2017-01-24 21:17:22 +01:00
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The Wine team is proud to announce that the stable release Wine 2.0
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is now available.
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2017-01-20 23:33:55 +01:00
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2017-01-24 21:17:22 +01:00
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This release represents over a year of development effort and around
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6,600 individual changes. The main highlights are the support for
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Microsoft Office 2013, and the 64-bit support on macOS.
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2010-05-28 19:39:36 +02:00
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2017-01-24 21:17:22 +01:00
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It also contains a lot of improvements across the board, as well as
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support for many new applications and games. See the release notes
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below for a summary of the major changes.
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This is the first release made on the new time-based, annual release
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schedule. This implies that some features that are being worked on but
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couldn't be finished in time have been deferred to the next
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development cycle. This includes in particular the Direct3D command
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stream, the full HID support, the Android graphics driver, and
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message-mode pipes.
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2005-10-25 14:04:17 +02:00
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2008-06-13 17:15:29 +02:00
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The source is available from the following locations:
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2005-10-25 14:04:17 +02:00
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2017-01-24 21:17:22 +01:00
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http://dl.winehq.org/wine/source/2.0/wine-2.0.tar.bz2
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http://mirrors.ibiblio.org/wine/source/2.0/wine-2.0.tar.bz2
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2005-10-25 14:04:17 +02:00
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Binary packages for various distributions will be available from:
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2010-07-16 17:05:45 +02:00
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http://www.winehq.org/download
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2005-10-25 14:04:17 +02:00
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2010-07-16 17:05:45 +02:00
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You will find documentation on http://www.winehq.org/documentation
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1998-10-18 19:19:57 +02:00
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2008-06-13 17:15:29 +02:00
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You can also get the current source directly from the git
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2010-07-16 17:05:45 +02:00
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repository. Check http://www.winehq.org/git for details.
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1994-12-27 15:11:53 +01:00
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1997-07-20 18:23:21 +02:00
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Wine is available thanks to the work of many people. See the file
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AUTHORS in the distribution for the complete list.
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1994-12-27 15:11:53 +01:00
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2006-10-13 16:43:39 +02:00
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----------------------------------------------------------------
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2017-01-24 21:17:22 +01:00
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What's new in Wine 2.0
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======================
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2015-12-19 16:57:44 +01:00
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2017-01-24 21:17:22 +01:00
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*** Text and fonts
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- More DirectWrite features are implemented, including:
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- Drawing of underlines.
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- Renderer sees drawing effect associated with text segment.
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- Support for color fonts in COLR/CPAL format.
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- Initial font fallback support, builtin data for some of CJK ranges.
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- Support for Wine-specific font replacement registry settings.
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- Improved font metrics resolution in case of incomplete or
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ambiguous font data.
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- Support for EUDC font collection based on current registry
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settings.
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- Font embedding in PDF files is supported.
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- The RichEdit control supports bulleted and numbered lists.
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- Bold glyphs can be synthesized also for bitmap fonts.
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- Character tables are based on version 9.0.0 of the Unicode Standard.
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*** Graphics
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- Window, bitmap and GDI DC render targets are implemented in Direct2D.
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- A wide range of optimizations make the DIB engine noticeably faster.
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- GDI graphic paths are reimplemented for better compatibility; they
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are also supported with enhanced metafiles.
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- Gradients are supported in GDI enhanced metafiles.
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- Metafiles are better supported in GdiPlus.
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- The macOS graphics driver supports a high-resolution ("Retina")
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rendering mode. It can be enabled by setting "RetinaMode" to "Y"
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under HKCU\Software\Wine\Mac Driver.
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*** User interface
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- The clipboard support is reimplemented for better compatibility;
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copy & paste of HTML text is also improved. Drag & drop works more
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smoothly.
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- In desktop mode, the taskbar displays running applications and
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allows switching between them.
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- Version 4 of the system tray notification protocol is implemented.
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- In desktop mode, some less common display resolutions like 640x400
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and 1280x960 are supported.
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- More user interface elements scale correctly with high-DPI screens.
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*** Direct3D
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- More Direct3D 10 and 11 features are implemented, including:
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- Several more shader model 4 and 5 shader instructions.
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- Several more resource formats.
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- Integer vertex shader inputs.
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- Typeless resources.
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- sRGB read/write support.
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- Depth and stencil clears.
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- Depth-only draws.
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- Array textures.
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- Index buffer offsets.
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- Unordered access views.
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- Primitive restart.
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- The WineD3D graphics card database recognizes more graphics
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cards. When available, the GLX_MESA_query_renderer GLX extension is
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used to provide more accurate information about the graphics card.
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- The (system) memory layout of texture resources more closely matches
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Windows. This affects applications that write beyond the bounds of a
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MIP-level, like for example League of Legends.
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- The implementation of non-maskable multisample anti-aliasing is more
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correct. In particular, when the ARB_internalformat_query extension
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is available, only quality levels corresponding to specific sample
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counts supported by the OpenGL implementation are reported to the
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application. Previously, reporting a large number of non-maskable
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multisample anti-aliasing quality levels would break some
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applications.
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- Direct3D 11 feature levels are supported.
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- Retrieving a GDI device context from DXGI surfaces is
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implemented. This is used for rendering to DXGI surfaces using GDI.
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- More DXGI swapchain methods are implemented, particularly those
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relating to switching display modes and switching to and from
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fullscreen.
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- When ARB_clip_control and ARB_viewport_array are both supported,
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position fixups are slightly more efficient.
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- The APPLE_client_storage extension is no longer used. It caused more
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problems than it solved.
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- New HKCU\Software\Wine\Direct3D registry keys:
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- "CheckFloatConstants" (REG_SZ).
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Setting this to "enabled" enables additional run-time bounds
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checking on relatively addressed shader constant access. This
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helps some (broken) applications, but comes at a performance cost.
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- "MaxShaderModelHS", "MaxShaderModelDS" and "MaxShaderModelCS" (REG_DWORD).
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These limit the maximum supported shader model for hull, domain,
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and compute shaders respectively, analogous to the existing
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"MaxShaderModelVS", "MaxShaderModelGS", "MaxShaderModelPS"
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keys. Note that these shader types are new in shader model 5, so
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setting this to anything lower than 5 will effectively disable
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them.
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- "SampleCount" (REG_DWORD).
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Setting this registry key will force the multisample anti-aliasing
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sample count to the specified value for swapchain render
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targets. This allows anti-aliasing to be forced on applications
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that do not otherwise support anti-aliasing themselves, but may
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have no effect or break the application depending on the specific
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application.
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*** DirectDraw
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- Retrieving a GDI device context from a DirectDraw surface is
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implemented in a more accurate way. In particular, retrieving a GDI
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device context for a "client memory" surface will retrieve a GDI
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device context that's backed by that same client memory.
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- A number of fixes related to vertex transformation in early
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DirectDraw versions have been made.
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*** D3DX
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- The support for the D3DX 9 effect framework is more complete, in
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particular:
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- There is initial support for preshaders.
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- Many more effect states are correctly applied.
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- D3DX 10 and 11 asynchronous data loaders are implemented.
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- The d3dx9 DLLs no longer forward to d3dx9_36, but are built from the
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same source instead.
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- The d3dcompiler DLLs no longer forward to d3dcompiler_43, but are
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built from the same source instead.
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*** Sound and video
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- GStreamer version 1.0 is supported for audio and video streams.
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- DirectSound supports downmixing from 5.1 and 4.0 formats to stereo.
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*** Internet and networking
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- The Web Services API is supported. The XML reader and writer are
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implemented, along with support for serializing many common data
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types. Basic support for making SOAP calls is also included. This
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enables Microsoft Office 2013 online activation.
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- The Gecko engine is updated to the version from Firefox 47.
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- IDN name resolution is supported.
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- Various SHA hashes are supported using GnuTLS.
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- Looking up the host address prioritizes non-loopback interfaces,
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which fixes a number of networked games.
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- XML writing is faster for large files.
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- Winsock supports the IP_DONTFRAGMENT socket option.
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- Long URLs are handled correctly.
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- JavaScript performance is improved. JSON is also supported.
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*** Internationalization
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- There is proper support for the Persian locale.
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- Uniscribe better supports right-to-left languages.
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- Japanese Hiragana, Katakana and full-width/half-width character
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mapping is implemented.
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*** 64-bit support
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- 64-bit applications are supported on macOS.
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- The Mono engine has 64-bit support.
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- C++ exceptions are handled correctly on x86-64, including nested
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exceptions and collided unwinds.
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- The debug registers are supported on x86-64.
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*** Built-in applications
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- The 'winebrowser' helper application supports multiple arguments to
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invoke the host browser or mailer.
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- The 'reg' command-line registry utility supports the 'query'
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command, all registry data types, and has more robust command line
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handling.
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- The 'winhlp32' help viewer properly displays tables and images.
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- The 'wineconsole' tool better supports East-Asian fonts. Color
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handling is also improved.
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*** Build environment
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- Import libraries can optionally be built as static libraries
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similarly to Windows, instead of .def files. This avoids the need
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for a separate .def.a library file.
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- The IDL compiler supports "midl_pragma warning" directives.
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- Cross-compilation with the Mingw-w64 Clang and ARM toolchains is
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supported.
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*** Kernel
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- A new driver architecture is in place for supporting HID devices.
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This follows the Windows model, with platform-specific bus drivers
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and HID minidrivers. It will be used in future releases to unify
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support for HID devices, and potentially also for USB device
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support.
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- Loading multiple kernel drivers inside the same user-mode process is
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supported. This is used for HID drivers.
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- A directory cache is implemented, to allow returning files in the
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expected order and avoid relying on platform-specific system calls.
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- Many more API Set libraries (the oddly-named api-ms-win-* dlls) are
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implemented.
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- Interrupt 0x2d (used for debugger checks) is emulated.
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*** Miscellaneous
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- Read interval timeouts are supported for serial ports.
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- Variables starting with 'QT_' are filtered from the Unix environment
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since they may have unwanted effects on Qt-based Windows
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applications.
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- Support for joystick button mapping and force feedback effects is
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improved.
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- Many stream classes are implemented in MSVCIRT, the old I/O stream
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C++ runtime.
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- Windows Management Instrumentation (WMI) implements some more WBEM
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classes.
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- Most remaining OpenMP functions are implemented.
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- Uninstallation support in MSI is improved.
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*** New external dependencies
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- libudev is used for HID device support.
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- GStreamer version 1.0 is used instead of version 0.10.
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- GnuTLS version 2.10 or higher is required for the SHA hashing
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functions to be supported.
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*** Configuration changes
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- A number of DLLs are now built separately from a common source,
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instead of forwarding to a master DLL. This means that native DLL
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overrides need to be set on the specific version of the DLL being
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loaded, instead of the master one. This applies to the d3dx9_*,
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d3dcompiler_*, xaudio2_*, xapofx1_* and x3daudio1_* DLLs.
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*** Release numbering
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- Starting with 2.0, version numbering will change: stable release
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updates will follow the existing scheme: 2.0.1, 2.0.2, 2.0.3, etc.
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but the developemnt branch will drop the intermediate number: the
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releases will be numbered 2.1, 2.2, 2.3, etc. leading to the next
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stable release, which will be called 3.0.
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2006-10-13 16:43:39 +02:00
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1994-12-27 15:11:53 +01:00
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--
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Alexandre Julliard
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2003-11-26 04:55:01 +01:00
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julliard@winehq.org
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