIVE_VARYINGS_NV 0x8C81
#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
#define GL_ADD 0x0104
#define GL_ADD_ATI 0x8963
#define GL_ADD_SIGNED 0x8574
#define GL_ADD_SIGNED_ARB 0x8574
#define GL_ADD_SIGNED_EXT 0x8574
#define GL_ADJACENT_PAIRS_NV 0x90AE
#define GL_AFFINE_2D_NV 0x9092
#define GL_AFFINE_3D_NV 0x9094
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
#define GL_ALL_COMPLETED_NV 0x84F2
#define GL_ALL_PIXELS_AMD 0xFFFFFFFF
#define GL_ALL_SHADER_BITS 0xFFFFFFFF
#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
#define GL_ALL_STATIC_DATA_IBM 103060
#define GL_ALPHA 0x1906
#define GL_ALPHA12 0x803D
#define GL_ALPHA12_EXT 0x803D
#define GL_ALPHA16 0x803E
#define GL_ALPHA16F_ARB 0x881C
#define GL_ALPHA16I_EXT 0x8D8A
#define GL_ALPHA16UI_EXT 0x8D78
#define GL_ALPHA16_EXT 0x803E
#define GL_ALPHA16_SNORM 0x9018
#define GL_ALPHA32F_ARB 0x8816
#define GL_ALPHA32I_EXT 0x8D84
#define GL_ALPHA32UI_EXT 0x8D72
#define GL_ALPHA4 0x803B
#define GL_ALPHA4_EXT 0x803B
#define GL_ALPHA8 0x803C
#define GL_ALPHA8I_EXT 0x8D90
#define GL_ALPHA8UI_EXT 0x8D7E
#define GL_ALPHA8_EXT 0x803C
#define GL_ALPHA8_SNORM 0x9014
#define GL_ALPHA_BIAS 0x0D1D
#define GL_ALPHA_BITS 0x0D55
#define GL_ALPHA_FLOAT16_APPLE 0x881C
#define GL_ALPHA_FLOAT16_ATI 0x881C
#define GL_ALPHA_FLOAT32_APPLE 0x8816
#define GL_ALPHA_FLOAT32_ATI 0x8816
#define GL_ALPHA_INTEGER 0x8D97
#define GL_ALPHA_INTEGER_EXT 0x8D97
#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
#define GL_ALPHA_MAX_SGIX 0x8321
#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
#define GL_ALPHA_MIN_SGIX 0x8320
#define GL_ALPHA_REF_COMMAND_NV 0x000F
#define GL_ALPHA_SCALE 0x0D1C
#define GL_ALPHA_SNORM 0x9010
#define GL_ALPHA_TEST 0x0BC0
#define GL_ALPHA_TEST_FUNC 0x0BC1
#define GL_ALPHA_TEST_REF 0x0BC2
#define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D
#define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F
#define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E
#define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF
#define GL_ALREADY_SIGNALED 0x911A
#define GL_ALWAYS 0x0207
#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
#define GL_AMBIENT 0x1200
#define GL_AMBIENT_AND_DIFFUSE 0x1602
#define GL_AND 0x1501
#define GL_AND_INVERTED 0x1504
#define GL_AND_REVERSE 0x1502
#define GL_ANY_SAMPLES_PASSED 0x8C2F
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
#define GL_ARC_TO_NV 0xFE
#define GL_ARRAY_BUFFER 0x8892
#define GL_ARRAY_BUFFER_ARB 0x8892
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
#define GL_ARRAY_SIZE 0x92FB
#define GL_ARRAY_STRIDE 0x92FE
#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
#define GL_ASYNC_MARKER_SGIX 0x8329
#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4
#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_ATTENUATION_EXT 0x834D
#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009
#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
#define GL_ATTRIB_STACK_DEPTH 0x0BB0
#define GL_AUTO_GENERATE_MIPMAP 0x8295
#define GL_AUTO_NORMAL 0x0D80
#define GL_AUX0 0x0409
#define GL_AUX1 0x040A
#define GL_AUX2 0x040B
#define GL_AUX3 0x040C
#define GL_AUX_BUFFERS 0x0C00
#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
#define GL_AVERAGE_EXT 0x8335
#define GL_AVERAGE_HP 0x8160
#define GL_BACK 0x0405
#define GL_BACK_LEFT 0x0402
#define GL_BACK_NORMALS_HINT_PGI 0x1A223
#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
#define GL_BACK_RIGHT 0x0403
#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
#define GL_BEVEL_NV 0x90A6
#define GL_BGR 0x80E0
#define GL_BGRA 0x80E1
#define GL_BGRA_EXT 0x80E1
#define GL_BGRA_INTEGER 0x8D9B
#define GL_BGRA_INTEGER_EXT 0x8D9B
#define GL_BGR_EXT 0x80E0
#define GL_BGR_INTEGER 0x8D9A
#define GL_BGR_INTEGER_EXT 0x8D9A
#define GL_BIAS_BIT_ATI 0x00000008
#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
#define GL_BINORMAL_ARRAY_EXT 0x843A
#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
#define GL_BITMAP 0x1A00
#define GL_BITMAP_TOKEN 0x0704
#define GL_BLACKHOLE_RENDER_INTEL 0x83FC
#define GL_BLEND 0x0BE2
#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
#define GL_BLEND_COLOR 0x8005
#define GL_BLEND_COLOR_COMMAND_NV 0x000B
#define GL_BLEND_COLOR_EXT 0x8005
#define GL_BLEND_DST 0x0BE0
#define GL_BLEND_DST_ALPHA 0x80CA
#define GL_BLEND_DST_ALPHA_EXT 0x80CA
#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_DST_RGB_EXT 0x80C8
#define GL_BLEND_EQUATION 0x8009
#define GL_BLEND_EQUATION_ALPHA 0x883D
#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
#define GL_BLEND_EQUATION_EXT 0x8009
#define GL_BLEND_EQUATION_RGB 0x8009
#define GL_BLEND_EQUATION_RGB_EXT 0x8009
#define GL_BLEND_OVERLAP_NV 0x9281
#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
#define GL_BLEND_SRC 0x0BE1
#define GL_BLEND_SRC_ALPHA 0x80CB
#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLEND_SRC_RGB_EXT 0x80C9
#define GL_BLOCK_INDEX 0x92FD
#define GL_BLUE 0x1905
#define GL_BLUE_BIAS 0x0D1B
#define GL_BLUE_BITS 0x0D54
#define GL_BLUE_BIT_ATI 0x00000004
#define GL_BLUE_INTEGER 0x8D96
#define GL_BLUE_INTEGER_EXT 0x8D96
#define GL_BLUE_MAX_CLAMP_INGR 0x8566
#define GL_BLUE_MIN_CLAMP_INGR 0x8562
#define GL_BLUE_NV 0x1905
#define GL_BLUE_SCALE 0x0D1A
#define GL_BOLD_BIT_NV 0x01
#define GL_BOOL 0x8B56
#define GL_BOOL_ARB 0x8B56
#define GL_BOOL_VEC2 0x8B57
#define GL_BOOL_VEC2_ARB 0x8B57
#define GL_BOOL_VEC3 0x8B58
#define GL_BOOL_VEC3_ARB 0x8B58
#define GL_BOOL_VEC4 0x8B59
#define GL_BOOL_VEC4_ARB 0x8B59
#define GL_BOUNDING_BOX_NV 0x908D
#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
#define GL_BUFFER 0x82E0
#define GL_BUFFER_ACCESS 0x88BB
#define GL_BUFFER_ACCESS_ARB 0x88BB
#define GL_BUFFER_ACCESS_FLAGS 0x911F
#define GL_BUFFER_BINDING 0x9302
#define GL_BUFFER_DATA_SIZE 0x9303
#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
#define GL_BUFFER_KHR 0x82E0
#define GL_BUFFER_MAPPED 0x88BC
#define GL_BUFFER_MAPPED_ARB 0x88BC
#define GL_BUFFER_MAP_LENGTH 0x9120
#define GL_BUFFER_MAP_OFFSET 0x9121
#define GL_BUFFER_MAP_POINTER 0x88BD
#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
#define GL_BUFFER_OBJECT_APPLE 0x85B3
#define GL_BUFFER_OBJECT_EXT 0x9151
#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
#define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_SIZE_ARB 0x8764
#define GL_BUFFER_STORAGE_FLAGS 0x8220
#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
#define GL_BUFFER_USAGE 0x8765
#define GL_BUFFER_USAGE_ARB 0x8765
#define GL_BUFFER_VARIABLE 0x92E5
#define GL_BUMP_ENVMAP_ATI 0x877B
#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
#define GL_BUMP_ROT_MATRIX_ATI 0x8775
#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
#define GL_BUMP_TARGET_ATI 0x877C
#define GL_BUMP_TEX_UNITS_ATI 0x8778
#define GL_BYTE 0x1400
#define GL_C3F_V3F 0x2A24
#define GL_C4F_N3F_V3F 0x2A26
#define GL_C4UB_V2F 0x2A22
#define GL_C4UB_V3F 0x2A23
#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
#define GL_CAVEAT_SUPPORT 0x82B8
#define GL_CCW 0x0901
#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
#define GL_CLAMP 0x2900
#define GL_CLAMP_FRAGMENT_COLOR 0x891B
#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
#define GL_CLAMP_READ_COLOR 0x891C
#define GL_CLAMP_READ_COLOR_ARB 0x891C
#define GL_CLAMP_TO_BORDER 0x812D
#define GL_CLAMP_TO_BORDER_ARB 0x812D
#define GL_CLAMP_TO_BORDER_SGIS 0x812D
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_CLAMP_TO_EDGE_SGIS 0x812F
#define GL_CLAMP_VERTEX_COLOR 0x891A
#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
#define GL_CLEAR 0x1500
#define GL_CLEAR_BUFFER 0x82B4
#define GL_CLEAR_TEXTURE 0x9365
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
#define GL_CLIENT_STORAGE_BIT 0x0200
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6
#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6
#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7
#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7
#define GL_CLIP_DEPTH_MODE 0x935D
#define GL_CLIP_DISTANCE0 0x3000
#define GL_CLIP_DISTANCE1 0x3001
#define GL_CLIP_DISTANCE2 0x3002
#define GL_CLIP_DISTANCE3 0x3003
#define GL_CLIP_DISTANCE4 0x3004
#define GL_CLIP_DISTANCE5 0x3005
#define GL_CLIP_DISTANCE6 0x3006
#define GL_CLIP_DISTANCE7 0x3007
#define GL_CLIP_DISTANCE_NV 0x8C7A
#define GL_CLIP_FAR_HINT_PGI 0x1A221
#define GL_CLIP_NEAR_HINT_PGI 0x1A220
#define GL_CLIP_ORIGIN 0x935C
#define GL_CLIP_PLANE0 0x3000
#define GL_CLIP_PLANE1 0x3001
#define GL_CLIP_PLANE2 0x3002
#define GL_CLIP_PLANE3 0x3003
#define GL_CLIP_PLANE4 0x3004
#define GL_CLIP_PLANE5 0x3005
#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
#define GL_CLOSE_PATH_NV 0x00
#define GL_CMYKA_EXT 0x800D
#define GL_CMYK_EXT 0x800C
#define GL_CND0_ATI 0x896B
#define GL_CND_ATI 0x896A
#define GL_COEFF 0x0A00
#define GL_COLOR 0x1800
#define GL_COLOR3_BIT_PGI 0x00010000
#define GL_COLOR4_BIT_PGI 0x00020000
#define GL_COLORBURN_KHR 0x929A
#define GL_COLORBURN_NV 0x929A
#define GL_COLORDODGE_KHR 0x9299
#define GL_COLORDODGE_NV 0x9299
#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
#define GL_COLOR_ARRAY 0x8076
#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
#define GL_COLOR_ARRAY_EXT 0x8076
#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
#define GL_COLOR_ARRAY_LIST_IBM 103072
#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
#define GL_COLOR_ARRAY_POINTER 0x8090
#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
#define GL_COLOR_ARRAY_SIZE 0x8081
#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
#define GL_COLOR_ARRAY_STRIDE 0x8083
#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
#define GL_COLOR_ARRAY_TYPE 0x8082
#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
#define GL_COLOR_ATTACHMENT1 0x8CE1
#define GL_COLOR_ATTACHMENT10 0x8CEA
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
#define GL_COLOR_ATTACHMENT11 0x8CEB
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
#define GL_COLOR_ATTACHMENT12 0x8CEC
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
#define GL_COLOR_ATTACHMENT13 0x8CED
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
#define GL_COLOR_ATTACHMENT14 0x8CEE
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
#define GL_COLOR_ATTACHMENT15 0x8CEF
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
#define GL_COLOR_ATTACHMENT16 0x8CF0
#define GL_COLOR_ATTACHMENT17 0x8CF1
#define GL_COLOR_ATTACHMENT18 0x8CF2
#define GL_COLOR_ATTACHMENT19 0x8CF3
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
#define GL_COLOR_ATTACHMENT2 0x8CE2
#define GL_COLOR_ATTACHMENT20 0x8CF4
#define GL_COLOR_ATTACHMENT21 0x8CF5
#define GL_COLOR_ATTACHMENT22 0x8CF6
#define GL_COLOR_ATTACHMENT23 0x8CF7
#define GL_COLOR_ATTACHMENT24 0x8CF8
#define GL_COLOR_ATTACHMENT25 0x8CF9
#define GL_COLOR_ATTACHMENT26 0x8CFA
#define GL_COLOR_ATTACHMENT27 0x8CFB
#define GL_COLOR_ATTACHMENT28 0x8CFC
#define GL_COLOR_ATTACHMENT29 0x8CFD
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
#define GL_COLOR_ATTACHMENT3 0x8CE3
#define GL_COLOR_ATTACHMENT30 0x8CFE
#define GL_COLOR_ATTACHMENT31 0x8CFF
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
#define GL_COLOR_ATTACHMENT4 0x8CE4
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
#define GL_COLOR_ATTACHMENT5 0x8CE5
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
#define GL_COLOR_ATTACHMENT6 0x8CE6
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
#define GL_COLOR_ATTACHMENT7 0x8CE7
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
#define GL_COLOR_ATTACHMENT8 0x8CE8
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
#define GL_COLOR_ATTACHMENT9 0x8CE9
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_COMPONENTS 0x8283
#define GL_COLOR_ENCODING 0x8296
#define GL_COLOR_FLOAT_APPLE 0x8A0F
#define GL_COLOR_INDEX 0x1900
#define GL_COLOR_INDEX12_EXT 0x80E6
#define GL_COLOR_INDEX16_EXT 0x80E7
#define GL_COLOR_INDEX1_EXT 0x80E2
#define GL_COLOR_INDEX2_EXT 0x80E3
#define GL_COLOR_INDEX4_EXT 0x80E4
#define GL_COLOR_INDEX8_EXT 0x80E5
#define GL_COLOR_INDEXES 0x1603
#define GL_COLOR_LOGIC_OP 0x0BF2
#define GL_COLOR_MATERIAL 0x0B57
#define GL_COLOR_MATERIAL_FACE 0x0B55
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
#define GL_COLOR_MATRIX 0x80B1
#define GL_COLOR_MATRIX_SGI 0x80B1
#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
#define GL_COLOR_RENDERABLE 0x8286
#define GL_COLOR_SAMPLES_NV 0x8E20
#define GL_COLOR_SUM 0x8458
#define GL_COLOR_SUM_ARB 0x8458
#define GL_COLOR_SUM_CLAMP_NV 0x854F
#define GL_COLOR_SUM_EXT 0x8458
#define GL_COLOR_TABLE 0x80D0
#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
#define GL_COLOR_TABLE_BIAS 0x80D7
#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
#define GL_COLOR_TABLE_FORMAT 0x80D8
#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
#define GL_COLOR_TABLE_RED_SIZE 0x80DA
#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
#define GL_COLOR_TABLE_SCALE 0x80D6
#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
#define GL_COLOR_TABLE_SGI 0x80D0
#define GL_COLOR_TABLE_WIDTH 0x80D9
#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_COMBINE 0x8570
#define GL_COMBINE4_NV 0x8503
#define GL_COMBINER0_NV 0x8550
#define GL_COMBINER1_NV 0x8551
#define GL_COMBINER2_NV 0x8552
#define GL_COMBINER3_NV 0x8553
#define GL_COMBINER4_NV 0x8554
#define GL_COMBINER5_NV 0x8555
#define GL_COMBINER6_NV 0x8556
#define GL_COMBINER7_NV 0x8557
#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
#define GL_COMBINER_AB_OUTPUT_NV 0x854A
#define GL_COMBINER_BIAS_NV 0x8549
#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
#define GL_COMBINER_CD_OUTPUT_NV 0x854B
#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
#define GL_COMBINER_INPUT_NV 0x8542
#define GL_COMBINER_MAPPING_NV 0x8543
#define GL_COMBINER_MUX_SUM_NV 0x8547
#define GL_COMBINER_SCALE_NV 0x8548
#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
#define GL_COMBINE_ALPHA 0x8572
#define GL_COMBINE_ALPHA_ARB 0x8572
#define GL_COMBINE_ALPHA_EXT 0x8572
#define GL_COMBINE_ARB 0x8570
#define GL_COMBINE_EXT 0x8570
#define GL_COMBINE_RGB 0x8571
#define GL_COMBINE_RGB_ARB 0x8571
#define GL_COMBINE_RGB_EXT 0x8571
#define GL_COMMAND_BARRIER_BIT 0x00000040
#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
#define GL_COMPARE_R_TO_TEXTURE 0x884E
#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
#define GL_COMPILE 0x1300
#define GL_COMPILE_AND_EXECUTE 0x1301
#define GL_COMPILE_STATUS 0x8B81
#define GL_COMPLETION_STATUS_ARB 0x91B1
#define GL_COMPLETION_STATUS_KHR 0x91B1
#define GL_COMPRESSED_ALPHA 0x84E9
#define GL_COMPRESSED_ALPHA_ARB 0x84E9
#define GL_COMPRESSED_INTENSITY 0x84EC
#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
#define GL_COMPRESSED_LUMINANCE 0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
#define GL_COMPRESSED_R11_EAC 0x9270
#define GL_COMPRESSED_RED 0x8225
#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
#define GL_COMPRESSED_RED_RGTC1 0x8DBB
#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
#define GL_COMPRESSED_RG 0x8226
#define GL_COMPRESSED_RG11_EAC 0x9272
#define GL_COMPRESSED_RGB 0x84ED
#define GL_COMPRESSED_RGB8_ETC2 0x9274
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
#define GL_COMPRESSED_RGBA 0x84EE
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
#define GL_COMPRESSED_RGBA_ARB 0x84EE
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
#define GL_COMPRESSED_RGB_ARB 0x84ED
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
#define GL_COMPRESSED_RG_RGTC2 0x8DBD
#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
#define GL_COMPRESSED_SLUMINANCE 0x8C4A
#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
#define GL_COMPRESSED_SRGB 0x8C48
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
#define GL_COMPRESSED_SRGB_EXT 0x8C48
#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
#define GL_COMPUTE_PROGRAM_NV 0x90FB
#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC
#define GL_COMPUTE_SHADER 0x91B9
#define GL_COMPUTE_SHADER_BIT 0x00000020
#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5
#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5
#define GL_COMPUTE_SUBROUTINE 0x92ED
#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
#define GL_COMPUTE_TEXTURE 0x82A0
#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
#define GL_COMP_BIT_ATI 0x00000002
#define GL_CONDITION_SATISFIED 0x911C
#define GL_CONFORMANT_NV 0x9374
#define GL_CONIC_CURVE_TO_NV 0x1A
#define GL_CONJOINT_NV 0x9284
#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE
#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346
#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B
#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379
#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A
#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D
#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E
#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550
#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F
#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
#define GL_CONSTANT 0x8576
#define GL_CONSTANT_ALPHA 0x8003
#define GL_CONSTANT_ALPHA_EXT 0x8003
#define GL_CONSTANT_ARB 0x8576
#define GL_CONSTANT_ATTENUATION 0x1207
#define GL_CONSTANT_BORDER 0x8151
#define GL_CONSTANT_BORDER_HP 0x8151
#define GL_CONSTANT_COLOR 0x8001
#define GL_CONSTANT_COLOR0_NV 0x852A
#define GL_CONSTANT_COLOR1_NV 0x852B
#define GL_CONSTANT_COLOR_EXT 0x8001
#define GL_CONSTANT_EXT 0x8576
#define GL_CONSTANT_NV 0x8576
#define GL_CONST_EYE_NV 0x86E5
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
#define GL_CONTEXT_FLAGS 0x821E
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008
#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
#define GL_CONTEXT_LOST 0x0507
#define GL_CONTEXT_LOST_KHR 0x0507
#define GL_CONTEXT_PROFILE_MASK 0x9126
#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC
#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB
#define GL_CONTEXT_ROBUST_ACCESS 0x90F3
#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3
#define GL_CONTINUOUS_AMD 0x9007
#define GL_CONTRAST_NV 0x92A1
#define GL_CONVEX_HULL_NV 0x908B
#define GL_CONVOLUTION_1D 0x8010
#define GL_CONVOLUTION_1D_EXT 0x8010
#define GL_CONVOLUTION_2D 0x8011
#define GL_CONVOLUTION_2D_EXT 0x8011
#define GL_CONVOLUTION_BORDER_COLOR 0x8154
#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
#define GL_CONVOLUTION_BORDER_MODE 0x8013
#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
#define GL_CONVOLUTION_FILTER_BIAS 0x8015
#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
#define GL_CONVOLUTION_FILTER_SCALE 0x8014
#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
#define GL_CONVOLUTION_FORMAT 0x8017
#define GL_CONVOLUTION_FORMAT_EXT 0x8017
#define GL_CONVOLUTION_HEIGHT 0x8019
#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
#define GL_CONVOLUTION_HINT_SGIX 0x8316
#define GL_CONVOLUTION_WIDTH 0x8018
#define GL_CONVOLUTION_WIDTH_EXT 0x8018
#define GL_CON_0_ATI 0x8941
#define GL_CON_10_ATI 0x894B
#define GL_CON_11_ATI 0x894C
#define GL_CON_12_ATI 0x894D
#define GL_CON_13_ATI 0x894E
#define GL_CON_14_ATI 0x894F
#define GL_CON_15_ATI 0x8950
#define GL_CON_16_ATI 0x8951
#define GL_CON_17_ATI 0x8952
#define GL_CON_18_ATI 0x8953
#define GL_CON_19_ATI 0x8954
#define GL_CON_1_ATI 0x8942
#define GL_CON_20_ATI 0x8955
#define GL_CON_21_ATI 0x8956
#define GL_CON_22_ATI 0x8957
#define GL_CON_23_ATI 0x8958
#define GL_CON_24_ATI 0x8959
#define GL_CON_25_ATI 0x895A
#define GL_CON_26_ATI 0x895B
#define GL_CON_27_ATI 0x895C
#define GL_CON_28_ATI 0x895D
#define GL_CON_29_ATI 0x895E
#define GL_CON_2_ATI 0x8943
#define GL_CON_30_ATI 0x895F
#define GL_CON_31_ATI 0x8960
#define GL_CON_3_ATI 0x8944
#define GL_CON_4_ATI 0x8945
#define GL_CON_5_ATI 0x8946
#define GL_CON_6_ATI 0x8947
#define GL_CON_7_ATI 0x8948
#define GL_CON_8_ATI 0x8949
#define GL_CON_9_ATI 0x894A
#define GL_COORD_REPLACE 0x8862
#define GL_COORD_REPLACE_ARB 0x8862
#define GL_COORD_REPLACE_NV 0x8862
#define GL_COPY 0x1503
#define GL_COPY_INVERTED 0x150C
#define GL_COPY_PIXEL_TOKEN 0x0706
#define GL_COPY_READ_BUFFER 0x8F36
#define GL_COPY_READ_BUFFER_BINDING 0x8F36
#define GL_COPY_WRITE_BUFFER 0x8F37
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
#define GL_COUNTER_RANGE_AMD 0x8BC1
#define GL_COUNTER_TYPE_AMD 0x8BC0
#define GL_COUNT_DOWN_NV 0x9089
#define GL_COUNT_UP_NV 0x9088
#define GL_COVERAGE_MODULATION_NV 0x9332
#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331
#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333
#define GL_CUBIC_CURVE_TO_NV 0x0C
#define GL_CUBIC_EXT 0x8334
#define GL_CUBIC_HP 0x815F
#define GL_CULL_FACE 0x0B44
#define GL_CULL_FACE_MODE 0x0B45
#define GL_CULL_FRAGMENT_NV 0x86E7
#define GL_CULL_MODES_NV 0x86E0
#define GL_CULL_VERTEX_EXT 0x81AA
#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
#define GL_CULL_VERTEX_IBM 103050
#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
#define GL_CURRENT_ATTRIB_NV 0x8626
#define GL_CURRENT_BINORMAL_EXT 0x843C
#define GL_CURRENT_BIT 0x00000001
#define GL_CURRENT_COLOR 0x0B00
#define GL_CURRENT_FOG_COORD 0x8453
#define GL_CURRENT_FOG_COORDINATE 0x8453
#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
#define GL_CURRENT_INDEX 0x0B01
#define GL_CURRENT_MATRIX_ARB 0x8641
#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
#define GL_CURRENT_MATRIX_NV 0x8641
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
#define GL_CURRENT_NORMAL 0x0B02
#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
#define GL_CURRENT_PROGRAM 0x8B8D
#define GL_CURRENT_QUERY 0x8865
#define GL_CURRENT_QUERY_ARB 0x8865
#define GL_CURRENT_RASTER_COLOR 0x0B04
#define GL_CURRENT_RASTER_DISTANCE 0x0B09
#define GL_CURRENT_RASTER_INDEX 0x0B05
#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
#define GL_CURRENT_RASTER_POSITION 0x0B07
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
#define GL_CURRENT_SECONDARY_COLOR 0x8459
#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
#define GL_CURRENT_TANGENT_EXT 0x843B
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
#define GL_CURRENT_TIME_NV 0x8E28
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
#define GL_CURRENT_VERTEX_EXT 0x87E2
#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
#define GL_CURRENT_WEIGHT_ARB 0x86A8
#define GL_CW 0x0900
#define GL_D3D12_FENCE_VALUE_EXT 0x9595
#define GL_DARKEN_KHR 0x9297
#define GL_DARKEN_NV 0x9297
#define GL_DATA_BUFFER_AMD 0x9151
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244
#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245
#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D
#define GL_DEBUG_LOGGED_MESSAGES 0x9145
#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
#define GL_DEBUG_OUTPUT 0x92E0
#define GL_DEBUG_OUTPUT_KHR 0x92E0
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
#define GL_DEBUG_SEVERITY_HIGH 0x9146
#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146
#define GL_DEBUG_SEVERITY_LOW 0x9148
#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B
#define GL_DEBUG_SOURCE_API 0x8246
#define GL_DEBUG_SOURCE_API_ARB 0x8246
#define GL_DEBUG_SOURCE_API_KHR 0x8246
#define GL_DEBUG_SOURCE_APPLICATION 0x824A
#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A
#define GL_DEBUG_SOURCE_OTHER 0x824B
#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D
#define GL_DEBUG_TYPE_ERROR 0x824C
#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
#define GL_DEBUG_TYPE_ERROR_KHR 0x824C
#define GL_DEBUG_TYPE_MARKER 0x8268
#define GL_DEBUG_TYPE_MARKER_KHR 0x8268
#define GL_DEBUG_TYPE_OTHER 0x8251
#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
#define GL_DEBUG_TYPE_OTHER_KHR 0x8251
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250
#define GL_DEBUG_TYPE_POP_GROUP 0x826A
#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A
#define GL_DEBUG_TYPE_PORTABILITY 0x824F
#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F
#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E
#define GL_DECAL 0x2101
#define GL_DECODE_EXT 0x8A49
#define GL_DECR 0x1E03
#define GL_DECR_WRAP 0x8508
#define GL_DECR_WRAP_EXT 0x8508
#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581
#define GL_DEFORMATIONS_MASK_SGIX 0x8196
#define GL_DELETE_STATUS 0x8B80
#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
#define GL_DEPTH 0x1801
#define GL_DEPTH24_STENCIL8 0x88F0
#define GL_DEPTH24_STENCIL8_EXT 0x88F0
#define GL_DEPTH32F_STENCIL8 0x8CAD
#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
#define GL_DEPTH_BIAS 0x0D1F
#define GL_DEPTH_BITS 0x0D56
#define GL_DEPTH_BOUNDS_EXT 0x8891
#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
#define GL_DEPTH_CLAMP 0x864F
#define GL_DEPTH_CLAMP_FAR_AMD 0x901F
#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
#define GL_DEPTH_CLAMP_NV 0x864F
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_COMPONENT 0x1902
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_DEPTH_COMPONENT16_ARB 0x81A5
#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
#define GL_DEPTH_COMPONENT24 0x81A6
#define GL_DEPTH_COMPONENT24_ARB 0x81A6
#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
#define GL_DEPTH_COMPONENT32 0x81A7
#define GL_DEPTH_COMPONENT32F 0x8CAC
#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
#define GL_DEPTH_COMPONENT32_ARB 0x81A7
#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
#define GL_DEPTH_COMPONENTS 0x8284
#define GL_DEPTH_FUNC 0x0B74
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_RENDERABLE 0x8287
#define GL_DEPTH_SAMPLES_NV 0x932D
#define GL_DEPTH_SCALE 0x0D1E
#define GL_DEPTH_STENCIL 0x84F9
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
#define GL_DEPTH_STENCIL_EXT 0x84F9
#define GL_DEPTH_STENCIL_NV 0x84F9
#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
#define GL_DEPTH_TEST 0x0B71
#define GL_DEPTH_TEXTURE_MODE 0x884B
#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DETACHED_BUFFERS_NV 0x95AB
#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9
#define GL_DETACHED_TEXTURES_NV 0x95AA
#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
#define GL_DEVICE_LUID_EXT 0x9599
#define GL_DEVICE_NODE_MASK_EXT 0x959A
#define GL_DEVICE_UUID_EXT 0x9597
#define GL_DIFFERENCE_KHR 0x929E
#define GL_DIFFERENCE_NV 0x929E
#define GL_DIFFUSE 0x1201
#define GL_DISCARD_ATI 0x8763
#define GL_DISCARD_NV 0x8530
#define GL_DISCRETE_AMD 0x9006
#define GL_DISJOINT_NV 0x9283
#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
#define GL_DISPLAY_LIST 0x82E7
#define GL_DISTANCE_ATTENUATION_EXT 0x8129
#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
#define GL_DITHER 0x0BD0
#define GL_DOMAIN 0x0A02
#define GL_DONT_CARE 0x1100
#define GL_DOT2_ADD_ATI 0x896C
#define GL_DOT3_ATI 0x8966
#define GL_DOT3_RGB 0x86AE
#define GL_DOT3_RGBA 0x86AF
#define GL_DOT3_RGBA_ARB 0x86AF
#define GL_DOT3_RGBA_EXT 0x8741
#define GL_DOT3_RGB_ARB 0x86AE
#define GL_DOT3_RGB_EXT 0x8740
#define GL_DOT4_ATI 0x8967
#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
#define GL_DOT_PRODUCT_NV 0x86EC
#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
#define GL_DOUBLE 0x140A
#define GL_DOUBLEBUFFER 0x0C32
#define GL_DOUBLE_MAT2 0x8F46
#define GL_DOUBLE_MAT2_EXT 0x8F46
#define GL_DOUBLE_MAT2x3 0x8F49
#define GL_DOUBLE_MAT2x3_EXT 0x8F49
#define GL_DOUBLE_MAT2x4 0x8F4A
#define GL_DOUBLE_MAT2x4_EXT 0x8F4A
#define GL_DOUBLE_MAT3 0x8F47
#define GL_DOUBLE_MAT3_EXT 0x8F47
#define GL_DOUBLE_MAT3x2 0x8F4B
#define GL_DOUBLE_MAT3x2_EXT 0x8F4B
#define GL_DOUBLE_MAT3x4 0x8F4C
#define GL_DOUBLE_MAT3x4_EXT 0x8F4C
#define GL_DOUBLE_MAT4 0x8F48
#define GL_DOUBLE_MAT4_EXT 0x8F48
#define GL_DOUBLE_MAT4x2 0x8F4D
#define GL_DOUBLE_MAT4x2_EXT 0x8F4D
#define GL_DOUBLE_MAT4x3 0x8F4E
#define GL_DOUBLE_MAT4x3_EXT 0x8F4E
#define GL_DOUBLE_VEC2 0x8FFC
#define GL_DOUBLE_VEC2_EXT 0x8FFC
#define GL_DOUBLE_VEC3 0x8FFD
#define GL_DOUBLE_VEC3_EXT 0x8FFD
#define GL_DOUBLE_VEC4 0x8FFE
#define GL_DOUBLE_VEC4_EXT 0x8FFE
#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003
#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007
#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005
#define GL_DRAW_BUFFER 0x0C01
#define GL_DRAW_BUFFER0 0x8825
#define GL_DRAW_BUFFER0_ARB 0x8825
#define GL_DRAW_BUFFER0_ATI 0x8825
#define GL_DRAW_BUFFER1 0x8826
#define GL_DRAW_BUFFER10 0x882F
#define GL_DRAW_BUFFER10_ARB 0x882F
#define GL_DRAW_BUFFER10_ATI 0x882F
#define GL_DRAW_BUFFER11 0x8830
#define GL_DRAW_BUFFER11_ARB 0x8830
#define GL_DRAW_BUFFER11_ATI 0x8830
#define GL_DRAW_BUFFER12 0x8831
#define GL_DRAW_BUFFER12_ARB 0x8831
#define GL_DRAW_BUFFER12_ATI 0x8831
#define GL_DRAW_BUFFER13 0x8832
#define GL_DRAW_BUFFER13_ARB 0x8832
#define GL_DRAW_BUFFER13_ATI 0x8832
#define GL_DRAW_BUFFER14 0x8833
#define GL_DRAW_BUFFER14_ARB 0x8833
#define GL_DRAW_BUFFER14_ATI 0x8833
#define GL_DRAW_BUFFER15 0x8834
#define GL_DRAW_BUFFER15_ARB 0x8834
#define GL_DRAW_BUFFER15_ATI 0x8834
#define GL_DRAW_BUFFER1_ARB 0x8826
#define GL_DRAW_BUFFER1_ATI 0x8826
#define GL_DRAW_BUFFER2 0x8827
#define GL_DRAW_BUFFER2_ARB 0x8827
#define GL_DRAW_BUFFER2_ATI 0x8827
#define GL_DRAW_BUFFER3 0x8828
#define GL_DRAW_BUFFER3_ARB 0x8828
#define GL_DRAW_BUFFER3_ATI 0x8828
#define GL_DRAW_BUFFER4 0x8829
#define GL_DRAW_BUFFER4_ARB 0x8829
#define GL_DRAW_BUFFER4_ATI 0x8829
#define GL_DRAW_BUFFER5 0x882A
#define GL_DRAW_BUFFER5_ARB 0x882A
#define GL_DRAW_BUFFER5_ATI 0x882A
#define GL_DRAW_BUFFER6 0x882B
#define GL_DRAW_BUFFER6_ARB 0x882B
#define GL_DRAW_BUFFER6_ATI 0x882B
#define GL_DRAW_BUFFER7 0x882C
#define GL_DRAW_BUFFER7_ARB 0x882C
#define GL_DRAW_BUFFER7_ATI 0x882C
#define GL_DRAW_BUFFER8 0x882D
#define GL_DRAW_BUFFER8_ARB 0x882D
#define GL_DRAW_BUFFER8_ATI 0x882D
#define GL_DRAW_BUFFER9 0x882E
#define GL_DRAW_BUFFER9_ARB 0x882E
#define GL_DRAW_BUFFER9_ATI 0x882E
#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002
#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006
#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
#define GL_DRAW_PIXELS_APPLE 0x8A0A
#define GL_DRAW_PIXEL_TOKEN 0x0705
#define GL_DRIVER_UUID_EXT 0x9598
#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
#define GL_DSDT8_MAG8_NV 0x870A
#define GL_DSDT8_NV 0x8709
#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
#define GL_DSDT_MAG_NV 0x86F6
#define GL_DSDT_MAG_VIB_NV 0x86F7
#define GL_DSDT_NV 0x86F5
#define GL_DST_ALPHA 0x0304
#define GL_DST_ATOP_NV 0x928F
#define GL_DST_COLOR 0x0306
#define GL_DST_IN_NV 0x928B
#define GL_DST_NV 0x9287
#define GL_DST_OUT_NV 0x928D
#define GL_DST_OVER_NV 0x9289
#define GL_DS_BIAS_NV 0x8716
#define GL_DS_SCALE_NV 0x8710
#define GL_DT_BIAS_NV 0x8717
#define GL_DT_SCALE_NV 0x8711
#define GL_DU8DV8_ATI 0x877A
#define GL_DUAL_ALPHA12_SGIS 0x8112
#define GL_DUAL_ALPHA16_SGIS 0x8113
#define GL_DUAL_ALPHA4_SGIS 0x8110
#define GL_DUAL_ALPHA8_SGIS 0x8111
#define GL_DUAL_INTENSITY12_SGIS 0x811A
#define GL_DUAL_INTENSITY16_SGIS 0x811B
#define GL_DUAL_INTENSITY4_SGIS 0x8118
#define GL_DUAL_INTENSITY8_SGIS 0x8119
#define GL_DUAL_LUMINANCE12_SGIS 0x8116
#define GL_DUAL_LUMINANCE16_SGIS 0x8117
#define GL_DUAL_LUMINANCE4_SGIS 0x8114
#define GL_DUAL_LUMINANCE8_SGIS 0x8115
#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
#define GL_DUDV_ATI 0x8779
#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
#define GL_DYNAMIC_ATI 0x8761
#define GL_DYNAMIC_COPY 0x88EA
#define GL_DYNAMIC_COPY_ARB 0x88EA
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_DYNAMIC_DRAW_ARB 0x88E8
#define GL_DYNAMIC_READ 0x88E9
#define GL_DYNAMIC_READ_ARB 0x88E9
#define GL_DYNAMIC_STORAGE_BIT 0x0100
#define GL_EDGEFLAG_BIT_PGI 0x00040000
#define GL_EDGE_FLAG 0x0B43
#define GL_EDGE_FLAG_ARRAY 0x8079
#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C
#define GL_EIGHTH_BIT_ATI 0x00000020
#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008
#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
#define GL_ELEMENT_ARRAY_APPLE 0x8A0C
#define GL_ELEMENT_ARRAY_ATI 0x8768
#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
#define GL_EMBOSS_CONSTANT_NV 0x855E
#define GL_EMBOSS_LIGHT_NV 0x855D
#define GL_EMBOSS_MAP_NV 0x855F
#define GL_EMISSION 0x1600
#define GL_ENABLE_BIT 0x00002000
#define GL_EQUAL 0x0202
#define GL_EQUIV 0x1509
#define GL_EVAL_2D_NV 0x86C0
#define GL_EVAL_BIT 0x00010000
#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
#define GL_EXCLUSION_KHR 0x92A0
#define GL_EXCLUSION_NV 0x92A0
#define GL_EXCLUSIVE_EXT 0x8F11
#define GL_EXP 0x0800
#define GL_EXP2 0x0801
#define GL_EXPAND_NEGATE_NV 0x8539
#define GL_EXPAND_NORMAL_NV 0x8538
#define GL_EXTENSIONS 0x1F03
#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
#define GL_EYE_LINEAR 0x2400
#define GL_EYE_LINEAR_NV 0x2400
#define GL_EYE_LINE_SGIS 0x81F6
#define GL_EYE_PLANE 0x2502
#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
#define GL_EYE_POINT_SGIS 0x81F4
#define GL_EYE_RADIAL_NV 0x855B
#define GL_E_TIMES_F_NV 0x8531
#define GL_FACTOR_MAX_AMD 0x901D
#define GL_FACTOR_MIN_AMD 0x901C
#define GL_FAILURE_NV 0x9030
#define GL_FALSE 0
#define GL_FASTEST 0x1101
#define GL_FEEDBACK 0x1C01
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
#define GL_FENCE_APPLE 0x8A0B
#define GL_FENCE_CONDITION_NV 0x84F4
#define GL_FENCE_STATUS_NV 0x84F3
#define GL_FIELDS_NV 0x8E27
#define GL_FIELD_LOWER_NV 0x9023
#define GL_FIELD_UPPER_NV 0x9022
#define GL_FILE_NAME_NV 0x9074
#define GL_FILL 0x1B02
#define GL_FILL_RECTANGLE_NV 0x933C
#define GL_FILTER 0x829A
#define GL_FILTER4_SGIS 0x8146
#define GL_FIRST_TO_REST_NV 0x90AF
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
#define GL_FIXED 0x140C
#define GL_FIXED_OES 0x140C
#define GL_FIXED_ONLY 0x891D
#define GL_FIXED_ONLY_ARB 0x891D
#define GL_FLAT 0x1D00
#define GL_FLOAT 0x1406
#define GL_FLOAT16_MAT2_AMD 0x91C5
#define GL_FLOAT16_MAT2x3_AMD 0x91C8
#define GL_FLOAT16_MAT2x4_AMD 0x91C9
#define GL_FLOAT16_MAT3_AMD 0x91C6
#define GL_FLOAT16_MAT3x2_AMD 0x91CA
#define GL_FLOAT16_MAT3x4_AMD 0x91CB
#define GL_FLOAT16_MAT4_AMD 0x91C7
#define GL_FLOAT16_MAT4x2_AMD 0x91CC
#define GL_FLOAT16_MAT4x3_AMD 0x91CD
#define GL_FLOAT16_NV 0x8FF8
#define GL_FLOAT16_VEC2_NV 0x8FF9
#define GL_FLOAT16_VEC3_NV 0x8FFA
#define GL_FLOAT16_VEC4_NV 0x8FFB
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
#define GL_FLOAT_MAT2 0x8B5A
#define GL_FLOAT_MAT2_ARB 0x8B5A
#define GL_FLOAT_MAT2x3 0x8B65
#define GL_FLOAT_MAT2x4 0x8B66
#define GL_FLOAT_MAT3 0x8B5B
#define GL_FLOAT_MAT3_ARB 0x8B5B
#define GL_FLOAT_MAT3x2 0x8B67
#define GL_FLOAT_MAT3x4 0x8B68
#define GL_FLOAT_MAT4 0x8B5C
#define GL_FLOAT_MAT4_ARB 0x8B5C
#define GL_FLOAT_MAT4x2 0x8B69
#define GL_FLOAT_MAT4x3 0x8B6A
#define GL_FLOAT_R16_NV 0x8884
#define GL_FLOAT_R32_NV 0x8885
#define GL_FLOAT_RG16_NV 0x8886
#define GL_FLOAT_RG32_NV 0x8887
#define GL_FLOAT_RGB16_NV 0x8888
#define GL_FLOAT_RGB32_NV 0x8889
#define GL_FLOAT_RGBA16_NV 0x888A
#define GL_FLOAT_RGBA32_NV 0x888B
#define GL_FLOAT_RGBA_MODE_NV 0x888E
#define GL_FLOAT_RGBA_NV 0x8883
#define GL_FLOAT_RGB_NV 0x8882
#define GL_FLOAT_RG_NV 0x8881
#define GL_FLOAT_R_NV 0x8880
#define GL_FLOAT_VEC2 0x8B50
#define GL_FLOAT_VEC2_ARB 0x8B50
#define GL_FLOAT_VEC3 0x8B51
#define GL_FLOAT_VEC3_ARB 0x8B51
#define GL_FLOAT_VEC4 0x8B52
#define GL_FLOAT_VEC4_ARB 0x8B52
#define GL_FOG 0x0B60
#define GL_FOG_BIT 0x00000080
#define GL_FOG_COLOR 0x0B66
#define GL_FOG_COORD 0x8451
#define GL_FOG_COORDINATE 0x8451
#define GL_FOG_COORDINATE_ARRAY 0x8457
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
#define GL_FOG_COORDINATE_EXT 0x8451
#define GL_FOG_COORDINATE_SOURCE 0x8450
#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
#define GL_FOG_COORD_ARRAY 0x8457
#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
#define GL_FOG_COORD_ARRAY_POINTER 0x8456
#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
#define GL_FOG_COORD_ARRAY_TYPE 0x8454
#define GL_FOG_COORD_SRC 0x8450
#define GL_FOG_DENSITY 0x0B62
#define GL_FOG_DISTANCE_MODE_NV 0x855A
#define GL_FOG_END 0x0B64
#define GL_FOG_FUNC_POINTS_SGIS 0x812B
#define GL_FOG_FUNC_SGIS 0x812A
#define GL_FOG_HINT 0x0C54
#define GL_FOG_INDEX 0x0B61
#define GL_FOG_MODE 0x0B65
#define GL_FOG_OFFSET_SGIX 0x8198
#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
#define GL_FOG_START 0x0B63
#define GL_FONT_ASCENDER_BIT_NV 0x00200000
#define GL_FONT_DESCENDER_BIT_NV 0x00400000
#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368
#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
#define GL_FONT_HEIGHT_BIT_NV 0x00800000
#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000
#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369
#define GL_FONT_UNAVAILABLE_NV 0x936A
#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
#define GL_FONT_UNINTELLIGIBLE_NV 0x936B
#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
#define GL_FRACTIONAL_EVEN 0x8E7C
#define GL_FRACTIONAL_ODD 0x8E7B
#define GL_FRAGMENT_COLOR_EXT 0x834C
#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE
#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD
#define GL_FRAGMENT_DEPTH 0x8452
#define GL_FRAGMENT_DEPTH_EXT 0x8452
#define GL_FRAGMENT_INPUT_NV 0x936D
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
#define GL_FRAGMENT_MATERIAL_EXT 0x8349
#define GL_FRAGMENT_NORMAL_EXT 0x834A
#define GL_FRAGMENT_PROGRAM_ARB 0x8804
#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
#define GL_FRAGMENT_PROGRAM_NV 0x8870
#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_FRAGMENT_SHADER_ARB 0x8B30
#define GL_FRAGMENT_SHADER_ATI 0x8920
#define GL_FRAGMENT_SHADER_BIT 0x00000002
#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4
#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4
#define GL_FRAGMENT_SUBROUTINE 0x92EC
#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
#define GL_FRAGMENT_TEXTURE 0x829F
#define GL_FRAMEBUFFER 0x8D40
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630
#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
#define GL_FRAMEBUFFER_BLEND 0x828B
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
#define GL_FRAMEBUFFER_DEFAULT 0x8218
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
#define GL_FRAMEBUFFER_EXT 0x8D40
#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633
#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342
#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342
#define GL_FRAMEBUFFER_RENDERABLE 0x8289
#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343
#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343
#define GL_FRAMEBUFFER_SRGB 0x8DB9
#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
#define GL_FRAMEZOOM_SGIX 0x818B
#define GL_FRAME_NV 0x8E26
#define GL_FRONT 0x0404
#define GL_FRONT_AND_BACK 0x0408
#define GL_FRONT_FACE 0x0B46
#define GL_FRONT_FACE_COMMAND_NV 0x0012
#define GL_FRONT_LEFT 0x0400
#define GL_FRONT_RIGHT 0x0401
#define GL_FULL_RANGE_EXT 0x87E1
#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
#define GL_FULL_SUPPORT 0x82B7
#define GL_FUNC_ADD 0x8006
#define GL_FUNC_ADD_EXT 0x8006
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
#define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_SUBTRACT_EXT 0x800A
#define GL_GENERATE_MIPMAP 0x8191
#define GL_GENERATE_MIPMAP_HINT 0x8192
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
#define GL_GENERATE_MIPMAP_SGIS 0x8191
#define GL_GENERIC_ATTRIB_NV 0x8C7D
#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
#define GL_GEOMETRY_INPUT_TYPE 0x8917
#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
#define GL_GEOMETRY_PROGRAM_NV 0x8C26
#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
#define GL_GEOMETRY_SHADER 0x8DD9
#define GL_GEOMETRY_SHADER_ARB 0x8DD9
#define GL_GEOMETRY_SHADER_BIT 0x00000004
#define GL_GEOMETRY_SHADER_EXT 0x8DD9
#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3
#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3
#define GL_GEOMETRY_SUBROUTINE 0x92EB
#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
#define GL_GEOMETRY_TEXTURE 0x829E
#define GL_GEOMETRY_VERTICES_OUT 0x8916
#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
#define GL_GEQUAL 0x0206
#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
#define GL_GLOBAL_ALPHA_SUN 0x81D9
#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
#define GL_GLYPH_HEIGHT_BIT_NV 0x02
#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
#define GL_GLYPH_WIDTH_BIT_NV 0x01
#define GL_GPU_ADDRESS_NV 0x8F34
#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
#define GL_GREATER 0x0204
#define GL_GREEN 0x1904
#define GL_GREEN_BIAS 0x0D19
#define GL_GREEN_BITS 0x0D53
#define GL_GREEN_BIT_ATI 0x00000002
#define GL_GREEN_INTEGER 0x8D95
#define GL_GREEN_INTEGER_EXT 0x8D95
#define GL_GREEN_MAX_CLAMP_INGR 0x8565
#define GL_GREEN_MIN_CLAMP_INGR 0x8561
#define GL_GREEN_NV 0x1904
#define GL_GREEN_SCALE 0x0D18
#define GL_GUILTY_CONTEXT_RESET 0x8253
#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253
#define GL_HALF_APPLE 0x140B
#define GL_HALF_BIAS_NEGATE_NV 0x853B
#define GL_HALF_BIAS_NORMAL_NV 0x853A
#define GL_HALF_BIT_ATI 0x00000008
#define GL_HALF_FLOAT 0x140B
#define GL_HALF_FLOAT_ARB 0x140B
#define GL_HALF_FLOAT_NV 0x140B
#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B
#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C
#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594
#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A
#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589
#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586
#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587
#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588
#define GL_HARDLIGHT_KHR 0x929B
#define GL_HARDLIGHT_NV 0x929B
#define GL_HARDMIX_NV 0x92A9
#define GL_HIGH_FLOAT 0x8DF2
#define GL_HIGH_INT 0x8DF5
#define GL_HILO16_NV 0x86F8
#define GL_HILO8_NV 0x885E
#define GL_HILO_NV 0x86F4
#define GL_HINT_BIT 0x00008000
#define GL_HISTOGRAM 0x8024
#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
#define GL_HISTOGRAM_BLUE_SIZE 0x802A
#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
#define GL_HISTOGRAM_EXT 0x8024
#define GL_HISTOGRAM_FORMAT 0x8027
#define GL_HISTOGRAM_FORMAT_EXT 0x8027
#define GL_HISTOGRAM_GREEN_SIZE 0x8029
#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
#define GL_HISTOGRAM_RED_SIZE 0x8028
#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
#define GL_HISTOGRAM_SINK 0x802D
#define GL_HISTOGRAM_SINK_EXT 0x802D
#define GL_HISTOGRAM_WIDTH 0x8026
#define GL_HISTOGRAM_WIDTH_EXT 0x8026
#define GL_HI_BIAS_NV 0x8714
#define GL_HI_SCALE_NV 0x870E
#define GL_HORIZONTAL_LINE_TO_NV 0x06
#define GL_HSL_COLOR_KHR 0x92AF
#define GL_HSL_COLOR_NV 0x92AF
#define GL_HSL_HUE_KHR 0x92AD
#define GL_HSL_HUE_NV 0x92AD
#define GL_HSL_LUMINOSITY_KHR 0x92B0
#define GL_HSL_LUMINOSITY_NV 0x92B0
#define GL_HSL_SATURATION_KHR 0x92AE
#define GL_HSL_SATURATION_NV 0x92AE
#define GL_IDENTITY_NV 0x862A
#define GL_IGNORE_BORDER_HP 0x8150
#define GL_IMAGE_1D 0x904C
#define GL_IMAGE_1D_ARRAY 0x9052
#define GL_IMAGE_1D_ARRAY_EXT 0x9052
#define GL_IMAGE_1D_EXT 0x904C
#define GL_IMAGE_2D 0x904D
#define GL_IMAGE_2D_ARRAY 0x9053
#define GL_IMAGE_2D_ARRAY_EXT 0x9053
#define GL_IMAGE_2D_EXT 0x904D
#define GL_IMAGE_2D_MULTISAMPLE 0x9055
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
#define GL_IMAGE_2D_RECT 0x904F
#define GL_IMAGE_2D_RECT_EXT 0x904F
#define GL_IMAGE_3D 0x904E
#define GL_IMAGE_3D_EXT 0x904E
#define GL_IMAGE_BINDING_ACCESS 0x8F3E
#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
#define GL_IMAGE_BINDING_FORMAT 0x906E
#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
#define GL_IMAGE_BINDING_LAYER 0x8F3D
#define GL_IMAGE_BINDING_LAYERED 0x8F3C
#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
#define GL_IMAGE_BINDING_LEVEL 0x8F3B
#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
#define GL_IMAGE_BINDING_NAME 0x8F3A
#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
#define GL_IMAGE_BUFFER 0x9051
#define GL_IMAGE_BUFFER_EXT 0x9051
#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
#define GL_IMAGE_CLASS_11_11_10 0x82C2
#define GL_IMAGE_CLASS_1_X_16 0x82BE
#define GL_IMAGE_CLASS_1_X_32 0x82BB
#define GL_IMAGE_CLASS_1_X_8 0x82C1
#define GL_IMAGE_CLASS_2_X_16 0x82BD
#define GL_IMAGE_CLASS_2_X_32 0x82BA
#define GL_IMAGE_CLASS_2_X_8 0x82C0
#define GL_IMAGE_CLASS_4_X_16 0x82BC
#define GL_IMAGE_CLASS_4_X_32 0x82B9
#define GL_IMAGE_CLASS_4_X_8 0x82BF
#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
#define GL_IMAGE_CUBE 0x9050
#define GL_IMAGE_CUBE_EXT 0x9050
#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
#define GL_IMAGE_MAG_FILTER_HP 0x815C
#define GL_IMAGE_MIN_FILTER_HP 0x815D
#define GL_IMAGE_PIXEL_FORMAT 0x82A9
#define GL_IMAGE_PIXEL_TYPE 0x82AA
#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
#define GL_IMAGE_SCALE_X_HP 0x8155
#define GL_IMAGE_SCALE_Y_HP 0x8156
#define GL_IMAGE_TEXEL_SIZE 0x82A7
#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
#define GL_IMAGE_TRANSLATE_X_HP 0x8157
#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
#define GL_INCLUSIVE_EXT 0x8F10
#define GL_INCR 0x1E02
#define GL_INCR_WRAP 0x8507
#define GL_INCR_WRAP_EXT 0x8507
#define GL_INDEX 0x8222
#define GL_INDEX_ARRAY 0x8077
#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
#define GL_INDEX_ARRAY_EXT 0x8077
#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
#define GL_INDEX_ARRAY_LIST_IBM 103073
#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
#define GL_INDEX_ARRAY_POINTER 0x8091
#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
#define GL_INDEX_ARRAY_STRIDE 0x8086
#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
#define GL_INDEX_ARRAY_TYPE 0x8085
#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
#define GL_INDEX_BITS 0x0D51
#define GL_INDEX_BIT_PGI 0x00080000
#define GL_INDEX_CLEAR_VALUE 0x0C20
#define GL_INDEX_LOGIC_OP 0x0BF1
#define GL_INDEX_MATERIAL_EXT 0x81B8
#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
#define GL_INDEX_MODE 0x0C30
#define GL_INDEX_OFFSET 0x0D13
#define GL_INDEX_SHIFT 0x0D12
#define GL_INDEX_TEST_EXT 0x81B5
#define GL_INDEX_TEST_FUNC_EXT 0x81B6
#define GL_INDEX_TEST_REF_EXT 0x81B7
#define GL_INDEX_WRITEMASK 0x0C21
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_INNOCENT_CONTEXT_RESET 0x8254
#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254
#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
#define GL_INT 0x1404
#define GL_INT16_NV 0x8FE4
#define GL_INT16_VEC2_NV 0x8FE5
#define GL_INT16_VEC3_NV 0x8FE6
#define GL_INT16_VEC4_NV 0x8FE7
#define GL_INT64_ARB 0x140E
#define GL_INT64_NV 0x140E
#define GL_INT64_VEC2_ARB 0x8FE9
#define GL_INT64_VEC2_NV 0x8FE9
#define GL_INT64_VEC3_ARB 0x8FEA
#define GL_INT64_VEC3_NV 0x8FEA
#define GL_INT64_VEC4_ARB 0x8FEB
#define GL_INT64_VEC4_NV 0x8FEB
#define GL_INT8_NV 0x8FE0
#define GL_INT8_VEC2_NV 0x8FE1
#define GL_INT8_VEC3_NV 0x8FE2
#define GL_INT8_VEC4_NV 0x8FE3
#define GL_INTENSITY 0x8049
#define GL_INTENSITY12 0x804C
#define GL_INTENSITY12_EXT 0x804C
#define GL_INTENSITY16 0x804D
#define GL_INTENSITY16F_ARB 0x881D
#define GL_INTENSITY16I_EXT 0x8D8B
#define GL_INTENSITY16UI_EXT 0x8D79
#define GL_INTENSITY16_EXT 0x804D
#define GL_INTENSITY16_SNORM 0x901B
#define GL_INTENSITY32F_ARB 0x8817
#define GL_INTENSITY32I_EXT 0x8D85
#define GL_INTENSITY32UI_EXT 0x8D73
#define GL_INTENSITY4 0x804A
#define GL_INTENSITY4_EXT 0x804A
#define GL_INTENSITY8 0x804B
#define GL_INTENSITY8I_EXT 0x8D91
#define GL_INTENSITY8UI_EXT 0x8D7F
#define GL_INTENSITY8_EXT 0x804B
#define GL_INTENSITY8_SNORM 0x9017
#define GL_INTENSITY_EXT 0x8049
#define GL_INTENSITY_FLOAT16_APPLE 0x881D
#define GL_INTENSITY_FLOAT16_ATI 0x881D
#define GL_INTENSITY_FLOAT32_APPLE 0x8817
#define GL_INTENSITY_FLOAT32_ATI 0x8817
#define GL_INTENSITY_SNORM 0x9013
#define GL_INTERLACE_OML 0x8980
#define GL_INTERLACE_READ_INGR 0x8568
#define GL_INTERLACE_READ_OML 0x8981
#define GL_INTERLACE_SGIX 0x8094
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
#define GL_INTERNALFORMAT_PREFERRED 0x8270
#define GL_INTERNALFORMAT_RED_SIZE 0x8271
#define GL_INTERNALFORMAT_RED_TYPE 0x8278
#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
#define GL_INTERNALFORMAT_SUPPORTED 0x826F
#define GL_INTERPOLATE 0x8575
#define GL_INTERPOLATE_ARB 0x8575
#define GL_INTERPOLATE_EXT 0x8575
#define GL_INT_2_10_10_10_REV 0x8D9F
#define GL_INT_IMAGE_1D 0x9057
#define GL_INT_IMAGE_1D_ARRAY 0x905D
#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
#define GL_INT_IMAGE_1D_EXT 0x9057
#define GL_INT_IMAGE_2D 0x9058
#define GL_INT_IMAGE_2D_ARRAY 0x905E
#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
#define GL_INT_IMAGE_2D_EXT 0x9058
#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
#define GL_INT_IMAGE_2D_RECT 0x905A
#define GL_INT_IMAGE_2D_RECT_EXT 0x905A
#define GL_INT_IMAGE_3D 0x9059
#define GL_INT_IMAGE_3D_EXT 0x9059
#define GL_INT_IMAGE_BUFFER 0x905C
#define GL_INT_IMAGE_BUFFER_EXT 0x905C
#define GL_INT_IMAGE_CUBE 0x905B
#define GL_INT_IMAGE_CUBE_EXT 0x905B
#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
#define GL_INT_SAMPLER_1D 0x8DC9
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
#define GL_INT_SAMPLER_1D_EXT 0x8DC9
#define GL_INT_SAMPLER_2D 0x8DCA
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
#define GL_INT_SAMPLER_2D_EXT 0x8DCA
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
#define GL_INT_SAMPLER_2D_RECT 0x8DCD
#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
#define GL_INT_SAMPLER_3D 0x8DCB
#define GL_INT_SAMPLER_3D_EXT 0x8DCB
#define GL_INT_SAMPLER_BUFFER 0x8DD0
#define GL_INT_SAMPLER_BUFFER_AMD 0x9002
#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
#define GL_INT_SAMPLER_CUBE 0x8DCC
#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
#define GL_INT_VEC2 0x8B53
#define GL_INT_VEC2_ARB 0x8B53
#define GL_INT_VEC3 0x8B54
#define GL_INT_VEC3_ARB 0x8B54
#define GL_INT_VEC4 0x8B55
#define GL_INT_VEC4_ARB 0x8B55
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
#define GL_INVALID_INDEX 0xFFFFFFFF
#define GL_INVALID_OPERATION 0x0502
#define GL_INVALID_VALUE 0x0501
#define GL_INVARIANT_DATATYPE_EXT 0x87EB
#define GL_INVARIANT_EXT 0x87C2
#define GL_INVARIANT_VALUE_EXT 0x87EA
#define GL_INVERSE_NV 0x862B
#define GL_INVERSE_TRANSPOSE_NV 0x862D
#define GL_INVERT 0x150A
#define GL_INVERTED_SCREEN_W_REND 0x8491
#define GL_INVERT_OVG_NV 0x92B4
#define GL_INVERT_RGB_NV 0x92A3
#define GL_IR_INSTRUMENT1_SGIX 0x817F
#define GL_ISOLINES 0x8E7A
#define GL_IS_PER_PATCH 0x92E7
#define GL_IS_ROW_MAJOR 0x9300
#define GL_ITALIC_BIT_NV 0x02
#define GL_IUI_N3F_V2F_EXT 0x81AF
#define GL_IUI_N3F_V3F_EXT 0x81B0
#define GL_IUI_V2F_EXT 0x81AD
#define GL_IUI_V3F_EXT 0x81AE
#define GL_KEEP 0x1E00
#define GL_LARGE_CCW_ARC_TO_NV 0x16
#define GL_LARGE_CW_ARC_TO_NV 0x18
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
#define GL_LAYER_NV 0x8DAA
#define GL_LAYER_PROVOKING_VERTEX 0x825E
#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E
#define GL_LAYOUT_DEFAULT_INTEL 0
#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531
#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530
#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F
#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590
#define GL_LAYOUT_GENERAL_EXT 0x958D
#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2
#define GL_LAYOUT_LINEAR_INTEL 1
#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591
#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593
#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592
#define GL_LEFT 0x0406
#define GL_LEQUAL 0x0203
#define GL_LERP_ATI 0x8969
#define GL_LESS 0x0201
#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800
#define GL_LIGHT0 0x4000
#define GL_LIGHT1 0x4001
#define GL_LIGHT2 0x4002
#define GL_LIGHT3 0x4003
#define GL_LIGHT4 0x4004
#define GL_LIGHT5 0x4005
#define GL_LIGHT6 0x4006
#define GL_LIGHT7 0x4007
#define GL_LIGHTEN_KHR 0x9298
#define GL_LIGHTEN_NV 0x9298
#define GL_LIGHTING 0x0B50
#define GL_LIGHTING_BIT 0x00000040
#define GL_LIGHT_ENV_MODE_SGIX 0x8407
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
#define GL_LINE 0x1B01
#define GL_LINEAR 0x2601
#define GL_LINEARBURN_NV 0x92A5
#define GL_LINEARDODGE_NV 0x92A4
#define GL_LINEARLIGHT_NV 0x92A7
#define GL_LINEAR_ATTENUATION 0x1208
#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
#define GL_LINEAR_DETAIL_SGIS 0x8097
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
#define GL_LINEAR_SHARPEN_SGIS 0x80AD
#define GL_LINEAR_TILING_EXT 0x9585
#define GL_LINES 0x0001
#define GL_LINES_ADJACENCY 0x000A
#define GL_LINES_ADJACENCY_ARB 0x000A
#define GL_LINES_ADJACENCY_EXT 0x000A
#define GL_LINE_BIT 0x00000004
#define GL_LINE_LOOP 0x0002
#define GL_LINE_RESET_TOKEN 0x0707
#define GL_LINE_SMOOTH 0x0B20
#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_LINE_STIPPLE 0x0B24
#define GL_LINE_STIPPLE_PATTERN 0x0B25
#define GL_LINE_STIPPLE_REPEAT 0x0B26
#define GL_LINE_STRIP 0x0003
#define GL_LINE_STRIP_ADJACENCY 0x000B
#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
#define GL_LINE_TOKEN 0x0702
#define GL_LINE_TO_NV 0x04
#define GL_LINE_WIDTH 0x0B21
#define GL_LINE_WIDTH_COMMAND_NV 0x000D
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_LINE_WIDTH_RANGE 0x0B22
#define GL_LINK_STATUS 0x8B82
#define GL_LIST_BASE 0x0B32
#define GL_LIST_BIT 0x00020000
#define GL_LIST_INDEX 0x0B33
#define GL_LIST_MODE 0x0B30
#define GL_LIST_PRIORITY_SGIX 0x8182
#define GL_LOAD 0x0101
#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
#define GL_LOCAL_CONSTANT_EXT 0x87C3
#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
#define GL_LOCAL_EXT 0x87C4
#define GL_LOCATION 0x930E
#define GL_LOCATION_COMPONENT 0x934A
#define GL_LOCATION_INDEX 0x930F
#define GL_LOGIC_OP 0x0BF1
#define GL_LOGIC_OP_MODE 0x0BF0
#define GL_LOSE_CONTEXT_ON_RESET 0x8252
#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252
#define GL_LOWER_LEFT 0x8CA1
#define GL_LOW_FLOAT 0x8DF0
#define GL_LOW_INT 0x8DF3
#define GL_LO_BIAS_NV 0x8715
#define GL_LO_SCALE_NV 0x870F
#define GL_LUID_SIZE_EXT 8
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE12 0x8041
#define GL_LUMINANCE12_ALPHA12 0x8047
#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
#define GL_LUMINANCE12_ALPHA4 0x8046
#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
#define GL_LUMINANCE12_EXT 0x8041
#define GL_LUMINANCE16 0x8042
#define GL_LUMINANCE16F_ARB 0x881E
#define GL_LUMINANCE16I_EXT 0x8D8C
#define GL_LUMINANCE16UI_EXT 0x8D7A
#define GL_LUMINANCE16_ALPHA16 0x8048
#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
#define GL_LUMINANCE16_EXT 0x8042
#define GL_LUMINANCE16_SNORM 0x9019
#define GL_LUMINANCE32F_ARB 0x8818
#define GL_LUMINANCE32I_EXT 0x8D86
#define GL_LUMINANCE32UI_EXT 0x8D74
#define GL_LUMINANCE4 0x803F
#define GL_LUMINANCE4_ALPHA4 0x8043
#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
#define GL_LUMINANCE4_EXT 0x803F
#define GL_LUMINANCE6_ALPHA2 0x8044
#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
#define GL_LUMINANCE8 0x8040
#define GL_LUMINANCE8I_EXT 0x8D92
#define GL_LUMINANCE8UI_EXT 0x8D80
#define GL_LUMINANCE8_ALPHA8 0x8045
#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
#define GL_LUMINANCE8_EXT 0x8040
#define GL_LUMINANCE8_SNORM 0x9015
#define GL_LUMINANCE_ALPHA 0x190A
#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
#define GL_LUMINANCE_ALPHA_SNORM 0x9012
#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
#define GL_LUMINANCE_FLOAT16_ATI 0x881E
#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
#define GL_LUMINANCE_FLOAT32_ATI 0x8818
#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
#define GL_LUMINANCE_SNORM 0x9011
#define GL_MAD_ATI 0x8968
#define GL_MAGNITUDE_BIAS_NV 0x8718
#define GL_MAGNITUDE_SCALE_NV 0x8712
#define GL_MAJOR_VERSION 0x821B
#define GL_MANUAL_GENERATE_MIPMAP 0x8294
#define GL_MAP1_BINORMAL_EXT 0x8446
#define GL_MAP1_COLOR_4 0x0D90
#define GL_MAP1_GRID_DOMAIN 0x0DD0
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
#define GL_MAP1_INDEX 0x0D91
#define GL_MAP1_NORMAL 0x0D92
#define GL_MAP1_TANGENT_EXT 0x8444
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
#define GL_MAP1_VERTEX_3 0x0D97
#define GL_MAP1_VERTEX_4 0x0D98
#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
#define GL_MAP2_BINORMAL_EXT 0x8447
#define GL_MAP2_COLOR_4 0x0DB0
#define GL_MAP2_GRID_DOMAIN 0x0DD2
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
#define GL_MAP2_INDEX 0x0DB1
#define GL_MAP2_NORMAL 0x0DB2
#define GL_MAP2_TANGENT_EXT 0x8445
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
#define GL_MAP2_VERTEX_3 0x0DB7
#define GL_MAP2_VERTEX_4 0x0DB8
#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
#define GL_MAP_COHERENT_BIT 0x0080
#define GL_MAP_COLOR 0x0D10
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
#define GL_MAP_PERSISTENT_BIT 0x0040
#define GL_MAP_READ_BIT 0x0001
#define GL_MAP_STENCIL 0x0D11
#define GL_MAP_TESSELLATION_NV 0x86C2
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
#define GL_MAP_WRITE_BIT 0x0002
#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
#define GL_MATRIX0_ARB 0x88C0
#define GL_MATRIX0_NV 0x8630
#define GL_MATRIX10_ARB 0x88CA
#define GL_MATRIX11_ARB 0x88CB
#define GL_MATRIX12_ARB 0x88CC
#define GL_MATRIX13_ARB 0x88CD
#define GL_MATRIX14_ARB 0x88CE
#define GL_MATRIX15_ARB 0x88CF
#define GL_MATRIX16_ARB 0x88D0
#define GL_MATRIX17_ARB 0x88D1
#define GL_MATRIX18_ARB 0x88D2
#define GL_MATRIX19_ARB 0x88D3
#define GL_MATRIX1_ARB 0x88C1
#define GL_MATRIX1_NV 0x8631
#define GL_MATRIX20_ARB 0x88D4
#define GL_MATRIX21_ARB 0x88D5
#define GL_MATRIX22_ARB 0x88D6
#define GL_MATRIX23_ARB 0x88D7
#define GL_MATRIX24_ARB 0x88D8
#define GL_MATRIX25_ARB 0x88D9
#define GL_MATRIX26_ARB 0x88DA
#define GL_MATRIX27_ARB 0x88DB
#define GL_MATRIX28_ARB 0x88DC
#define GL_MATRIX29_ARB 0x88DD
#define GL_MATRIX2_ARB 0x88C2
#define GL_MATRIX2_NV 0x8632
#define GL_MATRIX30_ARB 0x88DE
#define GL_MATRIX31_ARB 0x88DF
#define GL_MATRIX3_ARB 0x88C3
#define GL_MATRIX3_NV 0x8633
#define GL_MATRIX4_ARB 0x88C4
#define GL_MATRIX4_NV 0x8634
#define GL_MATRIX5_ARB 0x88C5
#define GL_MATRIX5_NV 0x8635
#define GL_MATRIX6_ARB 0x88C6
#define GL_MATRIX6_NV 0x8636
#define GL_MATRIX7_ARB 0x88C7
#define GL_MATRIX7_NV 0x8637
#define GL_MATRIX8_ARB 0x88C8
#define GL_MATRIX9_ARB 0x88C9
#define GL_MATRIX_EXT 0x87C0
#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
#define GL_MATRIX_MODE 0x0BA0
#define GL_MATRIX_PALETTE_ARB 0x8840
#define GL_MATRIX_STRIDE 0x92FF
#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
#define GL_MAT_EMISSION_BIT_PGI 0x00800000
#define GL_MAT_SHININESS_BIT_PGI 0x02000000
#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
#define GL_MAX 0x8008
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
#define GL_MAX_CLIP_DISTANCES 0x0D32
#define GL_MAX_CLIP_PLANES 0x0D32
#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3
#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
#define GL_MAX_COMBINED_DIMENSIONS 0x8282
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB
#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344
#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
#define GL_MAX_CONVOLUTION_WIDTH 0x801A
#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
#define GL_MAX_CULL_DISTANCES 0x82F9
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143
#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143
#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1
#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0
#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
#define GL_MAX_DEPTH 0x8280
#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD
#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC
#define GL_MAX_DRAW_BUFFERS 0x8824
#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
#define GL_MAX_ELEMENTS_INDICES 0x80E9
#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
#define GL_MAX_ELEMENT_INDEX 0x8D6B
#define GL_MAX_EVAL_ORDER 0x0D30
#define GL_MAX_EXT 0x8008
#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
#define GL_MAX_HEIGHT 0x827F
#define GL_MAX_IMAGE_SAMPLES 0x906D
#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
#define GL_MAX_IMAGE_UNITS 0x8F38
#define GL_MAX_IMAGE_UNITS_EXT 0x8F38
#define GL_MAX_INTEGER_SAMPLES 0x9110
#define GL_MAX_LABEL_LENGTH 0x82E8
#define GL_MAX_LABEL_LENGTH_KHR 0x82E8
#define GL_MAX_LAYERS 0x8281
#define GL_MAX_LGPU_GPUS_NVX 0x92BA
#define GL_MAX_LIGHTS 0x0D31
#define GL_MAX_LIST_NESTING 0x0B31
#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65
#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64
#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62
#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539
#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538
#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66
#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61
#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536
#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60
#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63
#define GL_MAX_MESH_VIEWS_NV 0x9557
#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2
#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
#define GL_MAX_NAME_LENGTH 0x92F6
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
#define GL_MAX_PATCH_VERTICES 0x8E7D
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45
#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44
#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
#define GL_MAX_RASTER_SAMPLES_EXT 0x9329
#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
#define GL_MAX_SAMPLES 0x8D57
#define GL_MAX_SAMPLES_EXT 0x8D57
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0
#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
#define GL_MAX_SHININESS_NV 0x8504
#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199
#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199
#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A
#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A
#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198
#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198
#define GL_MAX_SPOT_EXPONENT_NV 0x8505
#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349
#define GL_MAX_SUBROUTINES 0x8DE7
#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D
#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C
#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A
#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A
#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E
#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69
#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537
#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68
#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B
#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3
#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
#define GL_MAX_TEXTURE_COORDS 0x8871
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
#define GL_MAX_TEXTURE_COORDS_NV 0x8871
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
#define GL_MAX_TEXTURE_UNITS 0x84E2
#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
#define GL_MAX_TRACK_MATRICES_NV 0x862F
#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
#define GL_MAX_UNIFORM_LOCATIONS 0x826E
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
#define GL_MAX_VARYING_FLOATS 0x8B4B
#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
#define GL_MAX_VARYING_VECTORS 0x8DFC
#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
#define GL_MAX_VERTEX_STREAMS 0x8E71
#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
#define GL_MAX_VIEWPORTS 0x825B
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_MAX_VIEWS_OVR 0x9631
#define GL_MAX_WIDTH 0x827E
#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14
#define GL_MEDIUM_FLOAT 0x8DF1
#define GL_MEDIUM_INT 0x8DF4
#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6
#define GL_MEMORY_ATTACHABLE_NV 0x95A8
#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7
#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543
#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF
#define GL_MESH_OUTPUT_TYPE_NV 0x957B
#define GL_MESH_PRIMITIVES_OUT_NV 0x957A
#define GL_MESH_SHADER_BIT_NV 0x00000040
#define GL_MESH_SHADER_NV 0x9559
#define GL_MESH_SUBROUTINE_NV 0x957C
#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E
#define GL_MESH_VERTICES_OUT_NV 0x9579
#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E
#define GL_MIN 0x8007
#define GL_MINMAX 0x802E
#define GL_MINMAX_EXT 0x802E
#define GL_MINMAX_FORMAT 0x802F
#define GL_MINMAX_FORMAT_EXT 0x802F
#define GL_MINMAX_SINK 0x8030
#define GL_MINMAX_SINK_EXT 0x8030
#define GL_MINOR_VERSION 0x821C
#define GL_MINUS_CLAMPED_NV 0x92B3
#define GL_MINUS_NV 0x929F
#define GL_MIN_EXT 0x8007
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
#define GL_MIN_LOD_WARNING_AMD 0x919C
#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E
#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
#define GL_MIN_SPARSE_LEVEL_AMD 0x919B
#define GL_MIPMAP 0x8293
#define GL_MIRRORED_REPEAT 0x8370
#define GL_MIRRORED_REPEAT_ARB 0x8370
#define GL_MIRRORED_REPEAT_IBM 0x8370
#define GL_MIRROR_CLAMP_ATI 0x8742
#define GL_MIRROR_CLAMP_EXT 0x8742
#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
#define GL_MIRROR_CLAMP_TO_EDGE 0x8743
#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
#define GL_MITER_REVERT_NV 0x90A7
#define GL_MITER_TRUNCATE_NV 0x90A8
#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F
#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330
#define GL_MODELVIEW 0x1700
#define GL_MODELVIEW0_ARB 0x1700
#define GL_MODELVIEW0_EXT 0x1700
#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6
#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
#define GL_MODELVIEW10_ARB 0x872A
#define GL_MODELVIEW11_ARB 0x872B
#define GL_MODELVIEW12_ARB 0x872C
#define GL_MODELVIEW13_ARB 0x872D
#define GL_MODELVIEW14_ARB 0x872E
#define GL_MODELVIEW15_ARB 0x872F
#define GL_MODELVIEW16_ARB 0x8730
#define GL_MODELVIEW17_ARB 0x8731
#define GL_MODELVIEW18_ARB 0x8732
#define GL_MODELVIEW19_ARB 0x8733
#define GL_MODELVIEW1_ARB 0x850A
#define GL_MODELVIEW1_EXT 0x850A
#define GL_MODELVIEW1_MATRIX_EXT 0x8506
#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
#define GL_MODELVIEW20_ARB 0x8734
#define GL_MODELVIEW21_ARB 0x8735
#define GL_MODELVIEW22_ARB 0x8736
#define GL_MODELVIEW23_ARB 0x8737
#define GL_MODELVIEW24_ARB 0x8738
#define GL_MODELVIEW25_ARB 0x8739
#define GL_MODELVIEW26_ARB 0x873A
#define GL_MODELVIEW27_ARB 0x873B
#define GL_MODELVIEW28_ARB 0x873C
#define GL_MODELVIEW29_ARB 0x873D
#define GL_MODELVIEW2_ARB 0x8722
#define GL_MODELVIEW30_ARB 0x873E
#define GL_MODELVIEW31_ARB 0x873F
#define GL_MODELVIEW3_ARB 0x8723
#define GL_MODELVIEW4_ARB 0x8724
#define GL_MODELVIEW5_ARB 0x8725
#define GL_MODELVIEW6_ARB 0x8726
#define GL_MODELVIEW7_ARB 0x8727
#define GL_MODELVIEW8_ARB 0x8728
#define GL_MODELVIEW9_ARB 0x8729
#define GL_MODELVIEW_MATRIX 0x0BA6
#define GL_MODELVIEW_PROJECTION_NV 0x8629
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
#define GL_MODULATE 0x2100
#define GL_MODULATE_ADD_ATI 0x8744
#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
#define GL_MODULATE_SUBTRACT_ATI 0x8746
#define GL_MOVE_TO_CONTINUES_NV 0x90B6
#define GL_MOVE_TO_NV 0x02
#define GL_MOVE_TO_RESETS_NV 0x90B5
#define GL_MOV_ATI 0x8961
#define GL_MULT 0x0103
#define GL_MULTICAST_GPUS_NV 0x92BA
#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549
#define GL_MULTIPLY_KHR 0x9294
#define GL_MULTIPLY_NV 0x9294
#define GL_MULTISAMPLE 0x809D
#define GL_MULTISAMPLES_NV 0x9371
#define GL_MULTISAMPLE_3DFX 0x86B2
#define GL_MULTISAMPLE_ARB 0x809D
#define GL_MULTISAMPLE_BIT 0x20000000
#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
#define GL_MULTISAMPLE_BIT_ARB 0x20000000
#define GL_MULTISAMPLE_BIT_EXT 0x20000000
#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
#define GL_MULTISAMPLE_EXT 0x809D
#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382
#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381
#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B
#define GL_MULTISAMPLE_SGIS 0x809D
#define GL_MUL_ATI 0x8964
#define GL_MVP_MATRIX_EXT 0x87E3
#define GL_N3F_V3F 0x2A25
#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
#define GL_NAMED_STRING_TYPE_ARB 0x8DEA
#define GL_NAME_LENGTH 0x92F9
#define GL_NAME_STACK_DEPTH 0x0D70
#define GL_NAND 0x150E
#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
#define GL_NEAREST 0x2600
#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_NEGATE_BIT_ATI 0x00000004
#define GL_NEGATIVE_ONE_EXT 0x87DF
#define GL_NEGATIVE_ONE_TO_ONE 0x935E
#define GL_NEGATIVE_W_EXT 0x87DC
#define GL_NEGATIVE_X_EXT 0x87D9
#define GL_NEGATIVE_Y_EXT 0x87DA
#define GL_NEGATIVE_Z_EXT 0x87DB
#define GL_NEVER 0x0200
#define GL_NEXT_BUFFER_NV -2
#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
#define GL_NICEST 0x1102
#define GL_NONE 0
#define GL_NOOP 0x1505
#define GL_NOP_COMMAND_NV 0x0001
#define GL_NOR 0x1508
#define GL_NORMALIZE 0x0BA1
#define GL_NORMALIZED_RANGE_EXT 0x87E0
#define GL_NORMAL_ARRAY 0x8075
#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
#define GL_NORMAL_ARRAY_EXT 0x8075
#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
#define GL_NORMAL_ARRAY_LIST_IBM 103071
#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
#define GL_NORMAL_ARRAY_POINTER 0x808F
#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
#define GL_NORMAL_ARRAY_STRIDE 0x807F
#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
#define GL_NORMAL_ARRAY_TYPE 0x807E
#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
#define GL_NORMAL_BIT_PGI 0x08000000
#define GL_NORMAL_MAP 0x8511
#define GL_NORMAL_MAP_ARB 0x8511
#define GL_NORMAL_MAP_EXT 0x8511
#define GL_NORMAL_MAP_NV 0x8511
#define GL_NOTEQUAL 0x0205
#define GL_NO_ERROR 0
#define GL_NO_RESET_NOTIFICATION 0x8261
#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
#define GL_NO_RESET_NOTIFICATION_KHR 0x8261
#define GL_NUM_ACTIVE_VARIABLES 0x9304
#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
#define GL_NUM_DEVICE_UUIDS_EXT 0x9596
#define GL_NUM_EXTENSIONS 0x821D
#define GL_NUM_FILL_STREAMS_NV 0x8E29
#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
#define GL_NUM_PASSES_ATI 0x8970
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
#define GL_NUM_SAMPLE_COUNTS 0x9380
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA
#define GL_NUM_SPIR_V_EXTENSIONS 0x9554
#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6
#define GL_NUM_TILING_TYPES_EXT 0x9582
#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8
#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15
#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
#define GL_OBJECT_LINEAR 0x2401
#define GL_OBJECT_LINEAR_NV 0x2401
#define GL_OBJECT_LINE_SGIS 0x81F7
#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
#define GL_OBJECT_PLANE 0x2501
#define GL_OBJECT_POINT_SGIS 0x81F5
#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
#define GL_OBJECT_TYPE 0x9112
#define GL_OBJECT_TYPE_ARB 0x8B4E
#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F
#define GL_OCCLUSION_TEST_HP 0x8165
#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
#define GL_OFFSET 0x92FC
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
#define GL_ONE 1
#define GL_ONE_EXT 0x87DE
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_OPERAND0_ALPHA 0x8598
#define GL_OPERAND0_ALPHA_ARB 0x8598
#define GL_OPERAND0_ALPHA_EXT 0x8598
#define GL_OPERAND0_RGB 0x8590
#define GL_OPERAND0_RGB_ARB 0x8590
#define GL_OPERAND0_RGB_EXT 0x8590
#define GL_OPERAND1_ALPHA 0x8599
#define GL_OPERAND1_ALPHA_ARB 0x8599
#define GL_OPERAND1_ALPHA_EXT 0x8599
#define GL_OPERAND1_RGB 0x8591
#define GL_OPERAND1_RGB_ARB 0x8591
#define GL_OPERAND1_RGB_EXT 0x8591
#define GL_OPERAND2_ALPHA 0x859A
#define GL_OPERAND2_ALPHA_ARB 0x859A
#define GL_OPERAND2_ALPHA_EXT 0x859A
#define GL_OPERAND2_RGB 0x8592
#define GL_OPERAND2_RGB_ARB 0x8592
#define GL_OPERAND2_RGB_EXT 0x8592
#define GL_OPERAND3_ALPHA_NV 0x859B
#define GL_OPERAND3_RGB_NV 0x8593
#define GL_OPTIMAL_TILING_EXT 0x9584
#define GL_OP_ADD_EXT 0x8787
#define GL_OP_CLAMP_EXT 0x878E
#define GL_OP_CROSS_PRODUCT_EXT 0x8797
#define GL_OP_DOT3_EXT 0x8784
#define GL_OP_DOT4_EXT 0x8785
#define GL_OP_EXP_BASE_2_EXT 0x8791
#define GL_OP_FLOOR_EXT 0x878F
#define GL_OP_FRAC_EXT 0x8789
#define GL_OP_INDEX_EXT 0x8782
#define GL_OP_LOG_BASE_2_EXT 0x8792
#define GL_OP_MADD_EXT 0x8788
#define GL_OP_MAX_EXT 0x878A
#define GL_OP_MIN_EXT 0x878B
#define GL_OP_MOV_EXT 0x8799
#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
#define GL_OP_MUL_EXT 0x8786
#define GL_OP_NEGATE_EXT 0x8783
#define GL_OP_POWER_EXT 0x8793
#define GL_OP_RECIP_EXT 0x8794
#define GL_OP_RECIP_SQRT_EXT 0x8795
#define GL_OP_ROUND_EXT 0x8790
#define GL_OP_SET_GE_EXT 0x878C
#define GL_OP_SET_LT_EXT 0x878D
#define GL_OP_SUB_EXT 0x8796
#define GL_OR 0x1507
#define GL_ORDER 0x0A01
#define GL_OR_INVERTED 0x150D
#define GL_OR_REVERSE 0x150B
#define GL_OUTPUT_COLOR0_EXT 0x879B
#define GL_OUTPUT_COLOR1_EXT 0x879C
#define GL_OUTPUT_FOG_EXT 0x87BD
#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
#define GL_OUTPUT_VERTEX_EXT 0x879A
#define GL_OUT_OF_MEMORY 0x0505
#define GL_OVERLAY_KHR 0x9296
#define GL_OVERLAY_NV 0x9296
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_PACK_CMYK_HINT_EXT 0x800E
#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
#define GL_PACK_IMAGE_HEIGHT 0x806C
#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
#define GL_PACK_INVERT_MESA 0x8758
#define GL_PACK_LSB_FIRST 0x0D01
#define GL_PACK_RESAMPLE_OML 0x8984
#define GL_PACK_RESAMPLE_SGIX 0x842E
#define GL_PACK_ROW_BYTES_APPLE 0x8A15
#define GL_PACK_ROW_LENGTH 0x0D02
#define GL_PACK_SKIP_IMAGES 0x806B
#define GL_PACK_SKIP_IMAGES_EXT 0x806B
#define GL_PACK_SKIP_PIXELS 0x0D04
#define GL_PACK_SKIP_ROWS 0x0D03
#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
#define GL_PACK_SWAP_BYTES 0x0D00
#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
#define GL_PALETTE4_RGB5_A1_OES 0x8B94
#define GL_PALETTE4_RGB8_OES 0x8B90
#define GL_PALETTE4_RGBA4_OES 0x8B93
#define GL_PALETTE4_RGBA8_OES 0x8B91
#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
#define GL_PALETTE8_RGB5_A1_OES 0x8B99
#define GL_PALETTE8_RGB8_OES 0x8B95
#define GL_PALETTE8_RGBA4_OES 0x8B98
#define GL_PALETTE8_RGBA8_OES 0x8B96
#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
#define GL_PARAMETER_BUFFER 0x80EE
#define GL_PARAMETER_BUFFER_ARB 0x80EE
#define GL_PARAMETER_BUFFER_BINDING 0x80EF
#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
#define GL_PARTIAL_SUCCESS_NV 0x902E
#define GL_PASS_THROUGH_NV 0x86E6
#define GL_PASS_THROUGH_TOKEN 0x0700
#define GL_PATCHES 0x000E
#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
#define GL_PATCH_VERTICES 0x8E72
#define GL_PATH_CLIENT_LENGTH_NV 0x907F
#define GL_PATH_COMMAND_COUNT_NV 0x909D
#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
#define GL_PATH_COORD_COUNT_NV 0x909E
#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
#define GL_PATH_DASH_CAPS_NV 0x907B
#define GL_PATH_DASH_OFFSET_NV 0x907E
#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
#define GL_PATH_END_CAPS_NV 0x9076
#define GL_PATH_ERROR_POSITION_NV 0x90AB
#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
#define GL_PATH_FILL_COVER_MODE_NV 0x9082
#define GL_PATH_FILL_MASK_NV 0x9081
#define GL_PATH_FILL_MODE_NV 0x9080
#define GL_PATH_FOG_GEN_MODE_NV 0x90AC
#define GL_PATH_FORMAT_PS_NV 0x9071
#define GL_PATH_FORMAT_SVG_NV 0x9070
#define GL_PATH_GEN_COEFF_NV 0x90B1
#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
#define GL_PATH_GEN_COMPONENTS_NV 0x90B3
#define GL_PATH_GEN_MODE_NV 0x90B0
#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
#define GL_PATH_INITIAL_END_CAP_NV 0x9077
#define GL_PATH_JOIN_STYLE_NV 0x9079
#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36
#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38
#define GL_PATH_MITER_LIMIT_NV 0x907A
#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6
#define GL_PATH_MODELVIEW_NV 0x1700
#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3
#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7
#define GL_PATH_PROJECTION_NV 0x1701
#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4
#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
#define GL_PATH_STENCIL_FUNC_NV 0x90B7
#define GL_PATH_STENCIL_REF_NV 0x90B8
#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
#define GL_PATH_STROKE_COVER_MODE_NV 0x9083
#define GL_PATH_STROKE_MASK_NV 0x9084
#define GL_PATH_STROKE_WIDTH_NV 0x9075
#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
#define GL_PATH_TERMINAL_END_CAP_NV 0x9078
#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3
#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4
#define GL_PERCENTAGE_AMD 0x8BC3
#define GL_PERFMON_RESULT_AMD 0x8BC6
#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
#define GL_PERFORMANCE_MONITOR_AMD 0x9152
#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC
#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB
#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA
#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8
#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9
#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1
#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2
#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0
#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4
#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3
#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5
#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9
#define GL_PERFQUERY_FLUSH_INTEL 0x83FA
#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001
#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD
#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000
#define GL_PERFQUERY_WAIT_INTEL 0x83FB
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
#define GL_PERTURB_EXT 0x85AE
#define GL_PER_GPU_STORAGE_BIT_NV 0x0800
#define GL_PER_GPU_STORAGE_NV 0x9548
#define GL_PER_STAGE_CONSTANTS_NV 0x8535
#define GL_PHONG_HINT_WIN 0x80EB
#define GL_PHONG_WIN 0x80EA
#define GL_PINLIGHT_NV 0x92A8
#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE
#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF
#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
#define GL_PIXEL_COUNTER_BITS_NV 0x8864
#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
#define GL_PIXEL_COUNT_NV 0x8866
#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
#define GL_PIXEL_MAG_FILTER_EXT 0x8331
#define GL_PIXEL_MAP_A_TO_A 0x0C79
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
#define GL_PIXEL_MAP_B_TO_B 0x0C78
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
#define GL_PIXEL_MAP_G_TO_G 0x0C77
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
#define GL_PIXEL_MAP_I_TO_A 0x0C75
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
#define GL_PIXEL_MAP_I_TO_B 0x0C74
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
#define GL_PIXEL_MAP_I_TO_G 0x0C73
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
#define GL_PIXEL_MAP_I_TO_I 0x0C70
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
#define GL_PIXEL_MAP_I_TO_R 0x0C72
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
#define GL_PIXEL_MAP_R_TO_R 0x0C76
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
#define GL_PIXEL_MAP_S_TO_S 0x0C71
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
#define GL_PIXEL_MIN_FILTER_EXT 0x8332
#define GL_PIXEL_MODE_BIT 0x00000020
#define GL_PIXEL_PACK_BUFFER 0x88EB
#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
#define GL_PIXEL_TEXTURE_SGIS 0x8353
#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
#define GL_PIXEL_TEX_GEN_SGIX 0x8139
#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
#define GL_PLUS_CLAMPED_NV 0x92B1
#define GL_PLUS_DARKER_NV 0x9292
#define GL_PLUS_NV 0x9291
#define GL_PN_TRIANGLES_ATI 0x87F0
#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
#define GL_POINT 0x1B00
#define GL_POINTS 0x0000
#define GL_POINT_BIT 0x00000002
#define GL_POINT_DISTANCE_ATTENUATION 0x8129
#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
#define GL_POINT_SIZE 0x0B11
#define GL_POINT_SIZE_GRANULARITY 0x0B13
#define GL_POINT_SIZE_MAX 0x8127
#define GL_POINT_SIZE_MAX_ARB 0x8127
#define GL_POINT_SIZE_MAX_EXT 0x8127
#define GL_POINT_SIZE_MAX_SGIS 0x8127
#define GL_POINT_SIZE_MIN 0x8126
#define GL_POINT_SIZE_MIN_ARB 0x8126
#define GL_POINT_SIZE_MIN_EXT 0x8126
#define GL_POINT_SIZE_MIN_SGIS 0x8126
#define GL_POINT_SIZE_RANGE 0x0B12
#define GL_POINT_SMOOTH 0x0B10
#define GL_POINT_SMOOTH_HINT 0x0C51
#define GL_POINT_SPRITE 0x8861
#define GL_POINT_SPRITE_ARB 0x8861
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
#define GL_POINT_SPRITE_NV 0x8861
#define GL_POINT_SPRITE_R_MODE_NV 0x8863
#define GL_POINT_TOKEN 0x0701
#define GL_POLYGON 0x0009
#define GL_POLYGON_BIT 0x00000008
#define GL_POLYGON_MODE 0x0B40
#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
#define GL_POLYGON_OFFSET_CLAMP 0x8E1B
#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B
#define GL_POLYGON_OFFSET_COMMAND_NV 0x000E
#define GL_POLYGON_OFFSET_EXT 0x8037
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_POLYGON_OFFSET_LINE 0x2A02
#define GL_POLYGON_OFFSET_POINT 0x2A01
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_POLYGON_SMOOTH 0x0B41
#define GL_POLYGON_SMOOTH_HINT 0x0C53
#define GL_POLYGON_STIPPLE 0x0B42
#define GL_POLYGON_STIPPLE_BIT 0x00000010
#define GL_POLYGON_TOKEN 0x0703
#define GL_POSITION 0x1203
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
#define GL_PRESENT_DURATION_NV 0x8E2B
#define GL_PRESENT_TIME_NV 0x8E2A
#define GL_PRESERVE_ATI 0x8762
#define GL_PREVIOUS 0x8578
#define GL_PREVIOUS_ARB 0x8578
#define GL_PREVIOUS_EXT 0x8578
#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
#define GL_PRIMARY_COLOR 0x8577
#define GL_PRIMARY_COLOR_ARB 0x8577
#define GL_PRIMARY_COLOR_EXT 0x8577
#define GL_PRIMARY_COLOR_NV 0x852C
#define GL_PRIMITIVES_GENERATED 0x8C87
#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
#define GL_PRIMITIVES_GENERATED_NV 0x8C87
#define GL_PRIMITIVES_SUBMITTED 0x82EF
#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF
#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE
#define GL_PRIMITIVE_ID_NV 0x8C7C
#define GL_PRIMITIVE_RESTART 0x8F9D
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
#define GL_PRIMITIVE_RESTART_NV 0x8558
#define GL_PROGRAM 0x82E2
#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341
#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341
#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340
#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F
#define GL_PROGRAM_BINARY_LENGTH 0x8741
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
#define GL_PROGRAM_BINDING_ARB 0x8677
#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
#define GL_PROGRAM_ERROR_STRING_NV 0x8874
#define GL_PROGRAM_FORMAT_ARB 0x8876
#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
#define GL_PROGRAM_INPUT 0x92E3
#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
#define GL_PROGRAM_KHR 0x82E2
#define GL_PROGRAM_LENGTH_ARB 0x8627
#define GL_PROGRAM_LENGTH_NV 0x8627
#define GL_PROGRAM_MATRIX_EXT 0x8E2D
#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
#define GL_PROGRAM_OBJECT_ARB 0x8B40
#define GL_PROGRAM_OBJECT_EXT 0x8B40
#define GL_PROGRAM_OUTPUT 0x92E4
#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
#define GL_PROGRAM_PARAMETER_NV 0x8644
#define GL_PROGRAM_PIPELINE 0x82E4
#define GL_PROGRAM_PIPELINE_BINDING 0x825A
#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
#define GL_PROGRAM_PIPELINE_KHR 0x82E4
#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
#define GL_PROGRAM_POINT_SIZE 0x8642
#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
#define GL_PROGRAM_RESIDENT_NV 0x8647
#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
#define GL_PROGRAM_SEPARABLE 0x8258
#define GL_PROGRAM_SEPARABLE_EXT 0x8258
#define GL_PROGRAM_STRING_ARB 0x8628
#define GL_PROGRAM_STRING_NV 0x8628
#define GL_PROGRAM_TARGET_NV 0x8646
#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
#define GL_PROJECTION 0x1701
#define GL_PROJECTION_MATRIX 0x0BA7
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B
#define GL_PROVOKING_VERTEX 0x8E4F
#define GL_PROVOKING_VERTEX_EXT 0x8E4F
#define GL_PROXY_COLOR_TABLE 0x80D3
#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
#define GL_PROXY_HISTOGRAM 0x8025
#define GL_PROXY_HISTOGRAM_EXT 0x8025
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
#define GL_PROXY_TEXTURE_1D 0x8063
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
#define GL_PROXY_TEXTURE_1D_EXT 0x8063
#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
#define GL_PROXY_TEXTURE_2D 0x8064
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
#define GL_PROXY_TEXTURE_2D_EXT 0x8064
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
#define GL_PROXY_TEXTURE_3D 0x8070
#define GL_PROXY_TEXTURE_3D_EXT 0x8070
#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
#define GL_PURGEABLE_APPLE 0x8A1D
#define GL_PURGED_CONTEXT_RESET_NV 0x92BB
#define GL_Q 0x2003
#define GL_QUADRATIC_ATTENUATION 0x1209
#define GL_QUADRATIC_CURVE_TO_NV 0x0A
#define GL_QUADS 0x0007
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
#define GL_QUAD_ALPHA4_SGIS 0x811E
#define GL_QUAD_ALPHA8_SGIS 0x811F
#define GL_QUAD_INTENSITY4_SGIS 0x8122
#define GL_QUAD_INTENSITY8_SGIS 0x8123
#define GL_QUAD_LUMINANCE4_SGIS 0x8120
#define GL_QUAD_LUMINANCE8_SGIS 0x8121
#define GL_QUAD_MESH_SUN 0x8614
#define GL_QUAD_STRIP 0x0008
#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
#define GL_QUARTER_BIT_ATI 0x00000010
#define GL_QUERY 0x82E3
#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF
#define GL_QUERY_BUFFER 0x9192
#define GL_QUERY_BUFFER_AMD 0x9192
#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
#define GL_QUERY_BUFFER_BINDING 0x9193
#define GL_QUERY_BUFFER_BINDING_AMD 0x9193
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A
#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
#define GL_QUERY_BY_REGION_WAIT 0x8E15
#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19
#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
#define GL_QUERY_COUNTER_BITS 0x8864
#define GL_QUERY_COUNTER_BITS_ARB 0x8864
#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008
#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002
#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001
#define GL_QUERY_KHR 0x82E3
#define GL_QUERY_NO_WAIT 0x8E14
#define GL_QUERY_NO_WAIT_INVERTED 0x8E18
#define GL_QUERY_NO_WAIT_NV 0x8E14
#define GL_QUERY_OBJECT_AMD 0x9153
#define GL_QUERY_OBJECT_EXT 0x9153
#define GL_QUERY_RESOURCE_BUFFEROBJECT_NV 0x9547
#define GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV 0x9542
#define GL_QUERY_RESOURCE_RENDERBUFFER_NV 0x9546
#define GL_QUERY_RESOURCE_SYS_RESERVED_NV 0x9544
#define GL_QUERY_RESOURCE_TEXTURE_NV 0x9545
#define GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV 0x9540
#define GL_QUERY_RESULT 0x8866
#define GL_QUERY_RESULT_ARB 0x8866
#define GL_QUERY_RESULT_AVAILABLE 0x8867
#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
#define GL_QUERY_RESULT_NO_WAIT 0x9194
#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194
#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004
#define GL_QUERY_TARGET 0x82EA
#define GL_QUERY_WAIT 0x8E13
#define GL_QUERY_WAIT_INVERTED 0x8E17
#define GL_QUERY_WAIT_NV 0x8E13
#define GL_R 0x2002
#define GL_R11F_G11F_B10F 0x8C3A
#define GL_R11F_G11F_B10F_EXT 0x8C3A
#define GL_R16 0x822A
#define GL_R16F 0x822D
#define GL_R16I 0x8233
#define GL_R16UI 0x8234
#define GL_R16_SNORM 0x8F98
#define GL_R1UI_C3F_V3F_SUN 0x85C6
#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
#define GL_R1UI_C4UB_V3F_SUN 0x85C5
#define GL_R1UI_N3F_V3F_SUN 0x85C7
#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
#define GL_R1UI_T2F_V3F_SUN 0x85C9
#define GL_R1UI_V3F_SUN 0x85C4
#define GL_R32F 0x822E
#define GL_R32I 0x8235
#define GL_R32UI 0x8236
#define GL_R3_G3_B2 0x2A10
#define GL_R8 0x8229
#define GL_R8I 0x8231
#define GL_R8UI 0x8232
#define GL_R8_SNORM 0x8F94
#define GL_RASTERIZER_DISCARD 0x8C89
#define GL_RASTERIZER_DISCARD_EXT 0x8C89
#define GL_RASTERIZER_DISCARD_NV 0x8C89
#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A
#define GL_RASTER_MULTISAMPLE_EXT 0x9327
#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
#define GL_RASTER_SAMPLES_EXT 0x9328
#define GL_READ_BUFFER 0x0C02
#define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
#define GL_READ_ONLY 0x88B8
#define GL_READ_ONLY_ARB 0x88B8
#define GL_READ_PIXELS 0x828C
#define GL_READ_PIXELS_FORMAT 0x828D
#define GL_READ_PIXELS_TYPE 0x828E
#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
#define GL_READ_WRITE 0x88BA
#define GL_READ_WRITE_ARB 0x88BA
#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
#define GL_RECT_NV 0xF6
#define GL_RED 0x1903
#define GL_REDUCE 0x8016
#define GL_REDUCE_EXT 0x8016
#define GL_RED_BIAS 0x0D15
#define GL_RED_BITS 0x0D52
#define GL_RED_BIT_ATI 0x00000001
#define GL_RED_INTEGER 0x8D94
#define GL_RED_INTEGER_EXT 0x8D94
#define GL_RED_MAX_CLAMP_INGR 0x8564
#define GL_RED_MIN_CLAMP_INGR 0x8560
#define GL_RED_NV 0x1903
#define GL_RED_SCALE 0x0D14
#define GL_RED_SNORM 0x8F90
#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0
#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
#define GL_REFERENCE_PLANE_SGIX 0x817D
#define GL_REFLECTION_MAP 0x8512
#define GL_REFLECTION_MAP_ARB 0x8512
#define GL_REFLECTION_MAP_EXT 0x8512
#define GL_REFLECTION_MAP_NV 0x8512
#define GL_REGISTER_COMBINERS_NV 0x8522
#define GL_REG_0_ATI 0x8921
#define GL_REG_10_ATI 0x892B
#define GL_REG_11_ATI 0x892C
#define GL_REG_12_ATI 0x892D
#define GL_REG_13_ATI 0x892E
#define GL_REG_14_ATI 0x892F
#define GL_REG_15_ATI 0x8930
#define GL_REG_16_ATI 0x8931
#define GL_REG_17_ATI 0x8932
#define GL_REG_18_ATI 0x8933
#define GL_REG_19_ATI 0x8934
#define GL_REG_1_ATI 0x8922
#define GL_REG_20_ATI 0x8935
#define GL_REG_21_ATI 0x8936
#define GL_REG_22_ATI 0x8937
#define GL_REG_23_ATI 0x8938
#define GL_REG_24_ATI 0x8939
#define GL_REG_25_ATI 0x893A
#define GL_REG_26_ATI 0x893B
#define GL_REG_27_ATI 0x893C
#define GL_REG_28_ATI 0x893D
#define GL_REG_29_ATI 0x893E
#define GL_REG_2_ATI 0x8923
#define GL_REG_30_ATI 0x893F
#define GL_REG_31_ATI 0x8940
#define GL_REG_3_ATI 0x8924
#define GL_REG_4_ATI 0x8925
#define GL_REG_5_ATI 0x8926
#define GL_REG_6_ATI 0x8927
#define GL_REG_7_ATI 0x8928
#define GL_REG_8_ATI 0x8929
#define GL_REG_9_ATI 0x892A
#define GL_RELATIVE_ARC_TO_NV 0xFF
#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B
#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
#define GL_RELATIVE_LINE_TO_NV 0x05
#define GL_RELATIVE_MOVE_TO_NV 0x03
#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
#define GL_RELATIVE_RECT_NV 0xF7
#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB
#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED
#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF
#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9
#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
#define GL_RELEASED_APPLE 0x8A19
#define GL_RENDER 0x1C00
#define GL_RENDERBUFFER 0x8D41
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
#define GL_RENDERBUFFER_EXT 0x8D41
#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2
#define GL_RENDERBUFFER_WIDTH 0x8D42
#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
#define GL_RENDERER 0x1F01
#define GL_RENDER_GPU_MASK_NV 0x9558
#define GL_RENDER_MODE 0x0C40
#define GL_REPEAT 0x2901
#define GL_REPLACE 0x1E01
#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
#define GL_REPLACEMENT_CODE_SUN 0x81D8
#define GL_REPLACE_EXT 0x8062
#define GL_REPLACE_MIDDLE_SUN 0x0002
#define GL_REPLACE_OLDEST_SUN 0x0003
#define GL_REPLACE_VALUE_AMD 0x874B
#define GL_REPLICATE_BORDER 0x8153
#define GL_REPLICATE_BORDER_HP 0x8153
#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F
#define GL_RESAMPLE_AVERAGE_OML 0x8988
#define GL_RESAMPLE_DECIMATE_OML 0x8989
#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
#define GL_RESAMPLE_REPLICATE_OML 0x8986
#define GL_RESAMPLE_REPLICATE_SGIX 0x8433
#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434
#define GL_RESCALE_NORMAL 0x803A
#define GL_RESCALE_NORMAL_EXT 0x803A
#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256
#define GL_RESTART_PATH_NV 0xF0
#define GL_RESTART_SUN 0x0001
#define GL_RETAINED_APPLE 0x8A1B
#define GL_RETURN 0x0102
#define GL_RG 0x8227
#define GL_RG16 0x822C
#define GL_RG16F 0x822F
#define GL_RG16I 0x8239
#define GL_RG16UI 0x823A
#define GL_RG16_SNORM 0x8F99
#define GL_RG32F 0x8230
#define GL_RG32I 0x823B
#define GL_RG32UI 0x823C
#define GL_RG8 0x822B
#define GL_RG8I 0x8237
#define GL_RG8UI 0x8238
#define GL_RG8_SNORM 0x8F95
#define GL_RGB 0x1907
#define GL_RGB10 0x8052
#define GL_RGB10_A2 0x8059
#define GL_RGB10_A2UI 0x906F
#define GL_RGB10_A2_EXT 0x8059
#define GL_RGB10_EXT 0x8052
#define GL_RGB12 0x8053
#define GL_RGB12_EXT 0x8053
#define GL_RGB16 0x8054
#define GL_RGB16F 0x881B
#define GL_RGB16F_ARB 0x881B
#define GL_RGB16I 0x8D89
#define GL_RGB16I_EXT 0x8D89
#define GL_RGB16UI 0x8D77
#define GL_RGB16UI_EXT 0x8D77
#define GL_RGB16_EXT 0x8054
#define GL_RGB16_SNORM 0x8F9A
#define GL_RGB2_EXT 0x804E
#define GL_RGB32F 0x8815
#define GL_RGB32F_ARB 0x8815
#define GL_RGB32I 0x8D83
#define GL_RGB32I_EXT 0x8D83
#define GL_RGB32UI 0x8D71
#define GL_RGB32UI_EXT 0x8D71
#define GL_RGB4 0x804F
#define GL_RGB4_EXT 0x804F
#define GL_RGB4_S3TC 0x83A1
#define GL_RGB5 0x8050
#define GL_RGB565 0x8D62
#define GL_RGB5_A1 0x8057
#define GL_RGB5_A1_EXT 0x8057
#define GL_RGB5_EXT 0x8050
#define GL_RGB8 0x8051
#define GL_RGB8I 0x8D8F
#define GL_RGB8I_EXT 0x8D8F
#define GL_RGB8UI 0x8D7D
#define GL_RGB8UI_EXT 0x8D7D
#define GL_RGB8_EXT 0x8051
#define GL_RGB8_SNORM 0x8F96
#define GL_RGB9_E5 0x8C3D
#define GL_RGB9_E5_EXT 0x8C3D
#define GL_RGBA 0x1908
#define GL_RGBA12 0x805A
#define GL_RGBA12_EXT 0x805A
#define GL_RGBA16 0x805B
#define GL_RGBA16F 0x881A
#define GL_RGBA16F_ARB 0x881A
#define GL_RGBA16I 0x8D88
#define GL_RGBA16I_EXT 0x8D88
#define GL_RGBA16UI 0x8D76
#define GL_RGBA16UI_EXT 0x8D76
#define GL_RGBA16_EXT 0x805B
#define GL_RGBA16_SNORM 0x8F9B
#define GL_RGBA2 0x8055
#define GL_RGBA2_EXT 0x8055
#define GL_RGBA32F 0x8814
#define GL_RGBA32F_ARB 0x8814
#define GL_RGBA32I 0x8D82
#define GL_RGBA32I_EXT 0x8D82
#define GL_RGBA32UI 0x8D70
#define GL_RGBA32UI_EXT 0x8D70
#define GL_RGBA4 0x8056
#define GL_RGBA4_DXT5_S3TC 0x83A5
#define GL_RGBA4_EXT 0x8056
#define GL_RGBA4_S3TC 0x83A3
#define GL_RGBA8 0x8058
#define GL_RGBA8I 0x8D8E
#define GL_RGBA8I_EXT 0x8D8E
#define GL_RGBA8UI 0x8D7C
#define GL_RGBA8UI_EXT 0x8D7C
#define GL_RGBA8_EXT 0x8058
#define GL_RGBA8_SNORM 0x8F97
#define GL_RGBA_DXT5_S3TC 0x83A4
#define GL_RGBA_FLOAT16_APPLE 0x881A
#define GL_RGBA_FLOAT16_ATI 0x881A
#define GL_RGBA_FLOAT32_APPLE 0x8814
#define GL_RGBA_FLOAT32_ATI 0x8814
#define GL_RGBA_FLOAT_MODE_ARB 0x8820
#define GL_RGBA_FLOAT_MODE_ATI 0x8820
#define GL_RGBA_INTEGER 0x8D99
#define GL_RGBA_INTEGER_EXT 0x8D99
#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
#define GL_RGBA_MODE 0x0C31
#define GL_RGBA_S3TC 0x83A2
#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
#define GL_RGBA_SNORM 0x8F93
#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
#define GL_RGB_422_APPLE 0x8A1F
#define GL_RGB_FLOAT16_APPLE 0x881B
#define GL_RGB_FLOAT16_ATI 0x881B
#define GL_RGB_FLOAT32_APPLE 0x8815
#define GL_RGB_FLOAT32_ATI 0x8815
#define GL_RGB_INTEGER 0x8D98
#define GL_RGB_INTEGER_EXT 0x8D98
#define GL_RGB_RAW_422_APPLE 0x8A51
#define GL_RGB_S3TC 0x83A0
#define GL_RGB_SCALE 0x8573
#define GL_RGB_SCALE_ARB 0x8573
#define GL_RGB_SCALE_EXT 0x8573
#define GL_RGB_SNORM 0x8F92
#define GL_RG_INTEGER 0x8228
#define GL_RG_SNORM 0x8F91
#define GL_RIGHT 0x0407
#define GL_ROUNDED_RECT2_NV 0xEA
#define GL_ROUNDED_RECT4_NV 0xEC
#define GL_ROUNDED_RECT8_NV 0xEE
#define GL_ROUNDED_RECT_NV 0xE8
#define GL_ROUND_NV 0x90A4
#define GL_S 0x2000
#define GL_SAMPLER 0x82E6
#define GL_SAMPLER_1D 0x8B5D
#define GL_SAMPLER_1D_ARB 0x8B5D
#define GL_SAMPLER_1D_ARRAY 0x8DC0
#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
#define GL_SAMPLER_1D_SHADOW 0x8B61
#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
#define GL_SAMPLER_2D 0x8B5E
#define GL_SAMPLER_2D_ARB 0x8B5E
#define GL_SAMPLER_2D_ARRAY 0x8DC1
#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
#define GL_SAMPLER_2D_RECT 0x8B63
#define GL_SAMPLER_2D_RECT_ARB 0x8B63
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
#define GL_SAMPLER_2D_SHADOW 0x8B62
#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
#define GL_SAMPLER_3D 0x8B5F
#define GL_SAMPLER_3D_ARB 0x8B5F
#define GL_SAMPLER_BINDING 0x8919
#define GL_SAMPLER_BUFFER 0x8DC2
#define GL_SAMPLER_BUFFER_AMD 0x9001
#define GL_SAMPLER_BUFFER_EXT 0x8DC2
#define GL_SAMPLER_CUBE 0x8B60
#define GL_SAMPLER_CUBE_ARB 0x8B60
#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
#define GL_SAMPLER_KHR 0x82E6
#define GL_SAMPLER_OBJECT_AMD 0x9155
#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
#define GL_SAMPLES 0x80A9
#define GL_SAMPLES_3DFX 0x86B4
#define GL_SAMPLES_ARB 0x80A9
#define GL_SAMPLES_EXT 0x80A9
#define GL_SAMPLES_PASSED 0x8914
#define GL_SAMPLES_PASSED_ARB 0x8914
#define GL_SAMPLES_SGIS 0x80A9
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
#define GL_SAMPLE_BUFFERS_ARB 0x80A8
#define GL_SAMPLE_BUFFERS_EXT 0x80A8
#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_SAMPLE_COVERAGE_ARB 0x80A0
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
#define GL_SAMPLE_LOCATION_ARB 0x8E50
#define GL_SAMPLE_LOCATION_NV 0x8E50
#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F
#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F
#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E
#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E
#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D
#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D
#define GL_SAMPLE_MASK 0x8E51
#define GL_SAMPLE_MASK_EXT 0x80A0
#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
#define GL_SAMPLE_MASK_NV 0x8E51
#define GL_SAMPLE_MASK_SGIS 0x80A0
#define GL_SAMPLE_MASK_VALUE 0x8E52
#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
#define GL_SAMPLE_MASK_VALUE_NV 0x8E52
#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
#define GL_SAMPLE_PATTERN_EXT 0x80AC
#define GL_SAMPLE_PATTERN_SGIS 0x80AC
#define GL_SAMPLE_POSITION 0x8E50
#define GL_SAMPLE_POSITION_NV 0x8E50
#define GL_SAMPLE_SHADING 0x8C36
#define GL_SAMPLE_SHADING_ARB 0x8C36
#define GL_SATURATE_BIT_ATI 0x00000040
#define GL_SCALAR_EXT 0x87BE
#define GL_SCALEBIAS_HINT_SGIX 0x8322
#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
#define GL_SCALE_BY_FOUR_NV 0x853F
#define GL_SCALE_BY_ONE_HALF_NV 0x8540
#define GL_SCALE_BY_TWO_NV 0x853E
#define GL_SCISSOR_BIT 0x00080000
#define GL_SCISSOR_BOX 0x0C10
#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556
#define GL_SCISSOR_COMMAND_NV 0x0011
#define GL_SCISSOR_TEST 0x0C11
#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555
#define GL_SCREEN_COORDINATES_REND 0x8490
#define GL_SCREEN_KHR 0x9295
#define GL_SCREEN_NV 0x9295
#define GL_SECONDARY_COLOR_ARRAY 0x845E
#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
#define GL_SECONDARY_COLOR_NV 0x852D
#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
#define GL_SELECT 0x1C02
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
#define GL_SEPARABLE_2D 0x8012
#define GL_SEPARABLE_2D_EXT 0x8012
#define GL_SEPARATE_ATTRIBS 0x8C8D
#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
#define GL_SET 0x150F
#define GL_SET_AMD 0x874A
#define GL_SHADER 0x82E1
#define GL_SHADER_BINARY_FORMATS 0x8DF8
#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551
#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551
#define GL_SHADER_COMPILER 0x8DFA
#define GL_SHADER_CONSISTENT_NV 0x86DD
#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
#define GL_SHADER_IMAGE_ATOMIC 0x82A6
#define GL_SHADER_IMAGE_LOAD 0x82A4
#define GL_SHADER_IMAGE_STORE 0x82A5
#define GL_SHADER_INCLUDE_ARB 0x8DAE
#define GL_SHADER_KHR 0x82E1
#define GL_SHADER_OBJECT_ARB 0x8B48
#define GL_SHADER_OBJECT_EXT 0x8B48
#define GL_SHADER_OPERATION_NV 0x86DF
#define GL_SHADER_SOURCE_LENGTH 0x8B88
#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
#define GL_SHADER_STORAGE_BLOCK 0x92E6
#define GL_SHADER_STORAGE_BUFFER 0x90D2
#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
#define GL_SHADER_TYPE 0x8B4F
#define GL_SHADE_MODEL 0x0B54
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F
#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566
#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567
#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568
#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569
#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A
#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B
#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565
#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C
#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D
#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E
#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B
#define GL_SHADING_RATE_IMAGE_NV 0x9563
#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E
#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D
#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C
#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564
#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE
#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF
#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0
#define GL_SHADOW_AMBIENT_SGIX 0x80BF
#define GL_SHADOW_ATTENUATION_EXT 0x834E
#define GL_SHARED_EDGE_NV 0xC0
#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
#define GL_SHININESS 0x1601
#define GL_SHORT 0x1402
#define GL_SIGNALED 0x9119
#define GL_SIGNED_ALPHA8_NV 0x8706
#define GL_SIGNED_ALPHA_NV 0x8705
#define GL_SIGNED_HILO16_NV 0x86FA
#define GL_SIGNED_HILO8_NV 0x885F
#define GL_SIGNED_HILO_NV 0x86F9
#define GL_SIGNED_IDENTITY_NV 0x853C
#define GL_SIGNED_INTENSITY8_NV 0x8708
#define GL_SIGNED_INTENSITY_NV 0x8707
#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
#define GL_SIGNED_LUMINANCE8_NV 0x8702
#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
#define GL_SIGNED_LUMINANCE_NV 0x8701
#define GL_SIGNED_NEGATE_NV 0x853D
#define GL_SIGNED_NORMALIZED 0x8F9C
#define GL_SIGNED_RGB8_NV 0x86FF
#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
#define GL_SIGNED_RGBA8_NV 0x86FC
#define GL_SIGNED_RGBA_NV 0x86FB
#define GL_SIGNED_RGB_NV 0x86FE
#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
#define GL_SINGLE_COLOR 0x81F9
#define GL_SINGLE_COLOR_EXT 0x81F9
#define GL_SKIP_COMPONENTS1_NV -6
#define GL_SKIP_COMPONENTS2_NV -5
#define GL_SKIP_COMPONENTS3_NV -4
#define GL_SKIP_COMPONENTS4_NV -3
#define GL_SKIP_DECODE_EXT 0x8A4A
#define GL_SKIP_MISSING_GLYPH_NV 0x90A9
#define GL_SLICE_ACCUM_SUN 0x85CC
#define GL_SLUMINANCE 0x8C46
#define GL_SLUMINANCE8 0x8C47
#define GL_SLUMINANCE8_ALPHA8 0x8C45
#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
#define GL_SLUMINANCE8_EXT 0x8C47
#define GL_SLUMINANCE_ALPHA 0x8C44
#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
#define GL_SLUMINANCE_EXT 0x8C46
#define GL_SMALL_CCW_ARC_TO_NV 0x12
#define GL_SMALL_CW_ARC_TO_NV 0x14
#define GL_SMOOTH 0x1D01
#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
#define GL_SM_COUNT_NV 0x933B
#define GL_SOFTLIGHT_KHR 0x929C
#define GL_SOFTLIGHT_NV 0x929C
#define GL_SOURCE0_ALPHA 0x8588
#define GL_SOURCE0_ALPHA_ARB 0x8588
#define GL_SOURCE0_ALPHA_EXT 0x8588
#define GL_SOURCE0_RGB 0x8580
#define GL_SOURCE0_RGB_ARB 0x8580
#define GL_SOURCE0_RGB_EXT 0x8580
#define GL_SOURCE1_ALPHA 0x8589
#define GL_SOURCE1_ALPHA_ARB 0x8589
#define GL_SOURCE1_ALPHA_EXT 0x8589
#define GL_SOURCE1_RGB 0x8581
#define GL_SOURCE1_RGB_ARB 0x8581
#define GL_SOURCE1_RGB_EXT 0x8581
#define GL_SOURCE2_ALPHA 0x858A
#define GL_SOURCE2_ALPHA_ARB 0x858A
#define GL_SOURCE2_ALPHA_EXT 0x858A
#define GL_SOURCE2_RGB 0x8582
#define GL_SOURCE2_RGB_ARB 0x8582
#define GL_SOURCE2_RGB_EXT 0x8582
#define GL_SOURCE3_ALPHA_NV 0x858B
#define GL_SOURCE3_RGB_NV 0x8583
#define GL_SPARE0_NV 0x852E
#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
#define GL_SPARE1_NV 0x852F
#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8
#define GL_SPARSE_STORAGE_BIT_ARB 0x0400
#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9
#define GL_SPECULAR 0x1202
#define GL_SPHERE_MAP 0x2402
#define GL_SPIR_V_BINARY 0x9552
#define GL_SPIR_V_BINARY_ARB 0x9552
#define GL_SPIR_V_EXTENSIONS 0x9553
#define GL_SPOT_CUTOFF 0x1206
#define GL_SPOT_DIRECTION 0x1204
#define GL_SPOT_EXPONENT 0x1205
#define GL_SPRITE_AXIAL_SGIX 0x814C
#define GL_SPRITE_AXIS_SGIX 0x814A
#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
#define GL_SPRITE_MODE_SGIX 0x8149
#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
#define GL_SPRITE_SGIX 0x8148
#define GL_SPRITE_TRANSLATION_SGIX 0x814B
#define GL_SQUARE_NV 0x90A3
#define GL_SR8_EXT 0x8FBD
#define GL_SRC0_ALPHA 0x8588
#define GL_SRC0_RGB 0x8580
#define GL_SRC1_ALPHA 0x8589
#define GL_SRC1_COLOR 0x88F9
#define GL_SRC1_RGB 0x8581
#define GL_SRC2_ALPHA 0x858A
#define GL_SRC2_RGB 0x8582
#define GL_SRC_ALPHA 0x0302
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_SRC_ATOP_NV 0x928E
#define GL_SRC_COLOR 0x0300
#define GL_SRC_IN_NV 0x928A
#define GL_SRC_NV 0x9286
#define GL_SRC_OUT_NV 0x928C
#define GL_SRC_OVER_NV 0x9288
#define GL_SRGB 0x8C40
#define GL_SRGB8 0x8C41
#define GL_SRGB8_ALPHA8 0x8C43
#define GL_SRGB8_ALPHA8_EXT 0x8C43
#define GL_SRGB8_EXT 0x8C41
#define GL_SRGB_ALPHA 0x8C42
#define GL_SRGB_ALPHA_EXT 0x8C42
#define GL_SRGB_DECODE_ARB 0x8299
#define GL_SRGB_EXT 0x8C40
#define GL_SRGB_READ 0x8297
#define GL_SRGB_WRITE 0x8298
#define GL_STACK_OVERFLOW 0x0503
#define GL_STACK_OVERFLOW_KHR 0x0503
#define GL_STACK_UNDERFLOW 0x0504
#define GL_STACK_UNDERFLOW_KHR 0x0504
#define GL_STANDARD_FONT_FORMAT_NV 0x936C
#define GL_STANDARD_FONT_NAME_NV 0x9072
#define GL_STATIC_ATI 0x8760
#define GL_STATIC_COPY 0x88E6
#define GL_STATIC_COPY_ARB 0x88E6
#define GL_STATIC_DRAW 0x88E4
#define GL_STATIC_DRAW_ARB 0x88E4
#define GL_STATIC_READ 0x88E5
#define GL_STATIC_READ_ARB 0x88E5
#define GL_STATIC_VERTEX_ARRAY_IBM 103061
#define GL_STENCIL 0x1802
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
#define GL_STENCIL_BACK_FAIL 0x8801
#define GL_STENCIL_BACK_FAIL_ATI 0x8801
#define GL_STENCIL_BACK_FUNC 0x8800
#define GL_STENCIL_BACK_FUNC_ATI 0x8800
#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
#define GL_STENCIL_BACK_REF 0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#define GL_STENCIL_BITS 0x0D57
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_COMPONENTS 0x8285
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_INDEX 0x1901
#define GL_STENCIL_INDEX1 0x8D46
#define GL_STENCIL_INDEX16 0x8D49
#define GL_STENCIL_INDEX16_EXT 0x8D49
#define GL_STENCIL_INDEX1_EXT 0x8D46
#define GL_STENCIL_INDEX4 0x8D47
#define GL_STENCIL_INDEX4_EXT 0x8D47
#define GL_STENCIL_INDEX8 0x8D48
#define GL_STENCIL_INDEX8_EXT 0x8D48
#define GL_STENCIL_OP_VALUE_AMD 0x874C
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_REF_COMMAND_NV 0x000C
#define GL_STENCIL_RENDERABLE 0x8288
#define GL_STENCIL_SAMPLES_NV 0x932E
#define GL_STENCIL_TAG_BITS_EXT 0x88F2
#define GL_STENCIL_TEST 0x0B90
#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_STEREO 0x0C33
#define GL_STORAGE_CACHED_APPLE 0x85BE
#define GL_STORAGE_CLIENT_APPLE 0x85B4
#define GL_STORAGE_PRIVATE_APPLE 0x85BD
#define GL_STORAGE_SHARED_APPLE 0x85BF
#define GL_STREAM_COPY 0x88E2
#define GL_STREAM_COPY_ARB 0x88E2
#define GL_STREAM_DRAW 0x88E0
#define GL_STREAM_DRAW_ARB 0x88E0
#define GL_STREAM_RASTERIZATION_AMD 0x91A0
#define GL_STREAM_READ 0x88E1
#define GL_STREAM_READ_ARB 0x88E1
#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004
#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008
#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001
#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040
#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100
#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080
#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010
#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020
#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002
#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535
#define GL_SUBGROUP_SIZE_KHR 0x9532
#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534
#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347
#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348
#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
#define GL_SUBTRACT 0x84E7
#define GL_SUBTRACT_ARB 0x84E7
#define GL_SUB_ATI 0x8965
#define GL_SUCCESS_NV 0x902F
#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372
#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373
#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7
#define GL_SURFACE_MAPPED_NV 0x8700
#define GL_SURFACE_REGISTERED_NV 0x86FD
#define GL_SURFACE_STATE_NV 0x86EB
#define GL_SWIZZLE_STQ_ATI 0x8977
#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
#define GL_SWIZZLE_STRQ_ATI 0x897A
#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
#define GL_SWIZZLE_STR_ATI 0x8976
#define GL_SWIZZLE_STR_DR_ATI 0x8978
#define GL_SYNC_CL_EVENT_ARB 0x8240
#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
#define GL_SYNC_CONDITION 0x9113
#define GL_SYNC_FENCE 0x9116
#define GL_SYNC_FLAGS 0x9115
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
#define GL_SYNC_STATUS 0x9114
#define GL_SYNC_X11_FENCE_EXT 0x90E1
#define GL_SYSTEM_FONT_NAME_NV 0x9073
#define GL_T 0x2001
#define GL_T2F_C3F_V3F 0x2A2A
#define GL_T2F_C4F_N3F_V3F 0x2A2C
#define GL_T2F_C4UB_V3F 0x2A29
#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
#define GL_T2F_IUI_V2F_EXT 0x81B1
#define GL_T2F_IUI_V3F_EXT 0x81B2
#define GL_T2F_N3F_V3F 0x2A2B
#define GL_T2F_V3F 0x2A27
#define GL_T4F_C4F_N3F_V4F 0x2A2D
#define GL_T4F_V4F 0x2A28
#define GL_TABLE_TOO_LARGE 0x8031
#define GL_TABLE_TOO_LARGE_EXT 0x8031
#define GL_TANGENT_ARRAY_EXT 0x8439
#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
#define GL_TASK_SHADER_BIT_NV 0x00000080
#define GL_TASK_SHADER_NV 0x955A
#define GL_TASK_SUBROUTINE_NV 0x957D
#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F
#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F
#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000
#define GL_TESSELLATION_FACTOR_AMD 0x9005
#define GL_TESSELLATION_MODE_AMD 0x9004
#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
#define GL_TESS_CONTROL_PROGRAM_NV 0x891E
#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
#define GL_TESS_CONTROL_SHADER 0x8E88
#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1
#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1
#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
#define GL_TESS_CONTROL_TEXTURE 0x829C
#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
#define GL_TESS_EVALUATION_SHADER 0x8E87
#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2
#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2
#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
#define GL_TESS_EVALUATION_TEXTURE 0x829D
#define GL_TESS_GEN_MODE 0x8E76
#define GL_TESS_GEN_POINT_MODE 0x8E79
#define GL_TESS_GEN_SPACING 0x8E77
#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
#define GL_TEXCOORD1_BIT_PGI 0x10000000
#define GL_TEXCOORD2_BIT_PGI 0x20000000
#define GL_TEXCOORD3_BIT_PGI 0x40000000
#define GL_TEXCOORD4_BIT_PGI 0x80000000
#define GL_TEXTURE 0x1702
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE0_ARB 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE10_ARB 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE11_ARB 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE12_ARB 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE13_ARB 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE14_ARB 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE15_ARB 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE16_ARB 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE17_ARB 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE18_ARB 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE19_ARB 0x84D3
#define GL_TEXTURE1_ARB 0x84C1
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE20_ARB 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE21_ARB 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE22_ARB 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE23_ARB 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE24_ARB 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE25_ARB 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE26_ARB 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE27_ARB 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE28_ARB 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE29_ARB 0x84DD
#define GL_TEXTURE2_ARB 0x84C2
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE30_ARB 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_TEXTURE31_ARB 0x84DF
#define GL_TEXTURE3_ARB 0x84C3
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE4_ARB 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE5_ARB 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE6_ARB 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE7_ARB 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE8_ARB 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE9_ARB 0x84C9
#define GL_TEXTURE_1D 0x0DE0
#define GL_TEXTURE_1D_ARRAY 0x8C18
#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
#define GL_TEXTURE_1D_BINDING_EXT 0x8068
#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
#define GL_TEXTURE_1D_STACK_MESAX 0x8759
#define GL_TEXTURE_2D 0x0DE1
#define GL_TEXTURE_2D_ARRAY 0x8C1A
#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
#define GL_TEXTURE_2D_BINDING_EXT 0x8069
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
#define GL_TEXTURE_2D_STACK_MESAX 0x875A
#define GL_TEXTURE_3D 0x806F
#define GL_TEXTURE_3D_BINDING_EXT 0x806A
#define GL_TEXTURE_3D_EXT 0x806F
#define GL_TEXTURE_4DSIZE_SGIS 0x8136
#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
#define GL_TEXTURE_4D_SGIS 0x8134
#define GL_TEXTURE_ALPHA_SIZE 0x805F
#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
#define GL_TEXTURE_BASE_LEVEL 0x813C
#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
#define GL_TEXTURE_BINDING_1D 0x8068
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
#define GL_TEXTURE_BINDING_3D 0x806A
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
#define GL_TEXTURE_BIT 0x00040000
#define GL_TEXTURE_BLUE_SIZE 0x805E
#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
#define GL_TEXTURE_BLUE_TYPE 0x8C12
#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
#define GL_TEXTURE_BORDER 0x1005
#define GL_TEXTURE_BORDER_COLOR 0x1004
#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
#define GL_TEXTURE_BUFFER 0x8C2A
#define GL_TEXTURE_BUFFER_ARB 0x8C2A
#define GL_TEXTURE_BUFFER_BINDING 0x8C2A
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
#define GL_TEXTURE_BUFFER_EXT 0x8C2A
#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
#define GL_TEXTURE_BUFFER_OFFSET 0x919D
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
#define GL_TEXTURE_BUFFER_SIZE 0x919E
#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046
#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
#define GL_TEXTURE_COMPARE_FUNC 0x884D
#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
#define GL_TEXTURE_COMPARE_MODE 0x884C
#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
#define GL_TEXTURE_COMPARE_SGIX 0x819A
#define GL_TEXTURE_COMPONENTS 0x1003
#define GL_TEXTURE_COMPRESSED 0x86A1
#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
#define GL_TEXTURE_COORD_ARRAY 0x8078
#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
#define GL_TEXTURE_COORD_NV 0x8C79
#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
#define GL_TEXTURE_DEFORMATION_SGIX 0x8195
#define GL_TEXTURE_DEPTH 0x8071
#define GL_TEXTURE_DEPTH_EXT 0x8071
#define GL_TEXTURE_DEPTH_SIZE 0x884A
#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
#define GL_TEXTURE_DS_SIZE_NV 0x871D
#define GL_TEXTURE_DT_SIZE_NV 0x871E
#define GL_TEXTURE_ENV 0x2300
#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
#define GL_TEXTURE_ENV_COLOR 0x2201
#define GL_TEXTURE_ENV_MODE 0x2200
#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
#define GL_TEXTURE_FILTER_CONTROL 0x8500
#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
#define GL_TEXTURE_GATHER 0x82A2
#define GL_TEXTURE_GATHER_SHADOW 0x82A3
#define GL_TEXTURE_GEN_MODE 0x2500
#define GL_TEXTURE_GEN_Q 0x0C63
#define GL_TEXTURE_GEN_R 0x0C62
#define GL_TEXTURE_GEN_S 0x0C60
#define GL_TEXTURE_GEN_T 0x0C61
#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
#define GL_TEXTURE_GREEN_SIZE 0x805D
#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
#define GL_TEXTURE_GREEN_TYPE 0x8C11
#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
#define GL_TEXTURE_HEIGHT 0x1001
#define GL_TEXTURE_HI_SIZE_NV 0x871B
#define GL_TEXTURE_IMAGE_FORMAT 0x828F
#define GL_TEXTURE_IMAGE_TYPE 0x8290
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
#define GL_TEXTURE_LIGHT_EXT 0x8350
#define GL_TEXTURE_LOD_BIAS 0x8501
#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
#define GL_TEXTURE_LO_SIZE_NV 0x871C
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MAG_SIZE_NV 0x871F
#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
#define GL_TEXTURE_MATRIX 0x0BA8
#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
#define GL_TEXTURE_MAX_LOD 0x813B
#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_MIN_LOD 0x813A
#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
#define GL_TEXTURE_NORMAL_EXT 0x85AF
#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
#define GL_TEXTURE_PRIORITY 0x8066
#define GL_TEXTURE_PRIORITY_EXT 0x8066
#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
#define GL_TEXTURE_RECTANGLE 0x84F5
#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
#define GL_TEXTURE_RECTANGLE_NV 0x84F5
#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366
#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366
#define GL_TEXTURE_RED_SIZE 0x805C
#define GL_TEXTURE_RED_SIZE_EXT 0x805C
#define GL_TEXTURE_RED_TYPE 0x8C10
#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
#define GL_TEXTURE_RESIDENT 0x8067
#define GL_TEXTURE_RESIDENT_EXT 0x8067
#define GL_TEXTURE_SAMPLES 0x9106
#define GL_TEXTURE_SHADER_NV 0x86DE
#define GL_TEXTURE_SHADOW 0x82A1
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
#define GL_TEXTURE_SPARSE_ARB 0x91A6
#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001
#define GL_TEXTURE_SWIZZLE_A 0x8E45
#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
#define GL_TEXTURE_SWIZZLE_B 0x8E44
#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
#define GL_TEXTURE_SWIZZLE_G 0x8E43
#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
#define GL_TEXTURE_SWIZZLE_R 0x8E42
#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
#define GL_TEXTURE_TARGET 0x1006
#define GL_TEXTURE_TILING_EXT 0x9580
#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
#define GL_TEXTURE_VIEW 0x82B5
#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
#define GL_TEXTURE_WIDTH 0x1000
#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_TEXTURE_WRAP_R_EXT 0x8072
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
#define GL_TILE_RASTER_ORDER_FIXED_MESA 0x8BB8
#define GL_TILE_RASTER_ORDER_INCREASING_X_MESA 0x8BB9
#define GL_TILE_RASTER_ORDER_INCREASING_Y_MESA 0x8BBA
#define GL_TILING_TYPES_EXT 0x9583
#define GL_TIMEOUT_EXPIRED 0x911B
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
#define GL_TIMESTAMP 0x8E28
#define GL_TIME_ELAPSED 0x88BF
#define GL_TIME_ELAPSED_EXT 0x88BF
#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
#define GL_TRACK_MATRIX_NV 0x8648
#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
#define GL_TRANSFORM_BIT 0x00001000
#define GL_TRANSFORM_FEEDBACK 0x8E22
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
#define GL_TRANSFORM_FEEDBACK_NV 0x8E22
#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC
#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED
#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED
#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
#define GL_TRANSFORM_HINT_APPLE 0x85B1
#define GL_TRANSLATE_2D_NV 0x9090
#define GL_TRANSLATE_3D_NV 0x9091
#define GL_TRANSLATE_X_NV 0x908E
#define GL_TRANSLATE_Y_NV 0x908F
#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
#define GL_TRANSPOSE_NV 0x862C
#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLES_ADJACENCY 0x000C
#define GL_TRIANGLES_ADJACENCY_ARB 0x000C
#define GL_TRIANGLES_ADJACENCY_EXT 0x000C
#define GL_TRIANGLE_FAN 0x0006
#define GL_TRIANGLE_LIST_SUN 0x81D7
#define GL_TRIANGLE_MESH_SUN 0x8615
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
#define GL_TRIANGULAR_NV 0x90A5
#define GL_TRUE 1
#define GL_TYPE 0x92FA
#define GL_UNCORRELATED_NV 0x9282
#define GL_UNDEFINED_APPLE 0x8A1C
#define GL_UNDEFINED_VERTEX 0x8260
#define GL_UNIFORM 0x92E1
#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
#define GL_UNIFORM_BARRIER_BIT 0x00000004
#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
#define GL_UNIFORM_BLOCK 0x92E2
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
#define GL_UNIFORM_BUFFER 0x8A11
#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
#define GL_UNIFORM_BUFFER_EXT 0x8DEE
#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
#define GL_UNIFORM_BUFFER_START 0x8A29
#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
#define GL_UNIFORM_NAME_LENGTH 0x8A39
#define GL_UNIFORM_OFFSET 0x8A3B
#define GL_UNIFORM_SIZE 0x8A38
#define GL_UNIFORM_TYPE 0x8A37
#define GL_UNKNOWN_CONTEXT_RESET 0x8255
#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
#define GL_UNPACK_CMYK_HINT_EXT 0x800F
#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
#define GL_UNPACK_LSB_FIRST 0x0CF1
#define GL_UNPACK_RESAMPLE_OML 0x8985
#define GL_UNPACK_RESAMPLE_SGIX 0x842F
#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
#define GL_UNPACK_SWAP_BYTES 0x0CF0
#define GL_UNSIGNALED 0x9118
#define GL_UNSIGNED_BYTE 0x1401
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
#define GL_UNSIGNED_IDENTITY_NV 0x8536
#define GL_UNSIGNED_INT 0x1405
#define GL_UNSIGNED_INT16_NV 0x8FF0
#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
#define GL_UNSIGNED_INT64_AMD 0x8BC2
#define GL_UNSIGNED_INT64_ARB 0x140F
#define GL_UNSIGNED_INT64_NV 0x140F
#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5
#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6
#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7
#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
#define GL_UNSIGNED_INT8_NV 0x8FEC
#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
#define GL_UNSIGNED_INT_24_8 0x84FA
#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
#define GL_UNSIGNED_INT_24_8_NV 0x84FA
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
#define GL_UNSIGNED_INT_VEC2 0x8DC6
#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
#define GL_UNSIGNED_INT_VEC3 0x8DC7
#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
#define GL_UNSIGNED_INT_VEC4 0x8DC8
#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
#define GL_UNSIGNED_INVERT_NV 0x8537
#define GL_UNSIGNED_NORMALIZED 0x8C17
#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
#define GL_UNSIGNED_SHORT 0x1403
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
#define GL_UPLOAD_GPU_MASK_NVX 0x954A
#define GL_UPPER_LEFT 0x8CA2
#define GL_USE_MISSING_GLYPH_NV 0x90AA
#define GL_UTF16_NV 0x909B
#define GL_UTF8_NV 0x909A
#define GL_UUID_SIZE_EXT 16
#define GL_V2F 0x2A20
#define GL_V3F 0x2A21
#define GL_VALIDATE_STATUS 0x8B83
#define GL_VARIABLE_A_NV 0x8523
#define GL_VARIABLE_B_NV 0x8524
#define GL_VARIABLE_C_NV 0x8525
#define GL_VARIABLE_D_NV 0x8526
#define GL_VARIABLE_E_NV 0x8527
#define GL_VARIABLE_F_NV 0x8528
#define GL_VARIABLE_G_NV 0x8529
#define GL_VARIANT_ARRAY_EXT 0x87E8
#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
#define GL_VARIANT_DATATYPE_EXT 0x87E5
#define GL_VARIANT_EXT 0x87C1
#define GL_VARIANT_VALUE_EXT 0x87E4
#define GL_VBO_FREE_MEMORY_ATI 0x87FB
#define GL_VECTOR_EXT 0x87BF
#define GL_VENDOR 0x1F00
#define GL_VERSION 0x1F02
#define GL_VERTEX23_BIT_PGI 0x00000004
#define GL_VERTEX4_BIT_PGI 0x00000008
#define GL_VERTEX_ARRAY 0x8074
#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
#define GL_VERTEX_ARRAY_BINDING 0x85B5
#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
#define GL_VERTEX_ARRAY_EXT 0x8074
#define GL_VERTEX_ARRAY_KHR 0x8074
#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
#define GL_VERTEX_ARRAY_LIST_IBM 103070
#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
#define GL_VERTEX_ARRAY_POINTER 0x808E
#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
#define GL_VERTEX_ARRAY_SIZE 0x807A
#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
#define GL_VERTEX_ARRAY_STRIDE 0x807C
#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
#define GL_VERTEX_ARRAY_TYPE 0x807B
#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
#define GL_VERTEX_ATTRIB_BINDING 0x82D4
#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
#define GL_VERTEX_BINDING_BUFFER 0x8F4F
#define GL_VERTEX_BINDING_DIVISOR 0x82D6
#define GL_VERTEX_BINDING_OFFSET 0x82D7
#define GL_VERTEX_BINDING_STRIDE 0x82D8
#define GL_VERTEX_BLEND_ARB 0x86A7
#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4
#define GL_VERTEX_ID_NV 0x8C7B
#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5
#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
#define GL_VERTEX_PRECLIP_SGIX 0x83EE
#define GL_VERTEX_PROGRAM_ARB 0x8620
#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
#define GL_VERTEX_PROGRAM_NV 0x8620
#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
#define GL_VERTEX_SHADER 0x8B31
#define GL_VERTEX_SHADER_ARB 0x8B31
#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
#define GL_VERTEX_SHADER_BIT 0x00000001
#define GL_VERTEX_SHADER_BIT_EXT 0x00000001
#define GL_VERTEX_SHADER_EXT 0x8780
#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0
#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0
#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
#define GL_VERTEX_SOURCE_ATI 0x8774
#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
#define GL_VERTEX_STREAM0_ATI 0x876C
#define GL_VERTEX_STREAM1_ATI 0x876D
#define GL_VERTEX_STREAM2_ATI 0x876E
#define GL_VERTEX_STREAM3_ATI 0x876F
#define GL_VERTEX_STREAM4_ATI 0x8770
#define GL_VERTEX_STREAM5_ATI 0x8771
#define GL_VERTEX_STREAM6_ATI 0x8772
#define GL_VERTEX_STREAM7_ATI 0x8773
#define GL_VERTEX_SUBROUTINE 0x92E8
#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
#define GL_VERTEX_TEXTURE 0x829B
#define GL_VERTEX_WEIGHTING_EXT 0x8509
#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
#define GL_VERTICAL_LINE_TO_NV 0x08
#define GL_VERTICES_SUBMITTED 0x82EE
#define GL_VERTICES_SUBMITTED_ARB 0x82EE
#define GL_VIBRANCE_BIAS_NV 0x8719
#define GL_VIBRANCE_SCALE_NV 0x8713
#define GL_VIDEO_BUFFER_BINDING_NV 0x9021
#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
#define GL_VIDEO_BUFFER_NV 0x9020
#define GL_VIDEO_BUFFER_PITCH_NV 0x9028
#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
#define GL_VIEWPORT 0x0BA2
#define GL_VIEWPORT_BIT 0x00000800
#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
#define GL_VIEWPORT_COMMAND_NV 0x0010
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C
#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D
#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E
#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357
#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351
#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353
#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355
#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356
#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350
#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352
#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354
#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B
#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358
#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359
#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A
#define GL_VIEW_CLASS_128_BITS 0x82C4
#define GL_VIEW_CLASS_16_BITS 0x82CA
#define GL_VIEW_CLASS_24_BITS 0x82C9
#define GL_VIEW_CLASS_32_BITS 0x82C8
#define GL_VIEW_CLASS_48_BITS 0x82C7
#define GL_VIEW_CLASS_64_BITS 0x82C6
#define GL_VIEW_CLASS_8_BITS 0x82CB
#define GL_VIEW_CLASS_96_BITS 0x82C5
#define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393
#define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390
#define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391
#define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392
#define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394
#define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395
#define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388
#define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389
#define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A
#define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B
#define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C
#define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D
#define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E
#define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F
#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
#define GL_VIEW_CLASS_EAC_R11 0x9383
#define GL_VIEW_CLASS_EAC_RG11 0x9384
#define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387
#define GL_VIEW_CLASS_ETC2_RGB 0x9385
#define GL_VIEW_CLASS_ETC2_RGBA 0x9386
#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7
#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195
#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195
#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196
#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196
#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197
#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197
#define GL_VIVIDLIGHT_NV 0x92A6
#define GL_VOLATILE_APPLE 0x8A1A
#define GL_WAIT_FAILED 0x911D
#define GL_WARPS_PER_SM_NV 0x933A
#define GL_WARP_SIZE_NV 0x9339
#define GL_WEIGHTED_AVERAGE_ARB 0x9367
#define GL_WEIGHTED_AVERAGE_EXT 0x9367
#define GL_WEIGHT_ARRAY_ARB 0x86AD
#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
#define GL_WIDE_LINE_HINT_PGI 0x1A222
#define GL_WINDOW_RECTANGLE_EXT 0x8F12
#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13
#define GL_WRAP_BORDER_SUN 0x81D4
#define GL_WRITE_DISCARD_NV 0x88BE
#define GL_WRITE_ONLY 0x88B9
#define GL_WRITE_ONLY_ARB 0x88B9
#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
#define GL_W_EXT 0x87D8
#define GL_XOR 0x1506
#define GL_XOR_NV 0x1506
#define GL_X_EXT 0x87D5
#define GL_YCBAYCR8A_4224_NV 0x9032
#define GL_YCBCR_422_APPLE 0x85B9
#define GL_YCBCR_MESA 0x8757
#define GL_YCBYCR8_422_NV 0x9031
#define GL_YCRCBA_SGIX 0x8319
#define GL_YCRCB_422_SGIX 0x81BB
#define GL_YCRCB_444_SGIX 0x81BC
#define GL_YCRCB_SGIX 0x8318
#define GL_Y_EXT 0x87D6
#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
#define GL_ZERO 0
#define GL_ZERO_EXT 0x87DD
#define GL_ZERO_TO_ONE 0x935F
#define GL_ZOOM_X 0x0D16
#define GL_ZOOM_Y 0x0D17
#define GL_Z_EXT 0x87D7
#define WGL_ACCELERATION_ARB 0x2003
#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
#define WGL_ACCUM_BITS_ARB 0x201D
#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
#define WGL_ACCUM_RED_BITS_ARB 0x201E
#define WGL_ALPHA_BITS_ARB 0x201B
#define WGL_ALPHA_SHIFT_ARB 0x201C
#define WGL_AUX0_ARB 0x2087
#define WGL_AUX1_ARB 0x2088
#define WGL_AUX2_ARB 0x2089
#define WGL_AUX3_ARB 0x208A
#define WGL_AUX4_ARB 0x208B
#define WGL_AUX5_ARB 0x208C
#define WGL_AUX6_ARB 0x208D
#define WGL_AUX7_ARB 0x208E
#define WGL_AUX8_ARB 0x208F
#define WGL_AUX9_ARB 0x2090
#define WGL_AUX_BUFFERS_ARB 0x2024
#define WGL_BACK_LEFT_ARB 0x2085
#define WGL_BACK_RIGHT_ARB 0x2086
#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
#define WGL_BLUE_BITS_ARB 0x2019
#define WGL_BLUE_SHIFT_ARB 0x201A
#define WGL_COLOR_BITS_ARB 0x2014
#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001
#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
#define WGL_CONTEXT_FLAGS_ARB 0x2094
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
#define WGL_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
#define WGL_CUBE_MAP_FACE_ARB 0x207C
#define WGL_DEPTH_BITS_ARB 0x2022
#define WGL_DEPTH_COMPONENT_NV 0x20A7
#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
#define WGL_DOUBLE_BUFFER_ARB 0x2011
#define WGL_DRAW_TO_BITMAP_ARB 0x2002
#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
#define WGL_DRAW_TO_WINDOW_ARB 0x2001
#define WGL_FLOAT_COMPONENTS_NV 0x20B0
#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9
#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9
#define WGL_FRONT_LEFT_ARB 0x2083
#define WGL_FRONT_RIGHT_ARB 0x2084
#define WGL_FULL_ACCELERATION_ARB 0x2027
#define WGL_GENERIC_ACCELERATION_ARB 0x2026
#define WGL_GREEN_BITS_ARB 0x2017
#define WGL_GREEN_SHIFT_ARB 0x2018
#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
#define WGL_MIPMAP_LEVEL_ARB 0x207B
#define WGL_MIPMAP_TEXTURE_ARB 0x2074
#define WGL_NEED_PALETTE_ARB 0x2004
#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
#define WGL_NO_ACCELERATION_ARB 0x2025
#define WGL_NO_TEXTURE_ARB 0x2077
#define WGL_NUMBER_OVERLAYS_ARB 0x2008
#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
#define WGL_PBUFFER_HEIGHT_ARB 0x2035
#define WGL_PBUFFER_LARGEST_ARB 0x2033
#define WGL_PBUFFER_LOST_ARB 0x2036
#define WGL_PBUFFER_WIDTH_ARB 0x2034
#define WGL_PIXEL_TYPE_ARB 0x2013
#define WGL_RED_BITS_ARB 0x2015
#define WGL_RED_SHIFT_ARB 0x2016
#define WGL_RENDERER_ACCELERATED_WINE 0x8186
#define WGL_RENDERER_DEVICE_ID_WINE 0x8184
#define WGL_RENDERER_ID_WINE 0x818E
#define WGL_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_WINE 0x818B
#define WGL_RENDERER_OPENGL_CORE_PROFILE_VERSION_WINE 0x818A
#define WGL_RENDERER_OPENGL_ES2_PROFILE_VERSION_WINE 0x818D
#define WGL_RENDERER_OPENGL_ES_PROFILE_VERSION_WINE 0x818C
#define WGL_RENDERER_PREFERRED_PROFILE_WINE 0x8189
#define WGL_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_WINE 0x8188
#define WGL_RENDERER_VENDOR_ID_WINE 0x8183
#define WGL_RENDERER_VERSION_WINE 0x8185
#define WGL_RENDERER_VIDEO_MEMORY_WINE 0x8187
#define WGL_SAMPLES_ARB 0x2042
#define WGL_SAMPLE_BUFFERS_ARB 0x2041
#define WGL_SHARE_ACCUM_ARB 0x200E
#define WGL_SHARE_DEPTH_ARB 0x200C
#define WGL_SHARE_STENCIL_ARB 0x200D
#define WGL_STENCIL_BITS_ARB 0x2023
#define WGL_STEREO_ARB 0x2012
#define WGL_SUPPORT_GDI_ARB 0x200F
#define WGL_SUPPORT_OPENGL_ARB 0x2010
#define WGL_SWAP_COPY_ARB 0x2029
#define WGL_SWAP_EXCHANGE_ARB 0x2028
#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
#define WGL_SWAP_METHOD_ARB 0x2007
#define WGL_SWAP_UNDEFINED_ARB 0x202A
#define WGL_TEXTURE_1D_ARB 0x2079
#define WGL_TEXTURE_2D_ARB 0x207A
#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
#define WGL_TEXTURE_FORMAT_ARB 0x2072
#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
#define WGL_TEXTURE_RGBA_ARB 0x2076
#define WGL_TEXTURE_RGB_ARB 0x2075
#define WGL_TEXTURE_TARGET_ARB 0x2073
#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
#define WGL_TRANSPARENT_ARB 0x200A
#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
#define WGL_TYPE_COLORINDEX_ARB 0x202C
#define WGL_TYPE_RGBA_ARB 0x202B
#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8
void GLAPIENTRY glAccum( GLenum op, GLfloat value );
void GLAPIENTRY glAlphaFunc( GLenum func, GLfloat ref );
GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n, const GLuint *textures, GLboolean *residences );
void GLAPIENTRY glArrayElement( GLint i );
void GLAPIENTRY glBegin( GLenum mode );
void GLAPIENTRY glBindTexture( GLenum target, GLuint texture );
void GLAPIENTRY glBitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap );
void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
void GLAPIENTRY glCallList( GLuint list );
void GLAPIENTRY glCallLists( GLsizei n, GLenum type, const void *lists );
void GLAPIENTRY glClear( GLbitfield mask );
void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
void GLAPIENTRY glClearColor( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
void GLAPIENTRY glClearDepth( GLdouble depth );
void GLAPIENTRY glClearIndex( GLfloat c );
void GLAPIENTRY glClearStencil( GLint s );
void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
void GLAPIENTRY glColor3bv( const GLbyte *v );
void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
void GLAPIENTRY glColor3dv( const GLdouble *v );
void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
void GLAPIENTRY glColor3fv( const GLfloat *v );
void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );
void GLAPIENTRY glColor3iv( const GLint *v );
void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
void GLAPIENTRY glColor3sv( const GLshort *v );
void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
void GLAPIENTRY glColor3ubv( const GLubyte *v );
void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
void GLAPIENTRY glColor3uiv( const GLuint *v );
void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
void GLAPIENTRY glColor3usv( const GLushort *v );
void GLAPIENTRY glColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha );
void GLAPIENTRY glColor4bv( const GLbyte *v );
void GLAPIENTRY glColor4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha );
void GLAPIENTRY glColor4dv( const GLdouble *v );
void GLAPIENTRY glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
void GLAPIENTRY glColor4fv( const GLfloat *v );
void GLAPIENTRY glColor4i( GLint red, GLint green, GLint blue, GLint alpha );
void GLAPIENTRY glColor4iv( const GLint *v );
void GLAPIENTRY glColor4s( GLshort red, GLshort green, GLshort blue, GLshort alpha );
void GLAPIENTRY glColor4sv( const GLshort *v );
void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha );
void GLAPIENTRY glColor4ubv( const GLubyte *v );
void GLAPIENTRY glColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha );
void GLAPIENTRY glColor4uiv( const GLuint *v );
void GLAPIENTRY glColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha );
void GLAPIENTRY glColor4usv( const GLushort *v );
void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode );
void GLAPIENTRY glColorPointer( GLint size, GLenum type, GLsizei stride, const void *pointer );
void GLAPIENTRY glCopyPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type );
void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border );
void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border );
void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
void GLAPIENTRY glCullFace( GLenum mode );
GLint GLAPIENTRY glDebugEntry( GLint unknown1, GLint unknown2 );
void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range );
void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures );
void GLAPIENTRY glDepthFunc( GLenum func );
void GLAPIENTRY glDepthMask( GLboolean flag );
void GLAPIENTRY glDepthRange( GLdouble n, GLdouble f );
void GLAPIENTRY glDisable( GLenum cap );
void GLAPIENTRY glDisableClientState( GLenum array );
void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
void GLAPIENTRY glDrawBuffer( GLenum buf );
void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count, GLenum type, const void *indices );
void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels );
void GLAPIENTRY glEdgeFlag( GLboolean flag );
void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const void *pointer );
void GLAPIENTRY glEdgeFlagv( const GLboolean *flag );
void GLAPIENTRY glEnable( GLenum cap );
void GLAPIENTRY glEnableClientState( GLenum array );
void GLAPIENTRY glEnd(void);
void GLAPIENTRY glEndList(void);
void GLAPIENTRY glEvalCoord1d( GLdouble u );
void GLAPIENTRY glEvalCoord1dv( const GLdouble *u );
void GLAPIENTRY glEvalCoord1f( GLfloat u );
void GLAPIENTRY glEvalCoord1fv( const GLfloat *u );
void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
void GLAPIENTRY glEvalCoord2dv( const GLdouble *u );
void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
void GLAPIENTRY glEvalCoord2fv( const GLfloat *u );
void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
void GLAPIENTRY glEvalPoint1( GLint i );
void GLAPIENTRY glEvalPoint2( GLint i, GLint j );
void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
void GLAPIENTRY glFinish(void);
void GLAPIENTRY glFlush(void);
void GLAPIENTRY glFogf( GLenum pname, GLfloat param );
void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params );
void GLAPIENTRY glFogi( GLenum pname, GLint param );
void GLAPIENTRY glFogiv( GLenum pname, const GLint *params );
void GLAPIENTRY glFrontFace( GLenum mode );
void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar );
GLuint GLAPIENTRY glGenLists( GLsizei range );
void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );
void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *data );
void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *data );
GLenum GLAPIENTRY glGetError(void);
void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *data );
void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *data );
void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname, GLfloat *params );
void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname, GLint *params );
void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
void GLAPIENTRY glGetPointerv( GLenum pname, void **params );
void GLAPIENTRY glGetPolygonStipple( GLubyte *mask );
const GLubyte * GLAPIENTRY glGetString( GLenum name );
void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
void GLAPIENTRY glGetTexImage( GLenum target, GLint level, GLenum format, GLenum type, void *pixels );
void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat *params );
void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, GLenum pname, GLint *params );
void GLAPIENTRY glGetTexParameterfv( GLenum target, GLenum pname, GLfloat *params );
void GLAPIENTRY glGetTexParameteriv( GLenum target, GLenum pname, GLint *params );
void GLAPIENTRY glHint( GLenum target, GLenum mode );
void GLAPIENTRY glIndexMask( GLuint mask );
void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride, const void *pointer );
void GLAPIENTRY glIndexd( GLdouble c );
void GLAPIENTRY glIndexdv( const GLdouble *c );
void GLAPIENTRY glIndexf( GLfloat c );
void GLAPIENTRY glIndexfv( const GLfloat *c );
void GLAPIENTRY glIndexi( GLint c );
void GLAPIENTRY glIndexiv( const GLint *c );
void GLAPIENTRY glIndexs( GLshort c );
void GLAPIENTRY glIndexsv( const GLshort *c );
void GLAPIENTRY glIndexub( GLubyte c );
void GLAPIENTRY glIndexubv( const GLubyte *c );
void GLAPIENTRY glInitNames(void);
void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride, const void *pointer );
GLboolean GLAPIENTRY glIsEnabled( GLenum cap );
GLboolean GLAPIENTRY glIsList( GLuint list );
GLboolean GLAPIENTRY glIsTexture( GLuint texture );
void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param );
void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
void GLAPIENTRY glLightModeli( GLenum pname, GLint param );
void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params );
void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
void GLAPIENTRY glLightfv( GLenum light, GLenum pname, const GLfloat *params );
void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param );
void GLAPIENTRY glLightiv( GLenum light, GLenum pname, const GLint *params );
void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern );
void GLAPIENTRY glLineWidth( GLfloat width );
void GLAPIENTRY glListBase( GLuint base );
void GLAPIENTRY glLoadIdentity(void);
void GLAPIENTRY glLoadMatrixd( const GLdouble *m );
void GLAPIENTRY glLoadMatrixf( const GLfloat *m );
void GLAPIENTRY glLoadName( GLuint name );
void GLAPIENTRY glLogicOp( GLenum opcode );
void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points );
void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points );
void GLAPIENTRY glMap2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points );
void GLAPIENTRY glMap2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points );
void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 );
void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 );
void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
void GLAPIENTRY glMatrixMode( GLenum mode );
void GLAPIENTRY glMultMatrixd( const GLdouble *m );
void GLAPIENTRY glMultMatrixf( const GLfloat *m );
void GLAPIENTRY glNewList( GLuint list, GLenum mode );
void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
void GLAPIENTRY glNormal3bv( const GLbyte *v );
void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
void GLAPIENTRY glNormal3dv( const GLdouble *v );
void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
void GLAPIENTRY glNormal3fv( const GLfloat *v );
void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
void GLAPIENTRY glNormal3iv( const GLint *v );
void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
void GLAPIENTRY glNormal3sv( const GLshort *v );
void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride, const void *pointer );
void GLAPIENTRY glOrtho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar );
void GLAPIENTRY glPassThrough( GLfloat token );
void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values );
void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize, const GLuint *values );
void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize, const GLushort *values );
void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param );
void GLAPIENTRY glPixelStorei( GLenum pname, GLint param );
void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param );
void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param );
void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
void GLAPIENTRY glPointSize( GLfloat size );
void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode );
void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
void GLAPIENTRY glPolygonStipple( const GLubyte *mask );
void GLAPIENTRY glPopAttrib(void);
void GLAPIENTRY glPopClientAttrib(void);
void GLAPIENTRY glPopMatrix(void);
void GLAPIENTRY glPopName(void);
void GLAPIENTRY glPrioritizeTextures( GLsizei n, const GLuint *textures, const GLfloat *priorities );
void GLAPIENTRY glPushAttrib( GLbitfield mask );
void GLAPIENTRY glPushClientAttrib( GLbitfield mask );
void GLAPIENTRY glPushMatrix(void);
void GLAPIENTRY glPushName( GLuint name );
void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y );
void GLAPIENTRY glRasterPos2dv( const GLdouble *v );
void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y );
void GLAPIENTRY glRasterPos2fv( const GLfloat *v );
void GLAPIENTRY glRasterPos2i( GLint x, GLint y );
void GLAPIENTRY glRasterPos2iv( const GLint *v );
void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y );
void GLAPIENTRY glRasterPos2sv( const GLshort *v );
void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
void GLAPIENTRY glRasterPos3dv( const GLdouble *v );
void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
void GLAPIENTRY glRasterPos3fv( const GLfloat *v );
void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
void GLAPIENTRY glRasterPos3iv( const GLint *v );
void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
void GLAPIENTRY glRasterPos3sv( const GLshort *v );
void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
void GLAPIENTRY glRasterPos4dv( const GLdouble *v );
void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
void GLAPIENTRY glRasterPos4fv( const GLfloat *v );
void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
void GLAPIENTRY glRasterPos4iv( const GLint *v );
void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
void GLAPIENTRY glRasterPos4sv( const GLshort *v );
void GLAPIENTRY glReadBuffer( GLenum src );
void GLAPIENTRY glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels );
void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 );
void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
GLint GLAPIENTRY glRenderMode( GLenum mode );
void GLAPIENTRY glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
void GLAPIENTRY glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height );
void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
void GLAPIENTRY glShadeModel( GLenum mode );
void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
void GLAPIENTRY glStencilMask( GLuint mask );
void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
void GLAPIENTRY glTexCoord1d( GLdouble s );
void GLAPIENTRY glTexCoord1dv( const GLdouble *v );
void GLAPIENTRY glTexCoord1f( GLfloat s );
void GLAPIENTRY glTexCoord1fv( const GLfloat *v );
void GLAPIENTRY glTexCoord1i( GLint s );
void GLAPIENTRY glTexCoord1iv( const GLint *v );
void GLAPIENTRY glTexCoord1s( GLshort s );
void GLAPIENTRY glTexCoord1sv( const GLshort *v );
void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t );
void GLAPIENTRY glTexCoord2dv( const GLdouble *v );
void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t );
void GLAPIENTRY glTexCoord2fv( const GLfloat *v );
void GLAPIENTRY glTexCoord2i( GLint s, GLint t );
void GLAPIENTRY glTexCoord2iv( const GLint *v );
void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t );
void GLAPIENTRY glTexCoord2sv( const GLshort *v );
void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
void GLAPIENTRY glTexCoord3dv( const GLdouble *v );
void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
void GLAPIENTRY glTexCoord3fv( const GLfloat *v );
void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
void GLAPIENTRY glTexCoord3iv( const GLint *v );
void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
void GLAPIENTRY glTexCoord3sv( const GLshort *v );
void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
void GLAPIENTRY glTexCoord4dv( const GLdouble *v );
void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
void GLAPIENTRY glTexCoord4fv( const GLfloat *v );
void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
void GLAPIENTRY glTexCoord4iv( const GLint *v );
void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
void GLAPIENTRY glTexCoord4sv( const GLshort *v );
void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type, GLsizei stride, const void *pointer );
void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
void GLAPIENTRY glTexImage1D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels );
void GLAPIENTRY glTexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels );
void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname, const GLfloat *params );
void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname, const GLint *params );
void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels );
void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels );
void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y );
void GLAPIENTRY glVertex2dv( const GLdouble *v );
void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y );
void GLAPIENTRY glVertex2fv( const GLfloat *v );
void GLAPIENTRY glVertex2i( GLint x, GLint y );
void GLAPIENTRY glVertex2iv( const GLint *v );
void GLAPIENTRY glVertex2s( GLshort x, GLshort y );
void GLAPIENTRY glVertex2sv( const GLshort *v );
void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
void GLAPIENTRY glVertex3dv( const GLdouble *v );
void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
void GLAPIENTRY glVertex3fv( const GLfloat *v );
void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z );
void GLAPIENTRY glVertex3iv( const GLint *v );
void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
void GLAPIENTRY glVertex3sv( const GLshort *v );
void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
void GLAPIENTRY glVertex4dv( const GLdouble *v );
void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
void GLAPIENTRY glVertex4fv( const GLfloat *v );
void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
void GLAPIENTRY glVertex4iv( const GLint *v );
void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
void GLAPIENTRY glVertex4sv( const GLshort *v );
void GLAPIENTRY glVertexPointer( GLint size, GLenum type, GLsizei stride, const void *pointer );
void GLAPIENTRY glViewport( GLint x, GLint y, GLsizei width, GLsizei height );
#endif /* __WINE_WGL_H */