* include/freetype/freetype.h (FT_RENDER_MODE_SDF): Improve documentation.
* include/freetype/freetype.h (FT_RENDER_MODE_SDF): Added more documentation for the render mode regarding the stability and point where artifacts are expected to occur. Also added more information for both `sdf`, `bsdf` and when they are used.
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@ -3368,6 +3368,40 @@ FT_BEGIN_HEADER
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* }
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*
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* ```
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*
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* FreeType has two rasterizers for generating SDF, namely:
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*
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* 1. `sdf` - For generating SDF directly from glyph's outline.
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*
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* 2. `bsdf` - For generating SDF from rasterized bitmaps.
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*
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* Depending on the glyph type (i.e. outline or bitmap), one of the two
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* rasterizer is chosen at runtime and used for generating SDF. To
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* force use `bsdf` you can simply render the glyph using any of the
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* FreeType's other rendering modes (e.g. `FT_RENDER_MODE_NORMAL`) and
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* then re-render using `FT_RENDER_MODE_SDF`.
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*
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* Now, a few notes on the stability and point of failures for the SDF
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* renderers (specifically `sdf`):
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*
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* 1. The `sdf` rasterizer is sensitive to really small features (e.g.
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* sharp turns which are less than 1 pixel) and imperfections in the
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* glyph's outline. Having these in the outline can cause artifats
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* in the final output.
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*
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* 2. The `sdf` rasterizer has limited support for handling intersecting
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* contours and *cannot* handle self-intersecting contours whatsoever.
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* Self intersection happens when a single connected contour intersect
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* itself at some point and having these in your font will definately
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* pose a problem to the rasterizer and cause artifacts.
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*
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* 3. Generating SDF for really small glyphs may result in undesirable
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* output due to limited availability of pixel grid to store distance
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* information.
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*
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* Point (1) and (2) can be avoided by using `bsdf` and overall it is
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* more stable than the `sdf` rasterizer.
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*
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*/
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typedef enum FT_Render_Mode_
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{
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