winex11: Implement WGL_ARB_create_context_no_error.
Mostly because it's easy, and we'd like to use this from wined3d at some point. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -369,6 +369,7 @@ my %remapped_wgl_functions =
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my %supported_wgl_extensions =
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(
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"WGL_ARB_create_context" => 1,
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"WGL_ARB_create_context_no_error" => 1,
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"WGL_ARB_create_context_profile" => 1,
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"WGL_ARB_extensions_string" => 1,
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"WGL_ARB_make_current_read" => 1,
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@ -163,6 +163,8 @@ typedef XID GLXPbuffer;
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#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
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#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
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#define GLX_CONTEXT_FLAGS_ARB 0x2094
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/** GLX_ARB_create_context_no_error */
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#define GLX_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3
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/** GLX_ARB_create_context_profile */
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#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
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/** GLX_ATI_pixel_format_float */
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@ -2118,6 +2120,12 @@ static struct wgl_context *X11DRV_wglCreateContextAttribsARB( HDC hdc, struct wg
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pContextAttribList += 2;
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ret->numAttribs++;
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break;
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case WGL_CONTEXT_OPENGL_NO_ERROR_ARB:
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pContextAttribList[0] = GLX_CONTEXT_OPENGL_NO_ERROR_ARB;
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pContextAttribList[1] = attribList[1];
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pContextAttribList += 2;
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ret->numAttribs++;
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break;
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case WGL_CONTEXT_PROFILE_MASK_ARB:
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pContextAttribList[0] = GLX_CONTEXT_PROFILE_MASK_ARB;
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pContextAttribList[1] = attribList[1];
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@ -3179,6 +3187,8 @@ static void X11DRV_WineGL_LoadExtensions(void)
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register_extension( "WGL_ARB_create_context" );
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opengl_funcs.ext.p_wglCreateContextAttribsARB = X11DRV_wglCreateContextAttribsARB;
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if (has_extension( WineGLInfo.glxExtensions, "GLX_ARB_create_context_no_error" ))
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register_extension( "WGL_ARB_create_context_no_error" );
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if (has_extension( WineGLInfo.glxExtensions, "GLX_ARB_create_context_profile"))
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register_extension("WGL_ARB_create_context_profile");
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}
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@ -5016,6 +5016,7 @@ typedef unsigned int GLhandleARB;
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#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
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#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
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#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
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#define WGL_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3
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#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
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#define WGL_CUBE_MAP_FACE_ARB 0x207C
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#define WGL_DEPTH_BITS_ARB 0x2022
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