Sweden-Number/dlls/ddraw/mesa_private.h

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/* MESA private include file
* Copyright (c) 1998 Lionel ULMER
*
* This file contains all structures that are not exported
* through d3d.h and all common macros.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __GRAPHICS_WINE_MESA_PRIVATE_H
#define __GRAPHICS_WINE_MESA_PRIVATE_H
#include "d3d_private.h"
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#ifdef HAVE_OPENGL
#undef APIENTRY
#undef CALLBACK
#undef WINAPI
#define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
#include <GL/gl.h>
#include <GL/glx.h>
#ifdef HAVE_GL_GLEXT_H
# include <GL/glext.h>
#endif
#undef XMD_H
#undef APIENTRY
#undef CALLBACK
#undef WINAPI
/* Redefines the constants */
#define CALLBACK __stdcall
#define WINAPI __stdcall
#define APIENTRY WINAPI
/* X11 locking */
extern void (*wine_tsx11_lock_ptr)(void);
extern void (*wine_tsx11_unlock_ptr)(void);
/* As GLX relies on X, this is needed */
#define ENTER_GL() wine_tsx11_lock_ptr()
#define LEAVE_GL() wine_tsx11_unlock_ptr()
extern const GUID IID_D3DDEVICE_OpenGL;
typedef struct render_state {
/* This is used for the device mode */
GLenum src, dst;
/* This is used for textures */
GLenum mag, min;
/* This is needed for the Alpha stuff */
GLenum alpha_func;
GLclampf alpha_ref;
BOOLEAN alpha_blend_enable;
/* This is needed for the stencil stuff */
GLint stencil_ref;
GLuint stencil_mask;
GLenum stencil_func;
BOOLEAN stencil_enable;
GLenum stencil_fail, stencil_zfail, stencil_pass;
/* This is needed for proper lighting */
BOOLEAN lighting_enable, specular_enable;
D3DMATERIALCOLORSOURCE color_diffuse, color_specular, color_ambient, color_emissive;
/* This is needed to re-enable fogging when XYZRHW and XYZ primitives are mixed */
BOOLEAN fog_on;
} RenderState;
/* Common functions defined in d3dcommon.c */
void set_render_state(D3DRENDERSTATETYPE dwRenderStateType,
DWORD dwRenderState, RenderState *rs) ;
typedef struct IDirect3DGLImpl
{
struct IDirect3DImpl parent;
DWORD free_lights;
void (*light_released)(IDirect3DImpl *, GLenum light_num);
} IDirect3DGLImpl;
typedef struct IDirect3DLightGLImpl
{
struct IDirect3DLightImpl parent;
GLenum light_num;
} IDirect3DLightGLImpl;
/* This structure is used for the 'private' field of the IDirectDrawSurfaceImpl structure */
typedef struct IDirect3DTextureGLImpl
{
GLuint tex_name;
BOOLEAN loaded; /* For the moment, this is here.. Should be part of surface management though */
BOOLEAN first_unlock;
/* This is for now used to override 'standard' surface stuff to be as transparent as possible */
void (*final_release)(struct IDirectDrawSurfaceImpl *This);
void (*lock_update)(IDirectDrawSurfaceImpl* This, LPCRECT pRect, DWORD dwFlags);
void (*unlock_update)(IDirectDrawSurfaceImpl* This, LPCRECT pRect);
void (*set_palette)(IDirectDrawSurfaceImpl* This, IDirectDrawPaletteImpl* pal);
} IDirect3DTextureGLImpl;
typedef enum {
GL_TRANSFORM_NONE = 0,
GL_TRANSFORM_ORTHO,
GL_TRANSFORM_NORMAL,
GL_TRANSFORM_VERTEXBUFFER
} GL_TRANSFORM_STATE;
typedef struct IDirect3DDeviceGLImpl
{
struct IDirect3DDeviceImpl parent;
GLXContext gl_context;
/* The current render state */
RenderState render_state;
/* The last type of vertex drawn */
GL_TRANSFORM_STATE transform_state;
Display *display;
Drawable drawable;
} IDirect3DDeviceGLImpl;
/* All non-static functions 'exported' by various sub-objects */
extern HRESULT direct3d_create(IDirect3DImpl **obj, IDirectDrawImpl *ddraw);
extern HRESULT d3dtexture_create(IDirect3DImpl *d3d, IDirectDrawSurfaceImpl *surf, BOOLEAN at_creation, IDirectDrawSurfaceImpl *main_surf);
extern HRESULT d3dlight_create(IDirect3DLightImpl **obj, IDirect3DImpl *d3d, GLenum light_num);
extern HRESULT d3dexecutebuffer_create(IDirect3DExecuteBufferImpl **obj, IDirect3DImpl *d3d, IDirect3DDeviceImpl *d3ddev, LPD3DEXECUTEBUFFERDESC lpDesc);
extern HRESULT d3dmaterial_create(IDirect3DMaterialImpl **obj, IDirect3DImpl *d3d);
extern HRESULT d3dviewport_create(IDirect3DViewportImpl **obj, IDirect3DImpl *d3d);
extern HRESULT d3dvertexbuffer_create(IDirect3DVertexBufferImpl **obj, IDirect3DImpl *d3d, LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc, DWORD dwFlags);
extern HRESULT d3ddevice_create(IDirect3DDeviceImpl **obj, IDirect3DImpl *d3d, IDirectDrawSurfaceImpl *surface);
/* Used for Direct3D to request the device to enumerate itself */
extern HRESULT d3ddevice_enumerate(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ;
extern HRESULT d3ddevice_enumerate7(LPD3DENUMDEVICESCALLBACK7 cb, LPVOID context) ;
extern HRESULT d3ddevice_find(IDirect3DImpl *d3d, LPD3DFINDDEVICESEARCH lpD3DDFS, LPD3DFINDDEVICERESULT lplpD3DDevice);
/* This structure contains all the function pointers to OpenGL extensions
that are used by Wine */
typedef struct {
void (*ptr_ColorTableEXT) (GLenum target, GLenum internalformat,
GLsizei width, GLenum format, GLenum type, const GLvoid *table);
} Mesa_DeviceCapabilities;
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#endif /* HAVE_OPENGL */
#endif /* __GRAPHICS_WINE_MESA_PRIVATE_H */