Sweden-Number/dlls/dxgi/dxgi_private.h

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/*
* Copyright 2008 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_DXGI_PRIVATE_H
#define __WINE_DXGI_PRIVATE_H
#include "wine/debug.h"
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#include <assert.h>
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#define COBJMACROS
#include "winbase.h"
#include "wingdi.h"
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#include "winuser.h"
#include "objbase.h"
#include "winnls.h"
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#include "d3d10_1.h"
#ifdef DXGI_INIT_GUID
#include "initguid.h"
#endif
#include "wine/wined3d.h"
#include "wine/winedxgi.h"
enum dxgi_frame_latency
{
DXGI_FRAME_LATENCY_DEFAULT = 3,
DXGI_FRAME_LATENCY_MAX = 16,
};
/* Layered device */
enum dxgi_device_layer_id
{
DXGI_DEVICE_LAYER_DEBUG1 = 0x8,
DXGI_DEVICE_LAYER_THREAD_SAFE = 0x10,
DXGI_DEVICE_LAYER_DEBUG2 = 0x20,
DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30,
DXGI_DEVICE_LAYER_D3D10_DEVICE = 0xffffffff,
};
struct layer_get_size_args
{
DWORD unknown0;
DWORD unknown1;
DWORD *unknown2;
DWORD *unknown3;
IDXGIAdapter *adapter;
WORD interface_major;
WORD interface_minor;
WORD version_build;
WORD version_revision;
};
struct dxgi_device_layer
{
enum dxgi_device_layer_id id;
HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values);
UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0);
HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
void *device_object, REFIID riid, void **device_layer);
void (WINAPI *set_feature_level)(enum dxgi_device_layer_id id, void *device,
D3D_FEATURE_LEVEL feature_level);
};
/* TRACE helper functions */
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const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
const char *debug_dxgi_mode(const DXGI_MODE_DESC *desc) DECLSPEC_HIDDEN;
void dump_feature_levels(const D3D_FEATURE_LEVEL *feature_levels, unsigned int level_count) DECLSPEC_HIDDEN;
DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
UINT dxgi_rational_to_uint(const DXGI_RATIONAL *rational) DECLSPEC_HIDDEN;
void dxgi_sample_desc_from_wined3d(DXGI_SAMPLE_DESC *desc,
enum wined3d_multisample_type wined3d_type, unsigned int wined3d_quality) DECLSPEC_HIDDEN;
void wined3d_sample_desc_from_dxgi(enum wined3d_multisample_type *wined3d_type,
unsigned int *wined3d_quality, const DXGI_SAMPLE_DESC *dxgi_desc) DECLSPEC_HIDDEN;
void wined3d_display_mode_from_dxgi(struct wined3d_display_mode *wined3d_mode,
const DXGI_MODE_DESC *mode) DECLSPEC_HIDDEN;
unsigned int dxgi_swapchain_flags_from_wined3d(unsigned int wined3d_flags) DECLSPEC_HIDDEN;
unsigned int wined3d_swapchain_flags_from_dxgi(unsigned int flags) DECLSPEC_HIDDEN;
HRESULT dxgi_get_private_data(struct wined3d_private_store *store,
REFGUID guid, UINT *data_size, void *data) DECLSPEC_HIDDEN;
HRESULT dxgi_set_private_data(struct wined3d_private_store *store,
REFGUID guid, UINT data_size, const void *data) DECLSPEC_HIDDEN;
HRESULT dxgi_set_private_data_interface(struct wined3d_private_store *store,
REFGUID guid, const IUnknown *object) DECLSPEC_HIDDEN;
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/* IDXGIFactory */
struct dxgi_factory
{
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IDXGIFactory1 IDXGIFactory1_iface;
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LONG refcount;
struct wined3d_private_store private_store;
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struct wined3d *wined3d;
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BOOL extended;
HWND device_window;
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};
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HRESULT dxgi_factory_create(REFIID riid, void **factory, BOOL extended) DECLSPEC_HIDDEN;
HWND dxgi_factory_get_device_window(struct dxgi_factory *factory) DECLSPEC_HIDDEN;
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struct dxgi_factory *unsafe_impl_from_IDXGIFactory1(IDXGIFactory1 *iface) DECLSPEC_HIDDEN;
/* IDXGIDevice */
struct dxgi_device
{
IWineDXGIDevice IWineDXGIDevice_iface;
IUnknown *child_layer;
LONG refcount;
struct wined3d_private_store private_store;
struct wined3d_device *wined3d_device;
IDXGIAdapter1 *adapter;
};
HRESULT dxgi_device_init(struct dxgi_device *device, struct dxgi_device_layer *layer,
IDXGIFactory *factory, IDXGIAdapter *adapter,
const D3D_FEATURE_LEVEL *feature_levels, unsigned int level_count) DECLSPEC_HIDDEN;
/* IDXGIOutput */
struct dxgi_output
{
IDXGIOutput IDXGIOutput_iface;
LONG refcount;
struct wined3d_private_store private_store;
struct dxgi_adapter *adapter;
};
HRESULT dxgi_output_create(struct dxgi_adapter *adapter, struct dxgi_output **output) DECLSPEC_HIDDEN;
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/* IDXGIAdapter */
struct dxgi_adapter
{
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IDXGIAdapter1 IDXGIAdapter1_iface;
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LONG refcount;
struct wined3d_private_store private_store;
UINT ordinal;
struct dxgi_factory *factory;
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};
HRESULT dxgi_adapter_create(struct dxgi_factory *factory, UINT ordinal,
struct dxgi_adapter **adapter) DECLSPEC_HIDDEN;
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struct dxgi_adapter *unsafe_impl_from_IDXGIAdapter1(IDXGIAdapter1 *iface) DECLSPEC_HIDDEN;
/* IDXGISwapChain */
struct dxgi_swapchain
{
IDXGISwapChain IDXGISwapChain_iface;
LONG refcount;
struct wined3d_private_store private_store;
struct wined3d_swapchain *wined3d_swapchain;
IWineDXGIDevice *device;
IDXGIFactory *factory;
BOOL fullscreen;
IDXGIOutput *target;
};
HRESULT dxgi_swapchain_init(struct dxgi_swapchain *swapchain, struct dxgi_device *device,
struct wined3d_swapchain_desc *desc, BOOL implicit) DECLSPEC_HIDDEN;
/* IDXGISurface */
struct dxgi_surface
{
IDXGISurface1 IDXGISurface1_iface;
IUnknown IUnknown_iface;
IUnknown *outer_unknown;
LONG refcount;
struct wined3d_private_store private_store;
IDXGIDevice *device;
struct wined3d_texture *wined3d_texture;
HDC dc;
};
HRESULT dxgi_surface_init(struct dxgi_surface *surface, IDXGIDevice *device,
IUnknown *outer, struct wined3d_texture *wined3d_texture) DECLSPEC_HIDDEN;
D3D_FEATURE_LEVEL dxgi_check_feature_level_support(struct dxgi_factory *factory, struct dxgi_adapter *adapter,
const D3D_FEATURE_LEVEL *feature_levels, unsigned int level_count) DECLSPEC_HIDDEN;
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#endif /* __WINE_DXGI_PRIVATE_H */