Sweden-Number/dlls/d3d8/indexbuffer.c

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/*
* IDirect3DIndexBuffer8 implementation
*
* Copyright 2002 Jason Edmeades
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include <stdarg.h>
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#include "windef.h"
#include "winbase.h"
#include "winuser.h"
#include "wingdi.h"
#include "wine/debug.h"
#include "d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
/* IDirect3DIndexBuffer8 IUnknown parts follow: */
HRESULT WINAPI IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 iface,REFIID riid,LPVOID *ppobj)
{
ICOM_THIS(IDirect3DIndexBuffer8Impl,iface);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DResource8)
|| IsEqualGUID(riid, &IID_IDirect3DIndexBuffer8)) {
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IDirect3DIndexBuffer8Impl_AddRef(iface);
*ppobj = This;
return D3D_OK;
}
WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
return E_NOINTERFACE;
}
ULONG WINAPI IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 iface) {
ICOM_THIS(IDirect3DIndexBuffer8Impl,iface);
TRACE("(%p) : AddRef from %ld\n", This, This->ref);
return ++(This->ref);
}
ULONG WINAPI IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface) {
ICOM_THIS(IDirect3DIndexBuffer8Impl,iface);
ULONG ref = --This->ref;
TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
if (ref == 0) {
HeapFree(GetProcessHeap(), 0, This->allocatedMemory);
HeapFree(GetProcessHeap(), 0, This);
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}
return ref;
}
/* IDirect3DResource Interface follow: */
HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8 iface, IDirect3DDevice8** ppDevice) {
ICOM_THIS(IDirect3DIndexBuffer8Impl,iface);
TRACE("(%p) : returning %p\n", This, This->Device);
*ppDevice = (LPDIRECT3DDEVICE8) This->Device;
IDirect3DDevice8Impl_AddRef(*ppDevice);
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return D3D_OK;
}
HRESULT WINAPI IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
ICOM_THIS(IDirect3DIndexBuffer8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
ICOM_THIS(IDirect3DIndexBuffer8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
HRESULT WINAPI IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid) {
ICOM_THIS(IDirect3DIndexBuffer8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
DWORD WINAPI IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface, DWORD PriorityNew) {
ICOM_THIS(IDirect3DIndexBuffer8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
DWORD WINAPI IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8 iface) {
ICOM_THIS(IDirect3DIndexBuffer8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
void WINAPI IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface) {
ICOM_THIS(IDirect3DIndexBuffer8Impl,iface);
FIXME("(%p) : stub\n", This);
}
D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface) {
ICOM_THIS(IDirect3DIndexBuffer8Impl,iface);
TRACE("(%p) : returning %d\n", This, This->ResourceType);
return This->ResourceType;
}
/* IDirect3DIndexBuffer8 */
HRESULT WINAPI IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags) {
ICOM_THIS(IDirect3DIndexBuffer8Impl,iface);
TRACE("(%p) : no locking yet, offset %d, size %d, Flags=%lx\n", This, OffsetToLock, SizeToLock, Flags);
*ppbData = (BYTE *)This->allocatedMemory + OffsetToLock;
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return D3D_OK;
}
HRESULT WINAPI IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 iface) {
ICOM_THIS(IDirect3DIndexBuffer8Impl,iface);
TRACE("(%p) : stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 iface, D3DINDEXBUFFER_DESC *pDesc) {
ICOM_THIS(IDirect3DIndexBuffer8Impl,iface);
TRACE("(%p) : copying into %p\n", This, pDesc);
memcpy(pDesc, &This->currentDesc, sizeof(D3DINDEXBUFFER_DESC));
return D3D_OK;
}
IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl =
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{
IDirect3DIndexBuffer8Impl_QueryInterface,
IDirect3DIndexBuffer8Impl_AddRef,
IDirect3DIndexBuffer8Impl_Release,
IDirect3DIndexBuffer8Impl_GetDevice,
IDirect3DIndexBuffer8Impl_SetPrivateData,
IDirect3DIndexBuffer8Impl_GetPrivateData,
IDirect3DIndexBuffer8Impl_FreePrivateData,
IDirect3DIndexBuffer8Impl_SetPriority,
IDirect3DIndexBuffer8Impl_GetPriority,
IDirect3DIndexBuffer8Impl_PreLoad,
IDirect3DIndexBuffer8Impl_GetType,
IDirect3DIndexBuffer8Impl_Lock,
IDirect3DIndexBuffer8Impl_Unlock,
IDirect3DIndexBuffer8Impl_GetDesc
};