2021-08-10 15:56:42 +02:00
|
|
|
/*
|
|
|
|
* Copyright 2021 Nikolay Sivov for CodeWeavers
|
|
|
|
*
|
|
|
|
* This library is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
|
|
* License as published by the Free Software Foundation; either
|
|
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This library is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
|
|
* Lesser General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
|
|
* License along with this library; if not, write to the Free Software
|
|
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "wine/debug.h"
|
2021-08-11 17:38:51 +02:00
|
|
|
#include "wine/heap.h"
|
2021-08-10 15:56:42 +02:00
|
|
|
|
|
|
|
#define COBJMACROS
|
|
|
|
|
|
|
|
#include "d3d10_1.h"
|
|
|
|
#include "d3dx10.h"
|
|
|
|
#include "d3dcompiler.h"
|
|
|
|
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
|
|
|
|
|
|
|
|
|
|
|
|
HRESULT WINAPI D3DX10CreateEffectFromMemory(const void *data, SIZE_T datasize, const char *filename,
|
|
|
|
const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile,
|
|
|
|
UINT shader_flags, UINT effect_flags, ID3D10Device *device, ID3D10EffectPool *effect_pool,
|
|
|
|
ID3DX10ThreadPump *pump, ID3D10Effect **effect, ID3D10Blob **errors, HRESULT *hresult)
|
|
|
|
{
|
|
|
|
ID3D10Blob *code;
|
|
|
|
HRESULT hr;
|
|
|
|
|
|
|
|
TRACE("data %p, datasize %lu, filename %s, defines %p, include %p, profile %s, shader_flags %#x,"
|
|
|
|
"effect_flags %#x, device %p, effect_pool %p, pump %p, effect %p, errors %p, hresult %p.\n",
|
|
|
|
data, datasize, debugstr_a(filename), defines, include, debugstr_a(profile),
|
|
|
|
shader_flags, effect_flags, device, effect_pool, pump, effect, errors, hresult);
|
|
|
|
|
|
|
|
if (pump)
|
|
|
|
FIXME("Asynchronous mode is not supported.\n");
|
|
|
|
|
|
|
|
if (!include)
|
|
|
|
include = D3D_COMPILE_STANDARD_FILE_INCLUDE;
|
|
|
|
|
|
|
|
if (FAILED(hr = D3DCompile(data, datasize, filename, defines, include, "main", profile,
|
|
|
|
shader_flags, effect_flags, &code, errors)))
|
|
|
|
{
|
|
|
|
WARN("Effect compilation failed, hr %#x.\n", hr);
|
|
|
|
return hr;
|
|
|
|
}
|
|
|
|
|
|
|
|
hr = D3D10CreateEffectFromMemory(ID3D10Blob_GetBufferPointer(code), ID3D10Blob_GetBufferSize(code),
|
|
|
|
effect_flags, device, effect_pool, effect);
|
|
|
|
ID3D10Blob_Release(code);
|
|
|
|
|
|
|
|
return hr;
|
|
|
|
}
|
2021-08-10 15:56:43 +02:00
|
|
|
|
|
|
|
HRESULT WINAPI D3DX10CreateEffectFromFileW(const WCHAR *filename, const D3D10_SHADER_MACRO *defines,
|
|
|
|
ID3D10Include *include, const char *profile, UINT shader_flags, UINT effect_flags,
|
|
|
|
ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3DX10ThreadPump *pump,
|
|
|
|
ID3D10Effect **effect, ID3D10Blob **errors, HRESULT *hresult)
|
|
|
|
{
|
|
|
|
ID3D10Blob *code;
|
|
|
|
HRESULT hr;
|
|
|
|
|
|
|
|
TRACE("filename %s, defines %p, include %p, profile %s, shader_flags %#x, effect_flags %#x, "
|
|
|
|
"device %p, effect_pool %p, pump %p, effect %p, errors %p, hresult %p.\n",
|
|
|
|
debugstr_w(filename), defines, include, debugstr_a(profile), shader_flags, effect_flags,
|
|
|
|
device, effect_pool, pump, effect, errors, hresult);
|
|
|
|
|
|
|
|
if (pump)
|
|
|
|
FIXME("Asynchronous mode is not supported.\n");
|
|
|
|
|
|
|
|
if (!include)
|
|
|
|
include = D3D_COMPILE_STANDARD_FILE_INCLUDE;
|
|
|
|
|
|
|
|
if (FAILED(hr = D3DCompileFromFile(filename, defines, include, "main", profile, shader_flags,
|
|
|
|
effect_flags, &code, errors)))
|
|
|
|
{
|
|
|
|
WARN("Effect compilation failed, hr %#x.\n", hr);
|
|
|
|
return hr;
|
|
|
|
}
|
|
|
|
|
|
|
|
hr = D3D10CreateEffectFromMemory(ID3D10Blob_GetBufferPointer(code), ID3D10Blob_GetBufferSize(code),
|
|
|
|
effect_flags, device, effect_pool, effect);
|
|
|
|
ID3D10Blob_Release(code);
|
|
|
|
|
|
|
|
return hr;
|
|
|
|
}
|
2021-08-11 17:38:51 +02:00
|
|
|
|
|
|
|
HRESULT WINAPI D3DX10CreateEffectFromFileA(const char *filename, const D3D10_SHADER_MACRO *defines,
|
|
|
|
ID3D10Include *include, const char *profile, UINT shader_flags, UINT effect_flags,
|
|
|
|
ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3DX10ThreadPump *pump,
|
|
|
|
ID3D10Effect **effect, ID3D10Blob **errors, HRESULT *hresult)
|
|
|
|
{
|
|
|
|
WCHAR *filenameW;
|
|
|
|
HRESULT hr;
|
|
|
|
int len;
|
|
|
|
|
|
|
|
TRACE("filename %s, defines %p, include %p, profile %s, shader_flags %#x, effect_flags %#x, "
|
|
|
|
"device %p, effect_pool %p, pump %p, effect %p, errors %p, hresult %p.\n",
|
|
|
|
debugstr_a(filename), defines, include, debugstr_a(profile), shader_flags, effect_flags,
|
|
|
|
device, effect_pool, pump, effect, errors, hresult);
|
|
|
|
|
|
|
|
if (!filename)
|
|
|
|
return E_INVALIDARG;
|
|
|
|
|
|
|
|
len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
|
|
|
|
if (!(filenameW = heap_alloc(len * sizeof(*filenameW))))
|
|
|
|
return E_OUTOFMEMORY;
|
|
|
|
MultiByteToWideChar(CP_ACP, 0, filename, -1, filenameW, len);
|
|
|
|
|
|
|
|
hr = D3DX10CreateEffectFromFileW(filenameW, defines, include, profile, shader_flags,
|
|
|
|
effect_flags, device, effect_pool, pump, effect, errors, hresult);
|
|
|
|
heap_free(filenameW);
|
|
|
|
|
|
|
|
return hr;
|
|
|
|
}
|