/* * Copyright (C) 2012 Józef Kucia * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "wine/debug.h" #include "d3dx9_36_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3dx); struct render_to_surface { ID3DXRenderToSurface ID3DXRenderToSurface_iface; LONG ref; IDirect3DDevice9 *device; }; static inline struct render_to_surface *impl_from_ID3DXRenderToSurface(ID3DXRenderToSurface *iface) { return CONTAINING_RECORD(iface, struct render_to_surface, ID3DXRenderToSurface_iface); } static HRESULT WINAPI D3DXRenderToSurface_QueryInterface(ID3DXRenderToSurface *iface, REFIID riid, void **out) { TRACE("iface %p, riid %s, out %p\n", iface, debugstr_guid(riid), out); if (IsEqualGUID(riid, &IID_ID3DXRenderToSurface) || IsEqualGUID(riid, &IID_IUnknown)) { IUnknown_AddRef(iface); *out = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid)); *out = NULL; return E_NOINTERFACE; } static ULONG WINAPI D3DXRenderToSurface_AddRef(ID3DXRenderToSurface *iface) { struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface); ULONG ref = InterlockedIncrement(&render->ref); TRACE("%p increasing refcount to %u\n", iface, ref); return ref; } static ULONG WINAPI D3DXRenderToSurface_Release(ID3DXRenderToSurface *iface) { struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface); ULONG ref = InterlockedDecrement(&render->ref); TRACE("%p decreasing refcount to %u\n", iface, ref); if (!ref) { IDirect3DDevice9_Release(render->device); HeapFree(GetProcessHeap(), 0, render); } return ref; } static HRESULT WINAPI D3DXRenderToSurface_GetDevice(ID3DXRenderToSurface *iface, IDirect3DDevice9 **device) { FIXME("(%p)->(%p): stub\n", iface, device); return E_NOTIMPL; } static HRESULT WINAPI D3DXRenderToSurface_GetDesc(ID3DXRenderToSurface *iface, D3DXRTS_DESC *desc) { FIXME("(%p)->(%p): stub\n", iface, desc); return E_NOTIMPL; } static HRESULT WINAPI D3DXRenderToSurface_BeginScene(ID3DXRenderToSurface *iface, IDirect3DSurface9 *surface, const D3DVIEWPORT9 *viewport) { FIXME("(%p)->(%p, %p): stub\n", iface, surface, viewport); return E_NOTIMPL; } static HRESULT WINAPI D3DXRenderToSurface_EndScene(ID3DXRenderToSurface *iface, DWORD mip_filter) { FIXME("(%p)->(%#x): stub\n", iface, mip_filter); return E_NOTIMPL; } static HRESULT WINAPI D3DXRenderToSurface_OnLostDevice(ID3DXRenderToSurface *iface) { FIXME("(%p)->(): stub\n", iface); return D3D_OK; } static HRESULT WINAPI D3DXRenderToSurface_OnResetDevice(ID3DXRenderToSurface *iface) { FIXME("(%p)->(): stub\n", iface); return D3D_OK; } static const ID3DXRenderToSurfaceVtbl d3dx_render_to_surface_vtbl = { /* IUnknown methods */ D3DXRenderToSurface_QueryInterface, D3DXRenderToSurface_AddRef, D3DXRenderToSurface_Release, /* ID3DXRenderToSurface methods */ D3DXRenderToSurface_GetDevice, D3DXRenderToSurface_GetDesc, D3DXRenderToSurface_BeginScene, D3DXRenderToSurface_EndScene, D3DXRenderToSurface_OnLostDevice, D3DXRenderToSurface_OnResetDevice }; HRESULT WINAPI D3DXCreateRenderToSurface(IDirect3DDevice9 *device, UINT width, UINT height, D3DFORMAT format, BOOL depth_stencil, D3DFORMAT depth_stencil_format, ID3DXRenderToSurface **out) { struct render_to_surface *render; FIXME("(%p, %u, %u, %#x, %d, %#x, %p): semi-stub\n", device, width, height, format, depth_stencil, depth_stencil_format, out); if (!device || !out) return D3DERR_INVALIDCALL; render = HeapAlloc(GetProcessHeap(), 0, sizeof(struct render_to_surface)); if (!render) return E_OUTOFMEMORY; render->ID3DXRenderToSurface_iface.lpVtbl = &d3dx_render_to_surface_vtbl; render->ref = 1; IDirect3DDevice9_AddRef(device); render->device = device; *out = &render->ID3DXRenderToSurface_iface; return D3D_OK; }