Sweden-Number/dlls/ddraw/tests/d3d.c

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/*
* Some unit tests for d3d functions
*
* Copyright (C) 2005 Antoine Chavasse
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <assert.h>
#include "wine/test.h"
#include "ddraw.h"
#include "d3d.h"
static LPDIRECTDRAW7 lpDD = NULL;
static LPDIRECT3D7 lpD3D = NULL;
static LPDIRECTDRAWSURFACE7 lpDDS = NULL;
static LPDIRECT3DDEVICE7 lpD3DDevice = NULL;
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static HRESULT (WINAPI *pDirectDrawCreateEx)(LPGUID,LPVOID*,REFIID,LPUNKNOWN);
static void init_function_pointers(void)
{
HMODULE hmod = GetModuleHandleA("ddraw.dll");
if(hmod)
{
pDirectDrawCreateEx = (void*)GetProcAddress(hmod, "DirectDrawCreateEx");
}
}
static void CreateDirect3D()
{
HRESULT rc;
DDSURFACEDESC2 ddsd;
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rc = pDirectDrawCreateEx(NULL, (void**)&lpDD,
&IID_IDirectDraw7, NULL);
ok(rc==DD_OK, "DirectDrawCreateEx returned: %lx\n", rc);
rc = IDirectDraw_SetCooperativeLevel(lpDD, NULL, DDSCL_NORMAL);
ok(rc==DD_OK, "SetCooperativeLevel returned: %lx\n", rc);
rc = IDirectDraw7_QueryInterface(lpDD, &IID_IDirect3D7, (void**) &lpD3D);
ok(rc==DD_OK, "QueryInterface returned: %lx\n", rc);
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
ddsd.dwWidth = 256;
ddsd.dwHeight = 256;
rc = IDirectDraw7_CreateSurface(lpDD, &ddsd, &lpDDS, NULL);
ok(rc==DD_OK, "CreateSurface returned: %lx\n", rc);
rc = IDirect3D7_CreateDevice(lpD3D, &IID_IDirect3DTnLHalDevice, lpDDS,
&lpD3DDevice);
ok(rc==D3D_OK, "CreateDevice returned: %lx\n", rc);
}
static void ReleaseDirect3D()
{
if (lpD3DDevice != NULL)
{
IDirect3DDevice7_Release(lpD3DDevice);
lpD3DDevice = NULL;
}
if (lpDDS != NULL)
{
IDirectDrawSurface_Release(lpDDS);
lpDDS = NULL;
}
if (lpD3D != NULL)
{
IDirect3D7_Release(lpD3D);
lpD3D = NULL;
}
if (lpDD != NULL)
{
IDirectDraw_Release(lpDD);
lpDD = NULL;
}
}
static void LightTest()
{
HRESULT rc;
D3DLIGHT7 light;
D3DLIGHT7 defaultlight;
BOOL bEnabled = FALSE;
/* Set a few lights with funky indices. */
memset(&light, 0, sizeof(light));
light.dltType = D3DLIGHT_DIRECTIONAL;
U1(light.dcvDiffuse).r = 0.5f;
U2(light.dcvDiffuse).g = 0.6f;
U3(light.dcvDiffuse).b = 0.7f;
U2(light.dvDirection).y = 1.f;
rc = IDirect3DDevice7_SetLight(lpD3DDevice, 5, &light);
ok(rc==D3D_OK, "SetLight returned: %lx\n", rc);
rc = IDirect3DDevice7_SetLight(lpD3DDevice, 10, &light);
ok(rc==D3D_OK, "SetLight returned: %lx\n", rc);
rc = IDirect3DDevice7_SetLight(lpD3DDevice, 45, &light);
ok(rc==D3D_OK, "SetLight returned: %lx\n", rc);
/* Try to retrieve a light beyond the indices of the lights that have
been set. */
rc = IDirect3DDevice7_GetLight(lpD3DDevice, 50, &light);
ok(rc==DDERR_INVALIDPARAMS, "GetLight returned: %lx\n", rc);
rc = IDirect3DDevice7_GetLight(lpD3DDevice, 2, &light);
ok(rc==DDERR_INVALIDPARAMS, "GetLight returned: %lx\n", rc);
/* Try to retrieve one of the lights that have been set */
rc = IDirect3DDevice7_GetLight(lpD3DDevice, 10, &light);
ok(rc==D3D_OK, "GetLight returned: %lx\n", rc);
/* Enable a light that have been previously set. */
rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 10, TRUE);
ok(rc==D3D_OK, "LightEnable returned: %lx\n", rc);
/* Enable some lights that have not been previously set, and verify that
they have been initialized with proper default values. */
memset(&defaultlight, 0, sizeof(D3DLIGHT7));
defaultlight.dltType = D3DLIGHT_DIRECTIONAL;
U1(defaultlight.dcvDiffuse).r = 1.f;
U2(defaultlight.dcvDiffuse).g = 1.f;
U3(defaultlight.dcvDiffuse).b = 1.f;
U3(defaultlight.dvDirection).z = 1.f;
rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 20, TRUE);
ok(rc==D3D_OK, "LightEnable returned: %lx\n", rc);
memset(&light, 0, sizeof(D3DLIGHT7));
rc = IDirect3DDevice7_GetLight(lpD3DDevice, 20, &light);
ok(rc==D3D_OK, "GetLight returned: %lx\n", rc);
ok(!memcmp(&light, &defaultlight, sizeof(D3DLIGHT7)),
"light data doesn't match expected default values\n" );
rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 50, TRUE);
ok(rc==D3D_OK, "LightEnable returned: %lx\n", rc);
memset(&light, 0, sizeof(D3DLIGHT7));
rc = IDirect3DDevice7_GetLight(lpD3DDevice, 50, &light);
ok(rc==D3D_OK, "GetLight returned: %lx\n", rc);
ok(!memcmp(&light, &defaultlight, sizeof(D3DLIGHT7)),
"light data doesn't match expected default values\n" );
/* Disable one of the light that have been previously enabled. */
rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 20, FALSE);
ok(rc==D3D_OK, "LightEnable returned: %lx\n", rc);
/* Try to retrieve the enable status of some lights */
/* Light 20 is supposed to be disabled */
rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 20, &bEnabled );
ok(rc==D3D_OK, "GetLightEnable returned: %lx\n", rc);
ok(!bEnabled, "GetLightEnable says the light is enabled\n");
/* Light 10 is supposed to be enabled */
bEnabled = FALSE;
rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 10, &bEnabled );
ok(rc==D3D_OK, "GetLightEnable returned: %lx\n", rc);
ok(bEnabled, "GetLightEnable says the light is disabled\n");
/* Light 80 has not been set */
rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 80, &bEnabled );
ok(rc==DDERR_INVALIDPARAMS, "GetLightEnable returned: %lx\n", rc);
/* Light 23 has not been set */
rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 23, &bEnabled );
ok(rc==DDERR_INVALIDPARAMS, "GetLightEnable returned: %lx\n", rc);
}
START_TEST(d3d)
{
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init_function_pointers();
if(!pDirectDrawCreateEx) {
trace("function DirectDrawCreateEx not available, skipping tests\n");
return;
}
CreateDirect3D();
LightTest();
ReleaseDirect3D();
}