Sweden-Number/dlls/d3dcompiler_43/reflection.c

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/*
* Copyright 2009 Henri Verbeet for CodeWeavers
* Copyright 2010 Rico Schüller
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "config.h"
#include "wine/port.h"
#include "d3dcompiler_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);
static inline struct d3dcompiler_shader_reflection *impl_from_ID3D11ShaderReflection(ID3D11ShaderReflection *iface)
{
return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection, ID3D11ShaderReflection_iface);
}
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_QueryInterface(ID3D11ShaderReflection *iface, REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D11ShaderReflection)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3dcompiler_shader_reflection_AddRef(ID3D11ShaderReflection *iface)
{
struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
ULONG refcount = InterlockedIncrement(&This->refcount);
TRACE("%p increasing refcount to %u\n", This, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3dcompiler_shader_reflection_Release(ID3D11ShaderReflection *iface)
{
struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
ULONG refcount = InterlockedDecrement(&This->refcount);
TRACE("%p decreasing refcount to %u\n", This, refcount);
if (!refcount)
{
HeapFree(GetProcessHeap(), 0, This);
}
return refcount;
}
/* ID3D11ShaderReflection methods */
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetDesc(ID3D11ShaderReflection *iface, D3D11_SHADER_DESC *desc)
{
FIXME("iface %p, desc %p stub!\n", iface, desc);
return E_NOTIMPL;
}
static struct ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConstantBufferByIndex(
ID3D11ShaderReflection *iface, UINT index)
{
FIXME("iface %p, index %u stub!\n", iface, index);
return NULL;
}
static struct ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConstantBufferByName(
ID3D11ShaderReflection *iface, LPCSTR name)
{
FIXME("iface %p, name \"%s\" stub!\n", iface, name);
return NULL;
}
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetResourceBindingDesc(
ID3D11ShaderReflection *iface, UINT index, D3D11_SHADER_INPUT_BIND_DESC *desc)
{
FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetInputParameterDesc(
ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc)
{
FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetOutputParameterDesc(
ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc)
{
FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetPatchConstantParameterDesc(
ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc)
{
FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
return E_NOTIMPL;
}
static struct ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetVariableByName(
ID3D11ShaderReflection *iface, LPCSTR name)
{
FIXME("iface %p, name %s stub!\n", iface, name);
return NULL;
}
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetResourceBindingDescByName(
ID3D11ShaderReflection *iface, LPCSTR name, D3D11_SHADER_INPUT_BIND_DESC *desc)
{
FIXME("iface %p, name %s, desc %p stub!\n", iface, name, desc);
return E_NOTIMPL;
}
static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetMovInstructionCount(
ID3D11ShaderReflection *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetMovcInstructionCount(
ID3D11ShaderReflection *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConversionInstructionCount(
ID3D11ShaderReflection *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetBitwiseInstructionCount(
ID3D11ShaderReflection *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static D3D_PRIMITIVE STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetGSInputPrimitive(
ID3D11ShaderReflection *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static BOOL STDMETHODCALLTYPE d3dcompiler_shader_reflection_IsSampleFrequencyShader(
ID3D11ShaderReflection *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetNumInterfaceSlots(
ID3D11ShaderReflection *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetMinFeatureLevel(
ID3D11ShaderReflection *iface, D3D_FEATURE_LEVEL *level)
{
FIXME("iface %p, level %p stub!\n", iface, level);
return E_NOTIMPL;
}
static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetThreadGroupSize(
ID3D11ShaderReflection *iface, UINT *sizex, UINT *sizey, UINT *sizez)
{
FIXME("iface %p, sizex %p, sizey %p, sizez %p stub!\n", iface, sizex, sizey, sizez);
return 0;
}
const struct ID3D11ShaderReflectionVtbl d3dcompiler_shader_reflection_vtbl =
{
/* IUnknown methods */
d3dcompiler_shader_reflection_QueryInterface,
d3dcompiler_shader_reflection_AddRef,
d3dcompiler_shader_reflection_Release,
/* ID3D11ShaderReflection methods */
d3dcompiler_shader_reflection_GetDesc,
d3dcompiler_shader_reflection_GetConstantBufferByIndex,
d3dcompiler_shader_reflection_GetConstantBufferByName,
d3dcompiler_shader_reflection_GetResourceBindingDesc,
d3dcompiler_shader_reflection_GetInputParameterDesc,
d3dcompiler_shader_reflection_GetOutputParameterDesc,
d3dcompiler_shader_reflection_GetPatchConstantParameterDesc,
d3dcompiler_shader_reflection_GetVariableByName,
d3dcompiler_shader_reflection_GetResourceBindingDescByName,
d3dcompiler_shader_reflection_GetMovInstructionCount,
d3dcompiler_shader_reflection_GetMovcInstructionCount,
d3dcompiler_shader_reflection_GetConversionInstructionCount,
d3dcompiler_shader_reflection_GetBitwiseInstructionCount,
d3dcompiler_shader_reflection_GetGSInputPrimitive,
d3dcompiler_shader_reflection_IsSampleFrequencyShader,
d3dcompiler_shader_reflection_GetNumInterfaceSlots,
d3dcompiler_shader_reflection_GetMinFeatureLevel,
d3dcompiler_shader_reflection_GetThreadGroupSize,
};
static HRESULT d3dcompiler_parse_stat(struct d3dcompiler_shader_reflection *r, const char *data, DWORD data_size)
{
const char *ptr = data;
DWORD size = data_size >> 2;
TRACE("Size %u\n", size);
read_dword(&ptr, &r->instruction_count);
TRACE("InstructionCount: %u\n", r->instruction_count);
read_dword(&ptr, &r->temp_register_count);
TRACE("TempRegisterCount: %u\n", r->temp_register_count);
skip_dword_unknown(&ptr, 1);
read_dword(&ptr, &r->dcl_count);
TRACE("DclCount: %u\n", r->dcl_count);
read_dword(&ptr, &r->float_instruction_count);
TRACE("FloatInstructionCount: %u\n", r->float_instruction_count);
read_dword(&ptr, &r->int_instruction_count);
TRACE("IntInstructionCount: %u\n", r->int_instruction_count);
read_dword(&ptr, &r->uint_instruction_count);
TRACE("UintInstructionCount: %u\n", r->uint_instruction_count);
read_dword(&ptr, &r->static_flow_control_count);
TRACE("StaticFlowControlCount: %u\n", r->static_flow_control_count);
read_dword(&ptr, &r->dynamic_flow_control_count);
TRACE("DynamicFlowControlCount: %u\n", r->dynamic_flow_control_count);
skip_dword_unknown(&ptr, 1);
read_dword(&ptr, &r->temp_array_count);
TRACE("TempArrayCount: %u\n", r->temp_array_count);
read_dword(&ptr, &r->array_instruction_count);
TRACE("ArrayInstructionCount: %u\n", r->array_instruction_count);
read_dword(&ptr, &r->cut_instruction_count);
TRACE("CutInstructionCount: %u\n", r->cut_instruction_count);
read_dword(&ptr, &r->emit_instruction_count);
TRACE("EmitInstructionCount: %u\n", r->emit_instruction_count);
read_dword(&ptr, &r->texture_normal_instructions);
TRACE("TextureNormalInstructions: %u\n", r->texture_normal_instructions);
read_dword(&ptr, &r->texture_load_instructions);
TRACE("TextureLoadInstructions: %u\n", r->texture_load_instructions);
read_dword(&ptr, &r->texture_comp_instructions);
TRACE("TextureCompInstructions: %u\n", r->texture_comp_instructions);
read_dword(&ptr, &r->texture_bias_instructions);
TRACE("TextureBiasInstructions: %u\n", r->texture_bias_instructions);
read_dword(&ptr, &r->texture_gradient_instructions);
TRACE("TextureGradientInstructions: %u\n", r->texture_gradient_instructions);
read_dword(&ptr, &r->mov_instruction_count);
TRACE("MovInstructionCount: %u\n", r->mov_instruction_count);
skip_dword_unknown(&ptr, 1);
read_dword(&ptr, &r->conversion_instruction_count);
TRACE("ConversionInstructionCount: %u\n", r->conversion_instruction_count);
skip_dword_unknown(&ptr, 1);
read_dword(&ptr, &r->input_primitive);
TRACE("InputPrimitive: %x\n", r->input_primitive);
read_dword(&ptr, &r->gs_output_topology);
TRACE("GSOutputTopology: %x\n", r->gs_output_topology);
read_dword(&ptr, &r->gs_max_output_vertex_count);
TRACE("GSMaxOutputVertexCount: %u\n", r->gs_max_output_vertex_count);
skip_dword_unknown(&ptr, 3);
/* dx10 stat size */
if (size == 29) return S_OK;
skip_dword_unknown(&ptr, 1);
read_dword(&ptr, &r->c_control_points);
TRACE("cControlPoints: %u\n", r->c_control_points);
read_dword(&ptr, &r->hs_output_primitive);
TRACE("HSOutputPrimitive: %x\n", r->hs_output_primitive);
read_dword(&ptr, &r->hs_prtitioning);
TRACE("HSPartitioning: %x\n", r->hs_prtitioning);
read_dword(&ptr, &r->tessellator_domain);
TRACE("TessellatorDomain: %x\n", r->tessellator_domain);
skip_dword_unknown(&ptr, 3);
/* dx11 stat size */
if (size == 37) return S_OK;
FIXME("Unhandled size %u\n", size);
return E_FAIL;
}
HRESULT d3dcompiler_shader_reflection_init(struct d3dcompiler_shader_reflection *reflection,
const void *data, SIZE_T data_size)
{
struct dxbc src_dxbc;
HRESULT hr;
unsigned int i;
reflection->ID3D11ShaderReflection_iface.lpVtbl = &d3dcompiler_shader_reflection_vtbl;
reflection->refcount = 1;
hr = dxbc_parse(data, data_size, &src_dxbc);
if (FAILED(hr))
{
WARN("Failed to parse reflection\n");
return hr;
}
for (i = 0; i < src_dxbc.count; ++i)
{
struct dxbc_section *section = &src_dxbc.sections[i];
switch (section->tag)
{
case TAG_STAT:
hr = d3dcompiler_parse_stat(reflection, section->data, section->data_size);
if (FAILED(hr))
{
dxbc_destroy(&src_dxbc);
WARN("Failed to parse section STAT.\n");
return hr;
}
break;
default:
FIXME("Unhandled section %s!\n", debugstr_an((const char *)&section->tag, 4));
break;
}
}
dxbc_destroy(&src_dxbc);
return hr;
}