Sweden-Number/dlls/d3dx9_36/tests/line.c

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/*
* Copyright 2010 Christian Costa
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "wine/test.h"
#include "d3dx9.h"
#define admitted_error 0.0001f
#define relative_error(exp, out) ((exp == 0.0f) ? fabs(exp - out) : (fabs(1.0f - out/ exp) ))
static inline BOOL compare_matrix(const D3DXMATRIX *m1, const D3DXMATRIX *m2)
{
int i, j;
for (i = 0; i < 4; ++i)
{
for (j = 0; j < 4; ++j)
{
if (relative_error(U(*m1).m[i][j], U(*m2).m[i][j]) > admitted_error)
return FALSE;
}
}
return TRUE;
}
#define expect_mat(expectedmat, gotmat) \
do { \
const D3DXMATRIX *__m1 = (expectedmat); \
const D3DXMATRIX *__m2 = (gotmat); \
ok(compare_matrix(__m1, __m2), "Expected matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n)\n\n" \
"Got matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f)\n", \
U(*__m1).m[0][0], U(*__m1).m[0][1], U(*__m1).m[0][2], U(*__m1).m[0][3], \
U(*__m1).m[1][0], U(*__m1).m[1][1], U(*__m1).m[1][2], U(*__m1).m[1][3], \
U(*__m1).m[2][0], U(*__m1).m[2][1], U(*__m1).m[2][2], U(*__m1).m[2][3], \
U(*__m1).m[3][0], U(*__m1).m[3][1], U(*__m1).m[3][2], U(*__m1).m[3][3], \
U(*__m2).m[0][0], U(*__m2).m[0][1], U(*__m2).m[0][2], U(*__m2).m[0][3], \
U(*__m2).m[1][0], U(*__m2).m[1][1], U(*__m2).m[1][2], U(*__m2).m[1][3], \
U(*__m2).m[2][0], U(*__m2).m[2][1], U(*__m2).m[2][2], U(*__m2).m[2][3], \
U(*__m2).m[3][0], U(*__m2).m[3][1], U(*__m2).m[3][2], U(*__m2).m[3][3]); \
} while(0)
static void test_create_line(IDirect3DDevice9* device)
{
HRESULT hr;
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ID3DXLine *line = NULL;
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struct IDirect3DDevice9 *return_device;
D3DXMATRIX world, identity, result;
FLOAT r11, r12, r13, r14;
ULONG ref;
/* Arbitrary values for matrix tests. */
r11 = 0.1421; r12 = 0.2114; r13 = 0.8027; r14 = 0.4587;
hr = D3DXCreateLine(NULL, &line);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateLine(device, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateLine(device, &line);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
if (FAILED(hr))
{
return;
}
hr = ID3DXLine_GetDevice(line, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = ID3DXLine_GetDevice(line, &return_device);
ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
ok(return_device == device, "Expected line device %p, got %p\n", device, return_device);
D3DXMatrixIdentity(&world);
D3DXMatrixIdentity(&identity);
S(U(world))._11 = r11; S(U(world))._12 = r12; S(U(world))._13 = r13; S(U(world))._14 = r14;
hr = IDirect3DDevice9_SetTransform(device, D3DTS_WORLD, &world);
ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
hr = ID3DXLine_Begin(line);
ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
hr = IDirect3DDevice9_GetTransform(device, D3DTS_WORLD, &result);
ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
expect_mat(&identity, &result);
hr = ID3DXLine_End(line);
ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
hr = IDirect3DDevice9_GetTransform(device, D3DTS_WORLD, &result);
ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
expect_mat(&world, &result);
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IDirect3DDevice9_Release(return_device);
ref = ID3DXLine_Release(line);
ok(ref == 0, "Got %x references to line %p, expected 0\n", ref, line);
}
START_TEST(line)
{
HWND wnd;
IDirect3D9* d3d;
IDirect3DDevice9* device;
D3DPRESENT_PARAMETERS d3dpp;
HRESULT hr;
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if (!(wnd = CreateWindowA("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL)))
{
skip("Couldn't create application window\n");
return;
}
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if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Couldn't create IDirect3D9 object\n");
DestroyWindow(wnd);
return;
}
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device);
if (FAILED(hr)) {
skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
IDirect3D9_Release(d3d);
DestroyWindow(wnd);
return;
}
test_create_line(device);
IDirect3DDevice9_Release(device);
IDirect3D9_Release(d3d);
DestroyWindow(wnd);
}