Sweden-Number/dlls/d3dx8/tests/mesh.c

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/*
* Copyright 2008 David Adam
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "d3dx8.h"
#include "wine/test.h"
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#define admitted_error 0.0001f
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static BOOL compare(FLOAT u, FLOAT v)
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{
return (fabs(u-v) < admitted_error);
}
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static void D3DXBoundProbeTest(void)
{
BOOL result;
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D3DXVECTOR3 bottom_point, center, top_point, raydirection, rayposition;
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FLOAT radius;
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/*____________Test the Box case___________________________*/
bottom_point.x = -3.0f; bottom_point.y = -2.0f; bottom_point.z = -1.0f;
top_point.x = 7.0f; top_point.y = 8.0f; top_point.z = 9.0f;
raydirection.x = -4.0f; raydirection.y = -5.0f; raydirection.z = -6.0f;
rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 11.0f;
result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
ok(result == TRUE, "expected TRUE, received FALSE\n");
raydirection.x = 4.0f; raydirection.y = 5.0f; raydirection.z = 6.0f;
rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 11.0f;
result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
ok(result == FALSE, "expected FALSE, received TRUE\n");
rayposition.x = -4.0f; rayposition.y = 1.0f; rayposition.z = -2.0f;
result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
ok(result == TRUE, "expected TRUE, received FALSE\n");
bottom_point.x = 1.0f; bottom_point.y = 0.0f; bottom_point.z = 0.0f;
top_point.x = 1.0f; top_point.y = 0.0f; top_point.z = 0.0f;
rayposition.x = 0.0f; rayposition.y = 1.0f; rayposition.z = 0.0f;
raydirection.x = 0.0f; raydirection.y = 3.0f; raydirection.z = 0.0f;
result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
ok(result == FALSE, "expected FALSE, received TRUE\n");
bottom_point.x = 1.0f; bottom_point.y = 2.0f; bottom_point.z = 3.0f;
top_point.x = 10.0f; top_point.y = 15.0f; top_point.z = 20.0f;
raydirection.x = 7.0f; raydirection.y = 8.0f; raydirection.z = 9.0f;
rayposition.x = 3.0f; rayposition.y = 7.0f; rayposition.z = -6.0f;
result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
ok(result == TRUE, "expected TRUE, received FALSE\n");
bottom_point.x = 0.0f; bottom_point.y = 0.0f; bottom_point.z = 0.0f;
top_point.x = 1.0f; top_point.y = 1.0f; top_point.z = 1.0f;
raydirection.x = 0.0f; raydirection.y = 1.0f; raydirection.z = .0f;
rayposition.x = -3.0f; rayposition.y = 0.0f; rayposition.z = 0.0f;
result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
ok(result == FALSE, "expected FALSE, received TRUE\n");
raydirection.x = 1.0f; raydirection.y = 0.0f; raydirection.z = .0f;
rayposition.x = -3.0f; rayposition.y = 0.0f; rayposition.z = 0.0f;
result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
ok(result == TRUE, "expected TRUE, received FALSE\n");
/*____________Test the Sphere case________________________*/
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radius = sqrt(77.0f);
center.x = 1.0f; center.y = 2.0f; center.z = 3.0f;
raydirection.x = 2.0f; raydirection.y = -4.0f; raydirection.z = 2.0f;
rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 9.0f;
result = D3DXSphereBoundProbe(&center, radius, &rayposition, &raydirection);
ok(result == TRUE, "expected TRUE, received FALSE\n");
rayposition.x = 45.0f; rayposition.y = -75.0f; rayposition.z = 49.0f;
result = D3DXSphereBoundProbe(&center, radius, &rayposition, &raydirection);
ok(result == FALSE, "expected FALSE, received TRUE\n");
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rayposition.x = 5.0f; rayposition.y = 7.0f; rayposition.z = 9.0f;
result = D3DXSphereBoundProbe(&center, radius, &rayposition, &raydirection);
ok(result == FALSE, "expected FALSE, received TRUE\n");
rayposition.x = 5.0f; rayposition.y = 11.0f; rayposition.z = 9.0f;
result = D3DXSphereBoundProbe(&center, radius, &rayposition, &raydirection);
ok(result == FALSE, "expected FALSE, received TRUE\n");
}
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static void D3DXIntersectTriTest(void)
{
BOOL exp_res, got_res;
D3DXVECTOR3 position, ray, vertex[3];
FLOAT exp_dist, got_dist, exp_u, got_u, exp_v, got_v;
vertex[0].x = 1.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f;
vertex[1].x = 2.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f;
vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 0.0f;
position.x = -14.5f; position.y = -23.75f; position.z = -32.0f;
ray.x = 2.0f; ray.y = 3.0f; ray.z = 4.0f;
exp_res = TRUE; exp_u = 0.5f; exp_v = 0.25f; exp_dist = 8.0f;
got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist);
ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);
ok( compare(exp_u,got_u), "Expected u = %f, got %f\n",exp_u,got_u);
ok( compare(exp_v,got_v), "Expected v = %f, got %f\n",exp_v,got_v);
ok( compare(exp_dist,got_dist), "Expected distance = %f, got %f\n",exp_dist,got_dist);
/*Only positive ray is taken in account*/
vertex[0].x = 1.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f;
vertex[1].x = 2.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f;
vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 0.0f;
position.x = 17.5f; position.y = 24.25f; position.z = 32.0f;
ray.x = 2.0f; ray.y = 3.0f; ray.z = 4.0f;
exp_res = FALSE;
got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist);
ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);
/*Intersection between ray and triangle in a same plane is considered as empty*/
vertex[0].x = 4.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f;
vertex[1].x = 6.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f;
vertex[2].x = 4.0f; vertex[2].y = 2.0f; vertex[2].z = 0.0f;
position.x = 1.0f; position.y = 1.0f; position.z = 0.0f;
ray.x = 1.0f; ray.y = 0.0f; ray.z = 0.0f;
exp_res = FALSE;
got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist);
ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);
}
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START_TEST(mesh)
{
D3DXBoundProbeTest();
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D3DXIntersectTriTest();
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}