winemac.drv: Add a cursor clipping implementation using -setMouseConfinementRect:.
This 10.13+ API is far simpler than the CGEventTap approach, and does not require Accessibility permissions. It is not currently not enabled. Signed-off-by: Tim Clem <tclem@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -55,3 +55,19 @@ @interface WineEventTapClipCursorHandler : NSObject <WineClipCursorHandler>
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}
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@end
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@interface WineConfinementClipCursorHandler : NSObject <WineClipCursorHandler>
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{
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BOOL clippingCursor;
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CGRect cursorClipRect;
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/* The number of the window that "owns" the clipping (i.e., the one with a
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* mouseConfinementRect set). Using this rather than a WineWindow* to avoid
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* tricky retain situations. */
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NSInteger clippingWindowNumber;
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}
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/* Returns true if the API in use by this handler is available. */
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+ (BOOL) isAvailable;
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@end
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@ -21,9 +21,24 @@
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#import "cocoa_app.h"
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#import "cocoa_cursorclipping.h"
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#import "cocoa_window.h"
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/* Neither Quartz nor Cocoa has an exact analog for Win32 cursor clipping.
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*
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* Historically, we've used a CGEventTap and the
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* CGAssociateMouseAndMouseCursorPosition function, as implemented in
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* the WineEventTapClipCursorHandler class.
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*
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* As of macOS 10.13, there is an undocumented alternative,
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* -[NSWindow setMouseConfinementRect:]. It comes with its own drawbacks,
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* but is generally far simpler. It is described and implemented in
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* the WineConfinementClipCursorHandler class.
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*/
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/* Clipping via CGEventTap and CGAssociateMouseAndMouseCursorPosition:
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*
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* For one simple case, clipping to a 1x1 rectangle, Quartz does have an
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* equivalent: CGAssociateMouseAndMouseCursorPosition(false). For the
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* general case, we leverage that. We disassociate mouse movements from
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@ -363,3 +378,129 @@ - (void) setRetinaMode:(int)mode
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}
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@end
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/* Clipping via mouse confinement rects:
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*
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* The undocumented -[NSWindow setMouseConfinementRect:] method is almost
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* perfect for our needs. It has two main drawbacks compared to the CGEventTap
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* approach:
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* 1. It requires macOS 10.13+
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* 2. A mouse confinement rect is tied to a region of a particular window. If
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* an app calls ClipCursor with a rect that is outside the bounds of a
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* window, the best we can do is intersect that rect with the window's bounds
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* and clip to the result. If no windows are visible in the app, we can't do
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* any clipping. Switching between windows in the same app while clipping is
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* active is likewise impossible.
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*
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* But it has two major benefits:
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* 1. The code is far simpler.
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* 2. CGEventTap started requiring Accessibility permissions from macOS in
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* Catalina. It's a hassle to enable, and if it's triggered while an app is
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* fullscreen (which is often the case with clipping), it's easy to miss.
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*/
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@interface NSWindow (UndocumentedMouseConfinement)
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/* Confines the system's mouse location to the provided window-relative rect
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* while the app is frontmost and the window is key or a child of the key
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* window. Confinement rects will be unioned among the key window and its
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* children. The app should invoke this any time internal window geometry
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* changes to keep the region up to date. Set NSZeroRect to remove mouse
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* location confinement.
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*
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* These have been available since 10.13.
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*/
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- (NSRect) mouseConfinementRect;
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- (void) setMouseConfinementRect:(NSRect)mouseConfinementRect;
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@end
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@implementation WineConfinementClipCursorHandler
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@synthesize clippingCursor, cursorClipRect;
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+ (BOOL) isAvailable
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{
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if ([NSProcessInfo instancesRespondToSelector:@selector(isOperatingSystemAtLeastVersion:)])
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{
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NSOperatingSystemVersion requiredVersion = { 10, 13, 0 };
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return [[NSProcessInfo processInfo] isOperatingSystemAtLeastVersion:requiredVersion] &&
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[NSWindow instancesRespondToSelector:@selector(setMouseConfinementRect:)];
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}
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return FALSE;
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}
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/* Returns the region of the given rect that intersects with the given
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* window. The rect should be in screen coordinates. The result will be in
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* window-relative coordinates.
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*
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* Returns NSZeroRect if the rect lies entirely outside the window.
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*/
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+ (NSRect) rectForScreenRect:(CGRect)rect inWindow:(NSWindow*)window
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{
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NSRect flippedRect = NSRectFromCGRect(rect);
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[[WineApplicationController sharedController] flipRect:&flippedRect];
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NSRect intersection = NSIntersectionRect([window frame], flippedRect);
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if (NSIsEmptyRect(intersection))
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return NSZeroRect;
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return [window convertRectFromScreen:intersection];
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}
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- (BOOL) startClippingCursor:(CGRect)rect
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{
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if (clippingCursor && ![self stopClippingCursor])
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return FALSE;
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WineWindow *ownerWindow = [[WineApplicationController sharedController] frontWineWindow];
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if (!ownerWindow)
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{
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/* There's nothing we can do here in this case, since confinement
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* rects must be tied to a window. */
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return FALSE;
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}
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NSRect clipRectInWindowCoords = [WineConfinementClipCursorHandler rectForScreenRect:rect
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inWindow:ownerWindow];
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if (NSIsEmptyRect(clipRectInWindowCoords))
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{
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/* If the clip region is entirely outside of the bounds of the
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* window, there's again nothing we can do. */
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return FALSE;
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}
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[ownerWindow setMouseConfinementRect:clipRectInWindowCoords];
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clippingWindowNumber = ownerWindow.windowNumber;
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cursorClipRect = rect;
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clippingCursor = TRUE;
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return TRUE;
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}
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- (BOOL) stopClippingCursor
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{
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NSWindow *ownerWindow = [NSApp windowWithWindowNumber:clippingWindowNumber];
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[ownerWindow setMouseConfinementRect:NSZeroRect];
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clippingCursor = FALSE;
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return TRUE;
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}
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- (void) clipCursorLocation:(CGPoint*)location
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{
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clip_cursor_location(cursorClipRect, location);
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}
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- (void) setRetinaMode:(int)mode
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{
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scale_rect_for_retina_mode(mode, &cursorClipRect);
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}
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@end
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