2008-07-14 22:47:19 +02:00
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/*
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* Copyright 2008 Luis Busquets
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __D3DX9SHADER_H__
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#define __D3DX9SHADER_H__
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#include "d3dx9.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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2008-08-01 21:18:08 +02:00
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LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device);
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2008-07-14 22:47:19 +02:00
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UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code);
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2008-07-20 22:07:42 +02:00
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DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code);
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2008-08-01 21:19:11 +02:00
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LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device);
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2008-07-14 22:47:19 +02:00
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#ifdef __cplusplus
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}
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#endif
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#endif /* __D3DX9SHADER_H__ */
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