2008-07-14 22:47:19 +02:00
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/*
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* Copyright 2008 Luis Busquets
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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2009-03-04 20:27:49 +01:00
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#include "d3dx9.h"
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2008-07-14 22:47:19 +02:00
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#ifndef __D3DX9SHADER_H__
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#define __D3DX9SHADER_H__
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2009-09-15 20:09:03 +02:00
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#define D3DXSHADER_DEBUG 0x1
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#define D3DXSHADER_SKIPVALIDATION 0x2
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#define D3DXSHADER_SKIPOPTIMIZATION 0x4
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#define D3DXSHADER_PACKMATRIX_ROWMAJOR 0x8
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#define D3DXSHADER_PACKMATRIX_COLUMNMAJOR 0x10
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#define D3DXSHADER_PARTIALPRECISION 0x20
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#define D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT 0x40
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#define D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT 0x80
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#define D3DXSHADER_NO_PRESHADER 0x100
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#define D3DXSHADER_AVOID_FLOW_CONTROL 0x200
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#define D3DXSHADER_PREFER_FLOW_CONTROL 0x400
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#define D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
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#define D3DXSHADER_IEEE_STRICTNESS 0x2000
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#define D3DXSHADER_OPTIMIZATION_LEVEL0 0x4000
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#define D3DXSHADER_OPTIMIZATION_LEVEL1 0x0
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#define D3DXSHADER_OPTIMIZATION_LEVEL2 0xC000
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#define D3DXSHADER_OPTIMIZATION_LEVEL3 0x8000
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#define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL 0x10000
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2008-08-25 18:47:45 +02:00
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typedef LPCSTR D3DXHANDLE;
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typedef enum D3DXPARAMETER_CLASS
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{
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D3DXPC_SCALAR,
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D3DXPC_VECTOR,
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D3DXPC_MATRIX_ROWS,
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D3DXPC_MATRIX_COLUMNS,
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D3DXPC_OBJECT,
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D3DXPC_STRUCT,
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D3DXPC_FORCE_DWORD = 0x7fffffff,
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} D3DXPARAMETER_CLASS, *LPD3DXPARAMETER_CLASS;
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typedef enum D3DXPARAMETER_TYPE
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{
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D3DXPT_VOID,
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D3DXPT_BOOL,
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D3DXPT_INT,
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D3DXPT_FLOAT,
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D3DXPT_STRING,
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D3DXPT_TEXTURE,
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D3DXPT_TEXTURE1D,
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D3DXPT_TEXTURE2D,
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D3DXPT_TEXTURE3D,
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D3DXPT_TEXTURECUBE,
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D3DXPT_SAMPLER,
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D3DXPT_SAMPLER1D,
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D3DXPT_SAMPLER2D,
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D3DXPT_SAMPLER3D,
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D3DXPT_SAMPLERCUBE,
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D3DXPT_PIXELSHADER,
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D3DXPT_VERTEXSHADER,
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D3DXPT_PIXELFRAGMENT,
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D3DXPT_VERTEXFRAGMENT,
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D3DXPT_UNSUPPORTED,
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D3DXPT_FORCE_DWORD = 0x7fffffff,
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} D3DXPARAMETER_TYPE, *LPD3DXPARAMETER_TYPE;
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typedef struct _D3DXMACRO {
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LPCSTR Name;
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LPCSTR Definition;
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} D3DXMACRO, *LPD3DXMACRO;
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2009-09-15 20:09:03 +02:00
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typedef enum _D3DXINCLUDE_TYPE
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{
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D3DXINC_LOCAL,
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D3DXINC_SYSTEM,
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D3DXINC_FORCE_DWORD = 0x7fffffff,
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} D3DXINCLUDE_TYPE, *LPD3DXINCLUDE_TYPE;
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#undef INTERFACE
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#define INTERFACE ID3DXInclude
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DECLARE_INTERFACE(ID3DXInclude)
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{
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STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE include_type, LPCSTR filename, LPCVOID parent_data, LPCVOID *data, UINT *bytes) PURE;
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STDMETHOD(Close)(THIS_ LPCVOID data) PURE;
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};
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#define ID3DXInclude_Open(p,a,b,c,d,e) (p)->lpVtbl->Open(p,a,b,c,d,e)
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#define ID3DXInclude_Close(p,a) (p)->lpVtbl->Close(p,a)
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typedef struct ID3DXInclude *LPD3DXINCLUDE;
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2008-08-25 18:47:45 +02:00
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2008-07-14 22:47:19 +02:00
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#ifdef __cplusplus
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extern "C" {
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#endif
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2008-08-01 21:18:08 +02:00
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LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device);
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2008-07-14 22:47:19 +02:00
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UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code);
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2008-07-20 22:07:42 +02:00
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DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code);
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2008-08-01 21:19:11 +02:00
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LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device);
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2008-07-14 22:47:19 +02:00
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2009-09-15 20:09:03 +02:00
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HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename,
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CONST D3DXMACRO* defines,
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LPD3DXINCLUDE include,
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DWORD flags,
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LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_messages);
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HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR filename,
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CONST D3DXMACRO* defines,
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LPD3DXINCLUDE include,
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DWORD flags,
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LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_messages);
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HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module,
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LPCSTR resource,
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CONST D3DXMACRO* defines,
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LPD3DXINCLUDE include,
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DWORD flags,
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LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_messages);
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HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module,
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LPCWSTR resource,
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CONST D3DXMACRO* defines,
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LPD3DXINCLUDE include,
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DWORD flags,
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LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_messages);
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HRESULT WINAPI D3DXAssembleShader(LPCSTR data,
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UINT data_len,
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CONST D3DXMACRO* defines,
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LPD3DXINCLUDE include,
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DWORD flags,
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LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_messages);
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2008-07-14 22:47:19 +02:00
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#ifdef __cplusplus
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}
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#endif
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#endif /* __D3DX9SHADER_H__ */
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