mastodon-ios/Mastodon/Scene/PublicTimeline/PublicTimelineViewModel+Loa...

116 lines
5.0 KiB
Swift

//
// PublicTimelineViewModel+LoadMiddleState.swift
// Mastodon
//
// Created by sxiaojian on 2021/2/4.
//
import CoreData
import CoreDataStack
import Foundation
import GameplayKit
import os.log
extension PublicTimelineViewModel {
class LoadMiddleState: GKState {
weak var viewModel: PublicTimelineViewModel?
let upperTimelineStatusID: String
init(viewModel: PublicTimelineViewModel, upperTimelineStatusID: String) {
self.viewModel = viewModel
self.upperTimelineStatusID = upperTimelineStatusID
}
override func didEnter(from previousState: GKState?) {
os_log("%{public}s[%{public}ld], %{public}s: enter %s, previous: %s", (#file as NSString).lastPathComponent, #line, #function, self.debugDescription, previousState.debugDescription)
guard let viewModel = viewModel, let stateMachine = stateMachine else { return }
var dict = viewModel.loadMiddleSateMachineList.value
dict[self.upperTimelineStatusID] = stateMachine
viewModel.loadMiddleSateMachineList.value = dict // trigger value change
}
}
}
extension PublicTimelineViewModel.LoadMiddleState {
class Initial: PublicTimelineViewModel.LoadMiddleState {
override func isValidNextState(_ stateClass: AnyClass) -> Bool {
return stateClass == Loading.self
}
}
class Loading: PublicTimelineViewModel.LoadMiddleState {
override func isValidNextState(_ stateClass: AnyClass) -> Bool {
// guard let viewModel = viewModel else { return false }
return stateClass == Success.self || stateClass == Fail.self
}
override func didEnter(from previousState: GKState?) {
super.didEnter(from: previousState)
guard let viewModel = viewModel, let stateMachine = stateMachine else { return }
guard let activeMastodonAuthenticationBox = viewModel.context.authenticationService.activeMastodonAuthenticationBox.value else {
stateMachine.enter(Fail.self)
return
}
viewModel.context.apiService.publicTimeline(
domain: activeMastodonAuthenticationBox.domain,
maxID: upperTimelineStatusID
)
.receive(on: DispatchQueue.main)
.sink { completion in
switch completion {
case .failure(let error):
os_log("%{public}s[%{public}ld], %{public}s: fetch statuses failed. %s", (#file as NSString).lastPathComponent, #line, #function, error.localizedDescription)
stateMachine.enter(Fail.self)
case .finished:
break
}
} receiveValue: { response in
let statuses = response.value
let addedStatuses = statuses.filter { !viewModel.statusIDs.value.contains($0.id) }
guard let gapIndex = viewModel.statusIDs.value.firstIndex(of: self.upperTimelineStatusID) else { return }
let upStatuses = Array(viewModel.statusIDs.value[...gapIndex])
let downStatuses = Array(viewModel.statusIDs.value[(gapIndex + 1)...])
// construct newStatusIDs
var newStatusIDs = upStatuses
newStatusIDs.append(contentsOf: addedStatuses.map { $0.id })
newStatusIDs.append(contentsOf: downStatuses)
// remove old gap from viewmodel
if let index = viewModel.statusIDsWhichHasGap.firstIndex(of: self.upperTimelineStatusID) {
viewModel.statusIDsWhichHasGap.remove(at: index)
}
// add new gap from viewmodel if need
let intersection = statuses.filter { downStatuses.contains($0.id) }
if intersection.isEmpty {
addedStatuses.last.flatMap { viewModel.statusIDsWhichHasGap.append($0.id) }
}
viewModel.statusIDs.value = newStatusIDs
os_log("%{public}s[%{public}ld], %{public}s: load %{public}ld statuses, %{public}%ld new statues", (#file as NSString).lastPathComponent, #line, #function, statuses.count, addedStatuses.count)
if addedStatuses.isEmpty {
stateMachine.enter(Fail.self)
} else {
stateMachine.enter(Success.self)
}
}
.store(in: &viewModel.disposeBag)
}
}
class Fail: PublicTimelineViewModel.LoadMiddleState {
override func isValidNextState(_ stateClass: AnyClass) -> Bool {
// guard let viewModel = viewModel else { return false }
return stateClass == Loading.self
}
}
class Success: PublicTimelineViewModel.LoadMiddleState {
override func isValidNextState(_ stateClass: AnyClass) -> Bool {
// guard let viewModel = viewModel else { return false }
return false
}
}
}