mastodon-ios/Mastodon/Scene/Compose/AutoComplete/View/AutoCompleteTopChevronView....

179 lines
5.6 KiB
Swift

//
// AutoCompleteTopChevronView.swift
// Mastodon
//
// Created by MainasuK Cirno on 2021-5-14.
//
import UIKit
final class AutoCompleteTopChevronView: UIView {
static let chevronSize = CGSize(width: 20, height: 12)
private let shadowView = UIView()
private let shadowLayer = CAShapeLayer()
private let maskLayer = CAShapeLayer()
var chevronMinX: CGFloat = 0
var topViewBackgroundColor = Asset.Scene.Compose.background.color {
didSet { setNeedsLayout() }
}
var bottomViewBackgroundColor = Asset.Colors.Background.systemBackground.color {
didSet { setNeedsLayout() }
}
override init(frame: CGRect) {
super.init(frame: frame)
_init()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
_init()
}
}
extension AutoCompleteTopChevronView {
var standardizedChevronMinX: CGFloat {
min(max(chevronMinX, 0), bounds.width - AutoCompleteTopChevronView.chevronSize.width)
}
var edgePoints: [CGPoint] {
[
CGPoint(x: standardizedChevronMinX, y: bounds.maxY),
CGPoint(x: standardizedChevronMinX + 0.5 * AutoCompleteTopChevronView.chevronSize.width, y: bounds.maxY - AutoCompleteTopChevronView.chevronSize.height),
CGPoint(x: standardizedChevronMinX + AutoCompleteTopChevronView.chevronSize.width, y: bounds.maxY),
CGPoint(x: bounds.width, y: bounds.maxY),
]
}
}
extension AutoCompleteTopChevronView {
private func _init() {
clipsToBounds = false
backgroundColor = .clear
isUserInteractionEnabled = false
shadowView.translatesAutoresizingMaskIntoConstraints = false
addSubview(shadowView)
NSLayoutConstraint.activate([
shadowView.topAnchor.constraint(equalTo: topAnchor),
shadowView.leadingAnchor.constraint(equalTo: leadingAnchor),
shadowView.trailingAnchor.constraint(equalTo: trailingAnchor),
shadowView.bottomAnchor.constraint(equalTo: bottomAnchor),
])
shadowLayer.fillColor = topViewBackgroundColor.cgColor
shadowView.layer.addSublayer(shadowLayer)
}
override func layoutSubviews() {
super.layoutSubviews()
// 1. setup shadow with chevron
shadowLayer.path = {
let path = UIBezierPath()
path.move(to: CGPoint(x: 0, y: bounds.maxY))
// bottom edge
for point in edgePoints {
path.addLine(to: point)
}
// up egde
path.addLine(to: CGPoint(x: bounds.maxX, y: 0))
path.addLine(to: CGPoint(x: 0, y: 0))
path.close()
return path.cgPath
}()
shadowLayer.fillColor = topViewBackgroundColor.cgColor
// 2. setup mask to clip shadow
maskLayer.path = {
let path = UIBezierPath()
path.move(to: CGPoint(x: 0, y: bounds.maxY))
// up edge
for point in edgePoints {
path.addLine(to: CGPoint(x: point.x, y: point.y - 2)) // move up 2pt
}
// bottom egde
path.addLine(to: CGPoint(x: bounds.maxX, y: 2 * bounds.maxY))
path.addLine(to: CGPoint(x: 0, y: 2 * bounds.maxY))
path.close()
return path.cgPath
}()
maskLayer.fillColor = UIColor.red.cgColor
shadowView.layer.setupShadow(color: UIColor.black.withAlphaComponent(0.25))
shadowView.layer.mask = maskLayer
layer.mask = maskLayer
}
}
extension AutoCompleteTopChevronView {
func invertMask(in rect: CGRect) -> CAShapeLayer {
let path = UIBezierPath()
path.move(to: CGPoint(x: 0, y: bounds.maxY))
// top edge
for point in edgePoints {
path.addLine(to: point)
}
// bottom edge
path.addLine(to: CGPoint(x: rect.maxX, y: rect.maxY))
path.addLine(to: CGPoint(x: 0, y: rect.maxY))
path.close()
let mask = CAShapeLayer()
mask.fillColor = UIColor.red.cgColor
mask.path = path.cgPath
return mask
}
}
#if canImport(SwiftUI) && DEBUG
import SwiftUI
struct AutoCompleteTopChevronView_Previews: PreviewProvider {
static var previews: some View {
Group {
UIViewPreview(width: 375) {
let view = AutoCompleteTopChevronView()
view.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
view.widthAnchor.constraint(equalToConstant: 375),
view.heightAnchor.constraint(equalToConstant: 100),
])
view.chevronMinX = 10
return view
}
.background(Color(Asset.Scene.Compose.background.color))
.padding(20)
.previewLayout(.fixed(width: 375 + 40, height: 100 + 40))
UIViewPreview(width: 375) {
let view = AutoCompleteTopChevronView()
view.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
view.widthAnchor.constraint(equalToConstant: 375),
view.heightAnchor.constraint(equalToConstant: 100),
])
view.chevronMinX = 10
return view
}
.background(Color(Asset.Scene.Compose.background.color))
.preferredColorScheme(.dark)
.padding(20)
.previewLayout(.fixed(width: 375 + 40, height: 100 + 40))
}
}
}
#endif