Sweden-Number/dlls/d3dx10_43/async.c

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/*
* Copyright 2016 Andrey Gusev
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "d3d10_1.h"
#include "d3dx10.h"
#include "d3dcompiler.h"
#include "wine/debug.h"
#include "wine/unicode.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
struct asyncdataloader
{
ID3DX10DataLoader ID3DX10DataLoader_iface;
union
{
struct
{
WCHAR *path;
} file;
struct
{
HMODULE module;
HRSRC rsrc;
} resource;
} u;
void *data;
SIZE_T size;
};
static inline struct asyncdataloader *impl_from_ID3DX10DataLoader(ID3DX10DataLoader *iface)
{
return CONTAINING_RECORD(iface, struct asyncdataloader, ID3DX10DataLoader_iface);
}
static HRESULT WINAPI memorydataloader_Load(ID3DX10DataLoader *iface)
{
TRACE("iface %p.\n", iface);
return S_OK;
}
static HRESULT WINAPI memorydataloader_Decompress(ID3DX10DataLoader *iface, void **data, SIZE_T *size)
{
struct asyncdataloader *loader = impl_from_ID3DX10DataLoader(iface);
TRACE("iface %p, data %p, size %p.\n", iface, data, size);
*data = loader->data;
*size = loader->size;
return S_OK;
}
static HRESULT WINAPI memorydataloader_Destroy(ID3DX10DataLoader *iface)
{
struct asyncdataloader *loader = impl_from_ID3DX10DataLoader(iface);
TRACE("iface %p.\n", iface);
HeapFree(GetProcessHeap(), 0, loader);
return S_OK;
}
static const ID3DX10DataLoaderVtbl memorydataloadervtbl =
{
memorydataloader_Load,
memorydataloader_Decompress,
memorydataloader_Destroy
};
static HRESULT WINAPI filedataloader_Load(ID3DX10DataLoader *iface)
{
struct asyncdataloader *loader = impl_from_ID3DX10DataLoader(iface);
DWORD size, read_len;
HANDLE file;
void *data;
BOOL ret;
TRACE("iface %p.\n", iface);
/* Always buffer file contents, even if Load() was already called. */
file = CreateFileW(loader->u.file.path, GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE,
NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
if (file == INVALID_HANDLE_VALUE)
return D3D10_ERROR_FILE_NOT_FOUND;
size = GetFileSize(file, NULL);
data = HeapAlloc(GetProcessHeap(), 0, size);
if (!data)
{
CloseHandle(file);
return E_OUTOFMEMORY;
}
ret = ReadFile(file, data, size, &read_len, NULL);
CloseHandle(file);
if (!ret)
{
ERR("Failed to read file contents.\n");
HeapFree(GetProcessHeap(), 0, data);
return E_FAIL;
}
HeapFree(GetProcessHeap(), 0, loader->data);
loader->data = data;
loader->size = size;
return S_OK;
}
static HRESULT WINAPI filedataloader_Decompress(ID3DX10DataLoader *iface, void **data, SIZE_T *size)
{
struct asyncdataloader *loader = impl_from_ID3DX10DataLoader(iface);
TRACE("iface %p, data %p, size %p.\n", iface, data, size);
if (!loader->data)
return E_FAIL;
*data = loader->data;
*size = loader->size;
return S_OK;
}
static HRESULT WINAPI filedataloader_Destroy(ID3DX10DataLoader *iface)
{
struct asyncdataloader *loader = impl_from_ID3DX10DataLoader(iface);
TRACE("iface %p.\n", iface);
HeapFree(GetProcessHeap(), 0, loader->u.file.path);
HeapFree(GetProcessHeap(), 0, loader->data);
HeapFree(GetProcessHeap(), 0, loader);
return S_OK;
}
static const ID3DX10DataLoaderVtbl filedataloadervtbl =
{
filedataloader_Load,
filedataloader_Decompress,
filedataloader_Destroy
};
static HRESULT WINAPI resourcedataloader_Load(ID3DX10DataLoader *iface)
{
struct asyncdataloader *loader = impl_from_ID3DX10DataLoader(iface);
HGLOBAL hglobal;
TRACE("iface %p.\n", iface);
if (loader->data)
return S_OK;
hglobal = LoadResource(loader->u.resource.module, loader->u.resource.rsrc);
if (!hglobal)
{
ERR("Failed to load resource.\n");
return E_FAIL;
}
loader->data = LockResource(hglobal);
loader->size = SizeofResource(loader->u.resource.module, loader->u.resource.rsrc);
return S_OK;
}
static HRESULT WINAPI resourcedataloader_Decompress(ID3DX10DataLoader *iface, void **data, SIZE_T *size)
{
struct asyncdataloader *loader = impl_from_ID3DX10DataLoader(iface);
TRACE("iface %p, data %p, size %p.\n", iface, data, size);
if (!loader->data)
return E_FAIL;
*data = loader->data;
*size = loader->size;
return S_OK;
}
static HRESULT WINAPI resourcedataloader_Destroy(ID3DX10DataLoader *iface)
{
struct asyncdataloader *loader = impl_from_ID3DX10DataLoader(iface);
TRACE("iface %p.\n", iface);
HeapFree(GetProcessHeap(), 0, loader);
return S_OK;
}
static const ID3DX10DataLoaderVtbl resourcedataloadervtbl =
{
resourcedataloader_Load,
resourcedataloader_Decompress,
resourcedataloader_Destroy
};
HRESULT WINAPI D3DX10CompileFromMemory(const char *data, SIZE_T data_size, const char *filename,
const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entry_point,
const char *target, UINT sflags, UINT eflags, ID3DX10ThreadPump *pump, ID3D10Blob **shader,
ID3D10Blob **error_messages, HRESULT *hresult)
{
TRACE("data %s, data_size %lu, filename %s, defines %p, include %p, entry_point %s, target %s, "
"sflags %#x, eflags %#x, pump %p, shader %p, error_messages %p, hresult %p.\n",
debugstr_an(data, data_size), data_size, debugstr_a(filename), defines, include,
debugstr_a(entry_point), debugstr_a(target), sflags, eflags, pump, shader,
error_messages, hresult);
if (pump)
FIXME("Unimplemented ID3DX10ThreadPump handling.\n");
return D3DCompile(data, data_size, filename, defines, include, entry_point, target,
sflags, eflags, shader, error_messages);
}
HRESULT WINAPI D3DX10CreateEffectPoolFromFileA(const char *filename, const D3D10_SHADER_MACRO *defines,
ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device,
ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool, ID3D10Blob **errors, HRESULT *hresult)
{
FIXME("filename %s, defines %p, include %p, profile %s, hlslflags %#x, fxflags %#x, device %p, "
"pump %p, effectpool %p, errors %p, hresult %p, stub!\n",
debugstr_a(filename), defines, include, debugstr_a(profile), hlslflags, fxflags, device,
pump, effectpool, errors, hresult);
return E_NOTIMPL;
}
HRESULT WINAPI D3DX10CreateEffectPoolFromFileW(const WCHAR *filename, const D3D10_SHADER_MACRO *defines,
ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device,
ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool, ID3D10Blob **errors, HRESULT *hresult)
{
FIXME("filename %s, defines %p, include %p, profile %s, hlslflags %#x, fxflags %#x, device %p, "
"pump %p, effectpool %p, errors %p, hresult %p, stub!\n",
debugstr_w(filename), defines, include, debugstr_a(profile), hlslflags, fxflags, device,
pump, effectpool, errors, hresult);
return E_NOTIMPL;
}
HRESULT WINAPI D3DX10CreateAsyncMemoryLoader(const void *data, SIZE_T data_size, ID3DX10DataLoader **loader)
{
struct asyncdataloader *object;
TRACE("data %p, data_size %lu, loader %p.\n", data, data_size, loader);
if (!data || !loader)
return E_FAIL;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
return E_OUTOFMEMORY;
object->ID3DX10DataLoader_iface.lpVtbl = &memorydataloadervtbl;
object->data = (void *)data;
object->size = data_size;
*loader = &object->ID3DX10DataLoader_iface;
return S_OK;
}
HRESULT WINAPI D3DX10CreateAsyncFileLoaderA(const char *filename, ID3DX10DataLoader **loader)
{
WCHAR *filename_w;
HRESULT hr;
int len;
TRACE("filename %s, loader %p.\n", debugstr_a(filename), loader);
if (!filename || !loader)
return E_FAIL;
len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*filename_w));
MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
hr = D3DX10CreateAsyncFileLoaderW(filename_w, loader);
HeapFree(GetProcessHeap(), 0, filename_w);
return hr;
}
HRESULT WINAPI D3DX10CreateAsyncFileLoaderW(const WCHAR *filename, ID3DX10DataLoader **loader)
{
struct asyncdataloader *object;
TRACE("filename %s, loader %p.\n", debugstr_w(filename), loader);
if (!filename || !loader)
return E_FAIL;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
return E_OUTOFMEMORY;
object->ID3DX10DataLoader_iface.lpVtbl = &filedataloadervtbl;
object->u.file.path = HeapAlloc(GetProcessHeap(), 0, (strlenW(filename) + 1) * sizeof(WCHAR));
if (!object->u.file.path)
{
HeapFree(GetProcessHeap(), 0, object);
return E_OUTOFMEMORY;
}
strcpyW(object->u.file.path, filename);
object->data = NULL;
object->size = 0;
*loader = &object->ID3DX10DataLoader_iface;
return S_OK;
}
HRESULT WINAPI D3DX10CreateAsyncResourceLoaderA(HMODULE module, const char *resource, ID3DX10DataLoader **loader)
{
struct asyncdataloader *object;
HRSRC rsrc;
TRACE("module %p, resource %s, loader %p.\n", module, debugstr_a(resource), loader);
if (!loader)
return E_FAIL;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
return E_OUTOFMEMORY;
if (!(rsrc = FindResourceA(module, resource, (const char *)RT_RCDATA)))
{
ERR("Failed to find resource.\n");
HeapFree(GetProcessHeap(), 0, object);
return D3DX10_ERR_INVALID_DATA;
}
object->ID3DX10DataLoader_iface.lpVtbl = &resourcedataloadervtbl;
object->u.resource.module = module;
object->u.resource.rsrc = rsrc;
object->data = NULL;
object->size = 0;
*loader = &object->ID3DX10DataLoader_iface;
return S_OK;
}
HRESULT WINAPI D3DX10CreateAsyncResourceLoaderW(HMODULE module, const WCHAR *resource, ID3DX10DataLoader **loader)
{
struct asyncdataloader *object;
HRSRC rsrc;
TRACE("module %p, resource %s, loader %p.\n", module, debugstr_w(resource), loader);
if (!loader)
return E_FAIL;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
return E_OUTOFMEMORY;
if (!(rsrc = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA)))
{
ERR("Failed to find resource.\n");
HeapFree(GetProcessHeap(), 0, object);
return D3DX10_ERR_INVALID_DATA;
}
object->ID3DX10DataLoader_iface.lpVtbl = &resourcedataloadervtbl;
object->u.resource.module = module;
object->u.resource.rsrc = rsrc;
object->data = NULL;
object->size = 0;
*loader = &object->ID3DX10DataLoader_iface;
return S_OK;
}
HRESULT WINAPI D3DX10PreprocessShaderFromMemory(const char *data, SIZE_T data_size, const char *filename,
const D3D10_SHADER_MACRO *defines, ID3DInclude *include, ID3DX10ThreadPump *pump, ID3D10Blob **shader_text,
ID3D10Blob **errors, HRESULT *hresult)
{
FIXME("data %s, data_size %lu, filename %s, defines %p, include %p, pump %p, shader_text %p, "
"errors %p, hresult %p stub!\n",
debugstr_an(data, data_size), data_size, debugstr_a(filename), defines, include, pump,
shader_text, errors, hresult);
return E_NOTIMPL;
}