Sweden-Number/include/d3d11_3.idl

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/*
* Copyright 2017 Ihsan Akmal
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
import "oaidl.idl";
import "ocidl.idl";
import "dxgi1_3.idl";
import "d3dcommon.idl";
import "d3d11_2.idl";
typedef enum D3D11_CONTEXT_TYPE
{
D3D11_CONTEXT_TYPE_ALL = 0x0,
D3D11_CONTEXT_TYPE_3D = 0x1,
D3D11_CONTEXT_TYPE_COMPUTE = 0x2,
D3D11_CONTEXT_TYPE_COPY = 0x3,
D3D11_CONTEXT_TYPE_VIDEO = 0x4,
} D3D11_CONTEXT_TYPE;
typedef enum D3D11_TEXTURE_LAYOUT
{
D3D11_TEXTURE_LAYOUT_UNDEFINED = 0x0,
D3D11_TEXTURE_LAYOUT_ROW_MAJOR = 0x1,
D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE = 0x2,
} D3D11_TEXTURE_LAYOUT;
typedef enum D3D11_CONSERVATIVE_RASTERIZATION_MODE
{
D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0x0,
D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON = 0x1,
} D3D11_CONSERVATIVE_RASTERIZATION_MODE;
typedef enum D3D11_FENCE_FLAG
{
D3D11_FENCE_FLAG_NONE = 0x1,
D3D11_FENCE_FLAG_SHARED = 0x2,
D3D11_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x4,
D3D11_FENCE_FLAG_NON_MONITORED = 0x8,
} D3D11_FENCE_FLAG;
typedef struct D3D11_TEXTURE2D_DESC1
{
UINT Width;
UINT Height;
UINT MipLevels;
UINT ArraySize;
DXGI_FORMAT Format;
DXGI_SAMPLE_DESC SampleDesc;
D3D11_USAGE Usage;
UINT BindFlags;
UINT CPUAccessFlags;
UINT MiscFlags;
D3D11_TEXTURE_LAYOUT TextureLayout;
} D3D11_TEXTURE2D_DESC1;
typedef struct D3D11_TEXTURE3D_DESC1
{
UINT Width;
UINT Height;
UINT Depth;
UINT MipLevels;
DXGI_FORMAT Format;
D3D11_USAGE Usage;
UINT BindFlags;
UINT CPUAccessFlags;
UINT MiscFlags;
D3D11_TEXTURE_LAYOUT TextureLayout;
} D3D11_TEXTURE3D_DESC1;
typedef struct D3D11_RASTERIZER_DESC2
{
D3D11_FILL_MODE FillMode;
D3D11_CULL_MODE CullMode;
BOOL FrontCounterClockwise;
int DepthBias;
float DepthBiasClamp;
float SlopeScaledDepthBias;
BOOL DepthClipEnable;
BOOL ScissorEnable;
BOOL MultisampleEnable;
BOOL AntialiasedLineEnable;
UINT ForcedSampleCount;
D3D11_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster;
} D3D11_RASTERIZER_DESC2;
typedef struct D3D11_TEX2D_SRV1
{
UINT MostDetailedMip;
UINT MipLevels;
UINT PlaneSlice;
} D3D11_TEX2D_SRV1;
typedef struct D3D11_TEX2D_ARRAY_SRV1
{
UINT MostDetailedMip;
UINT MipLevels;
UINT FirstArraySlice;
UINT ArraySize;
UINT PlaneSlice;
} D3D11_TEX2D_ARRAY_SRV1;
typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC1
{
DXGI_FORMAT Format;
D3D11_SRV_DIMENSION ViewDimension;
union
{
D3D11_BUFFER_SRV Buffer;
D3D11_TEX1D_SRV Texture1D;
D3D11_TEX1D_ARRAY_SRV Texture1DArray;
D3D11_TEX2D_SRV1 Texture2D;
D3D11_TEX2D_ARRAY_SRV1 Texture2DArray;
D3D11_TEX2DMS_SRV Texture2DMS;
D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray;
D3D11_TEX3D_SRV Texture3D;
D3D11_TEXCUBE_SRV TextureCube;
D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
D3D11_BUFFEREX_SRV BufferEx;
};
} D3D11_SHADER_RESOURCE_VIEW_DESC1;
typedef struct D3D11_TEX2D_RTV1
{
UINT MipSlice;
UINT PlaneSlice;
} D3D11_TEX2D_RTV1;
typedef struct D3D11_TEX2D_ARRAY_RTV1
{
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
UINT PlaneSlice;
} D3D11_TEX2D_ARRAY_RTV1;
typedef struct D3D11_RENDER_TARGET_VIEW_DESC1
{
DXGI_FORMAT Format;
D3D11_RTV_DIMENSION ViewDimension;
union
{
D3D11_BUFFER_RTV Buffer;
D3D11_TEX1D_RTV Texture1D;
D3D11_TEX1D_ARRAY_RTV Texture1DArray;
D3D11_TEX2D_RTV1 Texture2D;
D3D11_TEX2D_ARRAY_RTV1 Texture2DArray;
D3D11_TEX2DMS_RTV Texture2DMS;
D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray;
D3D11_TEX3D_RTV Texture3D;
};
} D3D11_RENDER_TARGET_VIEW_DESC1;
typedef struct D3D11_TEX2D_UAV1
{
UINT MipSlice;
UINT PlaneSlice;
} D3D11_TEX2D_UAV1;
typedef struct D3D11_TEX2D_ARRAY_UAV1
{
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
UINT PlaneSlice;
} D3D11_TEX2D_ARRAY_UAV1;
typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC1
{
DXGI_FORMAT Format;
D3D11_UAV_DIMENSION ViewDimension;
union
{
D3D11_BUFFER_UAV Buffer;
D3D11_TEX1D_UAV Texture1D;
D3D11_TEX1D_ARRAY_UAV Texture1DArray;
D3D11_TEX2D_UAV1 Texture2D;
D3D11_TEX2D_ARRAY_UAV1 Texture2DArray;
D3D11_TEX3D_UAV Texture3D;
};
} D3D11_UNORDERED_ACCESS_VIEW_DESC1;
typedef struct D3D11_QUERY_DESC1
{
D3D11_QUERY Query;
UINT MiscFlags;
D3D11_CONTEXT_TYPE ContextType;
} D3D11_QUERY_DESC1;
[
uuid(51218251-1e33-4617-9ccb-4d3a4367e7bb),
object,
local,
pointer_default(unique)
]
interface ID3D11Texture2D1 : ID3D11Texture2D
{
void GetDesc1(D3D11_TEXTURE2D_DESC1 *desc);
}
[
uuid(0c711683-2853-4846-9bb0-f3e60639e46a),
object,
local,
pointer_default(unique)
]
interface ID3D11Texture3D1 : ID3D11Texture3D
{
void GetDesc1(D3D11_TEXTURE3D_DESC1 *desc);
}
[
uuid(6fbd02fb-209f-46c4-b059-2ed15586a6ac),
object,
local,
pointer_default(unique)
]
interface ID3D11RasterizerState2 : ID3D11RasterizerState1
{
void GetDesc2(D3D11_RASTERIZER_DESC2 *desc);
}
[
uuid(91308b87-9040-411d-8c67-c39253ce3802),
object,
local,
pointer_default(unique)
]
interface ID3D11ShaderResourceView1 : ID3D11ShaderResourceView
{
void GetDesc1(D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc);
}
[
uuid(ffbe2e23-f011-418a-ac56-5ceed7c5b94b),
object,
local,
pointer_default(unique)
]
interface ID3D11RenderTargetView1 : ID3D11RenderTargetView
{
void GetDesc1(D3D11_RENDER_TARGET_VIEW_DESC1 *desc);
}
[
uuid(7b3b6153-a886-4544-ab37-6537c8500403),
object,
local,
pointer_default(unique)
]
interface ID3D11UnorderedAccessView1 : ID3D11UnorderedAccessView
{
void GetDesc1(D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc);
}
[
uuid(631b4766-36dc-461d-8db6-c47e13e60916),
object,
local,
pointer_default(unique)
]
interface ID3D11Query1 : ID3D11Query
{
void GetDesc1(D3D11_QUERY_DESC1 *desc);
}
[
uuid(b4e3c01d-e79e-4637-91b2-510e9f4c9b8f),
object,
local,
pointer_default(unique)
]
interface ID3D11DeviceContext3 : ID3D11DeviceContext2
{
void Flush1(D3D11_CONTEXT_TYPE type, HANDLE event);
void SetHardwareProtectionState(BOOL enable);
void GetHardwareProtectionState(BOOL *enable);
}
[
uuid(affde9d1-1df7-4bb7-8a34-0f46251dab80),
object,
local,
pointer_default(unique)
]
interface ID3D11Fence : ID3D11DeviceChild
{
HRESULT CreateSharedHandle(
const SECURITY_ATTRIBUTES *attributes,
DWORD access,
const WCHAR *name,
HANDLE *handle
);
UINT64 GetCompletedValue();
HRESULT SetEventOnCompletion(
UINT64 value,
HANDLE event
);
}
[
uuid(917600da-f58c-4c33-98d8-3e15b390fa24),
object,
local,
pointer_default(unique)
]
interface ID3D11DeviceContext4 : ID3D11DeviceContext3
{
HRESULT Signal(ID3D11Fence *fence, UINT64 value);
HRESULT Wait(ID3D11Fence *fence, UINT64 value);
}
[
uuid(a05c8c37-d2c6-4732-b3a0-9ce0b0dc9ae6),
object,
local,
pointer_default(unique)
]
interface ID3D11Device3 : ID3D11Device2
{
HRESULT CreateTexture2D1(
const D3D11_TEXTURE2D_DESC1 *desc,
const D3D11_SUBRESOURCE_DATA *initial_data,
ID3D11Texture2D1 **texture
);
HRESULT CreateTexture3D1(
const D3D11_TEXTURE3D_DESC1 *desc,
const D3D11_SUBRESOURCE_DATA *initial_data,
ID3D11Texture3D1 **texture
);
HRESULT CreateRasterizerState2(
const D3D11_RASTERIZER_DESC2 *desc,
ID3D11RasterizerState2 **state
);
HRESULT CreateShaderResourceView1(
ID3D11Resource *resource,
const D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc,
ID3D11ShaderResourceView1 **view
);
HRESULT CreateUnorderedAccessView1(
ID3D11Resource *resource,
const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc,
ID3D11UnorderedAccessView1 **view
);
HRESULT CreateRenderTargetView1(
ID3D11Resource *resource,
const D3D11_RENDER_TARGET_VIEW_DESC1 *desc,
ID3D11RenderTargetView1 **view
);
HRESULT CreateQuery1(const D3D11_QUERY_DESC1 *desc, ID3D11Query1 **query);
void GetImmediateContext3(ID3D11DeviceContext3 **context);
HRESULT CreateDeferredContext3(UINT flags, ID3D11DeviceContext3 **context);
void WriteToSubresource(
ID3D11Resource *dst_resource,
UINT dst_subresource,
const D3D11_BOX *dst_box,
const void *src_data,
UINT src_row_pitch,
UINT src_depth_pitch
);
void ReadFromSubresource(
void *dst_data,
UINT dst_row_pitch,
UINT dst_depth_pitch,
ID3D11Resource *src_resource,
UINT src_subresource,
const D3D11_BOX *src_box
);
}