Sweden-Number/include/d3drmdef.h

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/*
* Copyright 2007 Vijay Kiran Kamuju
* Copyright 2007 David ADAM
* Copyright 2010 Christian Costa
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*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __D3DRMDEFS_H__
#define __D3DRMDEFS_H__
#include <stddef.h>
#include <d3dtypes.h>
#if defined(__cplusplus)
extern "C" {
#endif
typedef struct _D3DRMVECTOR4D
{
D3DVALUE x;
D3DVALUE y;
D3DVALUE z;
D3DVALUE w;
} D3DRMVECTOR4D, *LPD3DRMVECTOR4D;
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typedef D3DVALUE D3DRMMATRIX4D[4][4];
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typedef struct _D3DRMQUATERNION {
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D3DVALUE s;
D3DVECTOR v;
} D3DRMQUATERNION, *LPD3DRMQUATERNION;
typedef struct _D3DRMRAY {
D3DVECTOR dvDir;
D3DVECTOR dvPos;
} D3DRMRAY, *LPD3DRMRAY;
typedef struct _D3DRMBOX {
D3DVECTOR min;
D3DVECTOR max;
} D3DRMBOX, *LPD3DRMBOX;
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typedef enum _D3DRMLIGHTTYPE {
D3DRMLIGHT_AMBIENT,
D3DRMLIGHT_POINT,
D3DRMLIGHT_SPOT,
D3DRMLIGHT_DIRECTIONAL,
D3DRMLIGHT_PARALLELPOINT
} D3DRMLIGHTTYPE, *LPD3DRMLIGHTTYPE;
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typedef DWORD D3DRMRENDERQUALITY, *LPD3DRMRENDERQUALITY;
typedef enum _D3DRMTEXTUREQUALITY {
D3DRMTEXTURE_NEAREST,
D3DRMTEXTURE_LINEAR,
D3DRMTEXTURE_MIPNEAREST,
D3DRMTEXTURE_MIPLINEAR,
D3DRMTEXTURE_LINEARMIPNEAREST,
D3DRMTEXTURE_LINEARMIPLINEAR
} D3DRMTEXTUREQUALITY, *LPD3DRMTEXTUREQUALITY;
typedef enum _D3DRMCOMBINETYPE {
D3DRMCOMBINE_REPLACE,
D3DRMCOMBINE_BEFORE,
D3DRMCOMBINE_AFTER
} D3DRMCOMBINETYPE, *LPD3DRMCOMBINETYPE;
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typedef struct _D3DRMPALETTEENTRY {
unsigned char red;
unsigned char green;
unsigned char blue;
unsigned char flags;
} D3DRMPALETTEENTRY, *LPD3DRMPALETTEENTRY;
typedef struct _D3DRMIMAGE {
int width;
int height;
int aspectx;
int aspecty;
int depth;
int rgb;
int bytes_per_line;
void* buffer1;
void* buffer2;
unsigned long red_mask;
unsigned long green_mask;
unsigned long blue_mask;
unsigned long alpha_mask;
int palette_size;
D3DRMPALETTEENTRY* palette;
} D3DRMIMAGE, *LPD3DRMIMAGE;
typedef enum _D3DRMWRAPTYPE {
D3DRMWRAP_FLAT,
D3DRMWRAP_CYLINDER,
D3DRMWRAP_SPHERE,
D3DRMWRAP_CHROME,
D3DRMWRAP_SHEET,
D3DRMWRAP_BOX
} D3DRMWRAPTYPE, *LPD3DRMWRAPTYPE;
typedef enum _D3DRMPROJECTIONTYPE
{
D3DRMPROJECT_PERSPECTIVE,
D3DRMPROJECT_ORTHOGRAPHIC,
D3DRMPROJECT_RIGHTHANDPERSPECTIVE,
D3DRMPROJECT_RIGHTHANDORTHOGRAPHIC
} D3DRMPROJECTIONTYPE, *LPD3DRMPROJECTIONTYPE;
typedef enum _D3DRMXOFFORMAT {
D3DRMXOF_BINARY,
D3DRMXOF_COMPRESSED,
D3DRMXOF_TEXT
} D3DRMXOFFORMAT, *LPD3DRMXOFFORMAT;
typedef DWORD D3DRMSAVEOPTIONS;
typedef enum _D3DRMCOLORSOURCE {
D3DRMCOLOR_FROMFACE,
D3DRMCOLOR_FROMVERTEX
} D3DRMCOLORSOURCE, *LPD3DRMCOLORSOURCE;
typedef enum _D3DRMFRAMECONSTRAINT {
D3DRMCONSTRAIN_Z,
D3DRMCONSTRAIN_Y,
D3DRMCONSTRAIN_X
} D3DRMFRAMECONSTRAINT, *LPD3DRMFRAMECONSTRAINT;
typedef enum _D3DRMMATERIALMODE {
D3DRMMATERIAL_FROMMESH,
D3DRMMATERIAL_FROMPARENT,
D3DRMMATERIAL_FROMFRAME
} D3DRMMATERIALMODE, *LPD3DRMMATERIALMODE;
typedef enum _D3DRMFOGMODE {
D3DRMFOG_LINEAR,
D3DRMFOG_EXPONENTIAL,
D3DRMFOG_EXPONENTIALSQUARED
} D3DRMFOGMODE, *LPD3DRMFOGMODE;
typedef enum _D3DRMZBUFFERMODE {
D3DRMZBUFFER_FROMPARENT,
D3DRMZBUFFER_ENABLE,
D3DRMZBUFFER_DISABLE
} D3DRMZBUFFERMODE, *LPD3DRMZBUFFERMODE;
typedef enum _D3DRMSORTMODE {
D3DRMSORT_FROMPARENT,
D3DRMSORT_NONE,
D3DRMSORT_FRONTTOBACK,
D3DRMSORT_BACKTOFRONT
} D3DRMSORTMODE, *LPD3DRMSORTMODE;
typedef struct _D3DRMMATERIALOVERRIDE {
DWORD dwSize;
DWORD dwFlags;
D3DCOLORVALUE dcDiffuse;
D3DCOLORVALUE dcAmbient;
D3DCOLORVALUE dcEmissive;
D3DCOLORVALUE dcSpecular;
D3DVALUE dvPower;
LPUNKNOWN lpD3DRMTex;
} D3DRMMATERIALOVERRIDE, *LPD3DRMMATERIALOVERRIDE;
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typedef DWORD D3DRMLOADOPTIONS;
typedef struct _D3DRMPMESHLOADSTATUS {
DWORD dwSize;
DWORD dwPMeshSize;
DWORD dwBaseMeshSize;
DWORD dwBytesLoaded;
DWORD dwVerticesLoaded;
DWORD dwFacesLoaded;
HRESULT dwLoadResult;
DWORD dwFlags;
} D3DRMPMESHLOADSTATUS, *LPD3DRMPMESHLOADSTATUS;
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typedef enum _D3DRMUSERVISUALREASON {
D3DRMUSERVISUAL_CANSEE,
D3DRMUSERVISUAL_RENDER
} D3DRMUSERVISUALREASON, *LPD3DRMUSERVISUALREASON;
typedef DWORD D3DRMMAPPING;
typedef struct _D3DRMVERTEX {
D3DVECTOR position;
D3DVECTOR normal;
D3DVALUE tu;
D3DVALUE tv;
D3DCOLOR color;
} D3DRMVERTEX, *LPD3DRMVERTEX;
typedef LONG D3DRMGROUPINDEX;
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void WINAPI D3DRMMatrixFromQuaternion(D3DRMMATRIX4D, LPD3DRMQUATERNION);
LPD3DRMQUATERNION WINAPI D3DRMQuaternionFromRotation(LPD3DRMQUATERNION ,LPD3DVECTOR,D3DVALUE);
LPD3DRMQUATERNION WINAPI D3DRMQuaternionMultiply(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION);
LPD3DRMQUATERNION WINAPI D3DRMQuaternionSlerp(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION, D3DVALUE);
LPD3DVECTOR WINAPI D3DRMVectorAdd(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
LPD3DVECTOR WINAPI D3DRMVectorCrossProduct(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
D3DVALUE WINAPI D3DRMVectorDotProduct(LPD3DVECTOR, LPD3DVECTOR);
LPD3DVECTOR WINAPI D3DRMVectorNormalize(LPD3DVECTOR);
#define D3DRMVectorNormalise D3DRMVectorNormalize
D3DVALUE WINAPI D3DRMVectorModulus(LPD3DVECTOR);
LPD3DVECTOR WINAPI D3DRMVectorRandom(LPD3DVECTOR);
LPD3DVECTOR WINAPI D3DRMVectorRotate(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR, D3DVALUE);
LPD3DVECTOR WINAPI D3DRMVectorReflect(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
LPD3DVECTOR WINAPI D3DRMVectorScale(LPD3DVECTOR, LPD3DVECTOR, D3DVALUE);
LPD3DVECTOR WINAPI D3DRMVectorSubtract(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
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D3DCOLOR WINAPI D3DRMCreateColorRGB(D3DVALUE, D3DVALUE, D3DVALUE);
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D3DCOLOR WINAPI D3DRMCreateColorRGBA(D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE);
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D3DVALUE WINAPI D3DRMColorGetAlpha(D3DCOLOR);
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D3DVALUE WINAPI D3DRMColorGetBlue(D3DCOLOR);
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D3DVALUE WINAPI D3DRMColorGetGreen(D3DCOLOR);
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D3DVALUE WINAPI D3DRMColorGetRed(D3DCOLOR);
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#if defined(__cplusplus)
}
#endif
#endif