2008-07-14 22:47:28 +02:00
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/*
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* Copyright 2008 Luis Busquets
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "wine/test.h"
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#include "d3dx9.h"
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static const DWORD simple_vs[] = {
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0xfffe0101, /* vs_1_1 */
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0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */
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0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */
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0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */
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0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */
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0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */
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0x0000ffff}; /* END */
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static const DWORD simple_ps[] = {
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0xffff0101, /* ps_1_1 */
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0x00000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
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0x00000042, 0xb00f0000, /* tex t0 */
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0x00000008, 0x800f0000, 0xa0e40001, 0xa0e40000, /* dp3 r0, c1, c0 */
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0x00000005, 0x800f0000, 0x90e40000, 0x80e40000, /* mul r0, v0, r0 */
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0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000, /* mul r0, t0, r0 */
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0x0000ffff}; /* END */
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static void test_get_shader_size(void)
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{
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UINT shader_size, expected;
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shader_size = D3DXGetShaderSize(simple_vs);
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expected = sizeof(simple_vs);
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ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected);
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shader_size = D3DXGetShaderSize(simple_ps);
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expected = sizeof(simple_ps);
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ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected);
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shader_size = D3DXGetShaderSize(NULL);
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ok(shader_size == 0, "Got shader size %u, expected 0\n", shader_size);
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}
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2008-07-20 22:07:49 +02:00
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static void test_get_shader_version(void)
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{
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DWORD shader_version;
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shader_version = D3DXGetShaderVersion(simple_vs);
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ok(shader_version == D3DVS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x\n",
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shader_version, D3DVS_VERSION(1, 1));
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shader_version = D3DXGetShaderVersion(simple_ps);
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ok(shader_version == D3DPS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x\n",
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shader_version, D3DPS_VERSION(1, 1));
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shader_version = D3DXGetShaderVersion(NULL);
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ok(shader_version == 0, "Got shader version 0x%08x, expected 0\n", shader_version);
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}
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2008-07-14 22:47:28 +02:00
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START_TEST(shader)
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{
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test_get_shader_size();
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2008-07-20 22:07:49 +02:00
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test_get_shader_version();
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2008-07-14 22:47:28 +02:00
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}
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