Sweden-Number/dlls/ddraw/direct3d/mesa.c

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#include "config.h"
#include <assert.h>
#include <unistd.h>
#include <fcntl.h>
#include <string.h>
#include <stdio.h>
#include "winerror.h"
#include "ddraw.h"
#include "d3d.h"
#include "options.h"
#include "debugtools.h"
#include "mesa_private.h"
DEFAULT_DEBUG_CHANNEL(ddraw);
/*******************************************************************************
* IDirect3D
*/
static HRESULT WINAPI MESA_IDirect3DImpl_QueryInterface(
LPDIRECT3D iface,REFIID refiid,LPVOID *obj
) {
ICOM_THIS(IDirect3DImpl,iface);
/* FIXME: Not sure if this is correct */
TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(refiid),obj);
if (( IsEqualGUID( &IID_IDirectDraw, refiid ) ) ||
( IsEqualGUID (&IID_IDirectDraw2, refiid ) ) ||
( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
) {
*obj = This->ddraw;
IDirect3D_AddRef(iface);
TRACE(" Creating IDirectDrawX interface (%p)\n", *obj);
return S_OK;
}
if (( IsEqualGUID( &IID_IDirect3D, refiid ) ) ||
( IsEqualGUID( &IID_IUnknown, refiid ) ) ) {
*obj = This;
IDirect3D_AddRef(iface);
TRACE(" Creating IDirect3D interface (%p)\n", *obj);
return S_OK;
}
if ( IsEqualGUID( &IID_IDirect3D2, refiid ) ) {
IDirect3D2Impl* d3d;
d3d = HeapAlloc(GetProcessHeap(),0,sizeof(*d3d));
d3d->ref = 1;
d3d->ddraw = This->ddraw;
IDirect3D_AddRef(iface);
ICOM_VTBL(d3d) = &mesa_d3d2vt;
*obj = d3d;
TRACE(" Creating IDirect3D2 interface (%p)\n", *obj);
return S_OK;
}
FIXME("(%p):interface for IID %s NOT found!\n",This,debugstr_guid(refiid));
return OLE_E_ENUM_NOMORE;
}
static ULONG WINAPI MESA_IDirect3DImpl_Release(LPDIRECT3D iface)
{
ICOM_THIS(IDirect3DImpl,iface);
TRACE("(%p)->() decrementing from %lu.\n", This, This->ref );
if (!--(This->ref)) {
IDirectDraw2_Release((IDirectDraw2*)This->ddraw);
HeapFree(GetProcessHeap(),0,This);
return S_OK;
}
return This->ref;
}
static HRESULT WINAPI MESA_IDirect3DImpl_EnumDevices(
LPDIRECT3D iface, LPD3DENUMDEVICESCALLBACK cb, LPVOID context
) {
ICOM_THIS(IDirect3DImpl,iface);
FIXME("(%p)->(%p,%p),stub!\n",This,cb,context);
/* Call functions defined in d3ddevices.c */
if (!d3d_OpenGL_dx3(cb, context))
return D3D_OK;
return D3D_OK;
}
static HRESULT WINAPI MESA_IDirect3DImpl_CreateLight(
LPDIRECT3D iface, LPDIRECT3DLIGHT *lplight, IUnknown *lpunk
) {
ICOM_THIS(IDirect3DImpl,iface);
TRACE("(%p)->(%p,%p): stub\n", This, lplight, lpunk);
/* Call the creation function that is located in d3dlight.c */
*lplight = d3dlight_create_dx3(This);
return D3D_OK;
}
static HRESULT WINAPI MESA_IDirect3DImpl_CreateMaterial(
LPDIRECT3D iface, LPDIRECT3DMATERIAL *lpmaterial, IUnknown *lpunk
) {
ICOM_THIS(IDirect3DImpl,iface);
TRACE("(%p)->(%p,%p): stub\n", This, lpmaterial, lpunk);
/* Call the creation function that is located in d3dviewport.c */
*lpmaterial = d3dmaterial_create(This);
return D3D_OK;
}
static HRESULT WINAPI MESA_IDirect3DImpl_CreateViewport(
LPDIRECT3D iface, LPDIRECT3DVIEWPORT *lpviewport, IUnknown *lpunk
) {
ICOM_THIS(IDirect3DImpl,iface);
TRACE("(%p)->(%p,%p): stub\n", This, lpviewport, lpunk);
/* Call the creation function that is located in d3dviewport.c */
*lpviewport = d3dviewport_create(This);
return D3D_OK;
}
static HRESULT WINAPI MESA_IDirect3DImpl_FindDevice(
LPDIRECT3D iface, LPD3DFINDDEVICESEARCH lpfinddevsrc,
LPD3DFINDDEVICERESULT lpfinddevrst)
{
ICOM_THIS(IDirect3DImpl,iface);
FIXME("(%p)->(%p,%p): stub\n", This, lpfinddevsrc, lpfinddevrst);
return D3D_OK;
}
ICOM_VTABLE(IDirect3D) mesa_d3dvt =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
MESA_IDirect3DImpl_QueryInterface,
IDirect3DImpl_AddRef,
MESA_IDirect3DImpl_Release,
IDirect3DImpl_Initialize,
MESA_IDirect3DImpl_EnumDevices,
MESA_IDirect3DImpl_CreateLight,
MESA_IDirect3DImpl_CreateMaterial,
MESA_IDirect3DImpl_CreateViewport,
MESA_IDirect3DImpl_FindDevice
};
/*******************************************************************************
* IDirect3D2
*/
static HRESULT WINAPI MESA_IDirect3D2Impl_QueryInterface(
LPDIRECT3D2 iface,REFIID refiid,LPVOID *obj) {
ICOM_THIS(IDirect3D2Impl,iface);
/* FIXME: Not sure if this is correct */
TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(refiid),obj);
if ( ( IsEqualGUID( &IID_IDirectDraw, refiid ) ) ||
( IsEqualGUID( &IID_IDirectDraw2, refiid ) ) ||
( IsEqualGUID( &IID_IDirectDraw4, refiid ) ) ) {
*obj = This->ddraw;
IDirect3D2_AddRef(iface);
TRACE(" Creating IDirectDrawX interface (%p)\n", *obj);
return S_OK;
}
if ( ( IsEqualGUID( &IID_IDirect3D2, refiid ) ) ||
( IsEqualGUID( &IID_IUnknown, refiid ) ) ) {
*obj = This;
IDirect3D2_AddRef(iface);
TRACE(" Creating IDirect3D2 interface (%p)\n", *obj);
return S_OK;
}
if ( IsEqualGUID( &IID_IDirect3D, refiid ) ) {
IDirect3DImpl* d3d;
d3d = HeapAlloc(GetProcessHeap(),0,sizeof(*d3d));
d3d->ref = 1;
d3d->ddraw = This->ddraw;
IDirect3D2_AddRef(iface);
ICOM_VTBL(d3d) = &mesa_d3dvt;
*obj = d3d;
TRACE(" Creating IDirect3D interface (%p)\n", *obj);
return S_OK;
}
FIXME("(%p):interface for IID %s NOT found!\n",This,debugstr_guid(refiid));
return OLE_E_ENUM_NOMORE;
}
static ULONG WINAPI MESA_IDirect3D2Impl_Release(LPDIRECT3D2 iface) {
ICOM_THIS(IDirect3D2Impl,iface);
TRACE("(%p)->() decrementing from %lu.\n", This, This->ref );
if (!--(This->ref)) {
IDirectDraw2_Release((IDirectDraw2*)This->ddraw);
HeapFree(GetProcessHeap(),0,This);
return S_OK;
}
return This->ref;
}
static HRESULT WINAPI MESA_IDirect3D2Impl_EnumDevices(
LPDIRECT3D2 iface,LPD3DENUMDEVICESCALLBACK cb, LPVOID context
) {
ICOM_THIS(IDirect3D2Impl,iface);
FIXME("(%p)->(%p,%p),stub!\n",This,cb,context);
/* Call functions defined in d3ddevices.c */
if (!d3d_OpenGL(cb, context))
return D3D_OK;
return D3D_OK;
}
static HRESULT WINAPI MESA_IDirect3D2Impl_CreateLight(
LPDIRECT3D2 iface, LPDIRECT3DLIGHT *lplight, IUnknown *lpunk
) {
ICOM_THIS(IDirect3D2Impl,iface);
TRACE("(%p)->(%p,%p): stub\n", This, lplight, lpunk);
/* Call the creation function that is located in d3dlight.c */
*lplight = d3dlight_create(This);
return D3D_OK;
}
static HRESULT WINAPI MESA_IDirect3D2Impl_CreateMaterial(
LPDIRECT3D2 iface, LPDIRECT3DMATERIAL2 *lpmaterial, IUnknown *lpunk
) {
ICOM_THIS(IDirect3D2Impl,iface);
TRACE("(%p)->(%p,%p): stub\n", This, lpmaterial, lpunk);
/* Call the creation function that is located in d3dviewport.c */
*lpmaterial = d3dmaterial2_create(This);
return D3D_OK;
}
static HRESULT WINAPI MESA_IDirect3D2Impl_CreateViewport(
LPDIRECT3D2 iface, LPDIRECT3DVIEWPORT2 *lpviewport, IUnknown *lpunk
) {
ICOM_THIS(IDirect3D2Impl,iface);
TRACE("(%p)->(%p,%p): stub\n", This, lpviewport, lpunk);
/* Call the creation function that is located in d3dviewport.c */
*lpviewport = d3dviewport2_create(This);
return D3D_OK;
}
static HRESULT WINAPI MESA_IDirect3D2Impl_FindDevice(
LPDIRECT3D2 iface, LPD3DFINDDEVICESEARCH lpfinddevsrc,
LPD3DFINDDEVICERESULT lpfinddevrst)
{
ICOM_THIS(IDirect3D2Impl,iface);
FIXME("(%p)->(%p,%p): stub\n", This, lpfinddevsrc, lpfinddevrst);
return D3D_OK;
}
static HRESULT WINAPI MESA_IDirect3D2Impl_CreateDevice(
LPDIRECT3D2 iface, REFCLSID rguid, LPDIRECTDRAWSURFACE surface,
LPDIRECT3DDEVICE2 *device)
{
ICOM_THIS(IDirect3D2Impl,iface);
FIXME("(%p)->(%s,%p,%p): stub\n",This,debugstr_guid(rguid),surface,device);
if (is_OpenGL(rguid, (IDirectDrawSurfaceImpl*)surface, (IDirect3DDevice2Impl**)device, This)) {
IDirect3D2_AddRef(iface);
return D3D_OK;
}
return DDERR_INVALIDPARAMS;
}
ICOM_VTABLE(IDirect3D2) mesa_d3d2vt =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
MESA_IDirect3D2Impl_QueryInterface,
IDirect3D2Impl_AddRef,
MESA_IDirect3D2Impl_Release,
MESA_IDirect3D2Impl_EnumDevices,
MESA_IDirect3D2Impl_CreateLight,
MESA_IDirect3D2Impl_CreateMaterial,
MESA_IDirect3D2Impl_CreateViewport,
MESA_IDirect3D2Impl_FindDevice,
MESA_IDirect3D2Impl_CreateDevice
};
static HRESULT WINAPI MESA_IDirect3D3Impl_CreateVertexBuffer(
LPDIRECT3D3 iface,
LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc,
LPDIRECT3DVERTEXBUFFER* lplpD3DVertBuf,
DWORD dwFlags,
LPUNKNOWN lpUnk)
{
FIXME(":stub\n");
return D3D_OK;
}
static HRESULT WINAPI MESA_IDirect3D3Impl_EnumZBufferFormats(
LPDIRECT3D3 iface,
REFCLSID riidDevice,
LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback,
LPVOID lpContext)
{
FIXME(":stub\n");
return DDERR_NOZBUFFERHW; /* Pretend we don't have valid HW */
}
static HRESULT WINAPI MESA_IDirect3D3Impl_EvictManagedTextures(
LPDIRECT3D3 iface)
{
FIXME(":stub\n");
return D3D_OK;
}
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
# define XCAST(fun) (typeof(mesa_d3d3vt.fun))
#else
# define XCAST(fun) (void*)
#endif
ICOM_VTABLE(IDirect3D3) mesa_d3d3vt =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
XCAST(QueryInterface)MESA_IDirect3D2Impl_QueryInterface,
XCAST(AddRef)IDirect3D2Impl_AddRef,
XCAST(Release)MESA_IDirect3D2Impl_Release,
XCAST(EnumDevices)MESA_IDirect3D2Impl_EnumDevices,
XCAST(CreateLight)MESA_IDirect3D2Impl_CreateLight,
XCAST(CreateMaterial)MESA_IDirect3D2Impl_CreateMaterial,
XCAST(CreateViewport)MESA_IDirect3D2Impl_CreateViewport,
XCAST(FindDevice)MESA_IDirect3D2Impl_FindDevice,
XCAST(CreateDevice)MESA_IDirect3D2Impl_CreateDevice,
XCAST(CreateVertexBuffer)MESA_IDirect3D3Impl_CreateVertexBuffer,
XCAST(EnumZBufferFormats)MESA_IDirect3D3Impl_EnumZBufferFormats,
XCAST(EvictManagedTextures)MESA_IDirect3D3Impl_EvictManagedTextures
};
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
#undef XCAST
#endif
HRESULT create_direct3d(LPVOID *obj,IDirectDrawImpl* ddraw) {
IDirect3DImpl* d3d;
d3d = HeapAlloc(GetProcessHeap(),0,sizeof(*d3d));
d3d->ref = 1;
d3d->ddraw = (IDirectDrawImpl *) ddraw;
d3d->private = NULL; /* unused for now */
IDirectDraw_AddRef((LPDIRECTDRAW)ddraw);
ICOM_VTBL(d3d) = &mesa_d3dvt;
*obj = (LPUNKNOWN)d3d;
TRACE(" Created IDirect3D interface (%p)\n", *obj);
return S_OK;
}
HRESULT create_direct3d2(LPVOID *obj,IDirectDrawImpl* ddraw) {
IDirect3D2Impl* d3d;
d3d = HeapAlloc(GetProcessHeap(),0,sizeof(*d3d));
d3d->ref = 1;
d3d->ddraw = (IDirectDrawImpl *) ddraw;
d3d->private = NULL; /* unused for now */
IDirectDraw_AddRef((LPDIRECTDRAW)ddraw);
ICOM_VTBL(d3d) = &mesa_d3d2vt;
*obj = (LPUNKNOWN)d3d;
TRACE(" Creating IDirect3D2 interface (%p)\n", *obj);
return S_OK;
}
HRESULT create_direct3d3(LPVOID *obj,IDirectDrawImpl* ddraw) {
IDirect3D3Impl* d3d;
d3d = HeapAlloc(GetProcessHeap(),0,sizeof(*d3d));
d3d->ref = 1;
d3d->ddraw = (IDirectDrawImpl *) ddraw;
d3d->private = NULL; /* unused for now */
IDirectDraw_AddRef((LPDIRECTDRAW)ddraw);
ICOM_VTBL(d3d) = &mesa_d3d3vt;
*obj = (LPUNKNOWN)d3d;
TRACE(" Creating IDirect3D3 interface (%p)\n", *obj);
return S_OK;
}