Release 2.0.

Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Alexandre Julliard 2017-01-24 21:17:22 +01:00
parent 6dcb6a8bfc
commit 088968f242
3 changed files with 313 additions and 94 deletions

387
ANNOUNCE
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@ -1,15 +1,25 @@
The Wine development release 2.0-rc6 is now available.
The Wine team is proud to announce that the stable release Wine 2.0
is now available.
Barring last minute regressions, this is expected to be the last
release candidate for 2.0.
This release represents over a year of development effort and around
6,600 individual changes. The main highlights are the support for
Microsoft Office 2013, and the 64-bit support on macOS.
What's new in this release (see below for details):
- Bug fixes only, we are in code freeze.
It also contains a lot of improvements across the board, as well as
support for many new applications and games. See the release notes
below for a summary of the major changes.
This is the first release made on the new time-based, annual release
schedule. This implies that some features that are being worked on but
couldn't be finished in time have been deferred to the next
development cycle. This includes in particular the Direct3D command
stream, the full HID support, the Android graphics driver, and
message-mode pipes.
The source is available from the following locations:
http://dl.winehq.org/wine/source/2.0/wine-2.0-rc6.tar.bz2
http://mirrors.ibiblio.org/wine/source/2.0/wine-2.0-rc6.tar.bz2
http://dl.winehq.org/wine/source/2.0/wine-2.0.tar.bz2
http://mirrors.ibiblio.org/wine/source/2.0/wine-2.0.tar.bz2
Binary packages for various distributions will be available from:
@ -25,101 +35,310 @@ AUTHORS in the distribution for the complete list.
----------------------------------------------------------------
Bugs fixed in 2.0-rc6 (total 21):
What's new in Wine 2.0
======================
11179 NO$GBA 2.6a debugger GUI buttons are not stacked
19862 CodeCreatures crashes.
28672 VirtualDub: crash when using directx for display panes
33859 Visual Web Developer Express 2008 crashes when clicking "Browse" (bug in PropertySheet common control)
34127 FIFA 2000 demo crashes after 'Press Any Key'
35669 Space Giraffe: text between levels (and on level selection screen) is corrupted / unreadable
36525 Ctrl+C does not copy in the Battle.net chat scrollback
38305 SMARegisTry Backup installer: corrupted window title
38845 Battle.net launcher shows white screen with WINEPREFIX Windows version > 'Windows XP' (builtin 'd3dcompiler_46.dll' is not mature enough)
38850 crypt32/tests: chain test fails on Debian Jessie
39642 Battle.net crashes when you try to resize the window when "allow the window manager to decorate the windows" is unchecked.
40096 Pendulumania: Black screen
40781 KSP Trajectory Optimization Tool (using MATLAB Runtime (MCR)) "Could not successfully parse URI string"
41001 64-bit Core Temp 1.x kernel driver 'ALSysIO.sys' crashes on unimplemented function ntoskrnl.exe.RtlUnwindEx
41218 curl 7.50: HTTPS fails with InitializeSecurityContext failed: SEC_E_INVALID_TOKEN
41290 DirectShow applications: MP3 playback is broken if winegstreamer is disabled
42020 Tompi Jones fails creating user profile
42211 redefinition of typedef 'REFERENCE_TIME'
42228 bcrypt:bcrypt test regression (test_aes)
42229 advapi32:eventlog test regression (privilege issue in test_start_trace)
42243 3DMark11 installer crashes with access violation in Freetype because font data is released too early
----------------------------------------------------------------
*** Text and fonts
Changes since 2.0-rc5:
- More DirectWrite features are implemented, including:
- Drawing of underlines.
- Renderer sees drawing effect associated with text segment.
- Support for color fonts in COLR/CPAL format.
- Initial font fallback support, builtin data for some of CJK ranges.
- Support for Wine-specific font replacement registry settings.
- Improved font metrics resolution in case of incomplete or
ambiguous font data.
- Support for EUDC font collection based on current registry
settings.
André Hentschel (6):
oleview: Remove dead assignments (clang).
winebrowser: Fix allocation count (Coverity).
regedit: Remove dead assignment (clang).
iphlpapi/tests: Add test for AllocateAndGetTcpExTableFromStack.
iphlpapi/tests: Fix usage of broken().
ntdll: Fix some spec file entries.
- Font embedding in PDF files is supported.
Austin English (1):
ntoskrnl.exe: Forward RtlUnwindEx to ntdll.
- The RichEdit control supports bulleted and numbered lists.
Bruno Jesus (1):
msacm32: Reduce block align condition scope to test covered drivers.
- Bold glyphs can be synthesized also for bitmap fonts.
Hans Leidekker (3):
advapi32/tests: Skip StartTrace tests if the user doesn't have admin rights.
bcrypt/tests: Relax the AES object length test.
msvcp120/tests: Fix test failures on Windows XP.
- Character tables are based on version 9.0.0 of the Unicode Standard.
Henri Verbeet (1):
wined3d: Add GPU information for AMD TONGA.
Huw D. M. Davies (10):
secur32/tests: Fix test failures on Windows 10.
kernel32/tests: Windows 10 accepts locale names like "zz-ZZ" and "foo".
kernel32/tests: Fix the invariant locale's country abbreviation on Windows 10.
kernel32/tests: Skip testing the translated invariant names on non US-English locales.
msctf/tests: Fix usage of test_ShouldDeactivate which is a BOOL.
msctf/tests: Fix tests on Windows 8 and 10.
msctf/tests: Return if the constructor fails. This avoids several clang warnings.
user32/tests: Windows 10 no longer supports setting bpp to zero.
msxml3/tests: Windows 10 no longer supports variants by reference, so pass it directly.
wintrust/tests: Zero-init error array to prevent failures on 64-bit.
*** Graphics
Jacek Caban (2):
urlmon: Correctly handle INTERNET_STATUS_REQUEST_COMPLETE notification with no data available.
kernel32/tests: Improved pipe CloseHandle tests.
- Window, bitmap and GDI DC render targets are implemented in Direct2D.
Jarkko Korpi (1):
winex11.drv: Add 640x400 mode to virtual desktop.
- A wide range of optimizations make the DIB engine noticeably faster.
Józef Kucia (2):
ddraw/tests: Rewrite StructSizeTest().
d3d9/tests: Remove redundant state setting calls.
- GDI graphic paths are reimplemented for better compatibility; they
are also supported with enhanced metafiles.
Marcus Meissner (1):
shell32/tests: Fixed CharLowerBuffA size.
- Gradients are supported in GDI enhanced metafiles.
Michael Müller (2):
dsound: Respect return value of callback in DirectSoundEnumerateA/W.
wined3d: Do not set DDCAPS_ALIGNBOUNDARYSRC caps for ddraw.
- Metafiles are better supported in GdiPlus.
Michael Stefaniuc (3):
wrc: Remove a wrong comment.
po: Fixes and more updates for the Romanian translation.
ddraw/tests: Remove some no longer needed broken(TRUE).
- The macOS graphics driver supports a high-resolution ("Retina")
rendering mode. It can be enabled by setting "RetinaMode" to "Y"
under HKCU\Software\Wine\Mac Driver.
Nikolay Sivov (2):
dwrite: Let freetype face cache manage lifetime of requested file fragments.
uxtheme/tests: Some tests for buffered painting API.
Samuele Guerrini (1):
winebus.sys: Buffer length check fix.
*** User interface
Sebastian Lackner (2):
include: Avoid duplicate definition of REFERENCE_TIME.
comctl32/tests: Add tests for PROPSHEET_InsertPage.
- The clipboard support is reimplemented for better compatibility;
copy & paste of HTML text is also improved. Drag & drop works more
smoothly.
- In desktop mode, the taskbar displays running applications and
allows switching between them.
- Version 4 of the system tray notification protocol is implemented.
- In desktop mode, some less common display resolutions like 640x400
and 1280x960 are supported.
- More user interface elements scale correctly with high-DPI screens.
*** Direct3D
- More Direct3D 10 and 11 features are implemented, including:
- Several more shader model 4 and 5 shader instructions.
- Several more resource formats.
- Integer vertex shader inputs.
- Typeless resources.
- sRGB read/write support.
- Depth and stencil clears.
- Depth-only draws.
- Array textures.
- Index buffer offsets.
- Unordered access views.
- Primitive restart.
- The WineD3D graphics card database recognizes more graphics
cards. When available, the GLX_MESA_query_renderer GLX extension is
used to provide more accurate information about the graphics card.
- The (system) memory layout of texture resources more closely matches
Windows. This affects applications that write beyond the bounds of a
MIP-level, like for example League of Legends.
- The implementation of non-maskable multisample anti-aliasing is more
correct. In particular, when the ARB_internalformat_query extension
is available, only quality levels corresponding to specific sample
counts supported by the OpenGL implementation are reported to the
application. Previously, reporting a large number of non-maskable
multisample anti-aliasing quality levels would break some
applications.
- Direct3D 11 feature levels are supported.
- Retrieving a GDI device context from DXGI surfaces is
implemented. This is used for rendering to DXGI surfaces using GDI.
- More DXGI swapchain methods are implemented, particularly those
relating to switching display modes and switching to and from
fullscreen.
- When ARB_clip_control and ARB_viewport_array are both supported,
position fixups are slightly more efficient.
- The APPLE_client_storage extension is no longer used. It caused more
problems than it solved.
- New HKCU\Software\Wine\Direct3D registry keys:
- "CheckFloatConstants" (REG_SZ).
Setting this to "enabled" enables additional run-time bounds
checking on relatively addressed shader constant access. This
helps some (broken) applications, but comes at a performance cost.
- "MaxShaderModelHS", "MaxShaderModelDS" and "MaxShaderModelCS" (REG_DWORD).
These limit the maximum supported shader model for hull, domain,
and compute shaders respectively, analogous to the existing
"MaxShaderModelVS", "MaxShaderModelGS", "MaxShaderModelPS"
keys. Note that these shader types are new in shader model 5, so
setting this to anything lower than 5 will effectively disable
them.
- "SampleCount" (REG_DWORD).
Setting this registry key will force the multisample anti-aliasing
sample count to the specified value for swapchain render
targets. This allows anti-aliasing to be forced on applications
that do not otherwise support anti-aliasing themselves, but may
have no effect or break the application depending on the specific
application.
*** DirectDraw
- Retrieving a GDI device context from a DirectDraw surface is
implemented in a more accurate way. In particular, retrieving a GDI
device context for a "client memory" surface will retrieve a GDI
device context that's backed by that same client memory.
- A number of fixes related to vertex transformation in early
DirectDraw versions have been made.
*** D3DX
- The support for the D3DX 9 effect framework is more complete, in
particular:
- There is initial support for preshaders.
- Many more effect states are correctly applied.
- D3DX 10 and 11 asynchronous data loaders are implemented.
- The d3dx9 DLLs no longer forward to d3dx9_36, but are built from the
same source instead.
- The d3dcompiler DLLs no longer forward to d3dcompiler_43, but are
built from the same source instead.
*** Sound and video
- GStreamer version 1.0 is supported for audio and video streams.
- DirectSound supports downmixing from 5.1 and 4.0 formats to stereo.
*** Internet and networking
- The Web Services API is supported. The XML reader and writer are
implemented, along with support for serializing many common data
types. Basic support for making SOAP calls is also included. This
enables Microsoft Office 2013 online activation.
- The Gecko engine is updated to the version from Firefox 47.
- IDN name resolution is supported.
- Various SHA hashes are supported using GnuTLS.
- Looking up the host address prioritizes non-loopback interfaces,
which fixes a number of networked games.
- XML writing is faster for large files.
- Winsock supports the IP_DONTFRAGMENT socket option.
- Long URLs are handled correctly.
- JavaScript performance is improved. JSON is also supported.
*** Internationalization
- There is proper support for the Persian locale.
- Uniscribe better supports right-to-left languages.
- Japanese Hiragana, Katakana and full-width/half-width character
mapping is implemented.
*** 64-bit support
- 64-bit applications are supported on macOS.
- The Mono engine has 64-bit support.
- C++ exceptions are handled correctly on x86-64, including nested
exceptions and collided unwinds.
- The debug registers are supported on x86-64.
*** Built-in applications
- The 'winebrowser' helper application supports multiple arguments to
invoke the host browser or mailer.
- The 'reg' command-line registry utility supports the 'query'
command, all registry data types, and has more robust command line
handling.
- The 'winhlp32' help viewer properly displays tables and images.
- The 'wineconsole' tool better supports East-Asian fonts. Color
handling is also improved.
*** Build environment
- Import libraries can optionally be built as static libraries
similarly to Windows, instead of .def files. This avoids the need
for a separate .def.a library file.
- The IDL compiler supports "midl_pragma warning" directives.
- Cross-compilation with the Mingw-w64 Clang and ARM toolchains is
supported.
*** Kernel
- A new driver architecture is in place for supporting HID devices.
This follows the Windows model, with platform-specific bus drivers
and HID minidrivers. It will be used in future releases to unify
support for HID devices, and potentially also for USB device
support.
- Loading multiple kernel drivers inside the same user-mode process is
supported. This is used for HID drivers.
- A directory cache is implemented, to allow returning files in the
expected order and avoid relying on platform-specific system calls.
- Many more API Set libraries (the oddly-named api-ms-win-* dlls) are
implemented.
- Interrupt 0x2d (used for debugger checks) is emulated.
*** Miscellaneous
- Read interval timeouts are supported for serial ports.
- Variables starting with 'QT_' are filtered from the Unix environment
since they may have unwanted effects on Qt-based Windows
applications.
- Support for joystick button mapping and force feedback effects is
improved.
- Many stream classes are implemented in MSVCIRT, the old I/O stream
C++ runtime.
- Windows Management Instrumentation (WMI) implements some more WBEM
classes.
- Most remaining OpenMP functions are implemented.
- Uninstallation support in MSI is improved.
*** New external dependencies
- libudev is used for HID device support.
- GStreamer version 1.0 is used instead of version 0.10.
- GnuTLS version 2.10 or higher is required for the SHA hashing
functions to be supported.
*** Configuration changes
- A number of DLLs are now built separately from a common source,
instead of forwarding to a master DLL. This means that native DLL
overrides need to be set on the specific version of the DLL being
loaded, instead of the master one. This applies to the d3dx9_*,
d3dcompiler_*, xaudio2_*, xapofx1_* and x3daudio1_* DLLs.
*** Release numbering
- Starting with 2.0, version numbering will change: stable release
updates will follow the existing scheme: 2.0.1, 2.0.2, 2.0.3, etc.
but the developemnt branch will drop the intermediate number: the
releases will be numbered 2.1, 2.2, 2.3, etc. leading to the next
stable release, which will be called 3.0.
--
Alexandre Julliard

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Wine version 2.0-rc6
Wine version 2.0

18
configure vendored
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#! /bin/sh
# Guess values for system-dependent variables and create Makefiles.
# Generated by GNU Autoconf 2.69 for Wine 2.0-rc6.
# Generated by GNU Autoconf 2.69 for Wine 2.0.
#
# Report bugs to <wine-devel@winehq.org>.
#
@ -580,8 +580,8 @@ MAKEFLAGS=
# Identity of this package.
PACKAGE_NAME='Wine'
PACKAGE_TARNAME='wine'
PACKAGE_VERSION='2.0-rc6'
PACKAGE_STRING='Wine 2.0-rc6'
PACKAGE_VERSION='2.0'
PACKAGE_STRING='Wine 2.0'
PACKAGE_BUGREPORT='wine-devel@winehq.org'
PACKAGE_URL='http://www.winehq.org'
@ -2221,7 +2221,7 @@ if test "$ac_init_help" = "long"; then
# Omit some internal or obsolete options to make the list less imposing.
# This message is too long to be a string in the A/UX 3.1 sh.
cat <<_ACEOF
\`configure' configures Wine 2.0-rc6 to adapt to many kinds of systems.
\`configure' configures Wine 2.0 to adapt to many kinds of systems.
Usage: $0 [OPTION]... [VAR=VALUE]...
@ -2291,7 +2291,7 @@ fi
if test -n "$ac_init_help"; then
case $ac_init_help in
short | recursive ) echo "Configuration of Wine 2.0-rc6:";;
short | recursive ) echo "Configuration of Wine 2.0:";;
esac
cat <<\_ACEOF
@ -2499,7 +2499,7 @@ fi
test -n "$ac_init_help" && exit $ac_status
if $ac_init_version; then
cat <<\_ACEOF
Wine configure 2.0-rc6
Wine configure 2.0
generated by GNU Autoconf 2.69
Copyright (C) 2012 Free Software Foundation, Inc.
@ -3017,7 +3017,7 @@ cat >config.log <<_ACEOF
This file contains any messages produced by compilers while
running configure, to aid debugging if configure makes a mistake.
It was created by Wine $as_me 2.0-rc6, which was
It was created by Wine $as_me 2.0, which was
generated by GNU Autoconf 2.69. Invocation command line was
$ $0 $@
@ -19178,7 +19178,7 @@ cat >>$CONFIG_STATUS <<\_ACEOF || ac_write_fail=1
# report actual input values of CONFIG_FILES etc. instead of their
# values after options handling.
ac_log="
This file was extended by Wine $as_me 2.0-rc6, which was
This file was extended by Wine $as_me 2.0, which was
generated by GNU Autoconf 2.69. Invocation command line was
CONFIG_FILES = $CONFIG_FILES
@ -19249,7 +19249,7 @@ _ACEOF
cat >>$CONFIG_STATUS <<_ACEOF || ac_write_fail=1
ac_cs_config="`$as_echo "$ac_configure_args" | sed 's/^ //; s/[\\""\`\$]/\\\\&/g'`"
ac_cs_version="\\
Wine config.status 2.0-rc6
Wine config.status 2.0
configured by $0, generated by GNU Autoconf 2.69,
with options \\"\$ac_cs_config\\"