Sweden-Number/dlls/d3drm/face.c

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/*
* Implementation of IDirect3DRMFace Interface
*
* Copyright 2013 André Hentschel
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
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#include "d3drm_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
static inline struct d3drm_face *impl_from_IDirect3DRMFace(IDirect3DRMFace *iface)
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{
return CONTAINING_RECORD(iface, struct d3drm_face, IDirect3DRMFace_iface);
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}
static inline struct d3drm_face *impl_from_IDirect3DRMFace2(IDirect3DRMFace2 *iface)
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{
return CONTAINING_RECORD(iface, struct d3drm_face, IDirect3DRMFace2_iface);
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}
static HRESULT WINAPI d3drm_face1_QueryInterface(IDirect3DRMFace *iface, REFIID riid, void **out)
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{
struct d3drm_face *face = impl_from_IDirect3DRMFace(iface);
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TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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if (IsEqualGUID(riid, &IID_IDirect3DRMFace)
|| IsEqualGUID(riid, &IID_IDirect3DRMObject)
|| IsEqualGUID(riid, &IID_IUnknown))
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{
*out = &face->IDirect3DRMFace_iface;
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}
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else if(IsEqualGUID(riid, &IID_IDirect3DRMFace2))
{
*out = &face->IDirect3DRMFace2_iface;
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}
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else
{
*out = NULL;
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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return E_NOINTERFACE;
}
IUnknown_AddRef((IUnknown *)*out);
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return S_OK;
}
static ULONG WINAPI d3drm_face1_AddRef(IDirect3DRMFace *iface)
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{
struct d3drm_face *face = impl_from_IDirect3DRMFace(iface);
ULONG refcount = InterlockedIncrement(&face->ref);
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TRACE("%p increasing refcount to %u.\n", iface, refcount);
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return refcount;
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}
static ULONG WINAPI d3drm_face1_Release(IDirect3DRMFace *iface)
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{
struct d3drm_face *face = impl_from_IDirect3DRMFace(iface);
ULONG refcount = InterlockedDecrement(&face->ref);
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TRACE("%p decreasing refcount to %u.\n", iface, refcount);
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if (!refcount)
{
d3drm_object_cleanup((IDirect3DRMObject *)iface, &face->obj);
HeapFree(GetProcessHeap(), 0, face);
}
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return refcount;
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}
static HRESULT WINAPI d3drm_face1_Clone(IDirect3DRMFace *iface,
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IUnknown *outer, REFIID iid, void **out)
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{
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FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
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return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_face1_AddDestroyCallback(IDirect3DRMFace *iface,
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D3DRMOBJECTCALLBACK cb, void *ctx)
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{
struct d3drm_face *face = impl_from_IDirect3DRMFace(iface);
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TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
return IDirect3DRMFace2_AddDestroyCallback(&face->IDirect3DRMFace2_iface, cb, ctx);
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}
static HRESULT WINAPI d3drm_face1_DeleteDestroyCallback(IDirect3DRMFace *iface,
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D3DRMOBJECTCALLBACK cb, void *ctx)
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{
struct d3drm_face *face = impl_from_IDirect3DRMFace(iface);
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TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
return IDirect3DRMFace2_DeleteDestroyCallback(&face->IDirect3DRMFace2_iface, cb, ctx);
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}
static HRESULT WINAPI d3drm_face1_SetAppData(IDirect3DRMFace *iface, DWORD data)
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{
FIXME("iface %p, data %#x stub!\n", iface, data);
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return E_NOTIMPL;
}
static DWORD WINAPI d3drm_face1_GetAppData(IDirect3DRMFace *iface)
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{
FIXME("iface %p stub!\n", iface);
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return 0;
}
static HRESULT WINAPI d3drm_face1_SetName(IDirect3DRMFace *iface, const char *name)
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{
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FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name));
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return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_face1_GetName(IDirect3DRMFace *iface, DWORD *size, char *name)
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{
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FIXME("iface %p, size %p, name %p stub!\n", iface, size, name);
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return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_face1_GetClassName(IDirect3DRMFace *iface, DWORD *size, char *name)
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{
struct d3drm_face *face = impl_from_IDirect3DRMFace(iface);
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TRACE("iface %p, size %p, name %p.\n", iface, size, name);
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return IDirect3DRMFace2_GetClassName(&face->IDirect3DRMFace2_iface, size, name);
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}
static HRESULT WINAPI d3drm_face1_AddVertex(IDirect3DRMFace *iface, D3DVALUE x, D3DVALUE y, D3DVALUE z)
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{
FIXME("iface %p, x %.8e, y %.8e, z %.8e stub!\n", iface, x, y, z);
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return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_face1_AddVertexAndNormalIndexed(IDirect3DRMFace *iface,
DWORD vertex, DWORD normal)
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{
FIXME("iface %p, vertex %u, normal %u stub!\n", iface, vertex, normal);
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return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_face1_SetColorRGB(IDirect3DRMFace *iface,
D3DVALUE r, D3DVALUE g, D3DVALUE b)
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{
FIXME("iface %p, r %.8e, g %.8e, b %.8e stub!\n", iface, r, g, b);
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return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_face1_SetColor(IDirect3DRMFace *iface, D3DCOLOR color)
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{
FIXME("iface %p, color 0x%08x stub!\n", iface, color);
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return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_face1_SetTexture(IDirect3DRMFace *iface, IDirect3DRMTexture *texture)
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{
FIXME("iface %p, texture %p stub!\n", iface, texture);
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return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_face1_SetTextureCoordinates(IDirect3DRMFace *iface,
DWORD vertex, D3DVALUE u, D3DVALUE v)
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{
FIXME("iface %p, vertex %u, u %.8e, v %.8e stub!\n", iface, vertex, u, v);
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return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_face1_SetMaterial(IDirect3DRMFace *iface, IDirect3DRMMaterial *material)
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{
FIXME("iface %p, material %p stub!\n", iface, material);
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return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_face1_SetTextureTopology(IDirect3DRMFace *iface, BOOL wrap_u, BOOL wrap_v)
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{
FIXME("iface %p, wrap_u %#x, wrap_v %#x stub!\n", iface, wrap_u, wrap_v);
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return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_face1_GetVertex(IDirect3DRMFace *iface,
DWORD index, D3DVECTOR *vertex, D3DVECTOR *normal)
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{
FIXME("iface %p, index %u, vertex %p, normal %p stub!\n", iface, index, vertex, normal);
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return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_face1_GetVertices(IDirect3DRMFace *iface,
DWORD *vertex_count, D3DVECTOR *coords, D3DVECTOR *normals)
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{
FIXME("iface %p, vertex_count %p, coords %p, normals %p stub!\n",
iface, vertex_count, coords, normals);
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return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_face1_GetTextureCoordinates(IDirect3DRMFace *iface,
DWORD vertex, D3DVALUE *u, D3DVALUE *v)
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{
FIXME("iface %p, vertex %u, u %p, v %p stub!\n", iface, vertex, u, v);
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return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_face1_GetTextureTopology(IDirect3DRMFace *iface, BOOL *wrap_u, BOOL *wrap_v)
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{
FIXME("iface %p, wrap_u %p, wrap_v %p stub!\n", iface, wrap_u, wrap_v);
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return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_face1_GetNormal(IDirect3DRMFace *iface, D3DVECTOR *normal)
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{
FIXME("iface %p, normal %p stub!\n", iface, normal);
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return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_face1_GetTexture(IDirect3DRMFace *iface, IDirect3DRMTexture **texture)
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{
FIXME("iface %p, texture %p stub!\n", iface, texture);
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return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_face1_GetMaterial(IDirect3DRMFace *iface, IDirect3DRMMaterial **material)
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{
FIXME("iface %p, material %p stub!\n", iface, material);
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return E_NOTIMPL;
}
static int WINAPI d3drm_face1_GetVertexCount(IDirect3DRMFace *iface)
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{
FIXME("iface %p stub!\n", iface);
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return 0;
}
static int WINAPI d3drm_face1_GetVertexIndex(IDirect3DRMFace *iface, DWORD which)
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{
FIXME("iface %p, which %u stub!\n", iface, which);
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return 0;
}
static int WINAPI d3drm_face1_GetTextureCoordinateIndex(IDirect3DRMFace *iface, DWORD which)
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{
FIXME("iface %p, which %u stub!\n", iface, which);
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return 0;
}
static D3DCOLOR WINAPI d3drm_face1_GetColor(IDirect3DRMFace *iface)
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{
FIXME("iface %p stub!\n", iface);
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return 0;
}
static const struct IDirect3DRMFaceVtbl d3drm_face1_vtbl =
{
d3drm_face1_QueryInterface,
d3drm_face1_AddRef,
d3drm_face1_Release,
d3drm_face1_Clone,
d3drm_face1_AddDestroyCallback,
d3drm_face1_DeleteDestroyCallback,
d3drm_face1_SetAppData,
d3drm_face1_GetAppData,
d3drm_face1_SetName,
d3drm_face1_GetName,
d3drm_face1_GetClassName,
d3drm_face1_AddVertex,
d3drm_face1_AddVertexAndNormalIndexed,
d3drm_face1_SetColorRGB,
d3drm_face1_SetColor,
d3drm_face1_SetTexture,
d3drm_face1_SetTextureCoordinates,
d3drm_face1_SetMaterial,
d3drm_face1_SetTextureTopology,
d3drm_face1_GetVertex,
d3drm_face1_GetVertices,
d3drm_face1_GetTextureCoordinates,
d3drm_face1_GetTextureTopology,
d3drm_face1_GetNormal,
d3drm_face1_GetTexture,
d3drm_face1_GetMaterial,
d3drm_face1_GetVertexCount,
d3drm_face1_GetVertexIndex,
d3drm_face1_GetTextureCoordinateIndex,
d3drm_face1_GetColor,
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};
static HRESULT WINAPI d3drm_face2_QueryInterface(IDirect3DRMFace2 *iface, REFIID riid, void **out)
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{
struct d3drm_face *face = impl_from_IDirect3DRMFace2(iface);
return d3drm_face1_QueryInterface(&face->IDirect3DRMFace_iface, riid, out);
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}
static ULONG WINAPI d3drm_face2_AddRef(IDirect3DRMFace2 *iface)
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{
struct d3drm_face *face = impl_from_IDirect3DRMFace2(iface);
return d3drm_face1_AddRef(&face->IDirect3DRMFace_iface);
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}
static ULONG WINAPI d3drm_face2_Release(IDirect3DRMFace2 *iface)
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{
struct d3drm_face *face = impl_from_IDirect3DRMFace2(iface);
return d3drm_face1_Release(&face->IDirect3DRMFace_iface);
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}
static HRESULT WINAPI d3drm_face2_Clone(IDirect3DRMFace2 *iface,
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IUnknown *outer, REFIID iid, void **out)
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{
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FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
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return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_face2_AddDestroyCallback(IDirect3DRMFace2 *iface,
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D3DRMOBJECTCALLBACK cb, void *ctx)
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{
struct d3drm_face *face = impl_from_IDirect3DRMFace2(iface);
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TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
return d3drm_object_add_destroy_callback(&face->obj, cb, ctx);
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}
static HRESULT WINAPI d3drm_face2_DeleteDestroyCallback(IDirect3DRMFace2 *iface,
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D3DRMOBJECTCALLBACK cb, void *ctx)
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{
struct d3drm_face *face = impl_from_IDirect3DRMFace2(iface);
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TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
return d3drm_object_delete_destroy_callback(&face->obj, cb, ctx);
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}
static HRESULT WINAPI d3drm_face2_SetAppData(IDirect3DRMFace2 *iface, DWORD data)
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{
FIXME("iface %p, data %#x stub!\n", iface, data);
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return E_NOTIMPL;
}
static DWORD WINAPI d3drm_face2_GetAppData(IDirect3DRMFace2 *iface)
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{
FIXME("iface %p stub!\n", iface);
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return 0;
}
static HRESULT WINAPI d3drm_face2_SetName(IDirect3DRMFace2 *iface, const char *name)
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{
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FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name));
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return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_face2_GetName(IDirect3DRMFace2 *iface, DWORD *size, char *name)
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{
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FIXME("iface %p, size %p, name %p stub!\n", iface, size, name);
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return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_face2_GetClassName(IDirect3DRMFace2 *iface, DWORD *size, char *name)
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{
struct d3drm_face *face = impl_from_IDirect3DRMFace2(iface);
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TRACE("iface %p, size %p, name %p.\n", iface, size, name);
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return d3drm_object_get_class_name(&face->obj, size, name);
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}
static HRESULT WINAPI d3drm_face2_AddVertex(IDirect3DRMFace2 *iface, D3DVALUE x, D3DVALUE y, D3DVALUE z)
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{
FIXME("iface %p, x %.8e, y %.8e, z %.8e stub!\n", iface, x, y, z);
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return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_face2_AddVertexAndNormalIndexed(IDirect3DRMFace2 *iface,
DWORD vertex, DWORD normal)
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{
FIXME("iface %p, vertex %u, normal %u stub!\n", iface, vertex, normal);
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return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_face2_SetColorRGB(IDirect3DRMFace2 *iface, D3DVALUE r, D3DVALUE g, D3DVALUE b)
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{
FIXME("iface %p, r %.8e, g %.8e, b %.8e stub!\n", iface, r, g, b);
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return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_face2_SetColor(IDirect3DRMFace2 *iface, D3DCOLOR color)
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{
FIXME("iface %p, color 0x%08x stub!\n", iface, color);
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return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_face2_SetTexture(IDirect3DRMFace2 *iface, IDirect3DRMTexture3 *texture)
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{
FIXME("iface %p, texture %p stub!\n", iface, texture);
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return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_face2_SetTextureCoordinates(IDirect3DRMFace2 *iface,
DWORD vertex, D3DVALUE u, D3DVALUE v)
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{
FIXME("iface %p, vertex %u, u %.8e, v %.8e stub!\n", iface, vertex, u, v);
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return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_face2_SetMaterial(IDirect3DRMFace2 *iface, IDirect3DRMMaterial2 *material)
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{
FIXME("iface %p, material %p stub!\n", iface, material);
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return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_face2_SetTextureTopology(IDirect3DRMFace2 *iface, BOOL wrap_u, BOOL wrap_v)
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{
FIXME("iface %p, wrap_u %#x, wrap_v %#x stub!\n", iface, wrap_u, wrap_v);
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return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_face2_GetVertex(IDirect3DRMFace2 *iface,
DWORD index, D3DVECTOR *vertex, D3DVECTOR *normal)
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{
FIXME("iface %p, index %u, vertex %p, normal %p stub!\n", iface, index, vertex, normal);
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return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_face2_GetVertices(IDirect3DRMFace2 *iface,
DWORD *vertex_count, D3DVECTOR *coords, D3DVECTOR *normals)
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{
FIXME("iface %p, vertex_count %p, coords %p, normals %p stub!\n",
iface, vertex_count, coords, normals);
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return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_face2_GetTextureCoordinates(IDirect3DRMFace2 *iface,
DWORD vertex, D3DVALUE *u, D3DVALUE *v)
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{
FIXME("iface %p, vertex %u, u %p, v %p stub!\n", iface, vertex, u, v);
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return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_face2_GetTextureTopology(IDirect3DRMFace2 *iface, BOOL *wrap_u, BOOL *wrap_v)
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{
FIXME("iface %p, wrap_u %p, wrap_v %p stub!\n", iface, wrap_u, wrap_v);
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return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_face2_GetNormal(IDirect3DRMFace2 *iface, D3DVECTOR *normal)
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{
FIXME("iface %p, normal %p stub!\n", iface, normal);
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return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_face2_GetTexture(IDirect3DRMFace2 *iface, IDirect3DRMTexture3 **texture)
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{
FIXME("iface %p, texture %p stub!\n", iface, texture);
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return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_face2_GetMaterial(IDirect3DRMFace2 *iface, IDirect3DRMMaterial2 **material)
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{
FIXME("iface %p, material %p stub!\n", iface, material);
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return E_NOTIMPL;
}
static int WINAPI d3drm_face2_GetVertexCount(IDirect3DRMFace2 *iface)
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{
FIXME("iface %p stub!\n", iface);
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return 0;
}
static int WINAPI d3drm_face2_GetVertexIndex(IDirect3DRMFace2 *iface, DWORD which)
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{
FIXME("iface %p, which %u stub!\n", iface, which);
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return 0;
}
static int WINAPI d3drm_face2_GetTextureCoordinateIndex(IDirect3DRMFace2 *iface, DWORD which)
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{
FIXME("iface %p, which %u stub!\n", iface, which);
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return 0;
}
static D3DCOLOR WINAPI d3drm_face2_GetColor(IDirect3DRMFace2 *iface)
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{
FIXME("iface %p stub!\n", iface);
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return 0;
}
static const struct IDirect3DRMFace2Vtbl d3drm_face2_vtbl =
{
d3drm_face2_QueryInterface,
d3drm_face2_AddRef,
d3drm_face2_Release,
d3drm_face2_Clone,
d3drm_face2_AddDestroyCallback,
d3drm_face2_DeleteDestroyCallback,
d3drm_face2_SetAppData,
d3drm_face2_GetAppData,
d3drm_face2_SetName,
d3drm_face2_GetName,
d3drm_face2_GetClassName,
d3drm_face2_AddVertex,
d3drm_face2_AddVertexAndNormalIndexed,
d3drm_face2_SetColorRGB,
d3drm_face2_SetColor,
d3drm_face2_SetTexture,
d3drm_face2_SetTextureCoordinates,
d3drm_face2_SetMaterial,
d3drm_face2_SetTextureTopology,
d3drm_face2_GetVertex,
d3drm_face2_GetVertices,
d3drm_face2_GetTextureCoordinates,
d3drm_face2_GetTextureTopology,
d3drm_face2_GetNormal,
d3drm_face2_GetTexture,
d3drm_face2_GetMaterial,
d3drm_face2_GetVertexCount,
d3drm_face2_GetVertexIndex,
d3drm_face2_GetTextureCoordinateIndex,
d3drm_face2_GetColor,
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};
HRESULT d3drm_face_create(struct d3drm_face **face)
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{
static const char classname[] = "Face";
struct d3drm_face *object;
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TRACE("face %p.\n", face);
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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return E_OUTOFMEMORY;
object->IDirect3DRMFace_iface.lpVtbl = &d3drm_face1_vtbl;
object->IDirect3DRMFace2_iface.lpVtbl = &d3drm_face2_vtbl;
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object->ref = 1;
d3drm_object_init(&object->obj, classname);
*face = object;
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return S_OK;
}