mastodon-ios/Mastodon/Supporting Files/SceneDelegate.swift

93 lines
3.3 KiB
Swift

//
// SceneDelegate.swift
// Mastodon
//
// Created by MainasuK Cirno on 2021/1/22.
//
import UIKit
import Combine
import CoreDataStack
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var observations = Set<NSKeyValueObservation>()
var window: UIWindow?
var coordinator: SceneCoordinator?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
guard let windowScene = scene as? UIWindowScene else { return }
let window = UIWindow(windowScene: windowScene)
self.window = window
// set tint color
window.tintColor = Asset.Colors.brandBlue.color
let appContext = AppContext.shared
let sceneCoordinator = SceneCoordinator(scene: scene, sceneDelegate: self, appContext: appContext)
self.coordinator = sceneCoordinator
sceneCoordinator.setup()
sceneCoordinator.setupOnboardingIfNeeds(animated: false)
window.makeKeyAndVisible()
UserDefaults.shared.observe(\.customUserInterfaceStyle, options: [.initial, .new]) { [weak self] defaults, _ in
guard let self = self else { return }
self.window?.overrideUserInterfaceStyle = defaults.customUserInterfaceStyle
}
.store(in: &observations)
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
// reset notification badge
UserDefaults.shared.notificationBadgeCount = 0
UIApplication.shared.applicationIconBadgeNumber = 0
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
}
#if DEBUG
class TestWindow: UIWindow {
override func sendEvent(_ event: UIEvent) {
event.allTouches?.forEach({ (touch) in
let location = touch.location(in: self)
let view = hitTest(location, with: event)
print(view.debugDescription)
})
super.sendEvent(event)
}
}
#endif