161 lines
6.7 KiB
C
161 lines
6.7 KiB
C
![]() |
/*
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* IDirect3DVolumeTexture8 implementation
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*
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* Copyright 2002 Jason Edmeades
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "windef.h"
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#include "winbase.h"
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#include "winuser.h"
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#include "wingdi.h"
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#include "wine/debug.h"
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#include "d3d8_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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/* IDirect3DVolumeTexture8 IUnknown parts follow: */
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HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface,REFIID riid,LPVOID *ppobj)
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{
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ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
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TRACE("(%p) : QueryInterface\n", This);
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IClassFactory)) {
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IDirect3DVolumeTexture8Impl_AddRef(iface);
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*ppobj = This;
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return D3D_OK;
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}
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WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
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return E_NOINTERFACE;
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}
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ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface) {
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ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
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TRACE("(%p) : AddRef from %ld\n", This, This->ref);
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return ++(This->ref);
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}
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ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface) {
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ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
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ULONG ref = --This->ref;
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TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
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if (ref == 0)
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HeapFree(GetProcessHeap(), 0, This);
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return ref;
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}
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/* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
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HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8** ppDevice) {
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ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
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TRACE("(%p) : returning %p\n", This, This->Device);
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*ppDevice = (LPDIRECT3DDEVICE8) This->Device;
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
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ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
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FIXME("(%p) : stub\n", This); return D3D_OK;
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}
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HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
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ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
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FIXME("(%p) : stub\n", This); return D3D_OK;
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}
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HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid) {
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ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
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FIXME("(%p) : stub\n", This); return D3D_OK;
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}
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DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew) {
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ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
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FIXME("(%p) : stub\n", This); return D3D_OK;
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}
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DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface) {
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ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
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FIXME("(%p) : stub\n", This); return D3D_OK;
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}
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void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface) {
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ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
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FIXME("(%p) : stub\n", This);
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}
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D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface) {
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ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
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TRACE("(%p) : returning %d\n", This, This->ResourceType);
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return This->ResourceType;
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}
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/* IDirect3DVolumeTexture8 (Inherited from IDirect3DBaseTexture8) */
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DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew) {
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ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
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FIXME("(%p) : stub\n", This); return D3D_OK;
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}
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DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface) {
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ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
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FIXME("(%p) : stub\n", This); return D3D_OK;
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}
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DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface) {
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ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
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FIXME("(%p) : stub\n", This); return D3D_OK;
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}
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/* IDirect3DVolumeTexture8 */
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HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level,D3DVOLUME_DESC *pDesc) {
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ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
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FIXME("(%p) : stub\n", This); return D3D_OK;
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}
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HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level,IDirect3DVolume8** ppVolumeLevel) {
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ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
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FIXME("(%p) : stub\n", This); return D3D_OK;
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}
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HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level,D3DLOCKED_BOX* pLockedVolume,CONST D3DBOX* pBox,DWORD Flags) {
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ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
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FIXME("(%p) : stub\n", This); return D3D_OK;
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}
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HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level) {
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ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
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FIXME("(%p) : stub\n", This); return D3D_OK;
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}
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HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX* pDirtyBox) {
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ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
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FIXME("(%p) : stub\n", This); return D3D_OK;
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}
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ICOM_VTABLE(IDirect3DVolumeTexture8) Direct3DVolumeTexture8_Vtbl =
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{
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ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
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IDirect3DVolumeTexture8Impl_QueryInterface,
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IDirect3DVolumeTexture8Impl_AddRef,
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IDirect3DVolumeTexture8Impl_Release,
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IDirect3DVolumeTexture8Impl_GetDevice,
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IDirect3DVolumeTexture8Impl_SetPrivateData,
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IDirect3DVolumeTexture8Impl_GetPrivateData,
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IDirect3DVolumeTexture8Impl_FreePrivateData,
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IDirect3DVolumeTexture8Impl_SetPriority,
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IDirect3DVolumeTexture8Impl_GetPriority,
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IDirect3DVolumeTexture8Impl_PreLoad,
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IDirect3DVolumeTexture8Impl_GetType,
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IDirect3DVolumeTexture8Impl_SetLOD,
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IDirect3DVolumeTexture8Impl_GetLOD,
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IDirect3DVolumeTexture8Impl_GetLevelCount,
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IDirect3DVolumeTexture8Impl_GetLevelDesc,
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IDirect3DVolumeTexture8Impl_GetVolumeLevel,
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IDirect3DVolumeTexture8Impl_LockBox,
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IDirect3DVolumeTexture8Impl_UnlockBox,
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IDirect3DVolumeTexture8Impl_AddDirtyBox
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};
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