Sweden-Number/dlls/wined3d/shader_sm4.c

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/*
* Copyright 2009 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
#define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
#define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0xf << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
#define WINED3D_SM4_OPCODE_MASK 0xff
static void shader_sm4_read_header(const DWORD **ptr, DWORD *shader_version)
{
TRACE("version: 0x%08x\n", **ptr);
*shader_version = *(*ptr)++;
TRACE("token count: %u\n", **ptr);
++(*ptr);
}
static void shader_sm4_read_opcode(const DWORD **ptr, struct wined3d_shader_instruction *ins,
UINT *param_size, const SHADER_OPCODE *opcode_table, DWORD shader_version)
{
DWORD token = *(*ptr)++;
DWORD opcode = token & WINED3D_SM4_OPCODE_MASK;
FIXME("Unrecognized opcode %#x, token 0x%08x\n", opcode, token);
ins->handler_idx = WINED3DSIH_TABLE_SIZE;
ins->flags = 0;
ins->coissue = 0;
ins->predicate = 0;
ins->dst_count = 0;
ins->src_count = 0;
*param_size = ((token & WINED3D_SM4_INSTRUCTION_LENGTH_MASK) >> WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT) - 1;
}
static void shader_sm4_read_src_param(const DWORD **ptr, struct wined3d_shader_src_param *src_param,
struct wined3d_shader_src_param *src_rel_addr, DWORD shader_version)
{
FIXME("ptr %p, src_param %p, src_rel_addr %p, shader_version %#x stub!\n",
ptr, src_param, src_rel_addr, shader_version);
}
static void shader_sm4_read_dst_param(const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
struct wined3d_shader_src_param *dst_rel_addr, DWORD shader_version)
{
FIXME("ptr %p, dst_param %p, dst_rel_addr %p, shader_version %#x stub!\n",
ptr, dst_param, dst_rel_addr, shader_version);
}
static void shader_sm4_read_semantic(const DWORD **ptr, struct wined3d_shader_semantic *semantic)
{
FIXME("ptr %p, semantic %p stub!\n", ptr, semantic);
}
static void shader_sm4_read_comment(const DWORD **ptr, const char **comment)
{
FIXME("ptr %p, comment %p stub!\n", ptr, comment);
*comment = NULL;
}
static BOOL shader_sm4_is_end(const DWORD **ptr)
{
FIXME("ptr %p stub!\n", ptr);
return TRUE;
}
const struct wined3d_shader_frontend sm4_shader_frontend =
{
shader_sm4_read_header,
shader_sm4_read_opcode,
shader_sm4_read_src_param,
shader_sm4_read_dst_param,
shader_sm4_read_semantic,
shader_sm4_read_comment,
shader_sm4_is_end,
};