Sweden-Number/dlls/opengl32/opengl_norm.c

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/* Auto-generated file... Do not edit ! */
#include "config.h"
#include "wine_gl.h"
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typedef const GLubyte * GLstring;
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/***********************************************************************
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* glAccum
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*/
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void WINAPI wine_glAccum( GLenum op, GLfloat value ) {
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ENTER_GL();
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glAccum( op, value );
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LEAVE_GL();
}
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/***********************************************************************
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* glActiveTextureARB
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*/
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void WINAPI wine_glActiveTextureARB( GLenum texture ) {
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ENTER_GL();
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glActiveTextureARB( texture );
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LEAVE_GL();
}
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/***********************************************************************
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* glAlphaFunc
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*/
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void WINAPI wine_glAlphaFunc( GLenum func, GLclampf ref ) {
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ENTER_GL();
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glAlphaFunc( func, ref );
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LEAVE_GL();
}
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/***********************************************************************
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* glAreTexturesResident
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*/
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GLboolean WINAPI wine_glAreTexturesResident( GLsizei n, GLuint* textures, GLboolean* residences ) {
GLboolean ret_value;
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ENTER_GL();
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ret_value = glAreTexturesResident( n, textures, residences );
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LEAVE_GL();
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return ret_value;
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}
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/***********************************************************************
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* glArrayElement
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*/
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void WINAPI wine_glArrayElement( GLint i ) {
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ENTER_GL();
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glArrayElement( i );
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LEAVE_GL();
}
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/***********************************************************************
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* glBegin
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*/
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void WINAPI wine_glBegin( GLenum mode ) {
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ENTER_GL();
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glBegin( mode );
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LEAVE_GL();
}
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/***********************************************************************
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* glBindTexture
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*/
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void WINAPI wine_glBindTexture( GLenum target, GLuint texture ) {
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ENTER_GL();
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glBindTexture( target, texture );
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LEAVE_GL();
}
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/***********************************************************************
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* glBitmap
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*/
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void WINAPI wine_glBitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte* bitmap ) {
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ENTER_GL();
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glBitmap( width, height, xorig, yorig, xmove, ymove, bitmap );
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LEAVE_GL();
}
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/***********************************************************************
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* glBlendColor
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*/
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void WINAPI wine_glBlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) {
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ENTER_GL();
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glBlendColor( red, green, blue, alpha );
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LEAVE_GL();
}
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/***********************************************************************
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* glBlendEquation
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*/
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void WINAPI wine_glBlendEquation( GLenum mode ) {
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ENTER_GL();
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glBlendEquation( mode );
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LEAVE_GL();
}
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/***********************************************************************
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* glBlendFunc
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*/
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void WINAPI wine_glBlendFunc( GLenum sfactor, GLenum dfactor ) {
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ENTER_GL();
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glBlendFunc( sfactor, dfactor );
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LEAVE_GL();
}
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/***********************************************************************
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* glCallList
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*/
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void WINAPI wine_glCallList( GLuint list ) {
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ENTER_GL();
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glCallList( list );
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LEAVE_GL();
}
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/***********************************************************************
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* glCallLists
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*/
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void WINAPI wine_glCallLists( GLsizei n, GLenum type, GLvoid* lists ) {
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ENTER_GL();
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glCallLists( n, type, lists );
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LEAVE_GL();
}
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/***********************************************************************
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* glClear
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*/
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void WINAPI wine_glClear( GLbitfield mask ) {
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ENTER_GL();
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glClear( mask );
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LEAVE_GL();
}
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/***********************************************************************
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* glClearAccum
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*/
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void WINAPI wine_glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) {
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ENTER_GL();
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glClearAccum( red, green, blue, alpha );
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LEAVE_GL();
}
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/***********************************************************************
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* glClearColor
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*/
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void WINAPI wine_glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) {
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ENTER_GL();
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glClearColor( red, green, blue, alpha );
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LEAVE_GL();
}
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/***********************************************************************
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* glClearDepth
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*/
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void WINAPI wine_glClearDepth( GLclampd depth ) {
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ENTER_GL();
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glClearDepth( depth );
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LEAVE_GL();
}
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/***********************************************************************
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* glClearIndex
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*/
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void WINAPI wine_glClearIndex( GLfloat c ) {
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ENTER_GL();
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glClearIndex( c );
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LEAVE_GL();
}
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/***********************************************************************
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* glClearStencil
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*/
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void WINAPI wine_glClearStencil( GLint s ) {
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ENTER_GL();
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glClearStencil( s );
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LEAVE_GL();
}
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/***********************************************************************
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* glClientActiveTextureARB
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*/
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void WINAPI wine_glClientActiveTextureARB( GLenum texture ) {
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ENTER_GL();
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glClientActiveTextureARB( texture );
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LEAVE_GL();
}
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/***********************************************************************
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* glClipPlane
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*/
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void WINAPI wine_glClipPlane( GLenum plane, GLdouble* equation ) {
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ENTER_GL();
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glClipPlane( plane, equation );
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LEAVE_GL();
}
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/***********************************************************************
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* glColor3b
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*/
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void WINAPI wine_glColor3b( GLbyte red, GLbyte green, GLbyte blue ) {
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ENTER_GL();
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glColor3b( red, green, blue );
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LEAVE_GL();
}
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/***********************************************************************
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* glColor3bv
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*/
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void WINAPI wine_glColor3bv( GLbyte* v ) {
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ENTER_GL();
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glColor3bv( v );
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LEAVE_GL();
}
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/***********************************************************************
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* glColor3d
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*/
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void WINAPI wine_glColor3d( GLdouble red, GLdouble green, GLdouble blue ) {
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ENTER_GL();
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glColor3d( red, green, blue );
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LEAVE_GL();
}
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/***********************************************************************
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* glColor3dv
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*/
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void WINAPI wine_glColor3dv( GLdouble* v ) {
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ENTER_GL();
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glColor3dv( v );
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LEAVE_GL();
}
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/***********************************************************************
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* glColor3f
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*/
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void WINAPI wine_glColor3f( GLfloat red, GLfloat green, GLfloat blue ) {
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ENTER_GL();
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glColor3f( red, green, blue );
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LEAVE_GL();
}
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/***********************************************************************
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* glColor3fv
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*/
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void WINAPI wine_glColor3fv( GLfloat* v ) {
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ENTER_GL();
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glColor3fv( v );
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LEAVE_GL();
}
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/***********************************************************************
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* glColor3i
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*/
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void WINAPI wine_glColor3i( GLint red, GLint green, GLint blue ) {
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ENTER_GL();
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glColor3i( red, green, blue );
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LEAVE_GL();
}
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/***********************************************************************
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* glColor3iv
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*/
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void WINAPI wine_glColor3iv( GLint* v ) {
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ENTER_GL();
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glColor3iv( v );
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LEAVE_GL();
}
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/***********************************************************************
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* glColor3s
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*/
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void WINAPI wine_glColor3s( GLshort red, GLshort green, GLshort blue ) {
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ENTER_GL();
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glColor3s( red, green, blue );
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LEAVE_GL();
}
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/***********************************************************************
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* glColor3sv
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*/
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void WINAPI wine_glColor3sv( GLshort* v ) {
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ENTER_GL();
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glColor3sv( v );
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LEAVE_GL();
}
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/***********************************************************************
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* glColor3ub
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*/
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void WINAPI wine_glColor3ub( GLubyte red, GLubyte green, GLubyte blue ) {
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ENTER_GL();
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glColor3ub( red, green, blue );
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LEAVE_GL();
}
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/***********************************************************************
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* glColor3ubv
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*/
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void WINAPI wine_glColor3ubv( GLubyte* v ) {
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ENTER_GL();
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glColor3ubv( v );
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LEAVE_GL();
}
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/***********************************************************************
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* glColor3ui
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*/
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void WINAPI wine_glColor3ui( GLuint red, GLuint green, GLuint blue ) {
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ENTER_GL();
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glColor3ui( red, green, blue );
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LEAVE_GL();
}
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/***********************************************************************
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* glColor3uiv
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*/
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void WINAPI wine_glColor3uiv( GLuint* v ) {
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ENTER_GL();
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glColor3uiv( v );
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LEAVE_GL();
}
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/***********************************************************************
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* glColor3us
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*/
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void WINAPI wine_glColor3us( GLushort red, GLushort green, GLushort blue ) {
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ENTER_GL();
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glColor3us( red, green, blue );
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LEAVE_GL();
}
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/***********************************************************************
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* glColor3usv
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*/
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void WINAPI wine_glColor3usv( GLushort* v ) {
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ENTER_GL();
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glColor3usv( v );
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LEAVE_GL();
}
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/***********************************************************************
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* glColor4b
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*/
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void WINAPI wine_glColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) {
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ENTER_GL();
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glColor4b( red, green, blue, alpha );
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LEAVE_GL();
}
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/***********************************************************************
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* glColor4bv
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*/
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void WINAPI wine_glColor4bv( GLbyte* v ) {
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ENTER_GL();
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glColor4bv( v );
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LEAVE_GL();
}
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/***********************************************************************
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* glColor4d
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*/
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void WINAPI wine_glColor4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) {
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ENTER_GL();
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glColor4d( red, green, blue, alpha );
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LEAVE_GL();
}
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/***********************************************************************
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* glColor4dv
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*/
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void WINAPI wine_glColor4dv( GLdouble* v ) {
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ENTER_GL();
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glColor4dv( v );
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LEAVE_GL();
}
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/***********************************************************************
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* glColor4f
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*/
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void WINAPI wine_glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) {
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ENTER_GL();
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glColor4f( red, green, blue, alpha );
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LEAVE_GL();
}
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/***********************************************************************
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* glColor4fv
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*/
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void WINAPI wine_glColor4fv( GLfloat* v ) {
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ENTER_GL();
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glColor4fv( v );
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LEAVE_GL();
}
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/***********************************************************************
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* glColor4i
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*/
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void WINAPI wine_glColor4i( GLint red, GLint green, GLint blue, GLint alpha ) {
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ENTER_GL();
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glColor4i( red, green, blue, alpha );
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LEAVE_GL();
}
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/***********************************************************************
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* glColor4iv
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*/
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void WINAPI wine_glColor4iv( GLint* v ) {
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ENTER_GL();
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glColor4iv( v );
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LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glColor4s
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glColor4s( GLshort red, GLshort green, GLshort blue, GLshort alpha ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glColor4s( red, green, blue, alpha );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glColor4sv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glColor4sv( GLshort* v ) {
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ENTER_GL();
2000-06-12 03:21:18 +02:00
glColor4sv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glColor4ub
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glColor4ub( red, green, blue, alpha );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glColor4ubv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glColor4ubv( GLubyte* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glColor4ubv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glColor4ui
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glColor4ui( red, green, blue, alpha );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glColor4uiv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glColor4uiv( GLuint* v ) {
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ENTER_GL();
2000-06-12 03:21:18 +02:00
glColor4uiv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glColor4us
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha ) {
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ENTER_GL();
2000-06-12 03:21:18 +02:00
glColor4us( red, green, blue, alpha );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glColor4usv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glColor4usv( GLushort* v ) {
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ENTER_GL();
2000-06-12 03:21:18 +02:00
glColor4usv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glColorMask
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) {
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ENTER_GL();
2000-06-12 03:21:18 +02:00
glColorMask( red, green, blue, alpha );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glColorMaterial
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glColorMaterial( GLenum face, GLenum mode ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glColorMaterial( face, mode );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glColorPointer
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glColorPointer( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glColorPointer( size, type, stride, pointer );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glColorSubTable
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glColorSubTable( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, GLvoid* data ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glColorSubTable( target, start, count, format, type, data );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glColorTable
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glColorTable( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid* table ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glColorTable( target, internalformat, width, format, type, table );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glColorTableParameterfv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glColorTableParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glColorTableParameterfv( target, pname, params );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glColorTableParameteriv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glColorTableParameteriv( GLenum target, GLenum pname, GLint* params ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glColorTableParameteriv( target, pname, params );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glConvolutionFilter1D
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glConvolutionFilter1D( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid* image ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glConvolutionFilter1D( target, internalformat, width, format, type, image );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glConvolutionFilter2D
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glConvolutionFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* image ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glConvolutionFilter2D( target, internalformat, width, height, format, type, image );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glConvolutionParameterf
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glConvolutionParameterf( GLenum target, GLenum pname, GLfloat params ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glConvolutionParameterf( target, pname, params );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glConvolutionParameterfv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glConvolutionParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glConvolutionParameterfv( target, pname, params );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glConvolutionParameteri
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glConvolutionParameteri( GLenum target, GLenum pname, GLint params ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glConvolutionParameteri( target, pname, params );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glConvolutionParameteriv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glConvolutionParameteriv( GLenum target, GLenum pname, GLint* params ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glConvolutionParameteriv( target, pname, params );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glCopyColorSubTable
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glCopyColorSubTable( GLenum target, GLsizei start, GLint x, GLint y, GLsizei width ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glCopyColorSubTable( target, start, x, y, width );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glCopyColorTable
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glCopyColorTable( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glCopyColorTable( target, internalformat, x, y, width );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glCopyConvolutionFilter1D
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glCopyConvolutionFilter1D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glCopyConvolutionFilter1D( target, internalformat, x, y, width );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glCopyConvolutionFilter2D
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glCopyConvolutionFilter2D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glCopyConvolutionFilter2D( target, internalformat, x, y, width, height );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glCopyPixels
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glCopyPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glCopyPixels( x, y, width, height, type );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glCopyTexImage1D
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glCopyTexImage1D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glCopyTexImage1D( target, level, internalformat, x, y, width, border );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glCopyTexImage2D
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glCopyTexImage2D( target, level, internalformat, x, y, width, height, border );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glCopyTexSubImage1D
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glCopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glCopyTexSubImage1D( target, level, xoffset, x, y, width );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glCopyTexSubImage2D
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glCopyTexSubImage2D( target, level, xoffset, yoffset, x, y, width, height );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glCopyTexSubImage3D
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glCopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glCopyTexSubImage3D( target, level, xoffset, yoffset, zoffset, x, y, width, height );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glCullFace
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glCullFace( GLenum mode ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glCullFace( mode );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glDeleteLists
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glDeleteLists( GLuint list, GLsizei range ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glDeleteLists( list, range );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glDeleteTextures
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glDeleteTextures( GLsizei n, GLuint* textures ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glDeleteTextures( n, textures );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glDepthFunc
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glDepthFunc( GLenum func ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glDepthFunc( func );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glDepthMask
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glDepthMask( GLboolean flag ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glDepthMask( flag );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glDepthRange
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glDepthRange( GLclampd near, GLclampd far ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glDepthRange( near, far );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glDisable
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glDisable( GLenum cap ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glDisable( cap );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glDisableClientState
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glDisableClientState( GLenum array ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glDisableClientState( array );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glDrawArrays
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glDrawArrays( GLenum mode, GLint first, GLsizei count ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glDrawArrays( mode, first, count );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glDrawBuffer
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glDrawBuffer( GLenum mode ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glDrawBuffer( mode );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glDrawElements
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glDrawElements( GLenum mode, GLsizei count, GLenum type, GLvoid* indices ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glDrawElements( mode, count, type, indices );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glDrawPixels
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glDrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glDrawPixels( width, height, format, type, pixels );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glDrawRangeElements
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glDrawRangeElements( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid* indices ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glDrawRangeElements( mode, start, end, count, type, indices );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glEdgeFlag
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glEdgeFlag( GLboolean flag ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glEdgeFlag( flag );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glEdgeFlagPointer
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glEdgeFlagPointer( GLsizei stride, GLvoid* pointer ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glEdgeFlagPointer( stride, pointer );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glEdgeFlagv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glEdgeFlagv( GLboolean* flag ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glEdgeFlagv( flag );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glEnable
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glEnable( GLenum cap ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glEnable( cap );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glEnableClientState
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glEnableClientState( GLenum array ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glEnableClientState( array );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glEnd
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glEnd( ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glEnd( );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glEndList
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glEndList( ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glEndList( );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glEvalCoord1d
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glEvalCoord1d( GLdouble u ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glEvalCoord1d( u );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glEvalCoord1dv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glEvalCoord1dv( GLdouble* u ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glEvalCoord1dv( u );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glEvalCoord1f
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glEvalCoord1f( GLfloat u ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glEvalCoord1f( u );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glEvalCoord1fv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glEvalCoord1fv( GLfloat* u ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glEvalCoord1fv( u );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glEvalCoord2d
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glEvalCoord2d( GLdouble u, GLdouble v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glEvalCoord2d( u, v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glEvalCoord2dv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glEvalCoord2dv( GLdouble* u ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glEvalCoord2dv( u );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glEvalCoord2f
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glEvalCoord2f( GLfloat u, GLfloat v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glEvalCoord2f( u, v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glEvalCoord2fv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glEvalCoord2fv( GLfloat* u ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glEvalCoord2fv( u );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glEvalMesh1
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glEvalMesh1( GLenum mode, GLint i1, GLint i2 ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glEvalMesh1( mode, i1, i2 );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glEvalMesh2
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glEvalMesh2( mode, i1, i2, j1, j2 );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glEvalPoint1
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glEvalPoint1( GLint i ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glEvalPoint1( i );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glEvalPoint2
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glEvalPoint2( GLint i, GLint j ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glEvalPoint2( i, j );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glFeedbackBuffer
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glFeedbackBuffer( GLsizei size, GLenum type, GLfloat* buffer ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glFeedbackBuffer( size, type, buffer );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glFinish
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glFinish( ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glFinish( );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glFlush
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glFlush( ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glFlush( );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glFogf
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glFogf( GLenum pname, GLfloat param ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glFogf( pname, param );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glFogfv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glFogfv( GLenum pname, GLfloat* params ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glFogfv( pname, params );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glFogi
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glFogi( GLenum pname, GLint param ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glFogi( pname, param );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glFogiv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glFogiv( GLenum pname, GLint* params ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glFogiv( pname, params );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glFrontFace
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glFrontFace( GLenum mode ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glFrontFace( mode );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glFrustum
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glFrustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glFrustum( left, right, bottom, top, zNear, zFar );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGenLists
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
GLuint WINAPI wine_glGenLists( GLsizei range ) {
GLuint ret_value;
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
ret_value = glGenLists( range );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
2000-06-12 03:21:18 +02:00
return ret_value;
2000-05-12 22:18:14 +02:00
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGenTextures
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glGenTextures( GLsizei n, GLuint* textures ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glGenTextures( n, textures );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGetBooleanv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glGetBooleanv( GLenum pname, GLboolean* params ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glGetBooleanv( pname, params );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGetClipPlane
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glGetClipPlane( GLenum plane, GLdouble* equation ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glGetClipPlane( plane, equation );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGetColorTable
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glGetColorTable( GLenum target, GLenum format, GLenum type, GLvoid* table ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glGetColorTable( target, format, type, table );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGetColorTableParameterfv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glGetColorTableParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glGetColorTableParameterfv( target, pname, params );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGetColorTableParameteriv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glGetColorTableParameteriv( GLenum target, GLenum pname, GLint* params ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glGetColorTableParameteriv( target, pname, params );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGetConvolutionFilter
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glGetConvolutionFilter( GLenum target, GLenum format, GLenum type, GLvoid* image ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glGetConvolutionFilter( target, format, type, image );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGetConvolutionParameterfv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glGetConvolutionParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glGetConvolutionParameterfv( target, pname, params );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGetConvolutionParameteriv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glGetConvolutionParameteriv( GLenum target, GLenum pname, GLint* params ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glGetConvolutionParameteriv( target, pname, params );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGetDoublev
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glGetDoublev( GLenum pname, GLdouble* params ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glGetDoublev( pname, params );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGetError
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
GLenum WINAPI wine_glGetError( ) {
GLenum ret_value;
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
ret_value = glGetError( );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
2000-06-12 03:21:18 +02:00
return ret_value;
2000-05-12 22:18:14 +02:00
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGetFloatv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glGetFloatv( GLenum pname, GLfloat* params ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glGetFloatv( pname, params );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGetHistogram
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glGetHistogram( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glGetHistogram( target, reset, format, type, values );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGetHistogramParameterfv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glGetHistogramParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glGetHistogramParameterfv( target, pname, params );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGetHistogramParameteriv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glGetHistogramParameteriv( GLenum target, GLenum pname, GLint* params ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glGetHistogramParameteriv( target, pname, params );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGetIntegerv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glGetIntegerv( GLenum pname, GLint* params ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glGetIntegerv( pname, params );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGetLightfv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glGetLightfv( GLenum light, GLenum pname, GLfloat* params ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glGetLightfv( light, pname, params );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGetLightiv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glGetLightiv( GLenum light, GLenum pname, GLint* params ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glGetLightiv( light, pname, params );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGetMapdv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glGetMapdv( GLenum target, GLenum query, GLdouble* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glGetMapdv( target, query, v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGetMapfv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glGetMapfv( GLenum target, GLenum query, GLfloat* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glGetMapfv( target, query, v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGetMapiv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glGetMapiv( GLenum target, GLenum query, GLint* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glGetMapiv( target, query, v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGetMaterialfv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glGetMaterialfv( GLenum face, GLenum pname, GLfloat* params ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glGetMaterialfv( face, pname, params );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGetMaterialiv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glGetMaterialiv( GLenum face, GLenum pname, GLint* params ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glGetMaterialiv( face, pname, params );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGetMinmax
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glGetMinmax( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glGetMinmax( target, reset, format, type, values );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGetMinmaxParameterfv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glGetMinmaxParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glGetMinmaxParameterfv( target, pname, params );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGetMinmaxParameteriv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glGetMinmaxParameteriv( GLenum target, GLenum pname, GLint* params ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glGetMinmaxParameteriv( target, pname, params );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGetPixelMapfv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glGetPixelMapfv( GLenum map, GLfloat* values ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glGetPixelMapfv( map, values );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGetPixelMapuiv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glGetPixelMapuiv( GLenum map, GLuint* values ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glGetPixelMapuiv( map, values );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGetPixelMapusv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glGetPixelMapusv( GLenum map, GLushort* values ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glGetPixelMapusv( map, values );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGetPointerv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glGetPointerv( GLenum pname, GLvoid** params ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glGetPointerv( pname, params );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGetPolygonStipple
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glGetPolygonStipple( GLubyte* mask ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glGetPolygonStipple( mask );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGetSeparableFilter
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glGetSeparableFilter( GLenum target, GLenum format, GLenum type, GLvoid* row, GLvoid* column, GLvoid* span ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glGetSeparableFilter( target, format, type, row, column, span );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGetString
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
GLstring WINAPI wine_glGetString( GLenum name ) {
GLstring ret_value;
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
ret_value = glGetString( name );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
2000-06-12 03:21:18 +02:00
return ret_value;
2000-05-12 22:18:14 +02:00
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGetTexEnvfv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glGetTexEnvfv( GLenum target, GLenum pname, GLfloat* params ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glGetTexEnvfv( target, pname, params );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGetTexEnviv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glGetTexEnviv( GLenum target, GLenum pname, GLint* params ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glGetTexEnviv( target, pname, params );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGetTexGendv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glGetTexGendv( GLenum coord, GLenum pname, GLdouble* params ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glGetTexGendv( coord, pname, params );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGetTexGenfv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glGetTexGenfv( GLenum coord, GLenum pname, GLfloat* params ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glGetTexGenfv( coord, pname, params );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGetTexGeniv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glGetTexGeniv( GLenum coord, GLenum pname, GLint* params ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glGetTexGeniv( coord, pname, params );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGetTexImage
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glGetTexImage( GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glGetTexImage( target, level, format, type, pixels );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGetTexLevelParameterfv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glGetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat* params ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glGetTexLevelParameterfv( target, level, pname, params );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGetTexLevelParameteriv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glGetTexLevelParameteriv( GLenum target, GLint level, GLenum pname, GLint* params ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glGetTexLevelParameteriv( target, level, pname, params );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGetTexParameterfv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glGetTexParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glGetTexParameterfv( target, pname, params );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glGetTexParameteriv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glGetTexParameteriv( GLenum target, GLenum pname, GLint* params ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glGetTexParameteriv( target, pname, params );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glHint
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glHint( GLenum target, GLenum mode ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glHint( target, mode );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glHistogram
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glHistogram( GLenum target, GLsizei width, GLenum internalformat, GLboolean sink ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glHistogram( target, width, internalformat, sink );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glIndexMask
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glIndexMask( GLuint mask ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glIndexMask( mask );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glIndexPointer
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glIndexPointer( GLenum type, GLsizei stride, GLvoid* pointer ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glIndexPointer( type, stride, pointer );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glIndexd
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glIndexd( GLdouble c ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glIndexd( c );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glIndexdv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glIndexdv( GLdouble* c ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glIndexdv( c );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glIndexf
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glIndexf( GLfloat c ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glIndexf( c );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glIndexfv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glIndexfv( GLfloat* c ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glIndexfv( c );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glIndexi
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glIndexi( GLint c ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glIndexi( c );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glIndexiv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glIndexiv( GLint* c ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glIndexiv( c );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glIndexs
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glIndexs( GLshort c ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glIndexs( c );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glIndexsv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glIndexsv( GLshort* c ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glIndexsv( c );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glIndexub
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glIndexub( GLubyte c ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glIndexub( c );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glIndexubv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glIndexubv( GLubyte* c ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glIndexubv( c );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glInitNames
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glInitNames( ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glInitNames( );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glInterleavedArrays
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glInterleavedArrays( GLenum format, GLsizei stride, GLvoid* pointer ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glInterleavedArrays( format, stride, pointer );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glIsEnabled
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
GLboolean WINAPI wine_glIsEnabled( GLenum cap ) {
GLboolean ret_value;
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ENTER_GL();
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ret_value = glIsEnabled( cap );
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LEAVE_GL();
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return ret_value;
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}
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/***********************************************************************
2000-06-12 03:21:18 +02:00
* glIsList
2000-05-18 02:07:53 +02:00
*/
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GLboolean WINAPI wine_glIsList( GLuint list ) {
GLboolean ret_value;
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ENTER_GL();
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ret_value = glIsList( list );
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LEAVE_GL();
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return ret_value;
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}
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/***********************************************************************
2000-06-12 03:21:18 +02:00
* glIsTexture
2000-05-18 02:07:53 +02:00
*/
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GLboolean WINAPI wine_glIsTexture( GLuint texture ) {
GLboolean ret_value;
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ENTER_GL();
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ret_value = glIsTexture( texture );
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LEAVE_GL();
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return ret_value;
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}
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/***********************************************************************
2000-06-12 03:21:18 +02:00
* glLightModelf
2000-05-18 02:07:53 +02:00
*/
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void WINAPI wine_glLightModelf( GLenum pname, GLfloat param ) {
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ENTER_GL();
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glLightModelf( pname, param );
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LEAVE_GL();
}
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/***********************************************************************
2000-06-12 03:21:18 +02:00
* glLightModelfv
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*/
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void WINAPI wine_glLightModelfv( GLenum pname, GLfloat* params ) {
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ENTER_GL();
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glLightModelfv( pname, params );
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LEAVE_GL();
}
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/***********************************************************************
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* glLightModeli
2000-05-18 02:07:53 +02:00
*/
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void WINAPI wine_glLightModeli( GLenum pname, GLint param ) {
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ENTER_GL();
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glLightModeli( pname, param );
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LEAVE_GL();
}
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/***********************************************************************
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* glLightModeliv
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*/
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void WINAPI wine_glLightModeliv( GLenum pname, GLint* params ) {
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ENTER_GL();
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glLightModeliv( pname, params );
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LEAVE_GL();
}
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/***********************************************************************
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* glLightf
2000-05-18 02:07:53 +02:00
*/
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void WINAPI wine_glLightf( GLenum light, GLenum pname, GLfloat param ) {
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ENTER_GL();
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glLightf( light, pname, param );
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LEAVE_GL();
}
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/***********************************************************************
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* glLightfv
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*/
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void WINAPI wine_glLightfv( GLenum light, GLenum pname, GLfloat* params ) {
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ENTER_GL();
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glLightfv( light, pname, params );
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LEAVE_GL();
}
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/***********************************************************************
2000-06-12 03:21:18 +02:00
* glLighti
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*/
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void WINAPI wine_glLighti( GLenum light, GLenum pname, GLint param ) {
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ENTER_GL();
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glLighti( light, pname, param );
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LEAVE_GL();
}
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/***********************************************************************
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* glLightiv
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*/
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void WINAPI wine_glLightiv( GLenum light, GLenum pname, GLint* params ) {
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ENTER_GL();
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glLightiv( light, pname, params );
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LEAVE_GL();
}
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/***********************************************************************
2000-06-12 03:21:18 +02:00
* glLineStipple
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*/
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void WINAPI wine_glLineStipple( GLint factor, GLushort pattern ) {
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ENTER_GL();
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glLineStipple( factor, pattern );
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LEAVE_GL();
}
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/***********************************************************************
2000-06-12 03:21:18 +02:00
* glLineWidth
2000-05-18 02:07:53 +02:00
*/
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void WINAPI wine_glLineWidth( GLfloat width ) {
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ENTER_GL();
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glLineWidth( width );
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LEAVE_GL();
}
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/***********************************************************************
2000-06-12 03:21:18 +02:00
* glListBase
2000-05-18 02:07:53 +02:00
*/
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void WINAPI wine_glListBase( GLuint base ) {
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ENTER_GL();
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glListBase( base );
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LEAVE_GL();
}
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/***********************************************************************
2000-06-12 03:21:18 +02:00
* glLoadIdentity
2000-05-18 02:07:53 +02:00
*/
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void WINAPI wine_glLoadIdentity( ) {
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ENTER_GL();
2000-06-12 03:21:18 +02:00
glLoadIdentity( );
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LEAVE_GL();
}
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/***********************************************************************
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* glLoadMatrixd
2000-05-18 02:07:53 +02:00
*/
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void WINAPI wine_glLoadMatrixd( GLdouble* m ) {
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ENTER_GL();
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glLoadMatrixd( m );
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LEAVE_GL();
}
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/***********************************************************************
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* glLoadMatrixf
2000-05-18 02:07:53 +02:00
*/
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void WINAPI wine_glLoadMatrixf( GLfloat* m ) {
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ENTER_GL();
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glLoadMatrixf( m );
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LEAVE_GL();
}
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/***********************************************************************
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* glLoadName
2000-05-18 02:07:53 +02:00
*/
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void WINAPI wine_glLoadName( GLuint name ) {
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ENTER_GL();
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glLoadName( name );
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LEAVE_GL();
}
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/***********************************************************************
2000-06-12 03:21:18 +02:00
* glLogicOp
2000-05-18 02:07:53 +02:00
*/
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void WINAPI wine_glLogicOp( GLenum opcode ) {
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ENTER_GL();
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glLogicOp( opcode );
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LEAVE_GL();
}
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/***********************************************************************
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* glMap1d
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*/
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void WINAPI wine_glMap1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble* points ) {
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ENTER_GL();
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glMap1d( target, u1, u2, stride, order, points );
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LEAVE_GL();
}
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/***********************************************************************
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* glMap1f
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*/
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void WINAPI wine_glMap1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat* points ) {
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ENTER_GL();
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glMap1f( target, u1, u2, stride, order, points );
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LEAVE_GL();
}
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/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMap2d
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*/
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void WINAPI wine_glMap2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble* points ) {
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ENTER_GL();
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glMap2d( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
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LEAVE_GL();
}
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/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMap2f
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*/
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void WINAPI wine_glMap2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat* points ) {
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ENTER_GL();
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glMap2f( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
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LEAVE_GL();
}
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/***********************************************************************
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* glMapGrid1d
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*/
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void WINAPI wine_glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ) {
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ENTER_GL();
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glMapGrid1d( un, u1, u2 );
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LEAVE_GL();
}
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/***********************************************************************
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* glMapGrid1f
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*/
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void WINAPI wine_glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ) {
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ENTER_GL();
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glMapGrid1f( un, u1, u2 );
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LEAVE_GL();
}
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/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMapGrid2d
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*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) {
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ENTER_GL();
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glMapGrid2d( un, u1, u2, vn, v1, v2 );
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LEAVE_GL();
}
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/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMapGrid2f
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*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) {
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ENTER_GL();
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glMapGrid2f( un, u1, u2, vn, v1, v2 );
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LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMaterialf
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glMaterialf( GLenum face, GLenum pname, GLfloat param ) {
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ENTER_GL();
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glMaterialf( face, pname, param );
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LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMaterialfv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glMaterialfv( GLenum face, GLenum pname, GLfloat* params ) {
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ENTER_GL();
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glMaterialfv( face, pname, params );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMateriali
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glMateriali( GLenum face, GLenum pname, GLint param ) {
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ENTER_GL();
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glMateriali( face, pname, param );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMaterialiv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glMaterialiv( GLenum face, GLenum pname, GLint* params ) {
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ENTER_GL();
2000-06-12 03:21:18 +02:00
glMaterialiv( face, pname, params );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMatrixMode
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glMatrixMode( GLenum mode ) {
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ENTER_GL();
2000-06-12 03:21:18 +02:00
glMatrixMode( mode );
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LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMinmax
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glMinmax( GLenum target, GLenum internalformat, GLboolean sink ) {
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ENTER_GL();
2000-06-12 03:21:18 +02:00
glMinmax( target, internalformat, sink );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMultMatrixd
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glMultMatrixd( GLdouble* m ) {
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ENTER_GL();
2000-06-12 03:21:18 +02:00
glMultMatrixd( m );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMultMatrixf
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glMultMatrixf( GLfloat* m ) {
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ENTER_GL();
2000-06-12 03:21:18 +02:00
glMultMatrixf( m );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMultiTexCoord1dARB
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glMultiTexCoord1dARB( GLenum target, GLdouble s ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glMultiTexCoord1dARB( target, s );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMultiTexCoord1dvARB
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glMultiTexCoord1dvARB( GLenum target, GLdouble* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glMultiTexCoord1dvARB( target, v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMultiTexCoord1fARB
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glMultiTexCoord1fARB( GLenum target, GLfloat s ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glMultiTexCoord1fARB( target, s );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMultiTexCoord1fvARB
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glMultiTexCoord1fvARB( GLenum target, GLfloat* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glMultiTexCoord1fvARB( target, v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMultiTexCoord1iARB
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glMultiTexCoord1iARB( GLenum target, GLint s ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glMultiTexCoord1iARB( target, s );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMultiTexCoord1ivARB
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glMultiTexCoord1ivARB( GLenum target, GLint* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glMultiTexCoord1ivARB( target, v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMultiTexCoord1sARB
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glMultiTexCoord1sARB( GLenum target, GLshort s ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glMultiTexCoord1sARB( target, s );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMultiTexCoord1svARB
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glMultiTexCoord1svARB( GLenum target, GLshort* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glMultiTexCoord1svARB( target, v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMultiTexCoord2dARB
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glMultiTexCoord2dARB( GLenum target, GLdouble s, GLdouble t ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glMultiTexCoord2dARB( target, s, t );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMultiTexCoord2dvARB
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glMultiTexCoord2dvARB( GLenum target, GLdouble* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glMultiTexCoord2dvARB( target, v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMultiTexCoord2fARB
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glMultiTexCoord2fARB( GLenum target, GLfloat s, GLfloat t ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glMultiTexCoord2fARB( target, s, t );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMultiTexCoord2fvARB
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glMultiTexCoord2fvARB( GLenum target, GLfloat* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glMultiTexCoord2fvARB( target, v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMultiTexCoord2iARB
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glMultiTexCoord2iARB( GLenum target, GLint s, GLint t ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glMultiTexCoord2iARB( target, s, t );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMultiTexCoord2ivARB
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glMultiTexCoord2ivARB( GLenum target, GLint* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glMultiTexCoord2ivARB( target, v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMultiTexCoord2sARB
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glMultiTexCoord2sARB( GLenum target, GLshort s, GLshort t ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glMultiTexCoord2sARB( target, s, t );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMultiTexCoord2svARB
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glMultiTexCoord2svARB( GLenum target, GLshort* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glMultiTexCoord2svARB( target, v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMultiTexCoord3dARB
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glMultiTexCoord3dARB( GLenum target, GLdouble s, GLdouble t, GLdouble r ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glMultiTexCoord3dARB( target, s, t, r );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMultiTexCoord3dvARB
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glMultiTexCoord3dvARB( GLenum target, GLdouble* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glMultiTexCoord3dvARB( target, v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMultiTexCoord3fARB
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glMultiTexCoord3fARB( GLenum target, GLfloat s, GLfloat t, GLfloat r ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glMultiTexCoord3fARB( target, s, t, r );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMultiTexCoord3fvARB
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glMultiTexCoord3fvARB( GLenum target, GLfloat* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glMultiTexCoord3fvARB( target, v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMultiTexCoord3iARB
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glMultiTexCoord3iARB( GLenum target, GLint s, GLint t, GLint r ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glMultiTexCoord3iARB( target, s, t, r );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMultiTexCoord3ivARB
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glMultiTexCoord3ivARB( GLenum target, GLint* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glMultiTexCoord3ivARB( target, v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMultiTexCoord3sARB
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glMultiTexCoord3sARB( GLenum target, GLshort s, GLshort t, GLshort r ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glMultiTexCoord3sARB( target, s, t, r );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMultiTexCoord3svARB
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glMultiTexCoord3svARB( GLenum target, GLshort* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glMultiTexCoord3svARB( target, v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMultiTexCoord4dARB
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glMultiTexCoord4dARB( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glMultiTexCoord4dARB( target, s, t, r, q );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMultiTexCoord4dvARB
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glMultiTexCoord4dvARB( GLenum target, GLdouble* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glMultiTexCoord4dvARB( target, v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMultiTexCoord4fARB
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glMultiTexCoord4fARB( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glMultiTexCoord4fARB( target, s, t, r, q );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMultiTexCoord4fvARB
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glMultiTexCoord4fvARB( GLenum target, GLfloat* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glMultiTexCoord4fvARB( target, v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMultiTexCoord4iARB
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glMultiTexCoord4iARB( GLenum target, GLint s, GLint t, GLint r, GLint q ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glMultiTexCoord4iARB( target, s, t, r, q );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMultiTexCoord4ivARB
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glMultiTexCoord4ivARB( GLenum target, GLint* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glMultiTexCoord4ivARB( target, v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMultiTexCoord4sARB
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glMultiTexCoord4sARB( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glMultiTexCoord4sARB( target, s, t, r, q );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glMultiTexCoord4svARB
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glMultiTexCoord4svARB( GLenum target, GLshort* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glMultiTexCoord4svARB( target, v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glNewList
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glNewList( GLuint list, GLenum mode ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glNewList( list, mode );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glNormal3b
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glNormal3b( nx, ny, nz );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glNormal3bv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glNormal3bv( GLbyte* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glNormal3bv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glNormal3d
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glNormal3d( nx, ny, nz );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glNormal3dv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glNormal3dv( GLdouble* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glNormal3dv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glNormal3f
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glNormal3f( nx, ny, nz );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glNormal3fv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glNormal3fv( GLfloat* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glNormal3fv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glNormal3i
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glNormal3i( GLint nx, GLint ny, GLint nz ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glNormal3i( nx, ny, nz );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glNormal3iv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glNormal3iv( GLint* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glNormal3iv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glNormal3s
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glNormal3s( GLshort nx, GLshort ny, GLshort nz ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glNormal3s( nx, ny, nz );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glNormal3sv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glNormal3sv( GLshort* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glNormal3sv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glNormalPointer
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glNormalPointer( GLenum type, GLsizei stride, GLvoid* pointer ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glNormalPointer( type, stride, pointer );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glOrtho
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glOrtho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glOrtho( left, right, bottom, top, zNear, zFar );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glPassThrough
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glPassThrough( GLfloat token ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glPassThrough( token );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glPixelMapfv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glPixelMapfv( GLenum map, GLint mapsize, GLfloat* values ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glPixelMapfv( map, mapsize, values );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glPixelMapuiv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glPixelMapuiv( GLenum map, GLint mapsize, GLuint* values ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glPixelMapuiv( map, mapsize, values );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glPixelMapusv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glPixelMapusv( GLenum map, GLint mapsize, GLushort* values ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glPixelMapusv( map, mapsize, values );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glPixelStoref
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glPixelStoref( GLenum pname, GLfloat param ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glPixelStoref( pname, param );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glPixelStorei
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glPixelStorei( GLenum pname, GLint param ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glPixelStorei( pname, param );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glPixelTransferf
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glPixelTransferf( GLenum pname, GLfloat param ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glPixelTransferf( pname, param );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glPixelTransferi
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glPixelTransferi( GLenum pname, GLint param ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glPixelTransferi( pname, param );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glPixelZoom
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glPixelZoom( GLfloat xfactor, GLfloat yfactor ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glPixelZoom( xfactor, yfactor );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glPointSize
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glPointSize( GLfloat size ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glPointSize( size );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glPolygonMode
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glPolygonMode( GLenum face, GLenum mode ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glPolygonMode( face, mode );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glPolygonOffset
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glPolygonOffset( GLfloat factor, GLfloat units ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glPolygonOffset( factor, units );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glPolygonStipple
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glPolygonStipple( GLubyte* mask ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glPolygonStipple( mask );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glPopAttrib
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glPopAttrib( ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glPopAttrib( );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glPopClientAttrib
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glPopClientAttrib( ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glPopClientAttrib( );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glPopMatrix
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glPopMatrix( ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glPopMatrix( );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glPopName
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glPopName( ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glPopName( );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glPrioritizeTextures
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glPrioritizeTextures( GLsizei n, GLuint* textures, GLclampf* priorities ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glPrioritizeTextures( n, textures, priorities );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glPushAttrib
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glPushAttrib( GLbitfield mask ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glPushAttrib( mask );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glPushClientAttrib
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glPushClientAttrib( GLbitfield mask ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glPushClientAttrib( mask );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glPushMatrix
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glPushMatrix( ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glPushMatrix( );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glPushName
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glPushName( GLuint name ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glPushName( name );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glRasterPos2d
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glRasterPos2d( GLdouble x, GLdouble y ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glRasterPos2d( x, y );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glRasterPos2dv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glRasterPos2dv( GLdouble* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glRasterPos2dv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glRasterPos2f
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glRasterPos2f( GLfloat x, GLfloat y ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glRasterPos2f( x, y );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glRasterPos2fv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glRasterPos2fv( GLfloat* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glRasterPos2fv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glRasterPos2i
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glRasterPos2i( GLint x, GLint y ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glRasterPos2i( x, y );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glRasterPos2iv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glRasterPos2iv( GLint* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glRasterPos2iv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glRasterPos2s
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glRasterPos2s( GLshort x, GLshort y ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glRasterPos2s( x, y );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glRasterPos2sv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glRasterPos2sv( GLshort* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glRasterPos2sv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glRasterPos3d
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glRasterPos3d( x, y, z );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glRasterPos3dv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glRasterPos3dv( GLdouble* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glRasterPos3dv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glRasterPos3f
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glRasterPos3f( x, y, z );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glRasterPos3fv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glRasterPos3fv( GLfloat* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glRasterPos3fv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glRasterPos3i
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glRasterPos3i( GLint x, GLint y, GLint z ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glRasterPos3i( x, y, z );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glRasterPos3iv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glRasterPos3iv( GLint* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glRasterPos3iv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glRasterPos3s
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glRasterPos3s( GLshort x, GLshort y, GLshort z ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glRasterPos3s( x, y, z );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glRasterPos3sv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glRasterPos3sv( GLshort* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glRasterPos3sv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glRasterPos4d
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glRasterPos4d( x, y, z, w );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glRasterPos4dv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glRasterPos4dv( GLdouble* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glRasterPos4dv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glRasterPos4f
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glRasterPos4f( x, y, z, w );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glRasterPos4fv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glRasterPos4fv( GLfloat* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glRasterPos4fv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glRasterPos4i
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glRasterPos4i( GLint x, GLint y, GLint z, GLint w ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glRasterPos4i( x, y, z, w );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glRasterPos4iv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glRasterPos4iv( GLint* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glRasterPos4iv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glRasterPos4s
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glRasterPos4s( x, y, z, w );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glRasterPos4sv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glRasterPos4sv( GLshort* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glRasterPos4sv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glReadBuffer
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glReadBuffer( GLenum mode ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glReadBuffer( mode );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glReadPixels
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glReadPixels( x, y, width, height, format, type, pixels );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glRectd
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glRectd( x1, y1, x2, y2 );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glRectdv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glRectdv( GLdouble* v1, GLdouble* v2 ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glRectdv( v1, v2 );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glRectf
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glRectf( x1, y1, x2, y2 );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glRectfv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glRectfv( GLfloat* v1, GLfloat* v2 ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glRectfv( v1, v2 );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glRecti
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glRecti( x1, y1, x2, y2 );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glRectiv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glRectiv( GLint* v1, GLint* v2 ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glRectiv( v1, v2 );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glRects
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glRects( x1, y1, x2, y2 );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glRectsv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glRectsv( GLshort* v1, GLshort* v2 ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glRectsv( v1, v2 );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glRenderMode
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
GLint WINAPI wine_glRenderMode( GLenum mode ) {
GLint ret_value;
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
ret_value = glRenderMode( mode );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
2000-06-12 03:21:18 +02:00
return ret_value;
2000-05-12 22:18:14 +02:00
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glResetHistogram
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glResetHistogram( GLenum target ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glResetHistogram( target );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glResetMinmax
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glResetMinmax( GLenum target ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glResetMinmax( target );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glRotated
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glRotated( angle, x, y, z );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glRotatef
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glRotatef( angle, x, y, z );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glScaled
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glScaled( GLdouble x, GLdouble y, GLdouble z ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glScaled( x, y, z );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glScalef
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glScalef( GLfloat x, GLfloat y, GLfloat z ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glScalef( x, y, z );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glScissor
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glScissor( GLint x, GLint y, GLsizei width, GLsizei height ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glScissor( x, y, width, height );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glSelectBuffer
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glSelectBuffer( GLsizei size, GLuint* buffer ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glSelectBuffer( size, buffer );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glSeparableFilter2D
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glSeparableFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* row, GLvoid* column ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glSeparableFilter2D( target, internalformat, width, height, format, type, row, column );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glShadeModel
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glShadeModel( GLenum mode ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glShadeModel( mode );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glStencilFunc
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glStencilFunc( GLenum func, GLint ref, GLuint mask ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glStencilFunc( func, ref, mask );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glStencilMask
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glStencilMask( GLuint mask ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glStencilMask( mask );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glStencilOp
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glStencilOp( fail, zfail, zpass );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexCoord1d
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexCoord1d( GLdouble s ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexCoord1d( s );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexCoord1dv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexCoord1dv( GLdouble* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexCoord1dv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexCoord1f
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexCoord1f( GLfloat s ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexCoord1f( s );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexCoord1fv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexCoord1fv( GLfloat* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexCoord1fv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexCoord1i
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexCoord1i( GLint s ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexCoord1i( s );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexCoord1iv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexCoord1iv( GLint* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexCoord1iv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexCoord1s
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexCoord1s( GLshort s ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexCoord1s( s );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexCoord1sv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexCoord1sv( GLshort* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexCoord1sv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexCoord2d
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexCoord2d( GLdouble s, GLdouble t ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexCoord2d( s, t );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexCoord2dv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexCoord2dv( GLdouble* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexCoord2dv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexCoord2f
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexCoord2f( GLfloat s, GLfloat t ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexCoord2f( s, t );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexCoord2fv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexCoord2fv( GLfloat* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexCoord2fv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexCoord2i
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexCoord2i( GLint s, GLint t ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexCoord2i( s, t );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexCoord2iv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexCoord2iv( GLint* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexCoord2iv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexCoord2s
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexCoord2s( GLshort s, GLshort t ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexCoord2s( s, t );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexCoord2sv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexCoord2sv( GLshort* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexCoord2sv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexCoord3d
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexCoord3d( s, t, r );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexCoord3dv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexCoord3dv( GLdouble* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexCoord3dv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexCoord3f
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexCoord3f( s, t, r );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexCoord3fv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexCoord3fv( GLfloat* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexCoord3fv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexCoord3i
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexCoord3i( GLint s, GLint t, GLint r ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexCoord3i( s, t, r );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexCoord3iv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexCoord3iv( GLint* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexCoord3iv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexCoord3s
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexCoord3s( GLshort s, GLshort t, GLshort r ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexCoord3s( s, t, r );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexCoord3sv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexCoord3sv( GLshort* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexCoord3sv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexCoord4d
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexCoord4d( s, t, r, q );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexCoord4dv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexCoord4dv( GLdouble* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexCoord4dv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexCoord4f
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexCoord4f( s, t, r, q );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexCoord4fv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexCoord4fv( GLfloat* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexCoord4fv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexCoord4i
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexCoord4i( GLint s, GLint t, GLint r, GLint q ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexCoord4i( s, t, r, q );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexCoord4iv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexCoord4iv( GLint* v ) {
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ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexCoord4iv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexCoord4s
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexCoord4s( s, t, r, q );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexCoord4sv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexCoord4sv( GLshort* v ) {
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ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexCoord4sv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexCoordPointer
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexCoordPointer( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexCoordPointer( size, type, stride, pointer );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexEnvf
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexEnvf( GLenum target, GLenum pname, GLfloat param ) {
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ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexEnvf( target, pname, param );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexEnvfv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexEnvfv( GLenum target, GLenum pname, GLfloat* params ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexEnvfv( target, pname, params );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexEnvi
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexEnvi( GLenum target, GLenum pname, GLint param ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexEnvi( target, pname, param );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexEnviv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexEnviv( GLenum target, GLenum pname, GLint* params ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexEnviv( target, pname, params );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexGend
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexGend( GLenum coord, GLenum pname, GLdouble param ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexGend( coord, pname, param );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexGendv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexGendv( GLenum coord, GLenum pname, GLdouble* params ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexGendv( coord, pname, params );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexGenf
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexGenf( GLenum coord, GLenum pname, GLfloat param ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexGenf( coord, pname, param );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexGenfv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexGenfv( GLenum coord, GLenum pname, GLfloat* params ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexGenfv( coord, pname, params );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexGeni
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexGeni( GLenum coord, GLenum pname, GLint param ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexGeni( coord, pname, param );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexGeniv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexGeniv( GLenum coord, GLenum pname, GLint* params ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexGeniv( coord, pname, params );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexImage1D
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexImage1D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid* pixels ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexImage1D( target, level, internalformat, width, border, format, type, pixels );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexImage2D
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid* pixels ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexImage2D( target, level, internalformat, width, height, border, format, type, pixels );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexImage3D
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexImage3D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid* pixels ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexImage3D( target, level, internalformat, width, height, depth, border, format, type, pixels );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexParameterf
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexParameterf( GLenum target, GLenum pname, GLfloat param ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexParameterf( target, pname, param );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexParameterfv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexParameterfv( target, pname, params );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexParameteri
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexParameteri( GLenum target, GLenum pname, GLint param ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexParameteri( target, pname, param );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexParameteriv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexParameteriv( GLenum target, GLenum pname, GLint* params ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexParameteriv( target, pname, params );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexSubImage1D
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, GLvoid* pixels ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexSubImage1D( target, level, xoffset, width, format, type, pixels );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexSubImage2D
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexSubImage2D( target, level, xoffset, yoffset, width, height, format, type, pixels );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTexSubImage3D
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* pixels ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTexSubImage3D( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTranslated
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTranslated( GLdouble x, GLdouble y, GLdouble z ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTranslated( x, y, z );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glTranslatef
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glTranslatef( GLfloat x, GLfloat y, GLfloat z ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glTranslatef( x, y, z );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glVertex2d
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glVertex2d( GLdouble x, GLdouble y ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glVertex2d( x, y );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glVertex2dv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glVertex2dv( GLdouble* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glVertex2dv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glVertex2f
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glVertex2f( GLfloat x, GLfloat y ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glVertex2f( x, y );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glVertex2fv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glVertex2fv( GLfloat* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glVertex2fv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glVertex2i
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glVertex2i( GLint x, GLint y ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glVertex2i( x, y );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glVertex2iv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glVertex2iv( GLint* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glVertex2iv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glVertex2s
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glVertex2s( GLshort x, GLshort y ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glVertex2s( x, y );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glVertex2sv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glVertex2sv( GLshort* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glVertex2sv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glVertex3d
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glVertex3d( GLdouble x, GLdouble y, GLdouble z ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glVertex3d( x, y, z );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glVertex3dv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glVertex3dv( GLdouble* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glVertex3dv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glVertex3f
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glVertex3f( GLfloat x, GLfloat y, GLfloat z ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glVertex3f( x, y, z );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glVertex3fv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glVertex3fv( GLfloat* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glVertex3fv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glVertex3i
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glVertex3i( GLint x, GLint y, GLint z ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glVertex3i( x, y, z );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glVertex3iv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glVertex3iv( GLint* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glVertex3iv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glVertex3s
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glVertex3s( GLshort x, GLshort y, GLshort z ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glVertex3s( x, y, z );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glVertex3sv
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glVertex3sv( GLshort* v ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
2000-06-12 03:21:18 +02:00
glVertex3sv( v );
2000-05-12 22:18:14 +02:00
LEAVE_GL();
}
2000-05-18 02:07:53 +02:00
/***********************************************************************
2000-06-12 03:21:18 +02:00
* glVertex4d
2000-05-18 02:07:53 +02:00
*/
2000-06-12 03:21:18 +02:00
void WINAPI wine_glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
2000-05-12 22:18:14 +02:00
ENTER_GL();
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glVertex4d( x, y, z, w );
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LEAVE_GL();
}
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/***********************************************************************
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* glVertex4dv
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*/
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void WINAPI wine_glVertex4dv( GLdouble* v ) {
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ENTER_GL();
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glVertex4dv( v );
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LEAVE_GL();
}
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/***********************************************************************
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* glVertex4f
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*/
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void WINAPI wine_glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
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ENTER_GL();
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glVertex4f( x, y, z, w );
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LEAVE_GL();
}
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/***********************************************************************
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* glVertex4fv
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*/
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void WINAPI wine_glVertex4fv( GLfloat* v ) {
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ENTER_GL();
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glVertex4fv( v );
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LEAVE_GL();
}
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/***********************************************************************
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* glVertex4i
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*/
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void WINAPI wine_glVertex4i( GLint x, GLint y, GLint z, GLint w ) {
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ENTER_GL();
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glVertex4i( x, y, z, w );
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LEAVE_GL();
}
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/***********************************************************************
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* glVertex4iv
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*/
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void WINAPI wine_glVertex4iv( GLint* v ) {
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ENTER_GL();
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glVertex4iv( v );
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LEAVE_GL();
}
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/***********************************************************************
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* glVertex4s
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*/
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void WINAPI wine_glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ) {
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ENTER_GL();
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glVertex4s( x, y, z, w );
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LEAVE_GL();
}
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/***********************************************************************
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* glVertex4sv
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*/
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void WINAPI wine_glVertex4sv( GLshort* v ) {
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ENTER_GL();
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glVertex4sv( v );
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LEAVE_GL();
}
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/***********************************************************************
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* glVertexPointer
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*/
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void WINAPI wine_glVertexPointer( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) {
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ENTER_GL();
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glVertexPointer( size, type, stride, pointer );
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LEAVE_GL();
}
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/***********************************************************************
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* glViewport
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*/
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void WINAPI wine_glViewport( GLint x, GLint y, GLsizei width, GLsizei height ) {
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ENTER_GL();
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glViewport( x, y, width, height );
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LEAVE_GL();
}