2006-02-25 13:15:08 +01:00
|
|
|
/*
|
|
|
|
* IDirect3DPixelShader8 implementation
|
|
|
|
*
|
|
|
|
* Copyright 2002-2003 Jason Edmeades
|
|
|
|
* Raphael Junqueira
|
|
|
|
*
|
|
|
|
* This library is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
|
|
* License as published by the Free Software Foundation; either
|
|
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This library is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
|
|
* Lesser General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
|
|
* License along with this library; if not, write to the Free Software
|
2006-05-18 14:49:52 +02:00
|
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
2006-02-25 13:15:08 +01:00
|
|
|
*/
|
|
|
|
|
|
|
|
#include "config.h"
|
|
|
|
#include "d3d8_private.h"
|
|
|
|
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
|
|
|
|
|
|
|
|
/* IDirect3DPixelShader8 IUnknown parts follow: */
|
2006-06-10 11:48:24 +02:00
|
|
|
static HRESULT WINAPI IDirect3DPixelShader8Impl_QueryInterface(IDirect3DPixelShader8 *iface, REFIID riid, LPVOID *ppobj) {
|
2006-02-25 13:15:08 +01:00
|
|
|
IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
|
|
|
|
|
|
|
|
if (IsEqualGUID(riid, &IID_IUnknown)
|
|
|
|
|| IsEqualGUID(riid, &IID_IDirect3DPixelShader8)) {
|
|
|
|
IUnknown_AddRef(iface);
|
|
|
|
*ppobj = This;
|
2006-06-07 15:13:29 +02:00
|
|
|
return S_OK;
|
2006-02-25 13:15:08 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
|
2006-06-07 15:13:29 +02:00
|
|
|
*ppobj = NULL;
|
2006-02-25 13:15:08 +01:00
|
|
|
return E_NOINTERFACE;
|
|
|
|
}
|
|
|
|
|
2006-06-10 11:48:24 +02:00
|
|
|
static ULONG WINAPI IDirect3DPixelShader8Impl_AddRef(IDirect3DPixelShader8 *iface) {
|
2006-02-25 13:15:08 +01:00
|
|
|
IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
|
|
|
|
ULONG ref = InterlockedIncrement(&This->ref);
|
|
|
|
|
|
|
|
TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
|
|
|
|
|
|
|
|
return ref;
|
|
|
|
}
|
|
|
|
|
2006-06-10 11:48:24 +02:00
|
|
|
static ULONG WINAPI IDirect3DPixelShader8Impl_Release(IDirect3DPixelShader8 * iface) {
|
2006-02-25 13:15:08 +01:00
|
|
|
IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
|
|
|
|
ULONG ref = InterlockedDecrement(&This->ref);
|
|
|
|
|
|
|
|
TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
|
|
|
|
|
|
|
|
if (ref == 0) {
|
|
|
|
IWineD3DPixelShader_Release(This->wineD3DPixelShader);
|
|
|
|
HeapFree(GetProcessHeap(), 0, This);
|
|
|
|
}
|
|
|
|
return ref;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* IDirect3DPixelShader8 Interface follow: */
|
2006-06-10 11:48:24 +02:00
|
|
|
static HRESULT WINAPI IDirect3DPixelShader8Impl_GetDevice(IDirect3DPixelShader8 *iface, IDirect3DDevice8 **ppDevice) {
|
2006-02-25 13:15:08 +01:00
|
|
|
IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
|
|
|
|
IWineD3DDevice *myDevice = NULL;
|
|
|
|
|
|
|
|
TRACE("(%p) : Relay\n", This);
|
|
|
|
|
|
|
|
IWineD3DPixelShader_GetDevice(This->wineD3DPixelShader, &myDevice);
|
|
|
|
IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
|
|
|
|
IWineD3DDevice_Release(myDevice);
|
2006-10-05 11:11:03 +02:00
|
|
|
TRACE("(%p) returing (%p)\n", This, *ppDevice);
|
2006-02-25 13:15:08 +01:00
|
|
|
return D3D_OK;
|
|
|
|
}
|
|
|
|
|
2006-06-10 11:48:24 +02:00
|
|
|
static HRESULT WINAPI IDirect3DPixelShader8Impl_GetFunction(IDirect3DPixelShader8 *iface, VOID *pData, UINT *pSizeOfData) {
|
2006-02-25 13:15:08 +01:00
|
|
|
IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
|
|
|
|
TRACE("(%p) Relay\n", This);
|
|
|
|
return IWineD3DPixelShader_GetFunction(This->wineD3DPixelShader, pData, pSizeOfData);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl =
|
|
|
|
{
|
|
|
|
/* IUnknown */
|
|
|
|
IDirect3DPixelShader8Impl_QueryInterface,
|
|
|
|
IDirect3DPixelShader8Impl_AddRef,
|
|
|
|
IDirect3DPixelShader8Impl_Release,
|
|
|
|
/* IDirect3DPixelShader8 */
|
|
|
|
IDirect3DPixelShader8Impl_GetDevice,
|
|
|
|
IDirect3DPixelShader8Impl_GetFunction
|
|
|
|
};
|