Sweden-Number/dlls/d3dx9_36/render.c

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/*
* Copyright (C) 2012 Józef Kucia
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "wine/debug.h"
#include "d3dx9_36_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
struct render_to_surface
{
ID3DXRenderToSurface ID3DXRenderToSurface_iface;
LONG ref;
IDirect3DDevice9 *device;
};
static inline struct render_to_surface *impl_from_ID3DXRenderToSurface(ID3DXRenderToSurface *iface)
{
return CONTAINING_RECORD(iface, struct render_to_surface, ID3DXRenderToSurface_iface);
}
static HRESULT WINAPI D3DXRenderToSurface_QueryInterface(ID3DXRenderToSurface *iface,
REFIID riid,
void **out)
{
TRACE("iface %p, riid %s, out %p\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_ID3DXRenderToSurface)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI D3DXRenderToSurface_AddRef(ID3DXRenderToSurface *iface)
{
struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface);
ULONG ref = InterlockedIncrement(&render->ref);
TRACE("%p increasing refcount to %u\n", iface, ref);
return ref;
}
static ULONG WINAPI D3DXRenderToSurface_Release(ID3DXRenderToSurface *iface)
{
struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface);
ULONG ref = InterlockedDecrement(&render->ref);
TRACE("%p decreasing refcount to %u\n", iface, ref);
if (!ref)
{
IDirect3DDevice9_Release(render->device);
HeapFree(GetProcessHeap(), 0, render);
}
return ref;
}
static HRESULT WINAPI D3DXRenderToSurface_GetDevice(ID3DXRenderToSurface *iface,
IDirect3DDevice9 **device)
{
FIXME("(%p)->(%p): stub\n", iface, device);
return E_NOTIMPL;
}
static HRESULT WINAPI D3DXRenderToSurface_GetDesc(ID3DXRenderToSurface *iface,
D3DXRTS_DESC *desc)
{
FIXME("(%p)->(%p): stub\n", iface, desc);
return E_NOTIMPL;
}
static HRESULT WINAPI D3DXRenderToSurface_BeginScene(ID3DXRenderToSurface *iface,
IDirect3DSurface9 *surface,
const D3DVIEWPORT9 *viewport)
{
FIXME("(%p)->(%p, %p): stub\n", iface, surface, viewport);
return E_NOTIMPL;
}
static HRESULT WINAPI D3DXRenderToSurface_EndScene(ID3DXRenderToSurface *iface,
DWORD mip_filter)
{
FIXME("(%p)->(%#x): stub\n", iface, mip_filter);
return E_NOTIMPL;
}
static HRESULT WINAPI D3DXRenderToSurface_OnLostDevice(ID3DXRenderToSurface *iface)
{
FIXME("(%p)->(): stub\n", iface);
return D3D_OK;
}
static HRESULT WINAPI D3DXRenderToSurface_OnResetDevice(ID3DXRenderToSurface *iface)
{
FIXME("(%p)->(): stub\n", iface);
return D3D_OK;
}
static const ID3DXRenderToSurfaceVtbl d3dx_render_to_surface_vtbl =
{
/* IUnknown methods */
D3DXRenderToSurface_QueryInterface,
D3DXRenderToSurface_AddRef,
D3DXRenderToSurface_Release,
/* ID3DXRenderToSurface methods */
D3DXRenderToSurface_GetDevice,
D3DXRenderToSurface_GetDesc,
D3DXRenderToSurface_BeginScene,
D3DXRenderToSurface_EndScene,
D3DXRenderToSurface_OnLostDevice,
D3DXRenderToSurface_OnResetDevice
};
HRESULT WINAPI D3DXCreateRenderToSurface(IDirect3DDevice9 *device,
UINT width,
UINT height,
D3DFORMAT format,
BOOL depth_stencil,
D3DFORMAT depth_stencil_format,
ID3DXRenderToSurface **out)
{
struct render_to_surface *render;
FIXME("(%p, %u, %u, %#x, %d, %#x, %p): semi-stub\n", device, width, height, format,
depth_stencil, depth_stencil_format, out);
if (!device || !out) return D3DERR_INVALIDCALL;
render = HeapAlloc(GetProcessHeap(), 0, sizeof(struct render_to_surface));
if (!render) return E_OUTOFMEMORY;
render->ID3DXRenderToSurface_iface.lpVtbl = &d3dx_render_to_surface_vtbl;
render->ref = 1;
IDirect3DDevice9_AddRef(device);
render->device = device;
*out = &render->ID3DXRenderToSurface_iface;
return D3D_OK;
}