72 lines
2.7 KiB
Swift
72 lines
2.7 KiB
Swift
//
|
|
// SceneDelegate.swift
|
|
// Mastodon
|
|
//
|
|
// Created by MainasuK Cirno on 2021/1/22.
|
|
//
|
|
|
|
import UIKit
|
|
import Combine
|
|
import CoreDataStack
|
|
|
|
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
|
|
|
|
var observations = Set<NSKeyValueObservation>()
|
|
|
|
var window: UIWindow?
|
|
var coordinator: SceneCoordinator?
|
|
|
|
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
|
|
guard let windowScene = scene as? UIWindowScene else { return }
|
|
|
|
let window = UIWindow(windowScene: windowScene)
|
|
self.window = window
|
|
|
|
|
|
let appContext = AppContext.shared
|
|
let sceneCoordinator = SceneCoordinator(scene: scene, sceneDelegate: self, appContext: appContext)
|
|
self.coordinator = sceneCoordinator
|
|
|
|
sceneCoordinator.setup()
|
|
sceneCoordinator.setupOnboardingIfNeeds(animated: false)
|
|
window.makeKeyAndVisible()
|
|
|
|
UserDefaults.shared.observe(\.customUserInterfaceStyle, options: [.initial, .new]) { [weak self] defaults, _ in
|
|
guard let self = self else { return }
|
|
self.window?.overrideUserInterfaceStyle = defaults.customUserInterfaceStyle
|
|
}
|
|
.store(in: &observations)
|
|
}
|
|
|
|
func sceneDidDisconnect(_ scene: UIScene) {
|
|
// Called as the scene is being released by the system.
|
|
// This occurs shortly after the scene enters the background, or when its session is discarded.
|
|
// Release any resources associated with this scene that can be re-created the next time the scene connects.
|
|
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
|
|
}
|
|
|
|
func sceneDidBecomeActive(_ scene: UIScene) {
|
|
// Called when the scene has moved from an inactive state to an active state.
|
|
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
|
|
}
|
|
|
|
func sceneWillResignActive(_ scene: UIScene) {
|
|
// Called when the scene will move from an active state to an inactive state.
|
|
// This may occur due to temporary interruptions (ex. an incoming phone call).
|
|
}
|
|
|
|
func sceneWillEnterForeground(_ scene: UIScene) {
|
|
// Called as the scene transitions from the background to the foreground.
|
|
// Use this method to undo the changes made on entering the background.
|
|
}
|
|
|
|
func sceneDidEnterBackground(_ scene: UIScene) {
|
|
// Called as the scene transitions from the foreground to the background.
|
|
// Use this method to save data, release shared resources, and store enough scene-specific state information
|
|
// to restore the scene back to its current state.
|
|
}
|
|
|
|
|
|
}
|
|
|