175 lines
6.9 KiB
Swift
175 lines
6.9 KiB
Swift
//
|
|
// SceneDelegate.swift
|
|
// Mastodon
|
|
//
|
|
// Created by MainasuK Cirno on 2021/1/22.
|
|
//
|
|
|
|
import os.log
|
|
import UIKit
|
|
import Combine
|
|
import CoreDataStack
|
|
|
|
#if DEBUG
|
|
import FPSIndicator
|
|
#endif
|
|
|
|
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
|
|
|
|
var disposeBag = Set<AnyCancellable>()
|
|
var observations = Set<NSKeyValueObservation>()
|
|
|
|
var window: UIWindow?
|
|
var coordinator: SceneCoordinator?
|
|
|
|
#if DEBUG
|
|
var fpsIndicator: FPSIndicator?
|
|
#endif
|
|
|
|
var savedShortCutItem: UIApplicationShortcutItem?
|
|
|
|
let logger = Logger(subsystem: "SceneDelegate", category: "logic")
|
|
|
|
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
|
|
guard let windowScene = scene as? UIWindowScene else { return }
|
|
|
|
let window = UIWindow(windowScene: windowScene)
|
|
self.window = window
|
|
|
|
// set tint color
|
|
window.tintColor = Asset.Colors.brandBlue.color
|
|
|
|
ThemeService.shared.currentTheme
|
|
.receive(on: RunLoop.main)
|
|
.dropFirst()
|
|
.sink { [weak self] theme in
|
|
guard let self = self else { return }
|
|
guard let window = self.window else { return }
|
|
window.subviews.forEach { view in
|
|
view.removeFromSuperview()
|
|
window.addSubview(view)
|
|
}
|
|
}
|
|
.store(in: &disposeBag)
|
|
|
|
let appContext = AppContext.shared
|
|
let sceneCoordinator = SceneCoordinator(scene: scene, sceneDelegate: self, appContext: appContext)
|
|
self.coordinator = sceneCoordinator
|
|
|
|
sceneCoordinator.setup()
|
|
sceneCoordinator.setupOnboardingIfNeeds(animated: false)
|
|
window.makeKeyAndVisible()
|
|
|
|
if let shortcutItem = connectionOptions.shortcutItem {
|
|
// Save it off for later when we become active.
|
|
savedShortCutItem = shortcutItem
|
|
}
|
|
|
|
UserDefaults.shared.observe(\.customUserInterfaceStyle, options: [.initial, .new]) { [weak self] defaults, _ in
|
|
guard let self = self else { return }
|
|
self.window?.overrideUserInterfaceStyle = defaults.customUserInterfaceStyle
|
|
}
|
|
.store(in: &observations)
|
|
|
|
#if DEBUG
|
|
fpsIndicator = FPSIndicator(windowScene: windowScene)
|
|
#endif
|
|
}
|
|
|
|
func sceneDidDisconnect(_ scene: UIScene) {
|
|
// Called as the scene is being released by the system.
|
|
// This occurs shortly after the scene enters the background, or when its session is discarded.
|
|
// Release any resources associated with this scene that can be re-created the next time the scene connects.
|
|
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
|
|
}
|
|
|
|
func sceneDidBecomeActive(_ scene: UIScene) {
|
|
// Called when the scene has moved from an inactive state to an active state.
|
|
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
|
|
|
|
// reset notification badge
|
|
UserDefaults.shared.notificationBadgeCount = 0
|
|
UIApplication.shared.applicationIconBadgeNumber = 0
|
|
|
|
// trigger status filter update
|
|
AppContext.shared.statusFilterService.filterUpdatePublisher.send()
|
|
|
|
if let shortcutItem = savedShortCutItem {
|
|
_ = handler(shortcutItem: shortcutItem)
|
|
savedShortCutItem = nil
|
|
}
|
|
}
|
|
|
|
func sceneWillResignActive(_ scene: UIScene) {
|
|
// Called when the scene will move from an active state to an inactive state.
|
|
// This may occur due to temporary interruptions (ex. an incoming phone call).
|
|
}
|
|
|
|
func sceneWillEnterForeground(_ scene: UIScene) {
|
|
// Called as the scene transitions from the background to the foreground.
|
|
// Use this method to undo the changes made on entering the background.
|
|
}
|
|
|
|
func sceneDidEnterBackground(_ scene: UIScene) {
|
|
// Called as the scene transitions from the foreground to the background.
|
|
// Use this method to save data, release shared resources, and store enough scene-specific state information
|
|
// to restore the scene back to its current state.
|
|
AppContext.shared.audioPlaybackService.pauseIfNeed()
|
|
}
|
|
|
|
}
|
|
|
|
extension SceneDelegate {
|
|
func windowScene(_ windowScene: UIWindowScene, performActionFor shortcutItem: UIApplicationShortcutItem, completionHandler: @escaping (Bool) -> Void) {
|
|
completionHandler(handler(shortcutItem: shortcutItem))
|
|
}
|
|
|
|
private func handler(shortcutItem: UIApplicationShortcutItem) -> Bool {
|
|
logger.debug("\((#file as NSString).lastPathComponent, privacy: .public)[\(#line, privacy: .public)], \(#function, privacy: .public): \(shortcutItem.type)")
|
|
|
|
switch shortcutItem.type {
|
|
case "org.joinmastodon.app.new-post":
|
|
if coordinator?.tabBarController.topMost is ComposeViewController {
|
|
logger.debug("\((#file as NSString).lastPathComponent, privacy: .public)[\(#line, privacy: .public)], \(#function, privacy: .public): composing…")
|
|
} else {
|
|
if AppContext.shared.authenticationService.activeMastodonAuthenticationBox.value == nil {
|
|
logger.debug("\((#file as NSString).lastPathComponent, privacy: .public)[\(#line, privacy: .public)], \(#function, privacy: .public): not authenticated")
|
|
} else {
|
|
let composeViewModel = ComposeViewModel(context: AppContext.shared, composeKind: .post)
|
|
coordinator?.present(scene: .compose(viewModel: composeViewModel), from: nil, transition: .modal(animated: true, completion: nil))
|
|
logger.debug("\((#file as NSString).lastPathComponent, privacy: .public)[\(#line, privacy: .public)], \(#function, privacy: .public): present compose scene")
|
|
}
|
|
}
|
|
case "org.joinmastodon.app.search":
|
|
coordinator?.switchToTabBar(tab: .search)
|
|
logger.debug("\((#file as NSString).lastPathComponent, privacy: .public)[\(#line, privacy: .public)], \(#function, privacy: .public): select search tab")
|
|
|
|
if let searchViewController = coordinator?.tabBarController.topMost as? SearchViewController {
|
|
searchViewController.searchBarTapPublisher.send()
|
|
logger.debug("\((#file as NSString).lastPathComponent, privacy: .public)[\(#line, privacy: .public)], \(#function, privacy: .public): trigger search")
|
|
}
|
|
default:
|
|
assertionFailure()
|
|
break
|
|
}
|
|
|
|
return true
|
|
}
|
|
}
|
|
|
|
#if DEBUG
|
|
class TestWindow: UIWindow {
|
|
|
|
override func sendEvent(_ event: UIEvent) {
|
|
event.allTouches?.forEach({ (touch) in
|
|
let location = touch.location(in: self)
|
|
let view = hitTest(location, with: event)
|
|
print(view.debugDescription)
|
|
})
|
|
|
|
super.sendEvent(event)
|
|
}
|
|
}
|
|
#endif
|
|
|