mastodon-ios/Mastodon/Scene/PublicTimeline/PublicTimelineViewModel+Loa...

116 lines
4.9 KiB
Swift

//
// PublicTimelineViewModel+LoadMiddleState.swift
// Mastodon
//
// Created by sxiaojian on 2021/2/4.
//
import CoreData
import CoreDataStack
import Foundation
import GameplayKit
import os.log
extension PublicTimelineViewModel {
class LoadMiddleState: GKState {
weak var viewModel: PublicTimelineViewModel?
let upperTimelineTootID: String
init(viewModel: PublicTimelineViewModel, upperTimelineTootID: String) {
self.viewModel = viewModel
self.upperTimelineTootID = upperTimelineTootID
}
override func didEnter(from previousState: GKState?) {
os_log("%{public}s[%{public}ld], %{public}s: enter %s, previous: %s", (#file as NSString).lastPathComponent, #line, #function, self.debugDescription, previousState.debugDescription)
guard let viewModel = viewModel, let stateMachine = stateMachine else { return }
var dict = viewModel.loadMiddleSateMachineList.value
dict[self.upperTimelineTootID] = stateMachine
viewModel.loadMiddleSateMachineList.value = dict // trigger value change
}
}
}
extension PublicTimelineViewModel.LoadMiddleState {
class Initial: PublicTimelineViewModel.LoadMiddleState {
override func isValidNextState(_ stateClass: AnyClass) -> Bool {
return stateClass == Loading.self
}
}
class Loading: PublicTimelineViewModel.LoadMiddleState {
override func isValidNextState(_ stateClass: AnyClass) -> Bool {
// guard let viewModel = viewModel else { return false }
return stateClass == Success.self || stateClass == Fail.self
}
override func didEnter(from previousState: GKState?) {
super.didEnter(from: previousState)
guard let viewModel = viewModel, let stateMachine = stateMachine else { return }
guard let activeMastodonAuthenticationBox = viewModel.context.authenticationService.activeMastodonAuthenticationBox.value else {
stateMachine.enter(Fail.self)
return
}
viewModel.context.apiService.publicTimeline(
domain: activeMastodonAuthenticationBox.domain,
maxID: upperTimelineTootID
)
.receive(on: DispatchQueue.main)
.sink { completion in
switch completion {
case .failure(let error):
os_log("%{public}s[%{public}ld], %{public}s: fetch toots failed. %s", (#file as NSString).lastPathComponent, #line, #function, error.localizedDescription)
stateMachine.enter(Fail.self)
case .finished:
break
}
} receiveValue: { response in
let toots = response.value
let addedToots = toots.filter { !viewModel.tootIDs.value.contains($0.id) }
guard let gapIndex = viewModel.tootIDs.value.firstIndex(of: self.upperTimelineTootID) else { return }
let upToots = Array(viewModel.tootIDs.value[...gapIndex])
let downToots = Array(viewModel.tootIDs.value[(gapIndex + 1)...])
// construct newTootIDs
var newTootIDs = upToots
newTootIDs.append(contentsOf: addedToots.map { $0.id })
newTootIDs.append(contentsOf: downToots)
// remove old gap from viewmodel
if let index = viewModel.tootIDsWhichHasGap.firstIndex(of: self.upperTimelineTootID) {
viewModel.tootIDsWhichHasGap.remove(at: index)
}
// add new gap from viewmodel if need
let intersection = toots.filter { downToots.contains($0.id) }
if intersection.isEmpty {
addedToots.last.flatMap { viewModel.tootIDsWhichHasGap.append($0.id) }
}
viewModel.tootIDs.value = newTootIDs
os_log("%{public}s[%{public}ld], %{public}s: load %{public}ld toots, %{public}%ld new toots", (#file as NSString).lastPathComponent, #line, #function, toots.count, addedToots.count)
if addedToots.isEmpty {
stateMachine.enter(Fail.self)
} else {
stateMachine.enter(Success.self)
}
}
.store(in: &viewModel.disposeBag)
}
}
class Fail: PublicTimelineViewModel.LoadMiddleState {
override func isValidNextState(_ stateClass: AnyClass) -> Bool {
// guard let viewModel = viewModel else { return false }
return stateClass == Loading.self
}
}
class Success: PublicTimelineViewModel.LoadMiddleState {
override func isValidNextState(_ stateClass: AnyClass) -> Bool {
// guard let viewModel = viewModel else { return false }
return false
}
}
}