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1100-sdf-p
Author | SHA1 | Date |
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Anuj Verma | ee0f8213be | |
Anuj Verma | 31c0a833d6 | |
Anuj Verma | 3d3be1dfd1 | |
Anuj Verma | 8ffa954507 |
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@ -3368,6 +3368,45 @@ FT_BEGIN_HEADER
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* }
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* }
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*
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*
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* ```
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* ```
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*
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* FreeType has two rasterizers for generating SDF, namely:
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*
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* 1. `sdf` - For generating SDF directly from glyph's outline.
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*
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* 2. `bsdf` - For generating SDF from rasterized bitmaps.
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*
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* Depending on the glyph type (i.e. outline or bitmap), one of the two
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* rasterizer is chosen at runtime and used for generating SDF. To
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* force use `bsdf` you can simply render the glyph using any of the
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* FreeType's other rendering modes (e.g. `FT_RENDER_MODE_NORMAL`) and
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* then re-render using `FT_RENDER_MODE_SDF`.
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*
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* Now, a few notes on the stability and point of failures for the SDF
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* renderers (specifically `sdf`):
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*
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* 1. The `sdf` rasterizer is sensitive to really small features (e.g.
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* sharp turns which are less than 1 pixel) and imperfections in the
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* glyph's outline. Having these in the outline can cause artifats
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* in the final output.
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*
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* 2. The `sdf` rasterizer has limited support for handling intersecting
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* contours and *cannot* handle self-intersecting contours whatsoever.
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* Self intersection happens when a single connected contour intersect
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* itself at some point and having these in your font will definately
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* pose a problem to the rasterizer and cause artifacts.
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*
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* 3. Generating SDF for really small glyphs may result in undesirable
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* output due to limited availability of pixel grid to store distance
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* information.
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*
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* 4. Since the output buffer is normalized, precision at smaller spread
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* will be greater than precision at larger spread values, because the
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* output range of [0 .. 255] will be mapped to a smaller sdf range.
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* A spread of 2 should be sufficient in most cases.
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*
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* Point (1) and (2) can be avoided by using `bsdf` and overall it is
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* more stable than the `sdf` rasterizer.
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*
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*/
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*/
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typedef enum FT_Render_Mode_
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typedef enum FT_Render_Mode_
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{
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{
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@ -738,6 +738,18 @@
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contour = shape->contours;
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contour = shape->contours;
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/* If the control point coincide with any of the end point */
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/* then it's a line and should be treated as one to avoid */
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/* unnecessary complexity later in the algorithm. */
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if ( ( contour->last_pos.x == control_1->x &&
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contour->last_pos.y == control_1->y ) ||
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( control_1->x == to->x &&
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control_1->y == to->y ) )
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{
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sdf_line_to( to, user );
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goto Exit;
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}
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FT_CALL( sdf_edge_new( memory, &edge ) );
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FT_CALL( sdf_edge_new( memory, &edge ) );
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edge->edge_type = SDF_EDGE_CONIC;
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edge->edge_type = SDF_EDGE_CONIC;
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@ -1140,6 +1152,7 @@
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FT_Error error = FT_Err_Ok;
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FT_Error error = FT_Err_Ok;
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FT_26D6_Vec cpos[7];
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FT_26D6_Vec cpos[7];
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SDF_Edge* left,* right;
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SDF_Edge* left,* right;
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const FT_26D6 threshold = ONE_PIXEL / 4;
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if ( !memory || !out )
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if ( !memory || !out )
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@ -1148,12 +1161,25 @@
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goto Exit;
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goto Exit;
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}
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}
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/* split the conic */
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/* split the cubic */
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cpos[0] = control_points[0];
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cpos[0] = control_points[0];
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cpos[1] = control_points[1];
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cpos[1] = control_points[1];
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cpos[2] = control_points[2];
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cpos[2] = control_points[2];
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cpos[3] = control_points[3];
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cpos[3] = control_points[3];
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/* If the segment is flat enough, we won't get any benifit by */
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/* splitting it further, so we can just stop splitting. Here, */
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/* we check the deviation of the bezier and stop if it is */
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/* lower than a pre-defined `threhold` value. */
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if ( FT_ABS( 2 * cpos[0].x - 3 * cpos[1].x + cpos[3].x ) < threshold &&
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FT_ABS( 2 * cpos[0].y - 3 * cpos[1].y + cpos[3].y ) < threshold &&
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FT_ABS( cpos[0].x - 3 * cpos[2].x + 2 * cpos[3].x ) < threshold &&
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FT_ABS( cpos[0].y - 3 * cpos[2].y + 2 * cpos[3].y ) < threshold )
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{
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split_cubic( cpos );
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goto Append;
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}
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split_cubic( cpos );
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split_cubic( cpos );
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/* If max number of splits is done */
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/* If max number of splits is done */
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@ -1250,13 +1276,31 @@
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/* Subdivide the curve and add it to the list. */
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/* Subdivide the curve and add it to the list. */
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{
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{
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FT_26D6_Vec ctrls[3];
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FT_26D6_Vec ctrls[3];
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FT_26D6 dx, dy;
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FT_UInt num_splits;
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ctrls[0] = edge->start_pos;
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ctrls[0] = edge->start_pos;
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ctrls[1] = edge->control_a;
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ctrls[1] = edge->control_a;
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ctrls[2] = edge->end_pos;
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ctrls[2] = edge->end_pos;
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error = split_sdf_conic( memory, ctrls, 32, &new_edges );
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dx = FT_ABS( ctrls[2].x + ctrls[0].x - 2 * ctrls[1].x );
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dy = FT_ABS( ctrls[2].y + ctrls[0].y - 2 * ctrls[1].y );
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if ( dx < dy )
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dx = dy;
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/* Here we calculate the number of necessary bisections. Each */
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/* bisection reduces the deviation by exactly 4-fold, hence */
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/* we bisect the bezier until the deviation becomes less than */
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/* 1/8th of a pixel. For more details check `ftgrays.c`. */
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num_splits = 1;
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while ( dx > ONE_PIXEL / 8 )
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{
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dx >>= 2;
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num_splits <<= 1;
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}
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error = split_sdf_conic( memory, ctrls, num_splits, &new_edges );
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}
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}
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break;
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break;
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@ -3284,6 +3328,7 @@
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FT_26D6_Vec grid_point = zero_vector;
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FT_26D6_Vec grid_point = zero_vector;
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SDF_Signed_Distance dist = max_sdf;
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SDF_Signed_Distance dist = max_sdf;
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FT_UInt index = 0;
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FT_UInt index = 0;
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FT_16D16 diff = 0;
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if ( x < 0 || x >= width )
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if ( x < 0 || x >= width )
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@ -3311,7 +3356,7 @@
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if ( dist.distance > sp_sq )
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if ( dist.distance > sp_sq )
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continue;
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continue;
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/* square_root the values and fit in a 6.10 fixed-point */
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/* square_root the values if required */
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if ( USE_SQUARED_DISTANCES )
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if ( USE_SQUARED_DISTANCES )
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dist.distance = square_root( dist.distance );
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dist.distance = square_root( dist.distance );
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@ -3323,11 +3368,15 @@
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/* check whether the pixel is set or not */
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/* check whether the pixel is set or not */
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if ( dists[index].sign == 0 )
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if ( dists[index].sign == 0 )
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dists[index] = dist;
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dists[index] = dist;
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else
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{
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diff = FT_ABS( dists[index].distance - dist.distance );
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if ( diff <= CORNER_CHECK_EPSILON )
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dists[index] = resolve_corner( dists[index], dist );
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else if ( dists[index].distance > dist.distance )
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else if ( dists[index].distance > dist.distance )
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dists[index] = dist;
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dists[index] = dist;
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else if ( FT_ABS( dists[index].distance - dist.distance )
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}
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< CORNER_CHECK_EPSILON )
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dists[index] = resolve_corner( dists[index], dist );
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}
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}
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}
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}
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@ -48,7 +48,8 @@ FT_BEGIN_HEADER
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#define MIN_SPREAD 2
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#define MIN_SPREAD 2
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/* maximum spread supported by the renderer */
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/* maximum spread supported by the renderer */
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#define MAX_SPREAD 32
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#define MAX_SPREAD 32
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/* pixel size in 26.6 */
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#define ONE_PIXEL ( 1 << 6 )
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/**************************************************************************
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/**************************************************************************
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*
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*
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