Sweden-Number/include/dplobby.h

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/*
* Copyright (C) 1999 Francois Gouget
* Copyright (C) 1999 Peter Hunnisett
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __WINE_DPLOBBY_H
#define __WINE_DPLOBBY_H
#include "dplay.h"
#ifdef __cplusplus
extern "C" {
#endif /* defined(__cplusplus) */
/*****************************************************************************
* Predeclare the interfaces
*/
DEFINE_GUID(CLSID_DirectPlayLobby, 0x2fe8f810, 0xb2a5, 0x11d0, 0xa7, 0x87, 0x0, 0x0, 0xf8, 0x3, 0xab, 0xfc);
DEFINE_GUID(IID_IDirectPlayLobby, 0xaf465c71, 0x9588, 0x11cf, 0xa0, 0x20, 0x0, 0xaa, 0x0, 0x61, 0x57, 0xac);
typedef struct IDirectPlayLobby IDirectPlayLobby,*LPDIRECTPLAYLOBBY;
DEFINE_GUID(IID_IDirectPlayLobbyA, 0x26c66a70, 0xb367, 0x11cf, 0xa0, 0x24, 0x0, 0xaa, 0x0, 0x61, 0x57, 0xac);
typedef struct IDirectPlayLobby IDirectPlayLobbyA,*LPDIRECTPLAYLOBBYA;
DEFINE_GUID(IID_IDirectPlayLobby2, 0x194c220, 0xa303, 0x11d0, 0x9c, 0x4f, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e);
typedef struct IDirectPlayLobby2 IDirectPlayLobby2, *LPDIRECTPLAYLOBBY2;
DEFINE_GUID(IID_IDirectPlayLobby2A, 0x1bb4af80, 0xa303, 0x11d0, 0x9c, 0x4f, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e);
typedef struct IDirectPlayLobby2 IDirectPlayLobby2A, *LPDIRECTPLAYLOBBY2A;
DEFINE_GUID(IID_IDirectPlayLobby3, 0x2db72490, 0x652c, 0x11d1, 0xa7, 0xa8, 0x0, 0x0, 0xf8, 0x3, 0xab, 0xfc);
typedef struct IDirectPlayLobby3 IDirectPlayLobby3, *LPDIRECTPLAYLOBBY3;
DEFINE_GUID(IID_IDirectPlayLobby3A, 0x2db72491, 0x652c, 0x11d1, 0xa7, 0xa8, 0x0, 0x0, 0xf8, 0x3, 0xab, 0xfc);
typedef struct IDirectPlayLobby3 IDirectPlayLobby3A, *LPDIRECTPLAYLOBBY3A;
/*****************************************************************************
* DirectPlayLobby Property GUIDs used in lobby messages
*/
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/* DPLPROPERTY_MessagesSupported {762CCDA1-D916-11d0-BA39-00C04FD7ED67}.
* Purpose: Request if the lobby supports standard (?).
* Response: Answer is a BOOL. TRUE if supports the standard (?) and FALSE otherwise. Of course, it might not respond at all.
*/
DEFINE_GUID(DPLPROPERTY_MessagesSupported, 0x762ccda1, 0xd916, 0x11d0, 0xba, 0x39, 0x0, 0xc0, 0x4f, 0xd7, 0xed, 0x67);
/* DPLPROPERTY_LobbyGuid {F56920A0-D218-11d0-BA39-00C04FD7ED67}.
* Purpose: Request the GUID that identifies the lobby version that the application is communicating with.
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* Response: The GUID which identifies the lobby version
*/
DEFINE_GUID(DPLPROPERTY_LobbyGuid, 0xf56920a0, 0xd218, 0x11d0, 0xba, 0x39, 0x0, 0xc0, 0x4f, 0xd7, 0xed, 0x67);
/* DPLPROPERTY_PlayerGuid {B4319322-D20D-11d0-BA39-00C04FD7ED67}
* Purpose: Request the GUID that identifies the player for this particular machine.
* Response: DPLDATA_PLAYERDATA structure.
*/
DEFINE_GUID(DPLPROPERTY_PlayerGuid, 0xb4319322, 0xd20d, 0x11d0, 0xba, 0x39, 0x0, 0xc0, 0x4f, 0xd7, 0xed, 0x67);
/* DPLPROPERTY_PlayerScore {48784000-D219-11d0-BA39-00C04FD7ED67}
* Purpose: Used to send a score of a player to the lobby. The format is an array of long integers.
* Response: I don't think there is one.
*/
DEFINE_GUID(DPLPROPERTY_PlayerScore, 0x48784000, 0xd219, 0x11d0, 0xba, 0x39, 0x0, 0xc0, 0x4f, 0xd7, 0xed, 0x67);
/*****************************************************************************
* LOBBY structures associated with GUID messages
*/
typedef struct tagDPLDATA_PLAYERGUID
{
GUID guidPlayer;
DWORD dwPlayerFlags;
} DPLDATA_PLAYERGUID, *LPDPLDATA_PLAYERGUID;
typedef struct tagDPLDATA_PLAYERSCORE
{
DWORD dwScoreCount;
LONG Score[1];
} DPLDATA_PLAYERSCORE, *LPDPLDATA_PLAYERSCORE;
/*****************************************************************************
* LOBBY messages and message data structures.
*
* System messages can be identified by dwMessageFlags having a value of DPLMSG_SYSTEM
* after a call to ReceiveLobbyMessage.
*
* Standard messages can be indentified by dwMessageFlags having a value of DPLMSG_STANDARD
* after a call to ReceiveLobbyMessage.
*/
/* DPLobby1 definition required for backwards compatibility */
#define DPLMSG_SYSTEM 0x00000001
#define DPLMSG_STANDARD 0x00000002
#define DPLAD_SYSTEM DPLMSG_SYSTEM
/* System messages - dwType field for messages */
#define DPLSYS_CONNECTIONSETTINGSREAD 0x00000001
#define DPLSYS_DPLAYCONNECTFAILED 0x00000002
#define DPLSYS_DPLAYCONNECTSUCCEEDED 0x00000003
#define DPLSYS_APPTERMINATED 0x00000004
#define DPLSYS_SETPROPERTY 0x00000005
#define DPLSYS_SETPROPERTYRESPONSE 0x00000006
#define DPLSYS_GETPROPERTY 0x00000007
#define DPLSYS_GETPROPERTYRESPONSE 0x00000008
#define DPLSYS_NEWSESSIONHOST 0x00000009
#define DPLSYS_NEWCONNECTIONSETTINGS 0x0000000A
/* Used to indentify the message type */
typedef struct tagDPLMSG_GENERIC
{
DWORD dwType; /* Message type */
} DPLMSG_GENERIC, *LPDPLMSG_GENERIC;
/* Generic format for system messages - see above */
typedef struct tagDPLMSG_SYSTEMMESSAGE
{
DWORD dwType; /* Message type */
GUID guidInstance; /* Instance GUID of the dplay session the message corresponds to */
} DPLMSG_SYSTEMMESSAGE, *LPDPLMSG_SYSTEMMESSAGE;
/* Generic message to set a property - see property GUIDs above */
typedef struct tagDPLMSG_SETPROPERTY
{
DWORD dwType; /* Message type */
DWORD dwRequestID; /* Request ID (DPL_NOCONFIRMATION if no confirmation desired) */
GUID guidPlayer; /* Player GUID */
GUID guidPropertyTag; /* Property GUID */
DWORD dwDataSize; /* Size of data */
DWORD dwPropertyData[1]; /* Buffer containing data */
} DPLMSG_SETPROPERTY, *LPDPLMSG_SETPROPERTY;
#define DPL_NOCONFIRMATION 0L
/* Reply to DPLMSG_SETPROPERTY */
typedef struct tagDPLMSG_SETPROPERTYRESPONSE
{
DWORD dwType; /* Message type */
DWORD dwRequestID; /* Request ID */
GUID guidPlayer; /* Player GUID */
GUID guidPropertyTag; /* Property GUID */
HRESULT hr; /* Return Code */
} DPLMSG_SETPROPERTYRESPONSE, *LPDPLMSG_SETPROPERTYRESPONSE;
/* Request to get the present value of a property */
typedef struct tagDPLMSG_GETPROPERTY
{
DWORD dwType; /* Message type */
DWORD dwRequestID; /* Request ID */
GUID guidPlayer; /* Player GUID */
GUID guidPropertyTag; /* Property GUID */
} DPLMSG_GETPROPERTY, *LPDPLMSG_GETPROPERTY;
/* Response to a request to get the present value of a property */
typedef struct tagDPLMSG_GETPROPERTYRESPONSE
{
DWORD dwType; /* Message type */
DWORD dwRequestID; /* Request ID */
GUID guidPlayer; /* Player GUID */
GUID guidPropertyTag; /* Property GUID */
HRESULT hr; /* Return Code */
DWORD dwDataSize; /* Size of data */
DWORD dwPropertyData[1]; /* Buffer containing data */
} DPLMSG_GETPROPERTYRESPONSE, *LPDPLMSG_GETPROPERTYRESPONSE;
/* Standard message in response to a session host migration to a new client */
typedef struct tagDPLMSG_NEWSESSIONHOST
{
DWORD dwType; /* Message type */
GUID guidInstance; /* GUID Instance of the session */
} DPLMSG_NEWSESSIONHOST, *LPDPLMSG_NEWSESSIONHOST;
/*****************************************************************************
* DirectPlay Address ID's
* A DirectPlay address is composed of multiple data chunks, each assocated with
* a GUID to give significance to the type of data. All chunks have an associated
* size so that unknown chunks can be ignored for backwards compatibility!
* EnumAddresses function is used to parse the address data chunks.
*/
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/* DPAID_TotalSize {1318F560-912C-11d0-9DAA-00A0C90A43CB}
* Chunk purpose: Chunk is a DWORD containing the size of the entire DPADDRESS struct
*/
DEFINE_GUID(DPAID_TotalSize, 0x1318f560, 0x912c, 0x11d0, 0x9d, 0xaa, 0x0, 0xa0, 0xc9, 0xa, 0x43, 0xcb);
/* DPAID_ServiceProvider {07D916C0-E0AF-11cf-9C4E-00A0C905425E}
* Chunk purpose: Chunk is a GUID indicated what service provider created the chunk.
*/
DEFINE_GUID(DPAID_ServiceProvider, 0x7d916c0, 0xe0af, 0x11cf, 0x9c, 0x4e, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e);
/* DPAID_LobbyProvider {59B95640-9667-11d0-A77D-0000F803ABFC}
* Chunk purpose: Chunk is a GUID indicating what lobby provider created the chunk.
*/
DEFINE_GUID(DPAID_LobbyProvider, 0x59b95640, 0x9667, 0x11d0, 0xa7, 0x7d, 0x0, 0x0, 0xf8, 0x3, 0xab, 0xfc);
/* DPAID_Phone {78EC89A0-E0AF-11cf-9C4E-00A0C905425E} -- ANSI
* DPAID_PhoneW {BA5A7A70-9DBF-11d0-9CC1-00A0C905425E} -- UNICODE
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* Chunk purpose: Chunk is a phone number in ANSI or UNICODE format
*/
DEFINE_GUID(DPAID_Phone, 0x78ec89a0, 0xe0af, 0x11cf, 0x9c, 0x4e, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e);
DEFINE_GUID(DPAID_PhoneW, 0xba5a7a70, 0x9dbf, 0x11d0, 0x9c, 0xc1, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e);
/* DPAID_Modem {F6DCC200-A2FE-11d0-9C4F-00A0C905425E} -- ANSI
* DPAID_ModemW {01FD92E0-A2FF-11d0-9C4F-00A0C905425E} -- UNICODE
* Chunk purpose: Chunk is a modem name registered with TAPI
*/
DEFINE_GUID(DPAID_Modem, 0xf6dcc200, 0xa2fe, 0x11d0, 0x9c, 0x4f, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e);
DEFINE_GUID(DPAID_ModemW, 0x1fd92e0, 0xa2ff, 0x11d0, 0x9c, 0x4f, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e);
/* DPAID_INet {C4A54DA0-E0AF-11cf-9C4E-00A0C905425E} -- ANSI
* DPAID_INetW {E63232A0-9DBF-11d0-9CC1-00A0C905425E} -- UNICODE
* Chunk purpose: Chunk is a string containing a TCP/IP host name or IP address
*/
DEFINE_GUID(DPAID_INet, 0xc4a54da0, 0xe0af, 0x11cf, 0x9c, 0x4e, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e);
DEFINE_GUID(DPAID_INetW, 0xe63232a0, 0x9dbf, 0x11d0, 0x9c, 0xc1, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e);
/* DPAID_INetPort {E4524541-8EA5-11d1-8A96-006097B01411}
* Chunk purpose: Chunk is a port number used for creating TCP and UDP sockets. (WORD)
*/
DEFINE_GUID(DPAID_INetPort, 0xe4524541, 0x8ea5, 0x11d1, 0x8a, 0x96, 0x0, 0x60, 0x97, 0xb0, 0x14, 0x11);
/* DPAID_ComPort {F2F0CE00-E0AF-11cf-9C4E-00A0C905425E}
* Chunk purpose: Chunk contains the description of a serial port.
*/
DEFINE_GUID(DPAID_ComPort, 0xf2f0ce00, 0xe0af, 0x11cf, 0x9c, 0x4e, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e);
/* Header block for address data elements */
typedef struct tagDPADDRESS
{
GUID guidDataType;
DWORD dwDataSize;
} DPADDRESS, *LPDPADDRESS;
/* Used for specification of a communication port. Baud rate, stop bits and
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* parity bits can be found in winbase.h. These are flow control constants only.
*/
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#define DPCPA_NOFLOW 0 /* no flow control */
#define DPCPA_XONXOFFFLOW 1 /* software flow control */
#define DPCPA_RTSFLOW 2 /* hardware flow control with RTS */
#define DPCPA_DTRFLOW 3 /* hardware flow control with DTR */
#define DPCPA_RTSDTRFLOW 4 /* hardware flow control with RTS and DTR */
typedef struct tagDPCOMPORTADDRESS
{
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DWORD dwComPort; /* COM port to use (1-4) */
DWORD dwBaudRate; /* baud rate (100-256k) */
DWORD dwStopBits; /* no. stop bits (1-2) */
DWORD dwParity; /* parity (none, odd, even, mark) */
DWORD dwFlowControl; /* flow control (none, xon/xoff, rts, dtr) */
} DPCOMPORTADDRESS, *LPDPCOMPORTADDRESS;
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/****************************************************************************
* Miscellaneous
*/
typedef struct tagDPLAPPINFO
{
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DWORD dwSize;
GUID guidApplication;
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union
{
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LPSTR lpszAppNameA;
LPWSTR lpszAppName;
} DUMMYUNIONNAME;
} DPLAPPINFO, *LPDPLAPPINFO;
typedef const DPLAPPINFO *LPCDPLAPPINFO;
typedef struct DPCOMPOUNDADDRESSELEMENT
{
GUID guidDataType;
DWORD dwDataSize;
LPVOID lpData;
} DPCOMPOUNDADDRESSELEMENT, *LPDPCOMPOUNDADDRESSELEMENT;
typedef const DPCOMPOUNDADDRESSELEMENT *LPCDPCOMPOUNDADDRESSELEMENT;
typedef struct tagDPAPPLICATIONDESC
{
DWORD dwSize;
DWORD dwFlags;
union
{
LPSTR lpszApplicationNameA;
LPWSTR lpszApplicationName;
} DUMMYUNIONNAME1;
GUID guidApplication;
union
{
LPSTR lpszFilenameA;
LPWSTR lpszFilename;
} DUMMYUNIONNAME2;
union
{
LPSTR lpszCommandLineA;
LPWSTR lpszCommandLine;
} DUMMYUNIONNAME3;
union
{
LPSTR lpszPathA;
LPWSTR lpszPath;
} DUMMYUNIONNAME4;
union
{
LPSTR lpszCurrentDirectoryA;
LPWSTR lpszCurrentDirectory;
} DUMMYUNIONNAME5;
LPSTR lpszDescriptionA;
LPWSTR lpszDescriptionW;
} DPAPPLICATIONDESC, *LPDPAPPLICATIONDESC;
extern HRESULT WINAPI DirectPlayLobbyCreateW(LPGUID, LPDIRECTPLAYLOBBY*, IUnknown*, LPVOID, DWORD );
extern HRESULT WINAPI DirectPlayLobbyCreateA(LPGUID, LPDIRECTPLAYLOBBYA*, IUnknown*, LPVOID, DWORD );
typedef BOOL (CALLBACK *LPDPENUMADDRESSCALLBACK)(
REFGUID guidDataType,
DWORD dwDataSize,
LPCVOID lpData,
LPVOID lpContext );
typedef BOOL (CALLBACK *LPDPLENUMADDRESSTYPESCALLBACK)(
REFGUID guidDataType,
LPVOID lpContext,
DWORD dwFlags );
typedef BOOL (CALLBACK *LPDPLENUMLOCALAPPLICATIONSCALLBACK)(
LPCDPLAPPINFO lpAppInfo,
LPVOID lpContext,
DWORD dwFlags );
/*****************************************************************************
* IDirectPlayLobby and IDirectPlayLobbyA interface
*/
#define ICOM_INTERFACE IDirectPlayLobby
#define IDirectPlayLobby_METHODS \
ICOM_METHOD3(HRESULT,Connect, DWORD,, LPDIRECTPLAY2*,, IUnknown*,) \
ICOM_METHOD6(HRESULT,CreateAddress, REFGUID,, REFGUID,, LPCVOID,, DWORD,, LPVOID,, LPDWORD,) \
ICOM_METHOD4(HRESULT,EnumAddress, LPDPENUMADDRESSCALLBACK,, LPCVOID,, DWORD,, LPVOID,) \
ICOM_METHOD4(HRESULT,EnumAddressTypes, LPDPLENUMADDRESSTYPESCALLBACK,, REFGUID,, LPVOID,, DWORD,) \
ICOM_METHOD3(HRESULT,EnumLocalApplications, LPDPLENUMLOCALAPPLICATIONSCALLBACK,, LPVOID,, DWORD,) \
ICOM_METHOD3(HRESULT,GetConnectionSettings, DWORD,, LPVOID,, LPDWORD,) \
ICOM_METHOD5(HRESULT,ReceiveLobbyMessage, DWORD,, DWORD,, LPDWORD,, LPVOID,, LPDWORD,) \
ICOM_METHOD4(HRESULT,RunApplication, DWORD,, LPDWORD,, LPDPLCONNECTION,, HANDLE,) \
ICOM_METHOD4(HRESULT,SendLobbyMessage, DWORD,, DWORD,, LPVOID,, DWORD,) \
ICOM_METHOD3(HRESULT,SetConnectionSettings, DWORD,, DWORD,, LPDPLCONNECTION,) \
ICOM_METHOD3(HRESULT,SetLobbyMessageEvent, DWORD,, DWORD,, HANDLE,)
#define IDirectPlayLobby_IMETHODS \
IUnknown_IMETHODS \
IDirectPlayLobby_METHODS
ICOM_DEFINE(IDirectPlayLobby,IUnknown)
#undef ICOM_INTERFACE
/*****************************************************************************
* IDirectPlayLobby2 and IDirectPlayLobby2A interface
*/
#define ICOM_INTERFACE IDirectPlayLobby2
#define IDirectPlayLobby2_METHODS \
ICOM_METHOD4(HRESULT,CreateCompoundAddress, LPCDPCOMPOUNDADDRESSELEMENT,, DWORD,, LPVOID,, LPDWORD,)
#define IDirectPlayLobby2_IMETHODS \
IDirectPlayLobby_IMETHODS \
IDirectPlayLobby2_METHODS
ICOM_DEFINE(IDirectPlayLobby2,IDirectPlayLobby)
#undef ICOM_INTERFACE
/*****************************************************************************
* IDirectPlayLobby3 and IDirectPlayLobby3A interface
*/
#define ICOM_INTERFACE IDirectPlayLobby3
#define IDirectPlayLobby3_METHODS \
ICOM_METHOD4( HRESULT, ConnectEx, DWORD,, REFIID,, LPVOID *,, IUnknown *,) \
ICOM_METHOD2( HRESULT, RegisterApplication, DWORD,, LPDPAPPLICATIONDESC, ) \
ICOM_METHOD2( HRESULT, UnregisterApplication, DWORD,, REFGUID, ) \
ICOM_METHOD1( HRESULT, WaitForConnectionSettings, DWORD, )
#define IDirectPlayLobby3_IMETHODS \
IDirectPlayLobby2_IMETHODS \
IDirectPlayLobby3_METHODS
ICOM_DEFINE(IDirectPlayLobby3,IDirectPlayLobby2)
#undef ICOM_INTERFACE
#define IDirectPlayLobby_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirectPlayLobby_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirectPlayLobby_Release(p) ICOM_CALL (Release,p)
#define IDirectPlayLobby_Connect(p,a,b,c) ICOM_CALL3(Connect,p,a,b,c)
#define IDirectPlayLobby_ConnectEx(p,a,b,c,d) ICOM_CALL4(ConnectEx,p,a,b,c,d)
#define IDirectPlayLobby_CreateAddress(p,a,b,c,d,e,f) ICOM_CALL6(CreateAddress,p,a,b,c,d,e,f)
#define IDirectPlayLobby_CreateCompoundAddress(p,a,b,c,d) ICOM_CALL4(CreateCompoundAddress,p,a,b,c,d)
#define IDirectPlayLobby_EnumAddress(p,a,b,c,d) ICOM_CALL4(EnumAddress,p,a,b,c,d)
#define IDirectPlayLobby_EnumAddressTypes(p,a,b,c,d) ICOM_CALL4(EnumAddressTypes,p,a,b,c,d)
#define IDirectPlayLobby_EnumLocalApplications(p,a,b,c) ICOM_CALL3(EnumLocalApplications,p,a,b,c)
#define IDirectPlayLobby_GetConnectionSettings(p,a,b,c) ICOM_CALL3(GetConnectionSettings,p,a,b,c)
#define IDirectPlayLobby_ReceiveLobbyMessage(p,a,b,c,d,e) ICOM_CALL5(ReceiveLobbyMessage,p,a,b,c,d,e)
#define IDirectPlayLobby_RegisterApplication(p,a,b) ICOM_CALL2(RegisterApplication,p,a,b)
#define IDirectPlayLobby_RunApplication(p,a,b,c,d) ICOM_CALL4(RunApplication,p,a,b,c,d)
#define IDirectPlayLobby_SendLobbyMessage(p,a,b,c,d) ICOM_CALL4(SendLobbyMessage,p,a,b,c,d)
#define IDirectPlayLobby_SetConnectionSettings(p,a,b,c) ICOM_CALL3(SetConnectionSettings,p,a,b,c)
#define IDirectPlayLobby_SetLobbyMessageEvent(p,a,b,c) ICOM_CALL3(SetLobbyMessageEvent,p,a,b,c)
#define IDirectPlayLobby_UnregisterApplication(p,a,b) ICOM_CALL2(UnregisterApplication,p,a,b)
#define IDirectPlayLobby_WaitForConnectionSettings(p,a) ICOM_CALL1(WaitForConnectionSettings,p,a)
/* Used for WaitForConnectionSettings */
#define DPLWAIT_CANCEL 0x00000001
#ifdef __cplusplus
} /* extern "C" */
#endif /* defined(__cplusplus) */
#endif /* __WINE_DPLOBBY_H */