2022-01-19 20:40:24 +01:00
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/*
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* MACDRV CGEventTap-based cursor clipping class
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*
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* Copyright 2011, 2012, 2013 Ken Thomases for CodeWeavers Inc.
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* Copyright 2021 Tim Clem for CodeWeavers Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#import "cocoa_app.h"
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#import "cocoa_cursorclipping.h"
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2022-01-19 20:40:27 +01:00
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#import "cocoa_window.h"
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2022-01-19 20:40:24 +01:00
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/* Neither Quartz nor Cocoa has an exact analog for Win32 cursor clipping.
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2022-01-19 20:40:27 +01:00
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*
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* Historically, we've used a CGEventTap and the
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* CGAssociateMouseAndMouseCursorPosition function, as implemented in
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* the WineEventTapClipCursorHandler class.
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*
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* As of macOS 10.13, there is an undocumented alternative,
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* -[NSWindow setMouseConfinementRect:]. It comes with its own drawbacks,
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* but is generally far simpler. It is described and implemented in
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* the WineConfinementClipCursorHandler class.
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*/
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/* Clipping via CGEventTap and CGAssociateMouseAndMouseCursorPosition:
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*
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2022-01-19 20:40:24 +01:00
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* For one simple case, clipping to a 1x1 rectangle, Quartz does have an
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* equivalent: CGAssociateMouseAndMouseCursorPosition(false). For the
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* general case, we leverage that. We disassociate mouse movements from
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* the cursor position and then move the cursor manually, keeping it within
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* the clipping rectangle.
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*
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* Moving the cursor manually isn't enough. We need to modify the event
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* stream so that the events have the new location, too. We need to do
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* this at a point before the events enter Cocoa, so that Cocoa will assign
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* the correct window to the event. So, we install a Quartz event tap to
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* do that.
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*
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* Also, there's a complication when we move the cursor. We use
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* CGWarpMouseCursorPosition(). That doesn't generate mouse movement
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* events, but the change of cursor position is incorporated into the
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* deltas of the next mouse move event. When the mouse is disassociated
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* from the cursor position, we need the deltas to only reflect actual
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* device movement, not programmatic changes. So, the event tap cancels
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* out the change caused by our calls to CGWarpMouseCursorPosition().
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*/
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@interface WarpRecord : NSObject
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{
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CGEventTimestamp timeBefore, timeAfter;
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CGPoint from, to;
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}
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@property (nonatomic) CGEventTimestamp timeBefore;
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@property (nonatomic) CGEventTimestamp timeAfter;
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@property (nonatomic) CGPoint from;
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@property (nonatomic) CGPoint to;
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@end
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@implementation WarpRecord
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@synthesize timeBefore, timeAfter, from, to;
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@end;
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2022-01-19 20:40:26 +01:00
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static void clip_cursor_location(CGRect cursorClipRect, CGPoint *location)
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{
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if (location->x < CGRectGetMinX(cursorClipRect))
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location->x = CGRectGetMinX(cursorClipRect);
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if (location->y < CGRectGetMinY(cursorClipRect))
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location->y = CGRectGetMinY(cursorClipRect);
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if (location->x > CGRectGetMaxX(cursorClipRect) - 1)
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location->x = CGRectGetMaxX(cursorClipRect) - 1;
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if (location->y > CGRectGetMaxY(cursorClipRect) - 1)
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location->y = CGRectGetMaxY(cursorClipRect) - 1;
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}
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static void scale_rect_for_retina_mode(int mode, CGRect *cursorClipRect)
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{
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double scale = mode ? 0.5 : 2.0;
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cursorClipRect->origin.x *= scale;
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cursorClipRect->origin.y *= scale;
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cursorClipRect->size.width *= scale;
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cursorClipRect->size.height *= scale;
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}
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2022-01-19 20:40:24 +01:00
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@implementation WineEventTapClipCursorHandler
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@synthesize clippingCursor, cursorClipRect;
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- (id) init
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{
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self = [super init];
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if (self)
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{
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warpRecords = [[NSMutableArray alloc] init];
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}
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return self;
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}
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- (void) dealloc
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{
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[warpRecords release];
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[super dealloc];
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}
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- (BOOL) warpCursorTo:(CGPoint*)newLocation from:(const CGPoint*)currentLocation
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{
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CGPoint oldLocation;
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if (currentLocation)
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oldLocation = *currentLocation;
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else
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oldLocation = NSPointToCGPoint([[WineApplicationController sharedController] flippedMouseLocation:[NSEvent mouseLocation]]);
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if (!CGPointEqualToPoint(oldLocation, *newLocation))
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{
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WarpRecord* warpRecord = [[[WarpRecord alloc] init] autorelease];
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CGError err;
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warpRecord.from = oldLocation;
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warpRecord.timeBefore = [[NSProcessInfo processInfo] systemUptime] * NSEC_PER_SEC;
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/* Actually move the cursor. */
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err = CGWarpMouseCursorPosition(*newLocation);
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if (err != kCGErrorSuccess)
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return FALSE;
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warpRecord.timeAfter = [[NSProcessInfo processInfo] systemUptime] * NSEC_PER_SEC;
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*newLocation = NSPointToCGPoint([[WineApplicationController sharedController] flippedMouseLocation:[NSEvent mouseLocation]]);
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if (!CGPointEqualToPoint(oldLocation, *newLocation))
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{
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warpRecord.to = *newLocation;
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[warpRecords addObject:warpRecord];
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}
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}
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return TRUE;
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}
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- (BOOL) isMouseMoveEventType:(CGEventType)type
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{
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switch(type)
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{
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case kCGEventMouseMoved:
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case kCGEventLeftMouseDragged:
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case kCGEventRightMouseDragged:
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case kCGEventOtherMouseDragged:
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return TRUE;
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default:
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return FALSE;
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}
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}
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- (int) warpsFinishedByEventTime:(CGEventTimestamp)eventTime location:(CGPoint)eventLocation
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{
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int warpsFinished = 0;
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for (WarpRecord* warpRecord in warpRecords)
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{
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if (warpRecord.timeAfter < eventTime ||
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(warpRecord.timeBefore <= eventTime && CGPointEqualToPoint(eventLocation, warpRecord.to)))
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warpsFinished++;
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else
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break;
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}
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return warpsFinished;
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}
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- (CGEventRef) eventTapWithProxy:(CGEventTapProxy)proxy
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type:(CGEventType)type
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event:(CGEventRef)event
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{
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CGEventTimestamp eventTime;
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CGPoint eventLocation, cursorLocation;
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if (type == kCGEventTapDisabledByUserInput)
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return event;
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if (type == kCGEventTapDisabledByTimeout)
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{
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CGEventTapEnable(cursorClippingEventTap, TRUE);
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return event;
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}
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if (!clippingCursor)
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return event;
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eventTime = CGEventGetTimestamp(event);
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lastEventTapEventTime = eventTime / (double)NSEC_PER_SEC;
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eventLocation = CGEventGetLocation(event);
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cursorLocation = NSPointToCGPoint([[WineApplicationController sharedController] flippedMouseLocation:[NSEvent mouseLocation]]);
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if ([self isMouseMoveEventType:type])
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{
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double deltaX, deltaY;
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int warpsFinished = [self warpsFinishedByEventTime:eventTime location:eventLocation];
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int i;
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deltaX = CGEventGetDoubleValueField(event, kCGMouseEventDeltaX);
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deltaY = CGEventGetDoubleValueField(event, kCGMouseEventDeltaY);
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for (i = 0; i < warpsFinished; i++)
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{
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WarpRecord* warpRecord = [warpRecords objectAtIndex:0];
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deltaX -= warpRecord.to.x - warpRecord.from.x;
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deltaY -= warpRecord.to.y - warpRecord.from.y;
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[warpRecords removeObjectAtIndex:0];
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}
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if (warpsFinished)
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{
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CGEventSetDoubleValueField(event, kCGMouseEventDeltaX, deltaX);
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CGEventSetDoubleValueField(event, kCGMouseEventDeltaY, deltaY);
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}
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synthesizedLocation.x += deltaX;
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synthesizedLocation.y += deltaY;
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}
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// If the event is destined for another process, don't clip it. This may
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// happen if the user activates Exposé or Mission Control. In that case,
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// our app does not resign active status, so clipping is still in effect,
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// but the cursor should not actually be clipped.
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//
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// In addition, the fact that mouse moves may have been delivered to a
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// different process means we have to treat the next one we receive as
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// absolute rather than relative.
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if (CGEventGetIntegerValueField(event, kCGEventTargetUnixProcessID) == getpid())
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[self clipCursorLocation:&synthesizedLocation];
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else
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[WineApplicationController sharedController].lastSetCursorPositionTime = lastEventTapEventTime;
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[self warpCursorTo:&synthesizedLocation from:&cursorLocation];
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if (!CGPointEqualToPoint(eventLocation, synthesizedLocation))
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CGEventSetLocation(event, synthesizedLocation);
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return event;
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}
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CGEventRef WineAppEventTapCallBack(CGEventTapProxy proxy, CGEventType type,
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CGEventRef event, void *refcon)
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{
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WineEventTapClipCursorHandler* handler = refcon;
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return [handler eventTapWithProxy:proxy type:type event:event];
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}
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- (BOOL) installEventTap
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{
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CGEventMask mask = CGEventMaskBit(kCGEventLeftMouseDown) |
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CGEventMaskBit(kCGEventLeftMouseUp) |
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CGEventMaskBit(kCGEventRightMouseDown) |
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CGEventMaskBit(kCGEventRightMouseUp) |
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CGEventMaskBit(kCGEventMouseMoved) |
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CGEventMaskBit(kCGEventLeftMouseDragged) |
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CGEventMaskBit(kCGEventRightMouseDragged) |
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CGEventMaskBit(kCGEventOtherMouseDown) |
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CGEventMaskBit(kCGEventOtherMouseUp) |
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CGEventMaskBit(kCGEventOtherMouseDragged) |
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CGEventMaskBit(kCGEventScrollWheel);
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CFRunLoopSourceRef source;
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if (cursorClippingEventTap)
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return TRUE;
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// We create an annotated session event tap rather than a process-specific
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// event tap because we need to programmatically move the cursor even when
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// mouse moves are directed to other processes. We disable our tap when
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// other processes are active, but things like Exposé are handled by other
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// processes even when we remain active.
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cursorClippingEventTap = CGEventTapCreate(kCGAnnotatedSessionEventTap, kCGHeadInsertEventTap,
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kCGEventTapOptionDefault, mask, WineAppEventTapCallBack, self);
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if (!cursorClippingEventTap)
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return FALSE;
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CGEventTapEnable(cursorClippingEventTap, FALSE);
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source = CFMachPortCreateRunLoopSource(NULL, cursorClippingEventTap, 0);
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if (!source)
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{
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CFRelease(cursorClippingEventTap);
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cursorClippingEventTap = NULL;
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return FALSE;
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}
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CFRunLoopAddSource(CFRunLoopGetCurrent(), source, kCFRunLoopCommonModes);
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CFRelease(source);
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return TRUE;
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}
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- (BOOL) setCursorPosition:(CGPoint)pos
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{
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BOOL ret;
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[self clipCursorLocation:&pos];
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ret = [self warpCursorTo:&pos from:NULL];
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synthesizedLocation = pos;
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if (ret)
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{
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// We want to discard mouse-move events that have already been
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// through the event tap, because it's too late to account for
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// the setting of the cursor position with them. However, the
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// events that may be queued with times after that but before
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// the above warp can still be used. So, use the last event
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// tap event time so that -sendEvent: doesn't discard them.
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[WineApplicationController sharedController].lastSetCursorPositionTime = lastEventTapEventTime;
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}
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return ret;
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}
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- (BOOL) startClippingCursor:(CGRect)rect
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{
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CGError err;
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if (!cursorClippingEventTap && ![self installEventTap])
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return FALSE;
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err = CGAssociateMouseAndMouseCursorPosition(false);
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if (err != kCGErrorSuccess)
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return FALSE;
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clippingCursor = TRUE;
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cursorClipRect = rect;
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CGEventTapEnable(cursorClippingEventTap, TRUE);
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return TRUE;
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}
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- (BOOL) stopClippingCursor
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{
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CGError err = CGAssociateMouseAndMouseCursorPosition(true);
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if (err != kCGErrorSuccess)
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return FALSE;
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clippingCursor = FALSE;
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CGEventTapEnable(cursorClippingEventTap, FALSE);
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[warpRecords removeAllObjects];
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return TRUE;
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}
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2022-01-19 20:40:26 +01:00
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- (void) clipCursorLocation:(CGPoint*)location
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{
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clip_cursor_location(cursorClipRect, location);
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}
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2022-01-19 20:40:24 +01:00
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- (void) setRetinaMode:(int)mode
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{
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2022-01-19 20:40:26 +01:00
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scale_rect_for_retina_mode(mode, &cursorClipRect);
|
2022-01-19 20:40:24 +01:00
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}
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@end
|
2022-01-19 20:40:27 +01:00
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/* Clipping via mouse confinement rects:
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*
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* The undocumented -[NSWindow setMouseConfinementRect:] method is almost
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* perfect for our needs. It has two main drawbacks compared to the CGEventTap
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* approach:
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* 1. It requires macOS 10.13+
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* 2. A mouse confinement rect is tied to a region of a particular window. If
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* an app calls ClipCursor with a rect that is outside the bounds of a
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* window, the best we can do is intersect that rect with the window's bounds
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* and clip to the result. If no windows are visible in the app, we can't do
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* any clipping. Switching between windows in the same app while clipping is
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* active is likewise impossible.
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*
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* But it has two major benefits:
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|
* 1. The code is far simpler.
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|
* 2. CGEventTap started requiring Accessibility permissions from macOS in
|
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* Catalina. It's a hassle to enable, and if it's triggered while an app is
|
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|
* fullscreen (which is often the case with clipping), it's easy to miss.
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|
*/
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@interface NSWindow (UndocumentedMouseConfinement)
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/* Confines the system's mouse location to the provided window-relative rect
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* while the app is frontmost and the window is key or a child of the key
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|
* window. Confinement rects will be unioned among the key window and its
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* children. The app should invoke this any time internal window geometry
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|
* changes to keep the region up to date. Set NSZeroRect to remove mouse
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|
* location confinement.
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|
*
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|
* These have been available since 10.13.
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|
*/
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- (NSRect) mouseConfinementRect;
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|
|
- (void) setMouseConfinementRect:(NSRect)mouseConfinementRect;
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|
|
@end
|
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|
@implementation WineConfinementClipCursorHandler
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|
|
@synthesize clippingCursor, cursorClipRect;
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|
|
+ (BOOL) isAvailable
|
|
|
|
{
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|
|
if ([NSProcessInfo instancesRespondToSelector:@selector(isOperatingSystemAtLeastVersion:)])
|
|
|
|
{
|
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|
|
NSOperatingSystemVersion requiredVersion = { 10, 13, 0 };
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|
|
return [[NSProcessInfo processInfo] isOperatingSystemAtLeastVersion:requiredVersion] &&
|
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|
|
[NSWindow instancesRespondToSelector:@selector(setMouseConfinementRect:)];
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|
|
}
|
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|
|
return FALSE;
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|
|
}
|
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|
|
/* Returns the region of the given rect that intersects with the given
|
|
|
|
* window. The rect should be in screen coordinates. The result will be in
|
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|
|
* window-relative coordinates.
|
|
|
|
*
|
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|
|
* Returns NSZeroRect if the rect lies entirely outside the window.
|
|
|
|
*/
|
|
|
|
+ (NSRect) rectForScreenRect:(CGRect)rect inWindow:(NSWindow*)window
|
|
|
|
{
|
|
|
|
NSRect flippedRect = NSRectFromCGRect(rect);
|
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|
|
[[WineApplicationController sharedController] flipRect:&flippedRect];
|
|
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|
|
NSRect intersection = NSIntersectionRect([window frame], flippedRect);
|
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|
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|
|
if (NSIsEmptyRect(intersection))
|
|
|
|
return NSZeroRect;
|
|
|
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|
|
return [window convertRectFromScreen:intersection];
|
|
|
|
}
|
|
|
|
|
|
|
|
- (BOOL) startClippingCursor:(CGRect)rect
|
|
|
|
{
|
|
|
|
if (clippingCursor && ![self stopClippingCursor])
|
|
|
|
return FALSE;
|
|
|
|
|
|
|
|
WineWindow *ownerWindow = [[WineApplicationController sharedController] frontWineWindow];
|
|
|
|
if (!ownerWindow)
|
|
|
|
{
|
|
|
|
/* There's nothing we can do here in this case, since confinement
|
|
|
|
* rects must be tied to a window. */
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
NSRect clipRectInWindowCoords = [WineConfinementClipCursorHandler rectForScreenRect:rect
|
|
|
|
inWindow:ownerWindow];
|
|
|
|
|
|
|
|
if (NSIsEmptyRect(clipRectInWindowCoords))
|
|
|
|
{
|
|
|
|
/* If the clip region is entirely outside of the bounds of the
|
|
|
|
* window, there's again nothing we can do. */
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
[ownerWindow setMouseConfinementRect:clipRectInWindowCoords];
|
|
|
|
|
|
|
|
clippingWindowNumber = ownerWindow.windowNumber;
|
|
|
|
cursorClipRect = rect;
|
|
|
|
clippingCursor = TRUE;
|
|
|
|
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
- (BOOL) stopClippingCursor
|
|
|
|
{
|
|
|
|
NSWindow *ownerWindow = [NSApp windowWithWindowNumber:clippingWindowNumber];
|
|
|
|
[ownerWindow setMouseConfinementRect:NSZeroRect];
|
|
|
|
|
|
|
|
clippingCursor = FALSE;
|
|
|
|
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
- (void) clipCursorLocation:(CGPoint*)location
|
|
|
|
{
|
|
|
|
clip_cursor_location(cursorClipRect, location);
|
|
|
|
}
|
|
|
|
|
|
|
|
- (void) setRetinaMode:(int)mode
|
|
|
|
{
|
|
|
|
scale_rect_for_retina_mode(mode, &cursorClipRect);
|
|
|
|
}
|
|
|
|
|
|
|
|
@end
|